Difference between revisions of "Pr.123K (A-10bis)"

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(General expansion: pros and cons, torpedo armament, tactics)
(Readded section description as comments, Added main links to armaments)
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The '''{{specs|name}}''' is a premium rank {{specs|rank}} Soviet motor torpedo boat {{Battle-rating|1}}. It was introduced in [[Update 1.83 "Masters of the Sea"]] as part of the fleet release into open beta test.
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The '''{{specs|name}}''' is a premium rank {{specs|rank}} Soviet motor torpedo boat {{Battle-rating}}. It was introduced in [[Update 1.83 "Masters of the Sea"]] as part of the fleet release into open beta test.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
This boat has no armour, and relies upon small size and fast speed for survival. Turning away after dropping torpedoes and hiding behind smoke should be standard tactics.
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<!--Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.-->
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This boat has no armour, and relies upon small size and fast speed for survival. Turning away after dropping torpedoes and hiding behind smoke should be standard tactics.
  
 
=== Mobility ===
 
=== Mobility ===
The Pr 123K (A-11) is the fastest boat in the game - getting to 135/136kph in Arcade Battles. This makes it very useful for caping zones that are some distance from the main battle area.  
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<!--Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.-->
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The Pr 123K (A-11) is the fastest boat in the game - getting to 135/136kph in Arcade Battles. This makes it very useful for capturing zones that are some distance from the main battle area.  
  
The vessel loses a lot of speed when making anything more than minimal turns, like all hydrofoils. However it has very good acceleration, allowing sharp turns to be a normal part of your tactics.
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The vessel loses a lot of speed when making anything more than minimal turns, like all hydrofoils. However it has very good acceleration, allowing sharp turns to be a normal part of your tactics.
  
 
== Armament ==
 
== Armament ==
=== Machinegun armament ===
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=== Primary armament ===
The Pr. 123K has dual [https://wiki.warthunder.com/KPVT_(14.5_mm) KPVT (14.5mm)] machine guns mounted at the stern, giving a very wide angle of fire excluding a relatively small angle either side of straight ahead..
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<!--Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.-->
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{{main|KPVT (14.5 mm)}}
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The Pr. 123K has dual [[KPVT_(14.5_mm)|14.5 mm KPVT]] machine guns mounted at the stern, giving a very wide angle of fire excluding a relatively small angle either side of straight ahead..
  
However the KPV is a very powerful gun, and with API ammunition it can do considerable internal and crew damage, destroying any other small boat in the game with 2-3 reloads, and even significantly reducing the crew of much larger vessels such as destroyers. Effective use of the guns requires good understanding of lead and aiming offsets for speed and angle - opponents will often not adequately compensate for your speed, while you can be causing damage at ranges up to 1.5km
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However the KPV is a very powerful gun, and with API ammunition it can do considerable internal and crew damage, destroying any other small boat in the game with 2-3 reloads, and even significantly reducing the crew of much larger vessels such as destroyers. Effective use of the guns requires good understanding of lead and aiming offsets for speed and angle - opponents will often not adequately compensate for your speed, while you can be causing damage at ranges up to 1.5 km
  
 
=== Torpedo armament ===
 
=== Torpedo armament ===
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<!--Torpedoes launchers are standard equipment on many ships and boats. Torpedoes are a significant means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc. If there is no torpedo armament, remove this section.-->
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{{main|45-36NU (450 mm)}}
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The Pr. 123bis carries two 450 mm wet-heating 45-36NU torpedoes. They have a range of 3 km at a speed of 78 km/h or a range of 6 km at 73 km/h with the Torpedo Mode module installed. They are placed at the bow of the boat and fired out at the same speed the boat is already travelling at.
 
The Pr. 123bis carries two 450 mm wet-heating 45-36NU torpedoes. They have a range of 3 km at a speed of 78 km/h or a range of 6 km at 73 km/h with the Torpedo Mode module installed. They are placed at the bow of the boat and fired out at the same speed the boat is already travelling at.
  
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== Usage in battles ==
 
== Usage in battles ==
In AB this vessel is best used to cap zones that are some distance from the main action areas. This is best done at the start of the battle, or towards the end, in either case when there are likely to be fewer enemy vessels near those zones.
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<!--Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).-->
  
The vessel is also an adequate PT boat for its BR, and its high speed allows it to hide behind terrain (islands, peninsulas) in ambush and to reload torpedoes (in AB)
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In arcade battles, this vessel is best used to cap zones that are some distance from the main action areas. This is best done at the start of the battle, or towards the end, in either case when there are likely to be fewer enemy vessels near those zones.
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The vessel is also an adequate PT boat for its battle rating, and its high speed allows it to hide behind terrain (islands, peninsulas) in ambush and to reload torpedoes (in AB)
  
 
=== Pros and cons ===
 
=== Pros and cons ===
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<!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->
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'''Pros:'''
 
