Difference between revisions of "Sho't Kal Dalet"
ww2FREAK58 (talk | contribs) (I have added in all the info about the Sho't Kal Dalet. The page was completely blank until now besides a template.) (Tag: Visual edit) |
Inceptor57 (talk | contribs) (Edits to make the page unique compared to Sho't Kal Dalet (Great Britain)) |
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The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} Israeli medium tank {{Battle-rating}}. It was introduced in [[Update "Danger Zone"]]. | The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} Israeli medium tank {{Battle-rating}}. It was introduced in [[Update "Danger Zone"]]. | ||
− | + | Originally introduced in the [[Sho't Kal Dalet (Great Britain)|British tech tree]], the {{PAGENAME}} was moved into the Israeli tech tree. It closely resembles the standard tech tree variant [[Sho't Kal Gimel]] with differences mostly in cosmetics, with the {{PAGENAME}} appearing in a default desert tan camouflage and a spare road wheel hanging in front. | |
== General info == | == General info == | ||
Line 14: | Line 14: | ||
{{Specs-Tank-Armour}} | {{Specs-Tank-Armour}} | ||
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | <!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | ||
− | + | As a Centurion-based tank, the {{PAGENAME}} comes under increasingly lethal enemy shells, APFSDS and HEAT-FS, that can easily penetrate the front of the tank. Some attempts can be seen to remedy this issue, with an extra 51 mm plate welded on top of the base 76.2 mm hull front armour, and ERA platings to help protect against HEAT-FS. Both of these can help resist against the glancing kinetic or chemical shells and hopefully provide extra breathing room for the {{PAGENAME}} to continue maneuvering on the battlefield. | |
− | + | Side armour, without any up-armouring effort, proves to be vulnerable against autocannon rounds from IFVs or SPAAs, so it is best to keep the tank's frontal array pointed towards the main threat. Any penetration on the tank, whether from the front or the sides, have a very high chance of hitting one of the crew, the ammunition, or the fuel. Combined with the relatively dubious reliability of the front armour, a {{PAGENAME}} would benefit from a very safe playstyle reducing the number of chances the {{PAGENAME]} can be hit in. | |
− | + | Front-launching smoke grenades are also available with the tank, allowing the players the option to quickly bring up concealment in order to withdraw the {{PAGENAME}} to a safe place if under threat of enemy fire. | |
− | |||
− | |||
− | |||
− | |||
'''Armour type:''' | '''Armour type:''' | ||
Line 33: | Line 29: | ||
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof | ! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof | ||
|- | |- | ||
− | | Hull ||127.2 mm (57°) ''Upper glacis'' | + | | Hull ||127.2 mm (57°) ''Upper glacis'' <br>76.2 mm (46°) ''Lower glacis''||50.8 mm (12°) ||38 mm (8°) ''Top'' <br>20 mm (62°) ''Bottom''||5 - 29 mm |
− | 76.2 mm (46°) ''Lower glacis'' | ||
− | |50.8 mm (12°) ||38 mm (8°) ''Top'' | ||
− | 20 mm (62°) ''Bottom'' | ||
− | |5 - 29 mm | ||
|- | |- | ||
− | | Turret ||89 mm ''Turret front'' | + | | Turret ||89 mm ''Turret front'' <br>100 - 200 mm ''Gun mantlet''||89 mm ||89 mm ||29 - 50.8 mm |
− | 100 - 200 mm ''Gun mantlet'' | ||
− | |89 mm ||89 mm ||29 - 50.8 mm | ||
|- | |- | ||
| Cupola ||152 mm ||90 - 152 mm ||90 mm ||29 mm | | Cupola ||152 mm ||90 - 152 mm ||90 mm ||29 mm | ||
Line 59: | Line 49: | ||
{{Specs-Tank-Mobility}} | {{Specs-Tank-Mobility}} | ||
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --> | <!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --> | ||
− | + | Compared to the tech tree [[Sho't Kal Alef]] and [[Sho't Kal Gimel]], the {{PAGENAME}} has very similar mobility due to sharing the same engine upgrade into a 750 hp Continental diesel engine with 2,400 RPM. Forward speeds can reach up to 48 km/h (5 gears) in RB. Reverse speed, great already in the basic Centurion, is enhanced by this engine upgrade to reach up to -12 km/h (2 gears) to aid in the tank's withdrawal efforts. | |
=== Modifications and economy === | === Modifications and economy === | ||
Line 71: | Line 61: | ||
{{main|Sharir (105 mm)}} | {{main|Sharir (105 mm)}} | ||
