Difference between revisions of "Sho't"

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== Description ==
 
== Description ==
 
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The Sho't was the Hebrew name given by the Israeli Armed Forces to the Centurion tanks and their different versions. The first Sho't was a [[Centurion Mk.5/1]] without any relevant modification. The Sho't was introduced to Israel during the 1960s in an effort by the IAF to modernize their tank force. At that time, the IAF only operated modernized Shermans and several WW2-era modified vehicles that were no match for the M48s and T-54s in service with the Arab nations.
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'''Sho't''' (Hebrew: שוט‎ - "whip") was the Israeli designation for the British Centurion Mk.5 tank. Israel received a certain number of these tanks between 1958 and 1960, as part of cooperation with Britain, replacing the modernised Sherman tanks then in service with the IDF which were no match for the M48s and T-54s in service with Arab nations. The Sho't tanks saw their baptism of fire in 1967 during the Six-Day War, where they demonstrated good results engaging enemy targets and also high survivability. However, after the hostilities ended, the need for modernisation of the vehicles became apparent.
  
Introduced in [[Update "Wind of Change"]], the Sho't behaves equally to the [[Centurion Mk.5/1]]. It is a very powerful tank that relies heavily on its gun handling. Centurions are not characterized by their mobility, firepower or armour. Instead, they rely on their gun handling, thanks to their two-axis stabilizer and a relatively powerful APDS shell. The 84mm gun will not win in terms of penetration power, however; other rounds like that of the [[T-54 (1949)|T-54]]'s 100m D-10T or the [[Leopard I]]'s L7A3. Despite this, combined with the two-axis stabilizer, it can be used effectively to push corners and shoot while moving to avoid enemy fire. This also gives the Sho't a much quicker reaction time since it doesn't have to stop to get a precise shot if it encounters an enemy while changing positions or flanking.
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Introduced in [[Update "Wind of Change"]], the Sho't behaves exactly like the [[Centurion Mk.5/1]]. Centurions are not characterised by their mobility, firepower, or armour; instead, they rely on their gun handling, thanks to their two-axis stabiliser and a relatively powerful APDS shell. While the 84 mm gun will not win in terms of penetration power compared to other guns such as the [[T-54 (1949)|T-54]]'s 100 mm D-10T or the [[Leopard I]]'s L7A3, the combination with the two-axis stabiliser allows it to be used effectively to push corners and shoot while moving to avoid enemy fire. This also gives the Sho't a much quicker reaction time since it doesn't have to stop to get a precise shot if it encounters an enemy while changing positions or flanking.
  
 
== General info ==
 
== General info ==

Latest revision as of 09:07, 25 August 2024

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This page is about the Israeli medium tank Sho't. For other versions, see Sho't (Family).
il_centurion_mk_5_shot.png
GarageImage Sho't.jpg
ArtImage Sho't.png
Sho't
AB RB SB
7.7 7.7 7.7
Class:
Research:71 000 Specs-Card-Exp.png
Purchase:210 000 Specs-Card-Lion.png
Show in game

Description

Sho't (Hebrew: שוט‎ - "whip") was the Israeli designation for the British Centurion Mk.5 tank. Israel received a certain number of these tanks between 1958 and 1960, as part of cooperation with Britain, replacing the modernised Sherman tanks then in service with the IDF which were no match for the M48s and T-54s in service with Arab nations. The Sho't tanks saw their baptism of fire in 1967 during the Six-Day War, where they demonstrated good results engaging enemy targets and also high survivability. However, after the hostilities ended, the need for modernisation of the vehicles became apparent.

Introduced in Update "Wind of Change", the Sho't behaves exactly like the Centurion Mk.5/1. Centurions are not characterised by their mobility, firepower, or armour; instead, they rely on their gun handling, thanks to their two-axis stabiliser and a relatively powerful APDS shell. While the 84 mm gun will not win in terms of penetration power compared to other guns such as the T-54's 100 mm D-10T or the Leopard I's L7A3, the combination with the two-axis stabiliser allows it to be used effectively to push corners and shoot while moving to avoid enemy fire. This also gives the Sho't a much quicker reaction time since it doesn't have to stop to get a precise shot if it encounters an enemy while changing positions or flanking.

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
Armourfront / side / back
Hull76 / 50 / 38
Turret152 / 89 / 89
Crew4 people
Visibility119 %

Players can tell the Sho't in-game as a Centurion Mk.5 right away as the bore evacuator is unique to later variants of Centurion (QF 20 pdr Model B), as well as the additional pintle-mounted M2HB machine gun, though it lacks the headlights found on the Australian variant. The overall protection is totally identical to pre-Mk 10 Centurion variants, which also means that it has the same cramped interior and any penetrating shots can knock out the Sho't right away.

