Difference between revisions of "Sho't Kal Dalet"

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(I have added in all the info about the Sho't Kal Dalet. The page was completely blank until now besides a template.)
(Edits to make the page unique compared to Sho't Kal Dalet (Great Britain))
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The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} Israeli medium tank {{Battle-rating}}. It was introduced in [[Update "Danger Zone"]].
 
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} Israeli medium tank {{Battle-rating}}. It was introduced in [[Update "Danger Zone"]].
  
While based on the Centurion tank, it differs from it by its new gun stabilizer, new fire control system, additional ERA armour and a new Continental diesel engine (whose integration brought modifications to the rear part of the hull).
+
Originally introduced in the [[Sho't Kal Dalet (Great Britain)|British tech tree]], the {{PAGENAME}} was moved into the Israeli tech tree. It closely resembles the standard tech tree variant [[Sho't Kal Gimel]] with differences mostly in cosmetics, with the {{PAGENAME}} appearing in a default desert tan camouflage and a spare road wheel hanging in front.
  
 
== General info ==
 
== General info ==
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{{Specs-Tank-Armour}}
 
{{Specs-Tank-Armour}}
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
The base survivability towards various forms of APDS and APHE/APCBC is virtually the same as that of the [[Sho't Kal Gimel]] in the regular tech tree, but now you will encounter less of these munitions, with HEAT and APFSDS rounds being your primary threat now. The upper front plate and the turret "forehead" will easily bounce APDS and APCBC/APHE rounds from various 100 mm and 105 mm guns at beyond 500 m range. APFSDS rounds, however, will penetrate through your tank at any angle and at any range.
+
As a Centurion-based tank, the {{PAGENAME}} comes under increasingly lethal enemy shells, APFSDS and HEAT-FS, that can easily penetrate the front of the tank. Some attempts can be seen to remedy this issue, with an extra 51 mm plate welded on top of the base 76.2 mm hull front armour, and ERA platings to help protect against HEAT-FS. Both of these can help resist against the glancing kinetic or chemical shells and hopefully provide extra breathing room for the {{PAGENAME}} to continue maneuvering on the battlefield.
  
But the really interesting and unique aspect about Sho't Kal Dalet is the entire array of ERA tiles that cover the front and side of the tank. They even cover the turret "forehead", turret cheeks and most importantly, the turret ring. Apart from the ERA themselves, there is a considerable amount of air gap behind the ERA tiles and the tank skin which acts as an additional spaced armour against HEAT projectiles. This setup makes your tank immune to any HEAT, ATGM and HEATFS round that penetrates 400-450 mm RHAe by default, easily eliminating the threat posed by 105 mm DM12, 100 mm 3BK17M and 3BK5 rounds (most commonly used chemical energy rounds at this BR). ATGMs and higher calibre HEAT rounds(like the 650 mm penetration 120 mm DM12 round from Leopard 1A1A1 L/44) will have no trouble penetrating your ERA tiles.
+
Side armour, without any up-armouring effort, proves to be vulnerable against autocannon rounds from IFVs or SPAAs, so it is best to keep the tank's frontal array pointed towards the main threat. Any penetration on the tank, whether from the front or the sides, have a very high chance of hitting one of the crew, the ammunition, or the fuel. Combined with the relatively dubious reliability of the front armour, a {{PAGENAME}} would benefit from a very safe playstyle reducing the number of chances the {{PAGENAME]} can be hit in.
  
Protection against autocannon fire with virtually any belt is mediocre at best, with frontal protection somewhat decent but side armour is too thin for APDS belts of cannon fire from BMP-2 and Gepards.
+
Front-launching smoke grenades are also available with the tank, allowing the players the option to quickly bring up concealment in order to withdraw the {{PAGENAME}} to a safe place if under threat of enemy fire.
 
 
The interior layout suffers from the same drawback as the regular Centurion, with ammunition littered throughout the fighting compartment. Any penetration in the hull at the centre of mass is sure to hit the ammo rack resulting in a catastrophic explosion of the tank. The ammunition rack next to the driver can be eliminated by taking less number of rounds but doesn't help the survivability much.
 
 
 
The commander in Sho't Kal Dalet sits in a pretty exposed position on the turret with his head directly behind the commander's cupola, resulting in him getting knocked out pretty often by potshots when the tank is in a hull down position.
 