− | The main gun | + | The Sharir main gun is based on the [[L7A3 (105 mm)|Royal Ordnance L7 gun]] and so it can fire an assortment of APFSDS, HEAT-FS, HESH, and smoke rounds for a relatively versatile options of attacking. With a fast reload speed of down to 6.7 seconds, a {{PAGENAME}} in a decent ambush site can make quick work of several enemies downrange. |
{| class="wikitable" style="text-align:center" width="100%" | {| class="wikitable" style="text-align:center" width="100%" | ||
Line 141: | Line 131: | ||
|- | |- | ||
|} | |} | ||
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==== [[Ammo racks]] ==== | ==== [[Ammo racks]] ==== | ||
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
Line 188: | Line 162: | ||
discrepancy | discrepancy | ||
|- | |- | ||
− | |'''72'''||72 ''(+0)''||69 ''(+3)''||67 ''(+5)''||42 ''(+30)''||29 ''(+43)''||26 ''(+46)''||23 ''(+49)'' | + | |'''72'''||72 ''(+0)''||69 ''(+3)''||67 ''(+5)''||42 ''(+30)''||29 ''(+43)''||26 ''(+46)''||23 ''(+49)''||20 ''(+52)''||17 ''(+55)''||6 ''(+66)''||1 ''(+71)''||No |
− | |20 ''(+52)'' | ||
− | |17 ''(+55)'' | ||
− | |6 ''(+66)'' | ||
− | |1 ''(+71)'' | ||
− | |No | ||
|- | |- | ||
|} | |} | ||
Line 210: | Line 179: | ||
{{main|M2HB (12.7 mm)|FN MAG 60-40 (7.62 mm)}} | {{main|M2HB (12.7 mm)|FN MAG 60-40 (7.62 mm)}} | ||
− | + | Like its tech tree counterparts, Sho't Kal Dalet comes with multiple machine guns. In total, there are 2 coaxial machine guns ([[FN MAG 60-40 (7.62 mm)]] & [[M2HB (12.7 mm)]]) and 2 roof-mounted machine guns ([[FN MAG 60-40 (7.62 mm)]]). Though there is only one 12.7 mm machine gun, the four machine guns firing in unison can prove dangerous to any low-flying aircraft to cripple certain components or discourage the aircraft from staying low near a {{PAGENAME}}. | |
{| class="wikitable" style="text-align:center" width="50%" | {| class="wikitable" style="text-align:center" width="50%" | ||
Line 237: | Line 206: | ||
== Usage in battles == | == Usage in battles == | ||
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | <!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | ||
− | + | As mentioned in previous sections, the {{PAGENAME}} is rather poorly protected against straight-on kinetic hits, but its cannon is quite lethal with the available ammunition and rate of fire. As such, the {{PAGENAME}} should be used moreso as a "sniper", staying farther range and using the Sharir cannon and the M111 APFSDS round to engage enemies from afar. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | This playstyle is benefited from the laser rangefinder available to the {{PAGENAME}}, which can provide accurate, and compensated, ranges for the cannon to fire at the enemy quickly. When firing from so far, the only enemy threats would be tanks with similar fire control systems for long-range fighting or missile launchers. In the latter case, the presence of ERA plates on the {{PAGENAME}} may prove key to its survival by protecting the tank against a single hit, which then allows {{PAGENAME}} players to assess where the missile came from and either withdraw into cover or engage the missile launcher if it has been spotted. | |
− | + | Fighting in a hull-down position would also benefit the {{PAGENAME}} to reduce its profile to the turret, which has a more complex armour design as well as more ERA coverage from the front. | |
− | + | While close-range fighting is not impossible with the {{PAGENAME}) with its stabilized gun and mobility, the weak side armour and relatively slow turret and hull traverse makes the vehicle not ideal to that playstyle. | |
− | |||
=== Pros and cons === | === Pros and cons === | ||
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->'''Pros:''' | <!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->'''Pros:''' | ||
− | * | + | * 105 mm Sharir cannon has impressive ammunition options |
− | * | + | * Cannon is fully stabilized for fighting on-the-move |
− | * | + | * Laser range finder allows for easier range acquisition to engage in long-range combat |
− | * | + | * ERA can prove sufficient against incoming chemical warheads or ATGM |
+ | * Vehicle front profile is relatively small and has good ERA coverage | ||
'''Cons:''' | '''Cons:''' | ||
− | * | + | * Vehicle is still slower than other contemporary medium tanks of the rank |
