Difference between revisions of "Pbv 302 (BILL)"
Colok76286 (talk | contribs) (→Mobility: Added stock values) |
bangerland (talk | contribs) (I will fill this as much as i can since nobody seems to be interested, so others can add to it. Armour section is nonsensical as usual. I again vouch to move ATGM to primary weapon and this peashooter to secondary, for reasons now. Rest of text later.) |
||
Line 12: | Line 12: | ||
{{Specs-Tank-Armour}} | {{Specs-Tank-Armour}} | ||
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | <!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | ||
− | The | + | |
+ | The frontal hull armour of the tank is piked and has an additional plate on top of it, effectively giving some protection against bad 23 mm ammunition (like some of the SPAA and medium tanks still use) and 12.7 mm ammunition. Any random spray of such weapons that is not not directed to the very top of the roof (where the plate ends) will do no real damage, as even LFP hits tend to get stuck in the transmission. The 30 mm will likely penetrate unless the tank is also angled up. When the tank is swimming, frontal plate swings out, allowing the 23 mm to penetrate the hull. | ||
+ | |||
+ | The sides and the back of the hull are rather strange and have unexpected levels of protection across the board for no explainable reason. Overall, they are somewhat weak and will only stop 12.7 mm ammunition when angled, deflecting poor 23 mm ammunition as well. | ||
+ | |||
+ | The turret overall has poor armour. It has a shield for the gunner on the very front, but the optics can be penetrated by 12.7 mm when looking directly at the enemy, so knowledgeable opponent can always do something to stop the Pbv302. Not only that, but the cupolas on the roof are even more vulnerable and allow to take out everyone but the loader with just the HMG if opponent knows about these weaknesses. The very back has some empty space, so sometimes shots directed there will do nothing, but it's not a good idea to count on it against anyone but Soviets, since the armour can detonate sensitive APHE and can be overpressured easily at the same time. | ||
+ | |||
+ | The roof is overall very weak and should not be relied upon against any kind of airstrike. The launcher is also located very high and can be hit with chemical ammunition to overpressure the tank beneath it. | ||
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations --> | '''Armour type:''' <!-- The types of armour present on the vehicle and their general locations --> | ||
Line 39: | Line 46: | ||
{{tankMobility|abMinHp=384|rbMinHp=239}} | {{tankMobility|abMinHp=384|rbMinHp=239}} | ||
+ | |||
+ | Pbv 302 is rather slow and clumsy for its rank and BR, being much slower than most medium tanks, but it sometimes compensates it with ability to swim. | ||
=== Modifications and economy === | === Modifications and economy === | ||
Line 50: | Line 59: | ||
{{main|Akan m/47D (20 mm)}} | {{main|Akan m/47D (20 mm)}} | ||
− | + | The regular gun installed in the turret is very weak and is below weakest SPAA of the BR in terms of efficiency. This is mostly because the ammunition used in the gun is extremely poor and even after research the tank can only use HVAP instead of APDS, which means that it's efficiency against angled armour is effectively 0. The gun also cannot aim to the right because of the cupolas, so tank must keep enemy light vehicles on its left to fight them. | |
+ | The gun is also not very good against aircraft due to a limited maximum elevation of 36°, but this can be compensated by standing on a hill, which is what Pbv 302 will often do to use its real primary weapon - the ATGM. | ||
+ | |||
{| class="wikitable" style="text-align:center" width="100%" | {| class="wikitable" style="text-align:center" width="100%" | ||
|- | |- | ||
Line 132: | Line 143: | ||
{{main|Rbs 56}} | {{main|Rbs 56}} | ||
− | '' | + | {{Notice|The ATGM camera mounted on the very top above the tank counts as a '''primary''' weapon, even by the game itself. This means that the LOS of ATGM is counted off the launcher as well as the gun, even though it is impossible to move sniper scope to the launcher, meaning that only launcher needs to be exposed to guide ATGM. This is unique to this tank alone.}} |
+ | [[File:Pbv 302 bill overhill shot example.jpg|thumb|right|The launcher can still guide missiles and hit targets even when not entirely exposed. This works in RB.]] | ||
+ | |||
+ | The main reason to fear the PBV 302 are the RB 56 BILL II missiles. These missiles have top-down attack style, meaning they need to be guided above enemy tank. When operator aims crosshairs onto something, the missile will automatically offset itself by 5 degrees to move above theoretical enemy tank roof. The missile explodes downward almost immediately if it flies above anything "tank-like", even if it is a dead tank. | ||
+ | |||
+ | The BILL missiles have extremely high penetration when compared to TOW-2B of other nations, meaning that even in the case of a bad hit they often deal enough damage to make the target afraid, but they have virtually zero penetration power when hitting enemy head-on (in case they hit enemy turret the missile explodes into hull, but when it hits the hull it does nothing at all) and mostly deal no overpressure damage when hitting the bottom of enemy tanks. | ||
+ | |||