  
 
'''Armour type:'''
 
'''Armour type:'''
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! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
|-
 
|-
| Hull ||127.2 mm (57°) ''Upper glacis''  
+
| Hull ||127.2 mm (57°) ''Upper glacis'' <br>76.2 mm (46°) ''Lower glacis''||50.8 mm (12°) ||38 mm (8°) ''Top'' <br>20 mm (62°) ''Bottom''||5 - 29 mm
76.2 mm (46°) ''Lower glacis''
 
|50.8 mm (12°) ||38 mm (8°) ''Top''  
 
20 mm (62°) ''Bottom''
 
|5 - 29 mm
 
 
|-
 
|-
| Turret ||89 mm ''Turret front''  
+
| Turret ||89 mm ''Turret front'' <br>100 - 200 mm ''Gun mantlet''||89 mm ||89 mm ||29 - 50.8 mm
100 - 200 mm ''Gun mantlet''
 
|89 mm ||89 mm ||29 - 50.8 mm
 
 
|-
 
|-
 
| Cupola ||152 mm ||90 - 152 mm ||90 mm ||29 mm
 
| Cupola ||152 mm ||90 - 152 mm ||90 mm ||29 mm
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{{Specs-Tank-Mobility}}
 
{{Specs-Tank-Mobility}}
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
When it comes to mobility, the {{PAGENAME}} has an edge over the earlier [[Sho't]] MBT thanks to its decent 750 hp Continental diesel engine with 2,400 RPM. It can reverse itself at a decent -12 km/h (2 gears) and hit speeds up to 48 km/h (5 gears) in RB. While it's not the best as compared to [[Leopard A1A1]] and [[Centauro]], it is more than enough to get you into a good firing position early in the match or switch firing positions after scoring a few kills.
+
Compared to the tech tree [[Sho't Kal Alef]] and [[Sho't Kal Gimel]], the {{PAGENAME}} has very similar mobility due to sharing the same engine upgrade into a 750 hp Continental diesel engine with 2,400 RPM. Forward speeds can reach up to 48 km/h (5 gears) in RB. Reverse speed, great already in the basic Centurion, is enhanced by this engine upgrade to reach up to -12 km/h (2 gears) to aid in the tank's withdrawal efforts.
  
 
=== Modifications and economy ===
 
=== Modifications and economy ===
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{{main|Sharir (105 mm)}}
 
{{main|Sharir (105 mm)}}
  
The main gun of the Sho't Kal Dalet is the Israeli modification of the legendary Royal Ordnance L7 cannon, dubbed as [[Sharir (105 mm)]]. It can fire an assortment of APFSDS, HEATFS, HESH and Smoke rounds, effectively making you an effective hunter for virtually every tank at your BR. The gun is devastatingly accurate and quick firing, taking only 6.7 seconds for each shot at 8.3 BR.
+
The Sharir main gun is based on the [[L7A3 (105 mm)|Royal Ordnance L7 gun]] and so it can fire an assortment of APFSDS, HEAT-FS, HESH, and smoke rounds for a relatively versatile options of attacking. With a fast reload speed of down to 6.7 seconds, a {{PAGENAME}} in a decent ambush site can make quick work of several enemies downrange.
  
 
{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
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|-
 
|-
 
|}
 
|}
Your main round for most of the situations is the M111 APFSDS. It can penetrate 195mm RHAe at 60 degrees at point blank range and 177mm RHAe at 60 degrees at 2,000 m, and comes with a muzzle velocity of 1,455 m/s, making the M111 one of the strongest penetrating kinetic rounds at 8.3 BR against sloped surfaces. You'll use this round 9/10 times in your engagements. It'll chew up Leopards, T-54s, T-55s, OF-40, Centauros, IS-3s, AMX-30s, STBs and Type 74s at all ranges.
 
 
This round will struggle to penetrate T-10M, IS-4M, IS-7 and Maus if facing from an "awkward angle". In such a scenario, disable the gun barrel and reposition yourself to take a side shot if the situation permits or disengage from combat.
 
 
The default round, the M152 HEATFS round, is a very good round overall, penetrating 400 m at 0 degrees and 200 mm at 60 degrees at any range. However, its usefulness is mitigated by the fact that it has low muzzle velocity than the APFSDS and can be detonated by fences and walls in its path. Carry a few of them to deal with T-10M, IS-4M and Maus at long ranges. Don't try to use the M152 against IS-7 as it has a very complex array of spaced armour behind its main armour.
 
 
The M156 is a typical 105 mm HESH round found on all tanks using the L7 guns and its derivatives. Like any HESH round, use it against tanks with surfaces directly in contact with crew and modules(i.e no spaced armour or side skirts). M156 works best against surfaces 100-150 mm in thickness and sloped at 30-60 degrees. This creates the maximum amount of spalling and results in catastrophic damage to crew and modules.
 