− | + | * Armour against kinetic energy threats is rather weak | |
− | * | + | * Internals are full of vital components, a single penetration can easily cripple the tank's combat ability, if not outright destroy it |
== History == | == History == | ||
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --> | <!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --> | ||
− | + | ===[[wt:en/news/5912-development-sho-t-kal-dalet-conquering-the-desert-en|Devblog]]=== | |
+ | In the late 1950s, Israel struck a deal with Great Britain to purchase a number of Centurion Mk.5 tanks as a response to Egypt’s own rearmement efforts at the time. Deliveries continued well into the 1960s, with Israel fielding more than 300 Centurion tanks prior to the Six-Day War in 1967. | ||
− | + | Although the Centurion, or Sho’t as it was called by the Israelis, was the most modern tank in service with the IDF at the time, it wasn’t very liked among Israeli tank crews due to its low reliability in desert conditions. Therefore, the decision was made to modernize the vehicles in May 1967 by replacing the petrol engine with a more powerful and reliable Continental diesel engine. Further upgrades included the fitting of a new transmission, larger fuel tanks and other minor improvements. | |
− | + | In the following Middle Eastern conflicts of the late ‘60s and early ‘70s, the Sho’t had proven its effectiveness in combat. However, after the devastating tank losses of the Yom Kippur War, Israeli engineers realized the importance of crew protection and work on an indigenous tank design, that would become the Merkava, began. | |
− | + | In the meantime, the vehicles that were already in service had to be modernized in order to prevent a repeat of the high losses of the Yom Kippur War in potential future conflicts. This modernization effort primarily focused on the addition of the Blazer ERA package to the Sho’t Kal and Magach tanks, which would reduce the effectiveness of chemical munitions fired at the vehicles. | |
− | + | The upgraded Sho’t Kal Dalet, as it was known, proved the effectiveness of the upgrade during the Israeli invasion of Lebanon in 1982, where it fared well against ATGMs and RPGs. | |
− | + | The Sho’t Kal Dalet was the last mass-produced modification of the Israeli Centurion, before it was replaced by the more modern Merkava tank models. In total, Israel had purchased and used over 1,100 Centurion tanks, with some still being in limited service today as APCs, ARVs or CEVs. | |
− | |||
== Media == | == Media == | ||
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --> | <!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --> | ||
;Skins | ;Skins | ||
− | *[https://live.warthunder.com/feed/camouflages/?vehicle= | + | *[https://live.warthunder.com/feed/camouflages/?vehicle=il_centurion_shot_kal_d Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.] |
− | |||
− | |||
− | |||
− | |||
== See also == | == See also == | ||
Line 309: | Line 268: | ||
* ''topic on the official game forum;'' | * ''topic on the official game forum;'' | ||
* ''other literature.'' --> | * ''other literature.'' --> | ||
− | * | + | * [[wt:en/news/5912-development-sho-t-kal-dalet-conquering-the-desert-en|[Devblog] Sho't Kal Dalet: Conquering the Desert]] |
− | * | + | * [[wikipedia:Sho't#Sho't_Kal_Alef/Bet/Gimel/Dalet|[Wikipedia] Sho't Kal Dalet]] |
− | * | + | * [https://tanks-encyclopedia.com/modern/Israel/Shot-MBT.php <nowiki>[Tanks Encyclopedia]</nowiki> Sho't MBT] |
+ | |||
{{Template:TankManufacturer Israeli Ordnance Corps}} | {{Template:TankManufacturer Israeli Ordnance Corps}} | ||
{{Israel medium tanks}} | {{Israel medium tanks}} | ||
{{Israel premium ground vehicles}} | {{Israel premium ground vehicles}} |
Revision as of 01:58, 21 June 2022
Contents
Description
The Sho't Kal Dalet is a premium rank VI Israeli medium tank with a battle rating of 9.0 (AB/RB/SB). It was introduced in Update "Danger Zone".
Originally introduced in the British tech tree, the Sho't Kal Dalet was moved into the Israeli tech tree. It closely resembles the standard tech tree variant Sho't Kal Gimel with differences mostly in cosmetics, with the Sho't Kal Dalet appearing in a default desert tan camouflage and a spare road wheel hanging in front.
