Difference between revisions of "AUBL/74"

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(Usage In Battles)
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== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''-->
+
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_AUBL 74.jpg|420px|thumb|left]]
+
[[File:GarageImage_AUBL_74.jpg|420px|thumb|left]]
{{break}}
+
{{Break}}
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Italian light tank {{Battle-rating}}. It was introduced in [[Update 1.85 "Supersonic"]]. It features good mobility and a low pressure Cockerill Mk. III 90 mm gun.
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Italian light tank {{Battle-rating}}. It was introduced in [[Update 1.85 "Supersonic"]]. It features good mobility and a low pressure Cockerill Mk. III 90 mm gun.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''-->
+
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
'''Armour Type:'''
 
'''Armour Type:'''
  
Line 18: Line 18:
 
!Armour
 
!Armour
 
!Front (Slope Angle)
 
!Front (Slope Angle)
!Sides  
+
!Sides
!Rear  
+
!Rear
 
!Roof
 
!Roof
 
|-
 
|-
Line 32: Line 32:
 
!Armour
 
!Armour
 
!Mantlet (Slope Angle)
 
!Mantlet (Slope Angle)
!Front  
+
!Front
!Sides  
+
!Sides
!Rear  
+
!Rear
!Roof  
+
!Roof
 
|-
 
|-
 
|Turret
 
|Turret
Line 64: Line 64:
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
  
{{tankMobility|abMinHp= 248|rbMinHp= 142}}
+
{{tankMobility|abMinHp=248|rbMinHp=142}}
  
 
== Armaments ==
 
== Armaments ==
 
=== Main armament ===
 
=== Main armament ===
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Advise about how to use them and how to fill the ammunition storage.'' -->
+
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
 
 
{{main|Cockerill Mk.3 (90 mm)}}
 
{{main|Cockerill Mk.3 (90 mm)}}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="100%"
|-
 
! colspan="6" | [[Cockerill Mk.3 (90 mm)]]
 
|-
 
! colspan="3" | Capacity
 
! Vertical<br>guidance
 
! Horizontal<br>guidance
 
! Stabilizer
 
|-
 
| colspan="3" | 32 || -9°/+27° || ±180° || Two-plane
 
|-
 
! colspan="6" | Turret rotation speed (°/s)
 
 
|-
 
|-
! Mode
+
! colspan="5" | [[Cockerill Mk.3 (90 mm)|90 mm Cockerill Mk.3]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
! Stock
 
! Upgraded
 
! Prior +<br>Full crew
 
! Prior +<br>Expert qualif.
 
! Prior +<br>Ace qualif.
 
 
|-
 
|-
| ''Arcade'' || ??.?? || ??.?? || ??.?? || ??.?? || ??.??
+
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
 +
! Stock !! Upgraded !! Full !! Expert !! Aced
 +
! Stock !! Full !! Expert !! Aced
 
|-
 
|-
| ''Realistic'' || ??.?? || ??.?? || ??.?? || ??.?? || ??.??
+
! ''Arcade''
 +
| rowspan="2" | 32 || rowspan="2" | -9°/+27° || rowspan="2" | ±180° || rowspan="2" | N/A || 28.7 || __.__ || __.__ || __.__ || __.__ || rowspan="2" | 9.7 || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__
 
|-
 
|-
! colspan="4" | Reloading rate (seconds)
+
! ''Realistic''
|-
+
| 17.9 || __.__ || __.__ || __.__ || __.__
! Stock
 
! Prior +<br>Full crew
 
! Prior +<br>Expert qualif.
 
! Prior +<br>Ace qualif.
 
|-
 
| 9.7 || ??.?? || ??.?? || ??.??
 
 
|-
 
|-
 
|}
 
|}
  
{| class="wikitable sortable" width="100%" style="text-align:center"
+
==== Ammunition ====
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="8" | Penetration statistics
 
! colspan="8" | Penetration statistics
 
|-
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" data-sort-type="text" | Ammunition
! rowspan="2" class="unsortable" | Type of<br />warhead
+
! rowspan="2" | Type of<br>warhead
! colspan="6" | '''Penetration @ 90° (mm)'''
+
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 
|-
 
|-
 
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
|-
 
|-
| M620A1 || HEATFS || 300 || 300 || 300 || 300 || 300 || 300
+
| M620A1 || HEATFS || 250 || 250 || 250 || 250 || 250 || 250
 
|-
 
|-
 
| M625A1 || HESH || 102 || 102 || 102 || 102 || 102 || 102
 
| M625A1 || HESH || 102 || 102 || 102 || 102 || 102 || 102
 
|-
 
|-
 
|}
 
|}
{| class="wikitable sortable" width="100%" style="text-align:center"
+
{| class="wikitable sortable" style="text-align:center" width="100%"
! colspan="11" | Shell details
+
! colspan="10" | Shell details
 
|-
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" data-sort-type="text" | Ammunition
! rowspan="2" class="unsortable" | Type of<br />warhead
+
! rowspan="2" | Type of<br>warhead
 
