Difference between revisions of "C13 T90"
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{{Specs-Tank-Armour}} | {{Specs-Tank-Armour}} | ||
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' The text within these arrows are not to be deleted --> | <!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' The text within these arrows are not to be deleted --> | ||
− | ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' | + | <!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.-->'' |
+ | |||
+ | The C-13's armour is only effective against enemy machine-gun fire, and in lucky cases can bounce a few shots if it has been hit in a specific angle. Generally speaking you can get taken out easily by all sides, so when playing the C-13 keep that in mind. | ||
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations --> | '''Armour type:''' <!-- The types of armour present on the vehicle and their general locations --> | ||
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! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof | ! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof | ||
|- | |- | ||
− | | Hull || | + | | Hull || 38 mm || 6 mm ''Top'' <br> 6 mm ''Bottom'' || 38 mm || 6-38mm |
|- | |- | ||
− | | Turret || | + | | Turret || 15 mm (24°) ''Turret front'' |
+ | 8 mm (13°) ''Turret Cheeks'' | ||
+ | |||
+ | 15 mm (8-50°) ''Gun mantlet'' | ||
+ | | 8 mm (33°) | ||
+ | 15 mm (cylindrical) ''Cupola well'' | ||
+ | |||
+ | 8 mm (68-72°) ''Turret underside'' | ||
+ | | 8 mm (11°) || 8 mm (85°) .''Front'' | ||
+ | 8 mm ''Centre & Rear'' | ||
|- | |- | ||
− | | Cupola || | + | | Cupola || colspan="3" | 15 mm (cylindrial) || 8 mm |
|- | |- | ||
|} | |} | ||
− | '''Notes:''' <!-- Any additional notes which the user needs to be aware of --> | + | '''Armour Type:''' |
+ | |||
+ | |||
+ | |||
+ | * Rolled homogeneous armour (hull, turret) | ||
+ | * Cast homogeneous armour (gun, mantlet) | ||
+ | * Wheel (tires) | ||
+ | |||
+ | '''Notes:'''<!-- Any additional notes which the user needs to be aware of --> | ||
<!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --> | <!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --> | ||
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{{Specs-Tank-Mobility}} | {{Specs-Tank-Mobility}} | ||
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' The text within these arrows are not to be deleted --> | <!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' The text within these arrows are not to be deleted --> | ||
− | ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' | + | <!--''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.-->'' |
+ | |||
+ | Speed forward / back AB 78 km/h RB and SB 70 km/h | ||
+ | |||
+ | Number of gears 6 forward 1 back | ||
+ | |||
+ | Weight 14.2 t | ||
− | {{tankMobility|abMinHp=558|rbMinHp=318}} | + | Engine power AB 587 hp RB and SB 328 hp{{tankMobility|abMinHp=558|rbMinHp=318}} |
=== Modifications and economy === | === Modifications and economy === | ||
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{{main|Cockerill Mk.3 (90 mm)}} | {{main|Cockerill Mk.3 (90 mm)}} | ||
− | ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' | + | <!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.-->'' |
+ | |||
+ | ''Main article'': '''''[[Cockerill Mk.3 (90 mm)]]''''' | ||
{| class="wikitable" style="text-align:center" width="100%" | {| class="wikitable" style="text-align:center" width="100%" | ||
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|- | |- | ||
! ''Arcade'' | ! ''Arcade'' | ||
− | | rowspan="2" | 28 || rowspan="2" | -9°/+27° || rowspan="2" | ±180° || rowspan="2" | N/A || | + | | rowspan="2" | 28 || rowspan="2" | -9°/+27° || rowspan="2" | ±180° || rowspan="2" | N/A || 28.6 || 39.5 || 48.0 || 53.1 || 56.5 || rowspan="2" | 8.7 || rowspan="2" | 7.70 || rowspan="2" | 7.10 || rowspan="2" | 6.70 |
|- | |- | ||
! ''Realistic'' | ! ''Realistic'' | ||
− | | | + | | 17.9 || 21.0 || 25.5 || 28.2 || 30.0 |
|- | |- | ||
|} | |} | ||
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{{main|FN MAG 60-40 (7.62 mm)}} | {{main|FN MAG 60-40 (7.62 mm)}} | ||
− | ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' | + | <!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.-->'' |
{| class="wikitable" style="text-align:center" width="50%" | {| class="wikitable" style="text-align:center" width="50%" | ||
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== Usage in battles == | == Usage in battles == | ||