 
For example, if you're facing an AMX-30 or T-54/55 from front, hitting the left side of the lower front plate is an easy temptation for initiating an ammo rack explosion, however, players keep forgetting that the ammunition rack is surrounded in front by a fuel tank, which will absorb shaped charges and HESH spalling, making HEAT and HESH rounds not worth the attempt. You can, however, fire the HESH on the sloped but thin turret, which will surely kill at least two crew members in the turret and disable the gun breech.
 
 
Remember, as with HEAT rounds, it can be triggered by obstacles in its path and spaced armour will nullify its effectiveness.
 
 
Use the M156 primarily to destroy enemy IFVs and SPAAAs at close to medium ranges.
 
 
The final round is the M416 smoke round, an often neglected but very useful round. Be creative with this round and use it to harass enemy snipers or cover friendly axis of advances.
 
  
All in all, the Sho't Kal Dalet by virtue of the M111 and a quick firing Sharir cannon, has one of the most brutal firepowers at long range at its BR
 
 
==== [[Ammo racks]] ====
 
==== [[Ammo racks]] ====
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
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discrepancy
 
discrepancy
 
|-
 
|-
|'''72'''||72&nbsp;''(+0)''||69&nbsp;''(+3)''||67&nbsp;''(+5)''||42&nbsp;''(+30)''||29&nbsp;''(+43)''||26&nbsp;''(+46)''||23&nbsp;''(+49)''
+
|'''72'''||72&nbsp;''(+0)''||69&nbsp;''(+3)''||67&nbsp;''(+5)''||42&nbsp;''(+30)''||29&nbsp;''(+43)''||26&nbsp;''(+46)''||23&nbsp;''(+49)''||20&nbsp;''(+52)''||17&nbsp;''(+55)''||6&nbsp;''(+66)''||1&nbsp;''(+71)''||No
|20&nbsp;''(+52)''
 
|17&nbsp;''(+55)''
 
|6&nbsp;''(+66)''
 
|1&nbsp;''(+71)''
 
|No
 
 
|-
 
|-
 
|}
 
|}
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{{main|M2HB (12.7 mm)|FN MAG 60-40 (7.62 mm)}}
 
{{main|M2HB (12.7 mm)|FN MAG 60-40 (7.62 mm)}}
  
The Sho't Kal Dalet comes with 2 coaxial machine guns ([[FN MAG 60-40 (7.62 mm)]] & [[M2HB (12.7 mm)]]) and 2 roof-mounted machine guns ([[FN MAG 60-40 (7.62 mm)]]), providing an extremely concentrated stream of small arms and heavy machine-gun fire to target harassing aircraft and helicopters. Although not as effective as the 20 mm autocannons on some other tanks, it's still quite useful.
+
Like its tech tree counterparts, Sho't Kal Dalet comes with multiple machine guns. In total, there are 2 coaxial machine guns ([[FN MAG 60-40 (7.62 mm)]] & [[M2HB (12.7 mm)]]) and 2 roof-mounted machine guns ([[FN MAG 60-40 (7.62 mm)]]). Though there is only one 12.7 mm machine gun, the four machine guns firing in unison can prove dangerous to any low-flying aircraft to cripple certain components or discourage the aircraft from staying low near a {{PAGENAME}}.
  
 
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{| class="wikitable" style="text-align:center" width="50%"
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== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
The Sho't Kal Dalet should be played in a reserved role, taking advantage of its reliable long-ranged Sharir cannon and exceptional protection against shaped charges. Its frontal armour is suited to withstand most HEAT warheads commonly found around its BR.
+
As mentioned in previous sections, the {{PAGENAME}} is rather poorly protected against straight-on kinetic hits, but its cannon is quite lethal with the available ammunition and rate of fire. As such, the {{PAGENAME}} should be used moreso as a "sniper", staying farther range and using the Sharir cannon and the M111 APFSDS round to engage enemies from afar.
 
 
The Sho't Kal Dalet's main armament is perfectly capable of disposing of '''all''' threats it encounters thanks to its M111 APFSDS round. Well placed centre of mass attacks will take out even the mighty IS-7 from the front. At long ranges, up to 2,200 m, the Sho't Kal Dalet's rangefinder provides accurate target information (with rangefinding crew skills) to engage even the heaviest targets accurately.[[File:ShotKalDalet_WurstSalat_001.jpg|thumb|right|432x432px|Hull down on "Berlin"|link=https://wiki.warthunder.com/File:ShotKalDalet_WurstSalat_001.jpg]]Its armour, while good, is not reliable and only provides protection from ATGMS or HEAT attacks.
 
 
 
Paired with its good gun depression Sho't Kal Dalet's strengths clearly lie in long-ranged engagements preferably in hull-down positions.
 
 
 
That does not mean Sho't Kal Dalet is not capable of close-range fast-paced engagements.
 