+ | The reload for ATGM takes around 14 seconds. Rearm on a capture point takes about 6 seconds per missile, allowing to quickly grab more missiles and run. In AB mode, rearm upon emptying the entire ammo rack outside capture point takes 40 seconds, which is also very fast. | ||
+ | |||
+ | The missile has some downsides. The missiles have a dead zone of 10 m, so they can't really be used at point blank range. The fuse also does not react to aircraft, unlike with other top-down missiles, and missile has a rather short maximum range, so BILL cannot be used as a makeshift SAM, unless enemy helicopter is being extremely stubborn and flies straight, so it can be hit directly. | ||
{| class="wikitable" style="text-align:center" width="100%" | {| class="wikitable" style="text-align:center" width="100%" | ||
Line 208: | Line 228: | ||
=== Pros and cons === | === Pros and cons === | ||
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> | <!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> | ||
− | |||
'''Pros:''' | '''Pros:''' | ||
− | * | + | *Early access to top-down ATGM - can easily obliterate any camping tank with only the [[CM-25]] being the real competition |
+ | *Can guide ATGM with its launcher in third person view - something other IFV-like tanks cannot do at all | ||
+ | *While not quite as unkillable as some other ATGM tanks at the rank, it can take some hits and is not open-topped | ||
+ | *ECCM on ATGM (Cannot be jammed) | ||
+ | *Can swim | ||
'''Cons:''' | '''Cons:''' | ||
− | * | + | *Sniper scope is located in the turret, and the zoom is rather weak, so it is generally not worth exposing it |
+ | *Terrible ammo for autocannon, will not even make a dent in most light tanks armour, even SPAA might survive full belt | ||
+ | *Very questionable mobility for rank VI | ||
+ | *Reasonably easy to take out with chemical shells if operator does not use hull | ||
+ | *No thermal sight, some late tanks can spot it and move around it before it notices (irrelevant in AB) | ||
== History == | == History == |
Revision as of 19:58, 17 November 2022
Contents
Description
The Pansarbandvagn 302 BILL is a rank VI Swedish tank destroyer with a battle rating of 8.7 (AB/RB/SB). It was introduced in Update "Drone Age".
General info
Survivability and armour
The frontal hull armour of the tank is piked and has an additional plate on top of it, effectively giving some protection against bad 23 mm ammunition (like some of the SPAA and medium tanks still use) and 12.7 mm ammunition. Any random spray of such weapons that is not not directed to the very top of the roof (where the plate ends) will do no real damage, as even LFP hits tend to get stuck in the transmission. The 30 mm will likely penetrate unless the tank is also angled up. When the tank is swimming, frontal plate swings out, allowing the 23 mm to penetrate the hull.
The sides and the back of the hull are rather strange and have unexpected levels of protection across the board for no explainable reason. Overall, they are somewhat weak and will only stop 12.7 mm ammunition when angled, deflecting poor 23 mm ammunition as well.
The turret overall has poor armour. It has a shield for the gunner on the very front, but the optics can be penetrated by 12.7 mm when looking directly at the enemy, so knowledgeable opponent can always do something to stop the Pbv302. Not only that, but the cupolas on the roof are even more vulnerable and allow to take out everyone but the loader with just the HMG if opponent knows about these weaknesses. The very back has some empty space, so sometimes shots directed there will do nothing, but it's not a good idea to count on it against anyone but Soviets, since the armour can detonate sensitive APHE and can be overpressured easily at the same time.
The roof is overall very weak and should not be relied upon against any kind of airstrike. The launcher is also located very high and can be hit with chemical ammunition to overpressure the tank beneath it.
Armour type:
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 20 (44°) + 5 (43°) mm Front glacis 20 mm (36-38°) Lower glacis |
5 mm Top 10 + 4 mm Bottom |
15 mm (5°) | 5-12 mm |
Turret | 15-25 mm (14-48°) Turret front 20 mm (8-18°) Gun mantlet |
15 mm (5°) | 15 mm (5°) | 12 mm |
Cupola | 12 mm | 12 mm | 12 mm | 12 mm |
Notes:
- Belly armour is 10 mm thick.
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 72 | 13 | 14 | 384 | 515 | 27.43 | 36.79 |
Realistic | 66 | 12 | 239 | 270 | 17.07 | 19.29 |
Pbv 302 is rather slow and clumsy for its rank and BR, being much slower than most medium tanks, but it sometimes compensates it with ability to swim.
Modifications and economy
Armaments
Main armament
The regular gun installed in the turret is very weak and is below weakest SPAA of the BR in terms of efficiency. This is mostly because the ammunition used in the gun is extremely poor and even after research the tank can only use HVAP instead of APDS, which means that it's efficiency against angled armour is effectively 0. The gun also cannot aim to the right because of the cupolas, so tank must keep enemy light vehicles on its left to fight them.
The gun is also not very good against aircraft due to a limited maximum elevation of 36°, but this can be compensated by standing on a hill, which is what Pbv 302 will often do to use its real primary weapon - the ATGM.