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' The text within these arrows are not to be deleted --> | <!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' The text within these arrows are not to be deleted --> | ||
− | ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' | + | <!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).-->'' |
+ | |||
+ | The C-13 T90 is an amazing light tank, mainly due to the great mobility it has access to. At first glance one might not expect much from such a big vehicle, but in reality the C-13 T90 easily is able to race ahead of other tanks in the majority of environments its put in. The main reason is due to the hp ton per ratio of the vehicle, paired up with a adequate engine means the C-13 T90 has nearly no problem mobility wise. The only terrains that the C-13 T90 may struggle is muddy ones, but that said most tanks suffer the same fate as well so its not saying much. Due to this, a player should fully put to use this advantage of the C-13 T90 by playing the vehicle as a support/flanker. For example, early in the match the C-13's speed makes it possible to scout enemies and take potshots if the opportunity arises in places the enemy might not expect you to be at. In terms of flanking, this vehicle will be mainly directed towards spotting and setting up opportunistic medium-ranged ambushes, whilst sniping is the last choice, due to it being one tactic only players who are extremely skillful in this vehicle can effectively pull off. The rather small caliber HEAT rounds and the ballistics might not perform as desired at long distances and could just reveal your location to enemies, to practice make sure you utilize the rangefinder to the best of your ability, eventually a player might get used to the ballistics of the vehicle and not even need one when firing at an enemy. The C-13 T90 also has access to the HESH 90mm round, although the HEAT usually does the trick, it might be useful to bring a few HESH rounds in case you encounter enemies that HEAT simply cannot deal with. One of the many upsides of the C-13 T90 also include the scouting ability, which can be extremely useful for you and your team, if the player also brings a multi-purpose aircraft in the line up to provide air support, you can really make the best out of this ability. If flanking in a tree-covered map with the C-13 T90, keep in mind the sensibility of the HEAT fuse as even the smallest of the bushes can detonate the warhead and jeopardize the entire vehicle. Its best to either move to a spot where there's less foliage or scouting an enemy. By scouting enemy players you also gain a considerable amount of points which can always help in case you get taken out. Unlike the AUBL/ 74, the C-13 does not posses any sort of amphibious abilities, so do not try to traverse deep sections of water, as you'll just drown inside your vehicle. The C-13 T90 is also capable of brawling, which can go hand-in-hand with the support role. As long as you're able to find a spot which can cover most of your vehicle, a player can remain close to the front-lines to perform a range of tasks, such as repairing allied vehicles and helping in capturing points. One of the few downsides of the C-13 T90 is it being not very survivable, your armor is only really effective against enemy machine-gun fire, and in some lucky cases you may survive an artillery barrage coming your way. Enemies will usually take you out in one shot, so its advised that you either keep moving or you stay hidden in one spot where you won't be at risk of getting destroyed. A good situational awareness is also recommended when playing this vehicle, what you'll come to find out is that after a few minutes into a match, enemy air will start to make its presence known. Enemy aircraft can easily take you out, even weaker rockets that they have access to will seriously damage your vehicle if not outright take you out. To maximize your survivalbility its best to take refuge inside a building, and hopefully wait for a friendly SPAA to take the air threat out for you. In conclusion, play the C-13 T90 like most of the light tanks already present in game, and you should do fine, take advantage of your speed but don't rely on your armor. | ||
=== Pros and cons === | === Pros and cons === | ||
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' The text within these arrows are not to be deleted --> | <!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' The text within these arrows are not to be deleted --> | ||
− | ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' | + | <!--''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective"..-->'' |
'''Pros:''' | '''Pros:''' | ||
− | * | + | * 90 mm HEATFS comes stock - HESH and smoke shells are unlockable later |
+ | |||
+ | * Rather good traverse and elevation rates allowing for quick reaction to incoming enemies | ||
+ | |||
+ | * Amazing mobility | ||
'''Cons:''' | '''Cons:''' | ||
+ | |||
+ | * Armour is not very effective | ||
+ | * Not stabilized | ||
* | * | ||
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== History == | == History == | ||
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --> | <!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --> | ||
− | ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' | + | <!--''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable)..-->'' |
+ | |||
+ | The OTO Melara C-13 family of vehicles would begin development during the early 1980's, originally first officially announced in 1981inside of many Italian military magazines, the C-13 was specifically developed in hopes for the Italian army to acquire and mass produce to put out of service the several American M113 APC's they had in service. It was presented publicly in its basic version in 1982 as the first prototype armed with a 12.7mm machine-gun. This APC version would be able to carry 11 infantrymen and the driver, and would be powered by a Isotta-Fraschini supercharged diesel engine which produced 330hp, it would be a considerable speed (60 km/p.h.) for a vehicle of that era. It also would have a range of 500km, which made it a very desirable vehicle for many nations who operated the M113 APC. Technically speaking, it could also be amphibious but to make it work, no form of turret was able to be installed so only the APC variant could cross bodies of water, it would be propelled similarly to the M113. It wouldn't be very armored, but when compared to the M113 APC it did offer an improvement. More testing of the first prototype lead to around 5 more prototypes to be made, some with some quite unique armaments. The OTO C-13 would be able to be configured in many versions, which included the TC-20 version, either armed with a 20mm RH202 auto-cannon or 25mm Oerlikon auto-cannon. Another version would be the TUA (TOW under armour) version which would use the M901 ATGM system. In the anti-air sector, there was plans to create the C-13 25x4, which utilized the SIDAM-25 turret, although all the parts were constructed, due to political reasons the Anti-air version never actually would be fully put together. Lastly, but certainly not least there was the CKL T90 version, which would be armed with a Cockerill Mk3 90mm cannon. This version specifically would utilize the same turret and armament that was previously installed on the Fiat 6616/AUBL 74. Sadly none of these versions would actually be picked up by the Italian army. In the export market, it did actually generate some interest, a model of the C-13 had been evaluated in Iraq at one point. The Gulf War of 1991 however would seriously impact anything actually going forwards. This was mainly due to the new economical and political situations resulting from the conflict which prevented similarly to the OF-40, the commercial success of this family of tracked vehicles. Another nation that actually showed some interest was Germany, more specifically Mak System Gesellschaft which wanted to co-operate with Italy to create a more advanced family of vehicles based on the OTO C-13, this would lead to the OTO AV-90 (armored vehicle 90) which would be based on the C-13 but incorporated a series of improvements, both done thanks to the Italian and German side. The AV-90 program would likely have its funding cut by Germany so the program was shut down, thus putting an end to any sort of potential buyers of the vehicle. Overall this project had shown great potential, and despite the C-13 and later on the AV-90 both proving to be vast improvements of the M113, due to political reasons the project did not ever go past the prototype stage. Currently a few prototypes of the C-13 remain inside of the OTO Melara factory, inside La Spezia, awaiting restoration for the eventual musealization of the vehicle at the Museo Della Melara in Italy. | ||
+ | |||
+ | Devblog | ||
+ | |||
+ | https://warthunder.com/en/news/7319-development-c13-t90-senior-scout-en | ||
+ | |||