  
The Sho't Kal Dalet is a true MBT as it is versatile in its playstyles and not just a long-ranged fighter,
+
This playstyle is benefited from the laser rangefinder available to the {{PAGENAME}}, which can provide accurate, and compensated, ranges for the cannon to fire at the enemy quickly. When firing from so far, the only enemy threats would be tanks with similar fire control systems for long-range fighting or missile launchers. In the latter case, the presence of ERA plates on the {{PAGENAME}} may prove key to its survival by protecting the tank against a single hit, which then allows {{PAGENAME}} players to assess where the missile came from and either withdraw into cover or engage the missile launcher if it has been spotted.
  
it has decent mobility and a fully stabilized L7 at its disposal which makes it a decent close combat platform as well, but a reserved careful approach is still needed to not find itself at a disadvantage to faster opponents.
+
Fighting in a hull-down position would also benefit the {{PAGENAME}} to reduce its profile to the turret, which has a more complex armour design as well as more ERA coverage from the front.
  
Otherwise, the slow turret and hull traverse can leave its vulnerable side exposed very quickly. Thanks to its generous arsenal of smoke dispensers and reverse speed it is possible to disengage if needed fairly well.
+
While close-range fighting is not impossible with the {{PAGENAME}) with its stabilized gun and mobility, the weak side armour and relatively slow turret and hull traverse makes the vehicle not ideal to that playstyle.
  
But the Sho't Kal Dalet does not have the mobility to evade faster opponents like the Leopard family.
 
 
=== Pros and cons ===
 
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->'''Pros:'''
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->'''Pros:'''
  
*Great fully stabilized 105 mm L7 cannon
+
* 105 mm Sharir cannon has impressive ammunition options
*E.R.A. grants improved protection against HEAT warheads
+
* Cannon is fully stabilized for fighting on-the-move
*Four machine guns in total; good for warding off pesky low-flying planes and helicopters
+
* Laser range finder allows for easier range acquisition to engage in long-range combat
*Decent mobility compared to other British MBTs at the same BR
+
* ERA can prove sufficient against incoming chemical warheads or ATGM
 +
* Vehicle front profile is relatively small and has good ERA coverage
  
 
'''Cons:'''
 
'''Cons:'''
  
*Somewhat slow in comparison to other medium tanks at its rank
+
* Vehicle is still slower than other contemporary medium tanks of the rank
 
+
* Armour against kinetic energy threats is rather weak
*
+
* Internals are full of vital components, a single penetration can easily cripple the tank's combat ability, if not outright destroy it
  
 
== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
''In the late 1950s, Israel struck a deal with Great Britain to purchase a number of Centurion Mk.5 tanks as a response to Egypt's own rearmament efforts at the time. Deliveries continued well into the 1960s, with Israel fielding more than 300 Centurion tanks prior to the Six-Day War in 1967.''
+
===[[wt:en/news/5912-development-sho-t-kal-dalet-conquering-the-desert-en|Devblog]]===
 +
In the late 1950s, Israel struck a deal with Great Britain to purchase a number of Centurion Mk.5 tanks as a response to Egypt’s own rearmement efforts at the time. Deliveries continued well into the 1960s, with Israel fielding more than 300 Centurion tanks prior to the Six-Day War in 1967.
  
''Although the Centurion, or Sho't as it was called by the Israelis, was the most modern tank in service with the IDF at the time, it wasn't very liked among Israeli tank crews due to its low reliability in desert conditions. Therefore, the decision was made to modernize the vehicles in May 1967 by replacing the petrol engine with a more powerful and reliable Continental diesel engine. Further upgrades included the fitting of a new transmission, larger fuel tanks and other minor improvements.''
+
Although the Centurion, or Sho’t as it was called by the Israelis, was the most modern tank in service with the IDF at the time, it wasn’t very liked among Israeli tank crews due to its low reliability in desert conditions. Therefore, the decision was made to modernize the vehicles in May 1967 by replacing the petrol engine with a more powerful and reliable Continental diesel engine. Further upgrades included the fitting of a new transmission, larger fuel tanks and other minor improvements.
  
''In the following Middle Eastern conflicts of the late '60s and early '70s, the Sho't had proven its effectiveness in combat. However, after the devastating tank losses of the Yom Kippur War, Israeli engineers realized the importance of crew protection and work on an indigenous tank design, that would become the Merkava, began.''
+
In the following Middle Eastern conflicts of the late ‘60s and early ‘70s, the Sho’t had proven its effectiveness in combat. However, after the devastating tank losses of the Yom Kippur War, Israeli engineers realized the importance of crew protection and work on an indigenous tank design, that would become the Merkava, began.
  