20 mm Akan m/47D | Turret rotation speed (°/s) | Reloading rate (seconds) | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity (Belt) | Fire rate | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 540 (30) | 480 | -7°/+36° | ±180° | N/A | __._ | __._ | __._ | __._ | __._ | _.__ | _.__ | _.__ | _.__ |
Realistic | __._ | __._ | __._ | __._ | __._ |
Ammunition
- Default: AP-T · HEFI-T · HEFI-T
- slsgr m/71: HEFI-T
- slpprj m/68: HVAP-T
Penetration statistics | ||||||
---|---|---|---|---|---|---|
Belt | Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | |
Default | 37 | 35 | 26 | 18 | 13 | 9 |
slsgr m/71 | 3 | 3 | 3 | 3 | 3 | 3 |
slpprj m/68 | 48 | 45 | 33 | 23 | 16 | 11 |
Belt details | |||||||||
---|---|---|---|---|---|---|---|---|---|
Belt | Type of warhead |
Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | |||||||
slsgr m/71 | HEFI-T | 855 | 0.12 | 0 | 0.1 | 39 | 79° | 80° | 81° |
slpprj m/68 | HVAP-T | 885 | 0.13 | N/A | N/A | N/A | 66° | 70° | 72° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|
18 | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ |
Additional armament
The ATGM camera mounted on the very top above the tank counts as a primary weapon, even by the game itself. This means that the LOS of ATGM is counted off the launcher as well as the gun, even though it is impossible to move sniper scope to the launcher, meaning that only launcher needs to be exposed to guide ATGM. This is unique to this tank alone. |
The main reason to fear the PBV 302 are the RB 56 BILL II missiles. These missiles have top-down attack style, meaning they need to be guided above enemy tank. When operator aims crosshairs onto something, the missile will automatically offset itself by 5 degrees to move above theoretical enemy tank roof. The missile explodes downward almost immediately if it flies above anything "tank-like", even if it is a dead tank.
The BILL missiles have extremely high penetration when compared to TOW-2B of other nations, meaning that even in the case of a bad hit they often deal enough damage to make the target afraid, but they have virtually zero penetration power when hitting enemy head-on (in case they hit enemy turret the missile explodes into hull, but when it hits the hull it does nothing at all) and mostly deal no overpressure damage when hitting the bottom of enemy tanks.
The reload for ATGM takes around 14 seconds. Rearm on a capture point takes about 6 seconds per missile, allowing to quickly grab more missiles and run. In AB mode, rearm upon emptying the entire ammo rack outside capture point takes 40 seconds, which is also very fast.
The missile has some downsides. The missiles have a dead zone of 10 m, so they can't really be used at point blank range. The fuse also does not react to aircraft, unlike with other top-down missiles, and missile has a rather short maximum range, so BILL cannot be used as a makeshift SAM, unless enemy helicopter is being extremely stubborn and flies straight, so it can be hit directly.
Rbs 56 missile | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 7 | ±10° | ±120° | N/A | __._ | __._ | __._ | __._ | __._ | _.__ | _.__ | _.__ | _.__ |
Realistic | __._ | __._ | __._ | __._ | __._ |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
RB 56 BILL II | ATGM | 510 | 510 | 510 | 510 | 510 | 510 |
Proximity-fused shell details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Range (m) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Arming distance (m) |
Trigger radius (m) |
Explosive mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | ||||||||||
RB 56 BILL II | ATGM | 250 | 2,200 | 10.9 | 0.05 | 0.1 | 10 | 3 | 2,720 | 80° | 82° | 90° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|
7 | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ |
Usage in battles
Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).
Pros and cons
Pros:
- Early access to top-down ATGM - can easily obliterate any camping tank with only the CM-25 being the real competition
- Can guide ATGM with its launcher in third person view - something other IFV-like tanks cannot do at all
- While not quite as unkillable as some other ATGM tanks at the rank, it can take some hits and is not open-topped
- ECCM on ATGM (Cannot be jammed)
- Can swim
Cons:
- Sniper scope is located in the turret, and the zoom is rather weak, so it is generally not worth exposing it
- Terrible ammo for autocannon, will not even make a dent in most light tanks armour, even SPAA might survive full belt
- Very questionable mobility for rank VI
- Reasonably easy to take out with chemical shells if operator does not use hull
- No thermal sight, some late tanks can spot it and move around it before it notices (irrelevant in AB)
History
Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
- Skins
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
Hägglund & Söner | |
---|---|
Light Tanks | |
Ikv 91 | Ikv 91 · Ikv 91-105 |
Tank Destroyers | |
ATGM Carriers | UDES 33 · Pvrbv 551 · Pbv 302 (BILL) |
SPAA | |
Strv m/41 | Pbv 301 |
SAM | Lvrbv 701 |
See Also | BAE Systems AB |
Sweden tank destroyers | |
---|---|
Strv m/41 derivatives | Spj fm/43-44 · Sav m/43 (1944) · Sav m/43 (1946) · Pvkv II · Pvkv III |
Ikv 72/103 | Ikv 72 · Ikv 103 |
Pvkv m/43 | Pvkv m/43 (1946) · Pvkv m/43 (1963) |
ATGM | UDES 33 · Pbv 302 (BILL) · Pvrbv 551 |
Other | SAV 20.12.48 · Bkan 1C |
Norway | VIDAR |