! rowspan="2" | Velocity<br>(m/s)
 
! rowspan="2" | Velocity<br>(m/s)
 
! rowspan="2" | Projectile<br>Mass (kg)
 
! rowspan="2" | Projectile<br>Mass (kg)
Line 131: Line 112:
 
! rowspan="2" | Fuse sensitivity<br>(mm)
 
! rowspan="2" | Fuse sensitivity<br>(mm)
 
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
! rowspan="2" | Normalisation at 30°<br>from horizontal
 
 
! colspan="3" | Ricochet
 
! colspan="3" | Ricochet
 
|-
 
|-
 
! 0% !! 50% !! 100%
 
! 0% !! 50% !! 100%
 
|-
 
|-
| M620A1 || HEATFS || 890 || 8.3 || 0.0 || 0.1 || 890.4 || +0.0° || 65° || 72° || 75°
+
| M620A1 || HEATFS || 890 || 4.10 || N/A || 0.1 || 890.4 || 65° || 72° || 77°
 
|-
 
|-
| M625A1 || HESH || 800 || 8.2 || 0.4 || 0.1 || 1,300 || +0.0° || 73° || 77° || 80°
+
| M625A1 || HESH || 800 || 4.50 || 0.4 || 0.1 || 1,200 || 73° || 77° || 80°
 
|-
 
|-
 
|}
 
|}
{| class="wikitable sortable" style="text-align:center"
+
{| class="wikitable" style="text-align:center"
! colspan="7" | Smoke characteristic
+
! colspan="7" | Smoke shell characteristics
 
|-
 
|-
 
! Ammunition
 
! Ammunition
! Velocity <br /> in m/s
+
! Velocity<br>(m/s)
! Projectile<br />Mass in kg
+
! Projectile<br>Mass (kg)
! ''Screen radius <br /> in m''
+
! Screen radius<br>(m)
! ''Screen time <br /> in s''
+
! Screen deploy time<br>(s)
! ''Screen hold time <br /> in s:''
+
! Screen hold time<br>(s)
! ''Explosive Mass in g<br /> (TNT equivalent):''
+
! Explosive Mass<br>(TNT equivalent) (g)
 
|-
 
|-
| 90 mm Smoke || 695 || 9.2 || 20 || 5 || 25 || 50  
+
| M618A1 || 714 || 5.3 || 20 || 5 || 25 || 50
 
|-
 
|-
 
|}
 
|}
  
 +
==== [[Ammo racks]] ====
 +
<!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] -->
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! Full<br>ammo
 +
! 1st<br>rack empty
 +
! 2nd<br>rack empty
 +
! 3rd<br>rack empty
 +
! 4th<br>rack empty
 +
! 5th<br>rack empty
 +
! 6th<br>rack empty
 +
! Visual<br>discrepancy
 +
|-
 +
| '''32''' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __
 +
|-
 +
|}
 +
 +
==== Optics ====
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
! colspan="3" | {{PAGENAME}} Optics
 
! colspan="3" | {{PAGENAME}} Optics
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|-
 
|-
 
! Comparable optics
 
! Comparable optics
| colspan="2" style="text-align:center;" | ???
+
| colspan="2" style="text-align:center;" | ___
 
|-
 
|-
 
|}
 
|}
Line 173: Line 171:
 
=== Machine guns ===
 
=== Machine guns ===
 
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
{{main|Beretta MG 42/59 (7.62 mm)}}
+
{{main|Beretta MG42/59 (7.62 mm)}}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
|-
 
! colspan="7" | [[Beretta MG 42/59 (7.62 mm)|7.62 mm Beretta MG 42/59]]
 
 
|-
 
|-
! colspan="7" | ''Coaxial mount''
+
! colspan="5" | [[Beretta MG42/59 (7.62 mm)|7.62 mm Beretta MG42/59]]
 
|-
 
|-
! style="width:5em" |Capacity (Belt capacity)
+
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
! Fire rate<br>(shots/minute)
 