''In the meantime, the vehicles that were already in service had to be modernized in order to prevent a repeat of the high losses of the Yom Kippur War in potential future conflicts. This modernization effort primarily focused on the addition of the Blazer ERA package to the Sho't Kal and Magach tanks, which would reduce the effectiveness of chemical munitions fired at the vehicles.''
+
In the meantime, the vehicles that were already in service had to be modernized in order to prevent a repeat of the high losses of the Yom Kippur War in potential future conflicts. This modernization effort primarily focused on the addition of the Blazer ERA package to the Sho’t Kal and Magach tanks, which would reduce the effectiveness of chemical munitions fired at the vehicles.
  
''The upgraded Sho't Kal Dalet, as it was known, proved the effectiveness of the upgrade during the Israeli invasion of Lebanon in 1982, where it fared well against ATGMs and RPGs.''
+
The upgraded Sho’t Kal Dalet, as it was known, proved the effectiveness of the upgrade during the Israeli invasion of Lebanon in 1982, where it fared well against ATGMs and RPGs.
  
''The Sho't Kal Dalet was the last mass-produced modification of the Israeli Centurion before it was replaced by the more modern Merkava tank models. In total, Israel had purchased and used over 1,100 Centurion tanks, with some still being in limited service today as APCs, ARVs or CEVs.''
+
The Sho’t Kal Dalet was the last mass-produced modification of the Israeli Centurion, before it was replaced by the more modern Merkava tank models. In total, Israel had purchased and used over 1,100 Centurion tanks, with some still being in limited service today as APCs, ARVs or CEVs.
  
''- From [[wt:en/news/5912-development-sho-t-kal-dalet-conquering-the-desert-en|Devblog]]''
 
 
== Media ==
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
;Skins
 
;Skins
  
*[https://live.warthunder.com/feed/camouflages/?vehicle=uk_centurion_shot_kal_d Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
+
*[https://live.warthunder.com/feed/camouflages/?vehicle=il_centurion_shot_kal_d Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 
 
;Videos
 
 
 
{{Youtube-gallery|YzUXH6GmH2E|'''The Shooting Range #130''' - ''Metal Beasts'' section at 01:05 discusses the {{Specs|name}}.|738ayWyFsEs|'''{{Specs|name}} Tank Review''' - ''Napalmratte''}}
 
  
 
== See also ==
 
== See also ==
Line 309: Line 268:
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''other literature.'' -->
 
* ''other literature.'' -->
*''[[wt:en/news/5912-development-sho-t-kal-dalet-conquering-the-desert-en|[Devblog] Sho't Kal Dalet: Conquering the Desert]]''
+
* [[wt:en/news/5912-development-sho-t-kal-dalet-conquering-the-desert-en|[Devblog] Sho't Kal Dalet: Conquering the Desert]]
*''[[wikipedia:Sho't#Sho't_Kal_Alef/Bet/Gimel/Dalet|[Wikipedia] Sho't Kal Dalet]]''
+
* [[wikipedia:Sho't#Sho't_Kal_Alef/Bet/Gimel/Dalet|[Wikipedia] Sho't Kal Dalet]]
*''[https://tanks-encyclopedia.com/modern/Israel/Shot-MBT.php <nowiki>[Tanks Encyclopedia]</nowiki> Sho't MBT]''
+
* [https://tanks-encyclopedia.com/modern/Israel/Shot-MBT.php <nowiki>[Tanks Encyclopedia]</nowiki> Sho't MBT]
 +
 
 
{{Template:TankManufacturer Israeli Ordnance Corps}}
 
{{Template:TankManufacturer Israeli Ordnance Corps}}
 
{{Israel medium tanks}}
 
{{Israel medium tanks}}
 
{{Israel premium ground vehicles}}
 
{{Israel premium ground vehicles}}

Revision as of 01:58, 21 June 2022

Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
Sho't Kal Dalet
il_centurion_shot_kal_d.png
GarageImage Sho't Kal Dalet.jpg
Sho't Kal Dalet
AB RB SB
9.0 9.0 9.0
Purchase:8 730 Specs-Card-Eagle.png
Show in game

Description

The Sho't Kal Dalet is a premium rank VI Israeli medium tank with a battle rating of 9.0 (AB/RB/SB). It was introduced in Update "Danger Zone".

Originally introduced in the British tech tree, the Sho't Kal Dalet was moved into the Israeli tech tree. It closely resembles the standard tech tree variant Sho't Kal Gimel with differences mostly in cosmetics, with the Sho't Kal Dalet appearing in a default desert tan camouflage and a spare road wheel hanging in front.