+ | The C13 is an IFV developed by OTO Melara with the aim of producing a replacement to the outdated M113 APC in service with Italian forces at the time. Soon, tankers in War Thunder will get the chance to command yet another excellent light vehicle arriving to the higher ranks of Italian ground forces tree as part of the next major update! | ||
+ | |||
+ | In War Thunder, the C13 T90 will be a new light tank arriving to rank IV of the Italian ground forces tree as part of the next major update “Direct hit” coming to the game. Its devastating 90 mm cannon, impressive mobility yet rather light armor make the C13 T90 a typical representative of the IFV class of vehicles and thus a likely new favorite among seasoned Italian tankers. Let’s give the newcomer a closer look, shall we? | ||
+ | |||
+ | The C13 T90 sports quite a formidable primary arsenal in the shape of the 90 mm Cockerill Mk.III cannon - a weapon already familiar to some Italian tankers who may have commanded the AUBL/74. Offering good handling characteristics and respectable ballistic properties with its HEAT and HESH ammunition choices, the C13 T90 can easily pose a serious threat even to the most heavily armored adversary at its rank! | ||
+ | |||
+ | Apart from packing a serious punch with its cannon, the C13 T90’s mobility is also nothing short of impressive. Being powered by a 360 horsepower diesel engine, the C13 T90 can reach a top speed of 70 km/h under ideal conditions. With such a high top speed and considering the C13 T90 is a tracked vehicle, its mobility is quite comparable to some of its wheeled counterparts in the Italian tree, especially when taking into account the C13 T90’s advantage in less hospitable terrain. | ||
+ | |||
+ | Being an IFV by design at the end of the day means that the C13 T90 doesn’t boast the best protection, however. Even though the vehicle does come outfitted with up to 50 mm of aluminium alloy armor at its strongest points at the front section of the vehicle, the C13 T90 is unlikely to stop anything more powerful than autocannon fire at a distance. As a result, aspiring commanders of this machine will be ill-advised to take the C13 T90 into frontline brawls. Instead, commanders will be better off taking advantage of the vehicle’s excellent mobility and scouting ability to outflank their opponents, launch surprise attacks from the enemy’s rear and keep their allies updated on hostile movements! | ||
+ | |||
+ | The C13 T90 is soon joining rank IV of the Italian ground forces tree as it comes to the game as part of the next major War Thunder update. In the meantime, make sure to stay tuned to the news as we continue unveiling what exciting new additions and features await you in the next update “Direct hit” coming very soon. Until then, happy hunting tankers! | ||
== Media == | == Media == | ||
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* ''reference to the series of the vehicles;'' | * ''reference to the series of the vehicles;'' | ||
* ''links to approximate analogues of other nations and research trees.'' --> | * ''links to approximate analogues of other nations and research trees.'' --> | ||
− | ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' | + | <!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:-->'' |
− | * | + | * [[AUBL/74]] |
− | * | + | * [[Dardo]] |
== External links == | == External links == | ||
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* ''topic on the official game forum;'' | * ''topic on the official game forum;'' | ||
* ''other literature.'' --> | * ''other literature.'' --> | ||
− | ''Paste links to sources and external resources, such as:'' | + | <!--''Paste links to sources and external resources, such as:-->'' |
− | * | + | * https://forum.warthunder.com/index.php?/topic/440651-oto-c13-light-tanks-and-variants/ |
− | * | + | |
+ | * https://forum.warthunder.com/index.php?/topic/492298-oto-melara-av-90-armoured-vehicle-90/ | ||
+ | * https://warthunder.com/en/news/7319-development-c13-t90-senior-scout-en | ||
{{Italy light tanks}} | {{Italy light tanks}} | ||
[[Category:Wheeled ground vehicles]] | [[Category:Wheeled ground vehicles]] |
Revision as of 19:58, 9 October 2021
Contents
Description
The OTO C13 T90 is a rank V Italian light tank with a battle rating of 7.0 (AB/RB/SB). It was introduced in Update "Direct Hit".
General info
Survivability and armour
The C-13's armour is only effective against enemy machine-gun fire, and in lucky cases can bounce a few shots if it has been hit in a specific angle. Generally speaking you can get taken out easily by all sides, so when playing the C-13 keep that in mind.