'''Pros:'''
  
* Very fast;
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* Very fast
* Very small;
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* Very small
* 2 x 14.5mm machineguns pack more punch than expected.
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* Two 14.5 mm machine guns pack more punch than expected
 
 
*
 
  
 
'''Cons:'''
 
'''Cons:'''
  
* Weak hull and small crew cannot take much damage;
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* Weak hull and small crew cannot take much damage
* Only 2 torpedoes.
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* Only two torpedoes
 
 
*
 
  
 
== History ==
 
== History ==

Revision as of 08:36, 13 November 2019

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
Pr.123K (A-10bis)
ussr_pr_123k_hydrofoils.png
Pr.123K (A-10bis)
Purchase:1 000 Specs-Card-Eagle.png
Show in game

Description

GarageImage Pr.123K (A-10bis).jpg


The Pr.123K (A-10bis) is a premium rank II Soviet motor torpedo boat with a battle rating of 2.3 (AB/RB/SB). It was introduced in Update 1.83 "Masters of the Sea" as part of the fleet release into open beta test.

General info

Survivability and armour

This boat has no armour, and relies upon small size and fast speed for survival. Turning away after dropping torpedoes and hiding behind smoke should be standard tactics.

Mobility

The Pr 123K (A-11) is the fastest boat in the game - getting to 135/136kph in Arcade Battles. This makes it very useful for capturing zones that are some distance from the main battle area.

The vessel loses a lot of speed when making anything more than minimal turns, like all hydrofoils. However it has very good acceleration, allowing sharp turns to be a normal part of your tactics.

Armament

Primary armament

Main article: KPVT (14.5 mm)

The Pr. 123K has dual 14.5 mm KPVT machine guns mounted at the stern, giving a very wide angle of fire excluding a relatively small angle either side of straight ahead..

However the KPV is a very powerful gun, and with API ammunition it can do considerable internal and crew damage, destroying any other small boat in the game with 2-3 reloads, and even significantly reducing the crew of much larger vessels such as destroyers. Effective use of the guns requires good understanding of lead and aiming offsets for speed and angle - opponents will often not adequately compensate for your speed, while you can be causing damage at ranges up to 1.5 km

Torpedo armament

Main article: 45-36NU (450 mm)

The Pr. 123bis carries two 450 mm wet-heating 45-36NU torpedoes. They have a range of 3 km at a speed of 78 km/h or a range of 6 km at 73 km/h with the Torpedo Mode module installed. They are placed at the bow of the boat and fired out at the same speed the boat is already travelling at.

Special armament

Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can be an unexpected surprise for an opponent. Evaluate the ammunition of this type of armament and rate its performance in combat.

Usage in battles

In arcade battles, this vessel is best used to cap zones that are some distance from the main action areas. This is best done at the start of the battle, or towards the end, in either case when there are likely to be fewer enemy vessels near those zones.

The vessel is also an adequate PT boat for its battle rating, and its high speed allows it to hide behind terrain (islands, peninsulas) in ambush and to reload torpedoes (in AB)

Pros and cons

Pros:

  • Very fast
  • Very small
  • Two 14.5 mm machine guns pack more punch than expected

Cons:

  • Weak hull and small crew cannot take much damage
  • Only two torpedoes

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref>, as well as adding them at the end of the article.

Media

An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on ship;
  • other literature.


USSR boats
Motor torpedo boats  D-3 · G-5 · G-5 (ShVAK) · Pr.123-bis · Pr.123K (A-10bis) · Pr.123K · Pr.183
Motor gun boats  TKA-412 · MO-4 · OD-200 · Pr.253L · Pr.183 BM-21 · Ya-5M
Motor torpedo gun boats  Pr. 206 · Pr.206-M · MPK Pr.12412 · MPK Pr.12412P · MPK Pr.11451
Gunboats  Groza
Armoured gun boats  BMO · MBK-161 early · MBK-161 late · MBK pr.186 · MBK pr.186 (MK 85) · Pr.1124 early · Pr.1124 late · Pr.1124 MLRS
  Pr.191 · Pr.191M · Pr.1204 · Pr.1204 late

USSR premium ships
Motor torpedo boats  G-5 (ShVAK) · Pr.123K (A-10bis)
Motor gun boats  TKA-412 · Pr.183 BM-21 · Ya-5M
Motor torpedo gun boats  MPK Pr.12412P
Armoured gun boats  MBK-161 early · MBK pr.186 (MK 85) · Pr.1124 MLRS · Pr.1204
Sub-chasers  MPK Pr.122bis
Frigates  Rosomacha
Destroyers  Kerch · Ryany · Leningrad · Stroyny · Smelyi · Neustrashimy · Blagorodnyy
Light cruisers  Murmansk · Kerch · Zheleznyakov
Battleships  Marat