General info

Survivability and armour

ERA
Effective action against the cumulative ammunition
Smoke grenades
Creation of a smoke screen in front of the vehicle
ESS
Creation of a smoke screen in the direction of movement of the vehicle
Armourfront / side / back
Hull76 / 51 / 38
Turret152 / 89 / 89
Crew4 people
Visibility119 %

As a Centurion-based tank, the Sho't Kal Dalet comes under increasingly lethal enemy shells, APFSDS and HEAT-FS, that can easily penetrate the front of the tank. Some attempts can be seen to remedy this issue, with an extra 51 mm plate welded on top of the base 76.2 mm hull front armour, and ERA platings to help protect against HEAT-FS. Both of these can help resist against the glancing kinetic or chemical shells and hopefully provide extra breathing room for the Sho't Kal Dalet to continue maneuvering on the battlefield.

Side armour, without any up-armouring effort, proves to be vulnerable against autocannon rounds from IFVs or SPAAs, so it is best to keep the tank's frontal array pointed towards the main threat. Any penetration on the tank, whether from the front or the sides, have a very high chance of hitting one of the crew, the ammunition, or the fuel. Combined with the relatively dubious reliability of the front armour, a Sho't Kal Dalet would benefit from a very safe playstyle reducing the number of chances the {{PAGENAME]} can be hit in.

Front-launching smoke grenades are also available with the tank, allowing the players the option to quickly bring up concealment in order to withdraw the Sho't Kal Dalet to a safe place if under threat of enemy fire.

Armour type:

  • Rolled homogeneous armour (Hull, Roof, Turret roof, Cupola roof, Side skirts, Smoke launchers)
  • Cast homogeneous armour (Turret, Gun mantlet, Cupola sides)
Armour Front (Slope angle) Sides Rear Roof
Hull 127.2 mm (57°) Upper glacis
76.2 mm (46°) Lower glacis
50.8 mm (12°)  38 mm (8°) Top
20 mm (62°) Bottom
5 - 29 mm
Turret 89 mm Turret front
100 - 200 mm Gun mantlet
89 mm  89 mm  29 - 50.8 mm
Cupola 152 mm  90 - 152 mm  90 mm  29 mm

Notes:

  • Tracks and suspension wheels are both 20 mm thick.
  • The steel boxes around the turret and the hull give a 4 mm additional protection, though this seems to be a negligible addition.
  • Skirting are placed on the sides of the Centurion, giving an additional 6 mm of side protection and can act as spaced armour.
  • An internal structural plate of 17 mm thickness separates the forward ammo rack from the driver as seen in X-ray mode.
  • Another internal 17 mm structural plate with large openings separates the driving compartment from the fighting compartment.
  • Each block Blazer ERA provides 260 mm worth of Chemical Energy protection

Mobility

Speedforward / back
AB53 / 13 km/h
RB and SB48 / 12 km/h
Number of gears6 forward
2 back
Weight54.0 t
Engine power
AB1 431 hp
RB and SB750 hp
Power-to-weight ratio
AB26.5 hp/t
RB and SB13.9 hp/t

Compared to the tech tree Sho't Kal Alef and Sho't Kal Gimel, the Sho't Kal Dalet has very similar mobility due to sharing the same engine upgrade into a 750 hp Continental diesel engine with 2,400 RPM. Forward speeds can reach up to 48 km/h (5 gears) in RB. Reverse speed, great already in the basic Centurion, is enhanced by this engine upgrade to reach up to -12 km/h (2 gears) to aid in the tank's withdrawal efforts.

Modifications and economy

Repair cost
AB3 017 Sl icon.png
RB3 113 Sl icon.png
SB3 970 Sl icon.png
Crew training10 000 Sl icon.png
Experts730 000 Sl icon.png
Aces2 000 Ge icon.png
Research Aces1 780 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 140 / 200 / 230 % Sl icon.png
Talisman.png 2 × 214 / 214 / 214 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Mods new tank suspension.png
Suspension
Mods new tank break.png
Brake System
Mods new tank filter.png
Filters
Mods new tank transmission.png
Transmission
Mods new tank engine.png
Engine
Mods tank tool kit.png
Improved Parts
Mods extinguisher.png
Improved FPE
Mods tank reinforcement il.png
Crew Replenishment
Mods engine smoke screen system.png
ESS
Mods new tank horizontal aiming.png
Horizontal Drive
Mods tank ammo.png
105mm_usa_HESH_ammo_pack
Mods tank cannon.png
Adjustment of Fire
Mods smoke screen.png
Smoke grenade
Mods new tank vertical aiming.png
Elevation Mechanism
Mods tank ammo.png
105mm_us_M416_Smoke_ammo_pack
Mods thermal sight.png
NVD
Mods art support.png
Artillery Support
Mods tank laser rangefinder.png
Laser rangefinder
Mods tank ammo.png
105mm_usa_M735_APDS_FS_ammo_pack