General info
Survivability and armour
As a Centurion-based tank, the Sho't Kal Dalet comes under increasingly lethal enemy shells, APFSDS and HEAT-FS, that can easily penetrate the front of the tank. Some attempts can be seen to remedy this issue, with an extra 51 mm plate welded on top of the base 76.2 mm hull front armour, and ERA platings to help protect against HEAT-FS. Both of these can help resist against the glancing kinetic or chemical shells and hopefully provide extra breathing room for the Sho't Kal Dalet to continue maneuvering on the battlefield.
Side armour, without any up-armouring effort, proves to be vulnerable against autocannon rounds from IFVs or SPAAs, so it is best to keep the tank's frontal array pointed towards the main threat. Any penetration on the tank, whether from the front or the sides, have a very high chance of hitting one of the crew, the ammunition, or the fuel. Combined with the relatively dubious reliability of the front armour, a Sho't Kal Dalet would benefit from a very safe playstyle reducing the number of chances the {{PAGENAME]} can be hit in.
Front-launching smoke grenades are also available with the tank, allowing the players the option to quickly bring up concealment in order to withdraw the Sho't Kal Dalet to a safe place if under threat of enemy fire.
Armour type:
- Rolled homogeneous armour (Hull, Roof, Turret roof, Cupola roof, Side skirts, Smoke launchers)
- Cast homogeneous armour (Turret, Gun mantlet, Cupola sides)
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 127.2 mm (57°) Upper glacis 76.2 mm (46°) Lower glacis |
50.8 mm (12°) | 38 mm (8°) Top 20 mm (62°) Bottom |
5 - 29 mm |
Turret | 89 mm Turret front 100 - 200 mm Gun mantlet |
89 mm | 89 mm | 29 - 50.8 mm |
Cupola | 152 mm | 90 - 152 mm | 90 mm | 29 mm |
Notes:
- Tracks and suspension wheels are both 20 mm thick.
- The steel boxes around the turret and the hull give a 4 mm additional protection, though this seems to be a negligible addition.
- Skirting are placed on the sides of the Centurion, giving an additional 6 mm of side protection and can act as spaced armour.
- An internal structural plate of 17 mm thickness separates the forward ammo rack from the driver as seen in X-ray mode.
- Another internal 17 mm structural plate with large openings separates the driving compartment from the fighting compartment.
- Each block Blazer ERA provides 260 mm worth of Chemical Energy protection
Mobility
Compared to the tech tree Sho't Kal Alef and Sho't Kal Gimel, the Sho't Kal Dalet has very similar mobility due to sharing the same engine upgrade into a 750 hp Continental diesel engine with 2,400 RPM. Forward speeds can reach up to 48 km/h (5 gears) in RB. Reverse speed, great already in the basic Centurion, is enhanced by this engine upgrade to reach up to -12 km/h (2 gears) to aid in the tank's withdrawal efforts.
Modifications and economy
Armaments
Main armament
The Sharir main gun is based on the Royal Ordnance L7 gun and so it can fire an assortment of APFSDS, HEAT-FS, HESH, and smoke rounds for a relatively versatile options of attacking. With a fast reload speed of down to 6.7 seconds, a Sho't Kal Dalet in a decent ambush site can make quick work of several enemies downrange.