! Vertical<br>guidance
 
! Horizontal<br>guidance
 
 
|-
 
|-
| 800 (200) || 1,200 || N/A || N/A
+
| Coaxial || 800 (200) || 1,200 || N/A || N/A
 
|-
 
|-
 
|}
 
|}
  
 
== Usage in battles ==
 
== Usage in battles ==
AUBL/74 is strongest in a scout and support role playing from visual or hard cover, The HEAT shell can penetrate almost any enemy but the post penetration damage is quite weak meaning most shots on spread out crews are only disabling shots and with the vehicles slower than average reload speed an enemy with a high crew agility and expert qualification can get their gunner back and shoot before you reload, so it is best to aim for ammunition or take out the enemies barrel or breech. The greater than average speed allows you to get a good over watch position early leaving you able to scout the enemy easily and take pot shots at the enemy. Playing this vehicle like an M18 hellcat or any other fast vehicles with good post penetration is ill advised as you won't often be able to kill flanked enemies in one shot, leaving you open to fire.
+
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
 
 +
AUBL/74 is strongest in a scout and support role playing from visual or hard cover. The HEAT shell can penetrate almost any enemy but the post-penetration damage is quite weak meaning most shots on spread out crews are only disabling shots. With the vehicle's slower than average reload speed, an enemy with a high crew agility and expert qualification can get their gunner back and shoot before you reload, so it is best to aim for ammunition or take out the enemy's barrel or breech. The greater than average speed allows you to get a good over-watch position early leaving you able to scout the enemy easily and take pot shots if the opportunity arises. Playing this vehicle like an [[M18 GMC|M18]] Hellcat or any other fast vehicles with good post-penetration is ill-advised as you won't often be able to kill flanked enemies in one shot, leaving you open to fire.
 +
 
 +
=== Modules ===
 +
{| class="wikitable"
 +
! Tier
 +
! colspan="2" | Mobility
 +
! Protection
 +
! colspan="3" | Firepower
 +
|-
 +
| I
 +
| Tires
 +
|
 +
| Parts
 +
| Horizontal Drive
 +
| M625A1
 +
|
 +
|-
 +
| II
 +
| Suspension
 +
| Brake System
 +
| FPE
 +
| Adjustment of Fire
 +
| Airstrike
 +
|
 +
|-
 +
| III
 +
| Filters
 +
|
 +
| Crew Replenishment
 +
| Elevation Mechanism
 +
| M618A1
 +
| NVD
 +
|-
 +
| IV
 +
| Transmission
 +
| Engine
 +
| Smoke grenade
 +
| Artillery Support
 +
| Improved optics
 +
|
 +
|-
 +
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
  
* 90 mm HEAT FS comes stock - HESH and smoke shells are unlockable later
+
* 90 mm HEATFS comes stock - HESH and smoke shells are unlockable later
 
* Rather good traverse and elevation rates allowing for quick reaction to incoming enemies
 
* Rather good traverse and elevation rates allowing for quick reaction to incoming enemies
* Fast on road and medium terrain  
+
* Fast on road and medium terrain
 
* Recoil is not too strong, making aiming the follow-up shot much easier than other light tanks
 
* Recoil is not too strong, making aiming the follow-up shot much easier than other light tanks
 
* Can repair friendly units
 
* Can repair friendly units
Line 213: Line 249:
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.''
+
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
  
 
== Media ==
 
== Media ==
<!-- ''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.'' -->
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
  
 
{{Youtube-gallery|R3rRcKLqiLg|AUBL/74 - Tank Review}}
 
{{Youtube-gallery|R3rRcKLqiLg|AUBL/74 - Tank Review}}
Line 222: Line 258:
 
== See also ==
 
== See also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
Line 228: Line 263:
 
== External links ==
 
== External links ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on tank;''
+
* ''encyclopedia page on the tank;''
 
* ''other literature.''
 
* ''other literature.''
  
 
{{Italy light tanks}}
 
{{Italy light tanks}}

Revision as of 14:39, 26 July 2020

Rank VII | Premium | Golden Eagles
Challenger DS Pack
AUBL/74
it_fiat_6616_cockerill.png
AUBL/74
AB RB SB
6.3 6.7 6.7
Class:
Research:71 000 Specs-Card-Exp.png
Purchase:210 000 Specs-Card-Lion.png
Show in game

Description

GarageImage AUBL 74.jpg


The FIAT AUBL/74 is a rank IV Italian light tank with a battle rating of 6.3 (AB) and 6.7 (RB/SB). It was introduced in Update 1.85 "Supersonic". It features good mobility and a low pressure Cockerill Mk. III 90 mm gun.