Armour type:
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 38 mm | 6 mm Top 6 mm Bottom |
38 mm | 6-38mm |
Turret | 15 mm (24°) Turret front
8 mm (13°) Turret Cheeks 15 mm (8-50°) Gun mantlet |
8 mm (33°)
15 mm (cylindrical) Cupola well 8 mm (68-72°) Turret underside |
8 mm (11°) | 8 mm (85°) .Front
8 mm Centre & Rear |
Cupola | 15 mm (cylindrial) | 8 mm |
Armour Type:
- Rolled homogeneous armour (hull, turret)
- Cast homogeneous armour (gun, mantlet)
- Wheel (tires)
Notes:
Mobility
Speed forward / back AB 78 km/h RB and SB 70 km/h
Number of gears 6 forward 1 back
Weight 14.2 t
Engine power AB 587 hp RB and SB 328 hp
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 78 | 16 | 14.3 | 558 | 687 | 39.02 | 48.04 |
Realistic | 71 | 15 | 318 | 360 | 22.24 | 25.17 |
Modifications and economy
Armaments
Main armament
Main article: Cockerill Mk.3 (90 mm)
90 mm Cockerill Mk.3 | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 28 | -9°/+27° | ±180° | N/A | 28.6 | 39.5 | 48.0 | 53.1 | 56.5 | 8.7 | 7.70 | 7.10 | 6.70 |
Realistic | 17.9 | 21.0 | 25.5 | 28.2 | 30.0 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
M620A1 | HEATFS | 250 | 250 | 250 | 250 | 250 | 250 |
M625A1 | HESH | 102 | 102 | 102 | 102 | 102 | 102 |
Shell details | |||||||||
---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | |||||||
M620A1 | HEATFS | 890 | 4.1 | 0.05 | 0.1 | 890.4 | 65° | 72° | 77° |
M625A1 | HESH | 800 | 4.5 | 0.4 | 0.1 | 1,730 | 73° | 77° | 80° |
Smoke shell characteristics | ||||||
---|---|---|---|---|---|---|
Ammunition | Velocity (m/s) |
Projectile Mass (kg) |
Screen radius (m) |
Screen deploy time (s) |
Screen hold time (s) |
Explosive Mass (TNT equivalent) (g) |
M618A1 | 714 | 5.3 | 20 | 5 | 25 | 50 |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|
__ | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ |
Machine guns
7.62 mm FN MAG 60-40 | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Coaxial | 2000 (200) | 600 | N/A | N/A |
Pintle | 2000 (200) | 600 | -8°/+20° | ±120° |
Usage in battles
The C-13 T90 is an amazing light tank, mainly due to the great mobility it has access to. At first glance one might not expect much from such a big vehicle, but in reality the C-13 T90 easily is able to race ahead of other tanks in the majority of environments its put in. The main reason is due to the hp ton per ratio of the vehicle, paired up with a adequate engine means the C-13 T90 has nearly no problem mobility wise. The only terrains that the C-13 T90 may struggle is muddy ones, but that said most tanks suffer the same fate as well so its not saying much. Due to this, a player should fully put to use this advantage of the C-13 T90 by playing the vehicle as a support/flanker. For example, early in the match the C-13's speed makes it possible to scout enemies and take potshots if the opportunity arises in places the enemy might not expect you to be at. In terms of flanking, this vehicle will be mainly directed towards spotting and setting up opportunistic medium-ranged ambushes, whilst sniping is the last choice, due to it being one tactic only players who are extremely skillful in this vehicle can effectively pull off. The rather small caliber HEAT rounds and the ballistics might not perform as desired at long distances and could just reveal your location to enemies, to practice make sure you utilize the rangefinder to the best of your ability, eventually a player might get used to the ballistics of the vehicle and not even need one when firing at an enemy. The C-13 T90 also has access to the HESH 90mm round, although the HEAT usually does the trick, it might be useful to bring a few HESH rounds in case you encounter enemies that HEAT simply cannot deal with. One of the many upsides of the C-13 T90 also include the scouting ability, which can be extremely useful for you and your team, if the player also brings a multi-purpose aircraft in the line up to provide air support, you can really make the best out of this ability. If flanking in a tree-covered map with the C-13 T90, keep in mind the sensibility of the HEAT fuse as even the smallest of the bushes can detonate the warhead and jeopardize the entire vehicle. Its best to either move to a spot where there's less foliage or scouting an enemy. By scouting enemy players you also gain a considerable amount of points which can always help in case you get taken out. Unlike the AUBL/ 74, the C-13 does not posses any sort of amphibious abilities, so do not try to traverse deep sections of water, as you'll just drown inside your vehicle. The C-13 T90 is also capable of brawling, which can go hand-in-hand with the support role. As long as you're able to find a spot which can cover most of your vehicle, a player can remain close to the front-lines to perform a range of tasks, such