Armaments

Laser rangefinder
Reduces the error and increases the maximum measurable distance of the rangefinder
Night vision device
Improves visibility by enhancing natural light or active illumination.
Thermal imager
Allows to see thermal radiation in the infrared range day and night

Main armament

Two-plane stabilizer
Reduces the swing of the gun in two planes while moving
Ammunition72 rounds
First-order11 rounds
Reloadbasic crew → aces
8.7 → 6.7 s
Vertical guidance-10° / 18°
Main article: Sharir (105 mm)

The Sharir main gun is based on the Royal Ordnance L7 gun and so it can fire an assortment of APFSDS, HEAT-FS, HESH, and smoke rounds for a relatively versatile options of attacking. With a fast reload speed of down to 6.7 seconds, a Sho't Kal Dalet in a decent ambush site can make quick work of several enemies downrange.

105 mm Sharir Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 72 -10°/+18° ±180° Two-plane 22.85  31.62  38.40  42.47  45.18  8.71 7.70 7.10 6.70
Realistic 14.28  16.80  20.40  22.56  24.00

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
M152 HEATFS 400 400 400 400 400 400
M156 HESH 127 127 127 127 127 127
M111 APFSDS 337 335 330 322 314 306
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
M152 HEATFS 1,173 10.5 0.05 0.1 1,270 65° 72° 77°
M156 HESH 732 14.85 0.1 4 4,310 73° 77° 80°
M111 APFSDS 1,455 3.79 N/A N/A N/A 78° 80° 81°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
Mass (kg)
Screen radius
(m)
Screen deploy time
(s)
Screen hold time
(s)
Explosive Mass
(TNT equivalent) (g)
M416 730 11.4 20 5 25 50

Ammo racks

Full

ammo

1st

rack empty

2nd

rack empty

3rd

rack empty

4th

rack empty

5th

rack empty

6th

rack empty

7th

rack empty

8th

rack empty

9th

rack empty

10th

rack empty

11th

rack empty

Visual

discrepancy

72 72 (+0) 69 (+3) 67 (+5) 42 (+30) 29 (+43) 26 (+46) 23 (+49) 20 (+52) 17 (+55) (+66) (+71) No

Notes:

  • Racks 10 and 11 are first stage ammo racks. They total 17 shells and get filled first when loading up the tank.
  • These racks are also emptied early: the rack depletion order at full capacity is: 1 - 10 - 11 - 2 - 3 - etc. until 9.
  • To go into battle with the frontal ammo rack empty as well as the flanks empty of shells, pack 26 (+46) shells.
  • If you pack 26 (+46) shells, the rack depletion order will be 10 - 11 - 7 - 8 - 9.

Machine guns

Ammunition1 000 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate575 shots/min
Ammunition1 200 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate1 001 shots/min
Ammunition3 600 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate1 001 shots/min

Like its tech tree counterparts, Sho't Kal Dalet comes with multiple machine guns. In total, there are 2 coaxial machine guns (FN MAG 60-40 (7.62 mm) & M2HB (12.7 mm)) and 2 roof-mounted machine guns (FN MAG 60-40 (7.62 mm)). Though there is only one 12.7 mm machine gun, the four machine guns firing in unison can prove dangerous to any low-flying aircraft to cripple certain components or discourage the aircraft from staying low near a Sho't Kal Dalet.

12.7 mm M2HB
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 1,000 (200) 577 N/A N/A
7.62 mm FN MAG 60-40
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 1,200 (200) 600 N/A N/A
Pintle - Left side 1,750 (200) 600 -10°/+50° ±120°
Commander's cupola 1,750 (200) 600 -10°/+50° ±120°

Usage in battles

As mentioned in previous sections, the Sho't Kal Dalet is rather poorly protected against straight-on kinetic hits, but its cannon is quite lethal with the available ammunition and rate of fire. As such, the Sho't Kal Dalet should be used moreso as a "sniper", staying farther range and using the Sharir cannon and the M111 APFSDS round to engage enemies from afar.

This playstyle is benefited from the laser rangefinder available to the Sho't Kal Dalet, which can provide accurate, and compensated, ranges for the cannon to fire at the enemy quickly. When firing from so far, the only enemy threats would be tanks with similar fire control systems for long-range fighting or missile launchers. In the latter case, the presence of ERA plates on the Sho't Kal Dalet may prove key to its survival by protecting the tank against a single hit, which then allows Sho't Kal Dalet players to assess where the missile came from and either withdraw into cover or engage the missile launcher if it has been spotted.

Fighting in a hull-down position would also benefit the Sho't Kal Dalet to reduce its profile to the turret, which has a more complex armour design as well as more ERA coverage from the front.