105 mm Sharir | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 72 | -10°/+18° | ±180° | Two-plane | 22.85 | 31.62 | 38.40 | 42.47 | 45.18 | 8.71 | 7.70 | 7.10 | 6.70 |
Realistic | 14.28 | 16.80 | 20.40 | 22.56 | 24.00 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
M152 | HEATFS | 400 | 400 | 400 | 400 | 400 | 400 |
M156 | HESH | 127 | 127 | 127 | 127 | 127 | 127 |
M111 | APFSDS | 337 | 335 | 330 | 322 | 314 | 306 |
Shell details | |||||||||
---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | |||||||
M152 | HEATFS | 1,173 | 10.5 | 0.05 | 0.1 | 1,270 | 65° | 72° | 77° |
M156 | HESH | 732 | 14.85 | 0.1 | 4 | 4,310 | 73° | 77° | 80° |
M111 | APFSDS | 1,455 | 3.79 | N/A | N/A | N/A | 78° | 80° | 81° |
Smoke shell characteristics | ||||||
---|---|---|---|---|---|---|
Ammunition | Velocity (m/s) |
Projectile Mass (kg) |
Screen radius (m) |
Screen deploy time (s) |
Screen hold time (s) |
Explosive Mass (TNT equivalent) (g) |
M416 | 730 | 11.4 | 20 | 5 | 25 | 50 |
Ammo racks
Full
ammo |
1st
rack empty |
2nd
rack empty |
3rd
rack empty |
4th
rack empty |
5th
rack empty |
6th
rack empty |
7th
rack empty |
8th
rack empty |
9th
rack empty |
10th
rack empty |
11th
rack empty |
Visual
discrepancy |
---|---|---|---|---|---|---|---|---|---|---|---|---|
72 | 72 (+0) | 69 (+3) | 67 (+5) | 42 (+30) | 29 (+43) | 26 (+46) | 23 (+49) | 20 (+52) | 17 (+55) | 6 (+66) | 1 (+71) | No |
Notes:
- Racks 10 and 11 are first stage ammo racks. They total 17 shells and get filled first when loading up the tank.
- These racks are also emptied early: the rack depletion order at full capacity is: 1 - 10 - 11 - 2 - 3 - etc. until 9.
- To go into battle with the frontal ammo rack empty as well as the flanks empty of shells, pack 26 (+46) shells.
- If you pack 26 (+46) shells, the rack depletion order will be 10 - 11 - 7 - 8 - 9.
Machine guns
Like its tech tree counterparts, Sho't Kal Dalet comes with multiple machine guns. In total, there are 2 coaxial machine guns (FN MAG 60-40 (7.62 mm) & M2HB (12.7 mm)) and 2 roof-mounted machine guns (FN MAG 60-40 (7.62 mm)). Though there is only one 12.7 mm machine gun, the four machine guns firing in unison can prove dangerous to any low-flying aircraft to cripple certain components or discourage the aircraft from staying low near a Sho't Kal Dalet.
12.7 mm M2HB | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Coaxial | 1,000 (200) | 577 | N/A | N/A |
7.62 mm FN MAG 60-40 | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Coaxial | 1,200 (200) | 600 | N/A | N/A |
Pintle - Left side | 1,750 (200) | 600 | -10°/+50° | ±120° |
Commander's cupola | 1,750 (200) | 600 | -10°/+50° | ±120° |
Usage in battles
As mentioned in previous sections, the Sho't Kal Dalet is rather poorly protected against straight-on kinetic hits, but its cannon is quite lethal with the available ammunition and rate of fire. As such, the Sho't Kal Dalet should be used moreso as a "sniper", staying farther range and using the Sharir cannon and the M111 APFSDS round to engage enemies from afar.
This playstyle is benefited from the laser rangefinder available to the Sho't Kal Dalet, which can provide accurate, and compensated, ranges for the cannon to fire at the enemy quickly. When firing from so far, the only enemy threats would be tanks with similar fire control systems for long-range fighting or missile launchers. In the latter case, the presence of ERA plates on the Sho't Kal Dalet may prove key to its survival by protecting the tank against a single hit, which then allows Sho't Kal Dalet players to assess where the missile came from and either withdraw into cover or engage the missile launcher if it has been spotted.
Fighting in a hull-down position would also benefit the Sho't Kal Dalet to reduce its profile to the turret, which has a more complex armour design as well as more ERA coverage from the front.
While close-range fighting is not impossible with the {{PAGENAME}) with its stabilized gun and mobility, the weak side armour and relatively slow turret and hull traverse makes the vehicle not ideal to that playstyle.
Pros and cons
Pros:
- 105 mm Sharir cannon has impressive ammunition options
- Cannon is fully stabilized for fighting on-the-move
- Laser range finder allows for easier range acquisition to engage in long-range combat
- ERA can prove sufficient against incoming chemical warheads or ATGM
- Vehicle front profile is relatively small and has good ERA coverage
Cons:
- Vehicle is still slower than other contemporary medium tanks of the rank
- Armour against kinetic energy threats is rather weak
- Internals are full of vital components, a single penetration can easily cripple the tank's combat ability, if not outright destroy it
History
Devblog
In the late 1950s, Israel struck a deal with Great Britain to purchase a number of Centurion Mk.5 tanks as a response to Egypt’s own rearmement efforts at the time. Deliveries continued well into the 1960s, with Israel fielding more than 300 Centurion tanks prior to the Six-Day War in 1967.