as repairing allied vehicles and helping in capturing points. One of the few downsides of the C-13 T90 is it being not very survivable, your armor is only really effective against enemy machine-gun fire, and in some lucky cases you may survive an artillery barrage coming your way. Enemies will usually take you out in one shot, so its advised that you either keep moving or you stay hidden in one spot where you won't be at risk of getting destroyed. A good situational awareness is also recommended when playing this vehicle, what you'll come to find out is that after a few minutes into a match, enemy air will start to make its presence known. Enemy aircraft can easily take you out, even weaker rockets that they have access to will seriously damage your vehicle if not outright take you out. To maximize your survivalbility its best to take refuge inside a building, and hopefully wait for a friendly SPAA to take the air threat out for you. In conclusion, play the C-13 T90 like most of the light tanks already present in game, and you should do fine, take advantage of your speed but don't rely on your armor.
Pros and cons
Pros:
- 90 mm HEATFS comes stock - HESH and smoke shells are unlockable later
- Rather good traverse and elevation rates allowing for quick reaction to incoming enemies
- Amazing mobility
Cons:
- Armour is not very effective
- Not stabilized
History
The OTO Melara C-13 family of vehicles would begin development during the early 1980's, originally first officially announced in 1981inside of many Italian military magazines, the C-13 was specifically developed in hopes for the Italian army to acquire and mass produce to put out of service the several American M113 APC's they had in service. It was presented publicly in its basic version in 1982 as the first prototype armed with a 12.7mm machine-gun. This APC version would be able to carry 11 infantrymen and the driver, and would be powered by a Isotta-Fraschini supercharged diesel engine which produced 330hp, it would be a considerable speed (60 km/p.h.) for a vehicle of that era. It also would have a range of 500km, which made it a very desirable vehicle for many nations who operated the M113 APC. Technically speaking, it could also be amphibious but to make it work, no form of turret was able to be installed so only the APC variant could cross bodies of water, it would be propelled similarly to the M113. It wouldn't be very armored, but when compared to the M113 APC it did offer an improvement. More testing of the first prototype lead to around 5 more prototypes to be made, some with some quite unique armaments. The OTO C-13 would be able to be configured in many versions, which included the TC-20 version, either armed with a 20mm RH202 auto-cannon or 25mm Oerlikon auto-cannon. Another version would be the TUA (TOW under armour) version which would use the M901 ATGM system. In the anti-air sector, there was plans to create the C-13 25x4, which utilized the SIDAM-25 turret, although all the parts were constructed, due to political reasons the Anti-air version never actually would be fully put together. Lastly, but certainly not least there was the CKL T90 version, which would be armed with a Cockerill Mk3 90mm cannon. This version specifically would utilize the same turret and armament that was previously installed on the Fiat 6616/AUBL 74. Sadly none of these versions would actually be picked up by the Italian army. In the export market, it did actually generate some interest, a model of the C-13 had been evaluated in Iraq at one point. The Gulf War of 1991 however would seriously impact anything actually going forwards. This was mainly due to the new economical and political situations resulting from the conflict which prevented similarly to the OF-40, the commercial success of this family of tracked vehicles. Another nation that actually showed some interest was Germany, more specifically Mak System Gesellschaft which wanted to co-operate with Italy to create a more advanced family of vehicles based on the OTO C-13, this would lead to the OTO AV-90 (armored vehicle 90) which would be based on the C-13 but incorporated a series of improvements, both done thanks to the Italian and German side. The AV-90 program would likely have its funding cut by Germany so the program was shut down, thus putting an end to any sort of potential buyers of the vehicle. Overall this project had shown great potential, and despite the C-13 and later on the AV-90 both proving to be vast improvements of the M113, due to political reasons the project did not ever go past the prototype stage. Currently a few prototypes of the C-13 remain inside of the OTO Melara factory, inside La Spezia, awaiting restoration for the eventual musealization of the vehicle at the Museo Della Melara in Italy.