While close-range fighting is not impossible with the {{PAGENAME}) with its stabilized gun and mobility, the weak side armour and relatively slow turret and hull traverse makes the vehicle not ideal to that playstyle.

Pros and cons

Pros:

  • 105 mm Sharir cannon has impressive ammunition options
  • Cannon is fully stabilized for fighting on-the-move
  • Laser range finder allows for easier range acquisition to engage in long-range combat
  • ERA can prove sufficient against incoming chemical warheads or ATGM
  • Vehicle front profile is relatively small and has good ERA coverage

Cons:

  • Vehicle is still slower than other contemporary medium tanks of the rank
  • Armour against kinetic energy threats is rather weak
  • Internals are full of vital components, a single penetration can easily cripple the tank's combat ability, if not outright destroy it

History

Devblog

In the late 1950s, Israel struck a deal with Great Britain to purchase a number of Centurion Mk.5 tanks as a response to Egypt’s own rearmement efforts at the time. Deliveries continued well into the 1960s, with Israel fielding more than 300 Centurion tanks prior to the Six-Day War in 1967.

Although the Centurion, or Sho’t as it was called by the Israelis, was the most modern tank in service with the IDF at the time, it wasn’t very liked among Israeli tank crews due to its low reliability in desert conditions. Therefore, the decision was made to modernize the vehicles in May 1967 by replacing the petrol engine with a more powerful and reliable Continental diesel engine. Further upgrades included the fitting of a new transmission, larger fuel tanks and other minor improvements.

In the following Middle Eastern conflicts of the late ‘60s and early ‘70s, the Sho’t had proven its effectiveness in combat. However, after the devastating tank losses of the Yom Kippur War, Israeli engineers realized the importance of crew protection and work on an indigenous tank design, that would become the Merkava, began.

In the meantime, the vehicles that were already in service had to be modernized in order to prevent a repeat of the high losses of the Yom Kippur War in potential future conflicts. This modernization effort primarily focused on the addition of the Blazer ERA package to the Sho’t Kal and Magach tanks, which would reduce the effectiveness of chemical munitions fired at the vehicles.

The upgraded Sho’t Kal Dalet, as it was known, proved the effectiveness of the upgrade during the Israeli invasion of Lebanon in 1982, where it fared well against ATGMs and RPGs.

The Sho’t Kal Dalet was the last mass-produced modification of the Israeli Centurion, before it was replaced by the more modern Merkava tank models. In total, Israel had purchased and used over 1,100 Centurion tanks, with some still being in limited service today as APCs, ARVs or CEVs.

Media

Skins

See also

Vehicles equipped with the same chassis
Other vehicles of similar configuration and role

External links


Israeli Ordnance Corps (חיל החימוש)
Medium Tanks  M-51 · M-51 (W)
MBTs 
Magach  Magach 1 · Magach 2 · Magach 3 · Magach 3 (ERA) · ▃Magach 3 (ERA) · Magach 5
  Magach 6 · Magach 6A · Magach 6B · Magach 6C · Magach 6R · Magach 6M · Gal Batash
Sho't  Sho't · Sho't Kal Alef · Sho't Kal Gimel · Sho't Kal Dalet · ▄Sho't Kal Dalet
Tiran  Tiran 4 · Tiran 4S
Merkava  ▃Merkava Mk.1 · Merkava Mk.1B · Merkava Mk.2B · ▃Merkava Mk.2B · Merkava Mk.2D
  Merkava Mk.3B · Merkava Mk.3C · ▃Merkava Mk.3D · Merkava Mk.4B · Merkava Mk.4M
Tank destroyers  Zachlam Tager
See Also  Chrysler Defense · Department of Tank Design · Morozov Design Bureau

Israel medium tanks
M-51  M-51 · M-51 (W)
Magach  Magach 1 · Magach 2 · Magach 3 · Magach 3 (ERA) · Magach 5 · Magach 6
  Magach 6A · Magach 6B · Magach 6B Gal · Gal Batash · Magach 6C · Magach 6M · Magach 6R · Magach Hydra · Magach 7C
Tiran  Tiran 4 · Tiran 4S · Tiran 6
Sho't  Sho't · Sho't Kal Alef · Sho't Kal Gimel · Sho't Kal Dalet
Merkava  Merkava Mk.1B · Merkava Mk.2B · Merkava Mk.2D · Merkava Mk.3B · Merkava Mk.3C · Ra'am Sagol
  Merkava Mk.4B · Merkava Mk.4M · Merkava Mk.4 LIC

Israel premium ground vehicles
Medium tanks  M-51 (W) · Magach 3 (ERA) · Sho't Kal Dalet · Merkava Mk.2D · Ra'am Sagol
Tank destroyers  Sholef