General info

Survivability and armour

Armour Type:

  • Rolled homogeneous armour
  • Cast homogeneous armour (Gun mantlet)
Armour Front (Slope Angle) Sides Rear Roof
Hull 8mm (74°) Upper Glacis
8mm (44°) Lower Glacis
8mm (39°) Upper
8mm (29°) Lower
8mm (11°) Upper
8mm (44°) Lower
8mm (86°) Rear
8mm (90°) Front
Armour Mantlet (Slope Angle) Front Sides Rear Roof
Turret 15mm (51°) Upper
15mm (22°) Lower
15mm (11°) Sides
15mm (24°) Front
8mm (13°) Turret Cheeks
8mm (33°) 8mm (11°) 8mm (85°) Front Glacis
8mm (90°) Rear
8mm (90°) Gunner Hatch
Armour Sides (Slope Angle) Commander Hatch (Slope Angle)
Cupola 15mm (0°) 8mm (90°)

Notes:

  • The side engine grilles are only 5mm thick, so make sure to protect those weak points.
  • There is an engine grille on the roof which is also only 5mm thick. A weak point planes might look to take advantage of.
  • This vehicle unfortunately hull breaks quite easily.
  • A tightly spaced crew of three makes it easily taken out by machine guns and auto-cannons.

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 112 22 8.2 248 305 30.24 37.2
Realistic 100 20 142 160 17.32 19.51

Armaments

Main armament

90 mm Cockerill Mk.3 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 32 -9°/+27° ±180° N/A 28.7 __.__ __.__ __.__ __.__ 9.7 _.__ _.__ _.__
Realistic 17.9 __.__ __.__ __.__ __.__

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
M620A1 HEATFS 250 250 250 250 250 250
M625A1 HESH 102 102 102 102 102 102
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
M620A1 HEATFS 890 4.10 N/A 0.1 890.4 65° 72° 77°
M625A1 HESH 800 4.50 0.4 0.1 1,200 73° 77° 80°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
Mass (kg)
Screen radius
(m)
Screen deploy time
(s)
Screen hold time
(s)
Explosive Mass
(TNT equivalent) (g)
M618A1 714 5.3 20 5 25 50

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
32 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Optics

AUBL/74 Optics
Default magnification Maximum magnification
Main Gun optics X7.2 X8.0
Comparable optics ___

Machine guns

7.62 mm Beretta MG42/59
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 800 (200) 1,200 N/A N/A

Usage in battles

AUBL/74 is strongest in a scout and support role playing from visual or hard cover. The HEAT shell can penetrate almost any enemy but the post-penetration damage is quite weak meaning most shots on spread out crews are only disabling shots. With the vehicle's slower than average reload speed, an enemy with a high crew agility and expert qualification can get their gunner back and shoot before you reload, so it is best to aim for ammunition or take out the enemy's barrel or breech. The greater than average speed allows you to get a good over-watch position early leaving you able to scout the enemy easily and take pot shots if the opportunity arises. Playing this vehicle like an M18 Hellcat or any other fast vehicles with good post-penetration is ill-advised as you won't often be able to kill flanked enemies in one shot, leaving you open to fire.

Modules

Tier Mobility Protection Firepower
I Tires Parts Horizontal Drive M625A1
II Suspension Brake System FPE Adjustment of Fire Airstrike
III Filters Crew Replenishment Elevation Mechanism M618A1 NVD
IV Transmission Engine Smoke grenade Artillery Support Improved optics

Pros and cons

Pros:

  • 90 mm HEATFS comes stock - HESH and smoke shells are unlockable later
  • Rather good traverse and elevation rates allowing for quick reaction to incoming enemies
  • Fast on road and medium terrain
  • Recoil is not too strong, making aiming the follow-up shot much easier than other light tanks
  • Can repair friendly units
  • Good multi-purpose tank, both for scouting, ambushing, and side shots
  • Can swim!

Cons:

  • Light armour is vulnerable to .50 calibre even at medium ranges
  • Bad soft terrain speed, can barely break 25 km/h
  • Very prone to being moved by both enemy units and explosions; a bomb going off nearby can flip the vehicle entirely

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the tank;
  • other literature.


Italy light tanks
  Italy
L6/40  L6/40 · L6/40 (31 Rgt.)
M11/39  M11/39
Autoblindo  AB 41 · AB 43
Fiat 6614/6616  FIAT 6614 · AUBL/74 · AUBL/74 HVG
R3 Capraia  R3 T106 FA
Centauro  Centauro I 105 · Centauro I 105 R · Centauro I 120 · Centauro RGO · VRCC
Freccia  VBC (PT2) · Freccia
Dardo  Dardo · VCC-80/60 · VCC-80/30
Other  C13 T90
USA  ▄M3A3 · ▄M24 · ▄M18
  Hungary
WWII  Csaba · Toldi IIA
Post  ◔BTR-80A · KF41