Although the Centurion, or Sho’t as it was called by the Israelis, was the most modern tank in service with the IDF at the time, it wasn’t very liked among Israeli tank crews due to its low reliability in desert conditions. Therefore, the decision was made to modernize the vehicles in May 1967 by replacing the petrol engine with a more powerful and reliable Continental diesel engine. Further upgrades included the fitting of a new transmission, larger fuel tanks and other minor improvements.
In the following Middle Eastern conflicts of the late ‘60s and early ‘70s, the Sho’t had proven its effectiveness in combat. However, after the devastating tank losses of the Yom Kippur War, Israeli engineers realized the importance of crew protection and work on an indigenous tank design, that would become the Merkava, began.
In the meantime, the vehicles that were already in service had to be modernized in order to prevent a repeat of the high losses of the Yom Kippur War in potential future conflicts. This modernization effort primarily focused on the addition of the Blazer ERA package to the Sho’t Kal and Magach tanks, which would reduce the effectiveness of chemical munitions fired at the vehicles.
The upgraded Sho’t Kal Dalet, as it was known, proved the effectiveness of the upgrade during the Israeli invasion of Lebanon in 1982, where it fared well against ATGMs and RPGs.
The Sho’t Kal Dalet was the last mass-produced modification of the Israeli Centurion, before it was replaced by the more modern Merkava tank models. In total, Israel had purchased and used over 1,100 Centurion tanks, with some still being in limited service today as APCs, ARVs or CEVs.
Media
- Skins
See also
- Vehicles equipped with the same chassis
- Other vehicles of similar configuration and role
External links
- [Devblog] Sho't Kal Dalet: Conquering the Desert
- [Wikipedia] Sho't Kal Dalet
- [Tanks Encyclopedia] Sho't MBT
Israeli Ordnance Corps (חיל החימוש) | |
---|---|
Medium Tanks | M-51 · M-51 (W) |
MBTs | |
Magach | Magach 1 · Magach 2 · Magach 3 · Magach 3 (ERA) · ▃Magach 3 (ERA) · Magach 5 |
Magach 6 · Magach 6A · Magach 6B · Magach 6C · Magach 6R · Magach 6M · Gal Batash | |
Sho't | Sho't · Sho't Kal Alef · Sho't Kal Gimel · Sho't Kal Dalet · ▄Sho't Kal Dalet |
Tiran | Tiran 4 · Tiran 4S |
Merkava | ▃Merkava Mk.1 · Merkava Mk.1B · Merkava Mk.2B · ▃Merkava Mk.2B · Merkava Mk.2D |
Merkava Mk.3B · Merkava Mk.3C · ▃Merkava Mk.3D · Merkava Mk.4B · Merkava Mk.4M | |
Tank destroyers | Zachlam Tager |
See Also | Chrysler Defense · Department of Tank Design · Morozov Design Bureau |
Israel medium tanks | |
---|---|
M-51 | M-51 · M-51 (W) |
Magach | Magach 1 · Magach 2 · Magach 3 · Magach 3 (ERA) · Magach 5 · Magach 6 |
Magach 6A · Magach 6B · Magach 6B Gal · Gal Batash · Magach 6C · Magach 6M · Magach 6R · Magach Hydra · Magach 7C | |
Tiran | Tiran 4 · Tiran 4S · Tiran 6 |
Sho't | Sho't · Sho't Kal Alef · Sho't Kal Gimel · Sho't Kal Dalet |
Merkava | Merkava Mk.1B · Merkava Mk.2B · Merkava Mk.2D · Merkava Mk.3B · Merkava Mk.3C · Ra'am Sagol |
Merkava Mk.4B · Merkava Mk.4M · Merkava Mk.4 LIC |
Israel premium ground vehicles | |
---|---|
Medium tanks | M-51 (W) · Magach 3 (ERA) · Sho't Kal Dalet · Merkava Mk.2D · Ra'am Sagol |
Tank destroyers | Sholef |
- Ground vehicles
- Israel ground vehicles
- Sixth rank ground vehicles
- Premium ground vehicles
- Medium tanks
- Ground vehicles with explosive reactive armour
- Ground vehicles with smoke grenades
- Ground vehicles with engine smoke generating system
- Ground vehicles with night vision device
- Ground vehicles with thermal sight
- Ground vehicles with gun stabilizer