Devblog
https://warthunder.com/en/news/7319-development-c13-t90-senior-scout-en
The C13 is an IFV developed by OTO Melara with the aim of producing a replacement to the outdated M113 APC in service with Italian forces at the time. Soon, tankers in War Thunder will get the chance to command yet another excellent light vehicle arriving to the higher ranks of Italian ground forces tree as part of the next major update!
In War Thunder, the C13 T90 will be a new light tank arriving to rank IV of the Italian ground forces tree as part of the next major update “Direct hit” coming to the game. Its devastating 90 mm cannon, impressive mobility yet rather light armor make the C13 T90 a typical representative of the IFV class of vehicles and thus a likely new favorite among seasoned Italian tankers. Let’s give the newcomer a closer look, shall we?
The C13 T90 sports quite a formidable primary arsenal in the shape of the 90 mm Cockerill Mk.III cannon - a weapon already familiar to some Italian tankers who may have commanded the AUBL/74. Offering good handling characteristics and respectable ballistic properties with its HEAT and HESH ammunition choices, the C13 T90 can easily pose a serious threat even to the most heavily armored adversary at its rank!
Apart from packing a serious punch with its cannon, the C13 T90’s mobility is also nothing short of impressive. Being powered by a 360 horsepower diesel engine, the C13 T90 can reach a top speed of 70 km/h under ideal conditions. With such a high top speed and considering the C13 T90 is a tracked vehicle, its mobility is quite comparable to some of its wheeled counterparts in the Italian tree, especially when taking into account the C13 T90’s advantage in less hospitable terrain.
Being an IFV by design at the end of the day means that the C13 T90 doesn’t boast the best protection, however. Even though the vehicle does come outfitted with up to 50 mm of aluminium alloy armor at its strongest points at the front section of the vehicle, the C13 T90 is unlikely to stop anything more powerful than autocannon fire at a distance. As a result, aspiring commanders of this machine will be ill-advised to take the C13 T90 into frontline brawls. Instead, commanders will be better off taking advantage of the vehicle’s excellent mobility and scouting ability to outflank their opponents, launch surprise attacks from the enemy’s rear and keep their allies updated on hostile movements!
The C13 T90 is soon joining rank IV of the Italian ground forces tree as it comes to the game as part of the next major War Thunder update. In the meantime, make sure to stay tuned to the news as we continue unveiling what exciting new additions and features await you in the next update “Direct hit” coming very soon. Until then, happy hunting tankers!
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
External links
Italy light tanks | |
---|---|
Italy | |
L6/40 | L6/40 · L6/40 (31 Rgt.) |
M11/39 | M11/39 |
Autoblindo | AB 41 · AB 43 |
Fiat 6614/6616 | FIAT 6614 · AUBL/74 · AUBL/74 HVG |
R3 Capraia | R3 T106 FA |
Centauro | Centauro I 105 · Centauro I 105 R · Centauro I 120 · Centauro RGO · VRCC |
Freccia | VBC (PT2) · Freccia |
Dardo | Dardo · VCC-80/60 · VCC-80/30 |
Other | C13 T90 |
USA | ▄M3A3 · ▄M24 · ▄M18 |
Hungary | |
WWII | Csaba · Toldi IIA |
Post | ◔BTR-80A · KF41 |