Armour type:

  • Rolled homogeneous armour (Hull, Turret roof)
  • Cast homogeneous armour (Turret)
Armour Front (Slope angle) Sides Rear Roof
Hull 76.2 mm (58°) Front glacis
76.2 mm (47-48°) Lower glacis
50.8 (12°) + 6 mm 38 mm (8-12°) 29 mm
8-14 mm Engine deck
Turret 152 mm (6-27°) Turret front
152 mm Gun mantlet
89 mm (5-12°) 89 mm (1-18°) 50.8 mm Border of turret
29 mm Center of turret
Cupola 152 mm 90 mm 29 mm

Notes:

  • Tracks and suspension wheels are both 20 mm thick.
  • The steel boxes around the turret and hull give a 4 mm additional protection, though this seems to be a negligible addition.
  • Spaced armour plates are placed on the side of the Centurion, giving an additional 6 mm of side armour.

Mobility

Speedforward / back
AB39 / 14 km/h
RB and SB35 / 13 km/h
Number of gears5 forward
2 back
Weight50.8 t
Engine power
AB1 240 hp
RB and SB650 hp
Power-to-weight ratio
AB24.4 hp/t
RB and SB12.8 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 39 14 50.8 1,007 1,240 19.82 24.41
Realistic 35 13 575 650 11.32 12.8

Since the Sho't was directly imported from various sources, it shares identical mobility and its Rolls-Royce Meteor engine; players of British or Sweden Centurions will find themselves at home right away. This also means that the overall mobility is inferior just like most unmodified Centurions.

Modifications and economy

Repair costBasic → Reference
AB3 511 → 4 750 Sl icon.png
RB3 973 → 5 375 Sl icon.png
SB5 637 → 7 626 Sl icon.png
Total cost of modifications61 500 Rp icon.png
102 300 Sl icon.png
Talisman cost1 800 Ge icon.png
Crew training61 000 Sl icon.png
Experts210 000 Sl icon.png
Aces890 Ge icon.png
Research Aces570 000 Rp icon.png
Reward for battleAB / RB / SB
120 / 180 / 200 % Sl icon.png
178 / 178 / 178 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
4 100 Rp icon.png
Cost:
6 800 Sl icon.png
210 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
2 800 Rp icon.png
Cost:
4 700 Sl icon.png
145 Ge icon.png
Mods new tank break.png
Brake System
Research:
2 800 Rp icon.png
Cost:
4 700 Sl icon.png
145 Ge icon.png
Mods new tank filter.png
Filters
Research:
3 800 Rp icon.png
Cost:
6 300 Sl icon.png
195 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
5 000 Rp icon.png
Cost:
8 300 Sl icon.png
260 Ge icon.png
Mods new tank engine.png
Engine
Research:
5 000 Rp icon.png
Cost:
8 300 Sl icon.png
260 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
4 100 Rp icon.png
Cost:
6 800 Sl icon.png
210 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
2 800 Rp icon.png
Cost:
4 700 Sl icon.png
145 Ge icon.png
Mods tank reinforcement il.png
Crew Replenishment
Research:
3 800 Rp icon.png
Cost:
6 300 Sl icon.png
195 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
4 100 Rp icon.png
Cost:
6 800 Sl icon.png
210 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
2 800 Rp icon.png
Cost:
4 700 Sl icon.png
145 Ge icon.png
Mods tank ammo.png
84mm_britain_20pdr_APDS_ammo_pack
Research:
2 800 Rp icon.png
Cost:
4 700 Sl icon.png
145 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
3 800 Rp icon.png
Cost:
6 300 Sl icon.png
195 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
3 800 Rp icon.png
Cost:
6 300 Sl icon.png
195 Ge icon.png
Mods art support.png
Artillery Support
Research:
5 000 Rp icon.png
Cost:
8 300 Sl icon.png
260 Ge icon.png
Mods tank ammo.png
84mm_britain_Smoke_ammo_pack
Research:
5 000 Rp icon.png
Cost:
8 300 Sl icon.png
260 Ge icon.png

Armaments

Main armament

Two-plane stabilizer
Reduces the swing of the gun in two planes while moving
Ammunition64 rounds
First-order8 rounds
Reloadbasic crew → aces
8.1 → 6.3 s
Vertical guidance-10° / 20°

The QF 20 pounder Model B cannon on Sho't is identical to other 20 pounder guns in various services; with gun stabilizer and APDS at its disposal, the gun can be used to great effect against late war and early Cold War vehicles where a stabilizer wasn't commonplace.

84 mm 20pdr OQF Mk.I Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 64 -10°/+20° ±180° Two-plane 19.0 26.4 32.0 35.4 37.6 8.19 7.25 6.68 6.30
Realistic 11.9 14.0 17.0 18.8 20.0

Ammunition

The stock round, Shot Mk.1, is an APCBC shell; while its penetration is sufficient to penetrate tanks like Tiger II; it will not penetrate early Cold War tanks like M48A1 or T-54s. Additionally, it doesn't have any explosive filler, so players will need to aim for weakspots or ammo racks to achieve the most devastating damage.

The second stock shell, Shell Mk.1 HE, is practically useless against any armoured targets and not even enough to trigger overpressure damage. While it is still enough to blast exposed crews, it is suggested to ignore this shell.

Shot Mk.3 APDS is another story: its flat trajectory and high velocity helps it in hitting long-distance targets or fast movers. However, the overall post-effect is still quite disappointing, so players have to remember the weakspots or ammo racks just like with the Shot Mk.1.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Shot Mk.1 APCBC 232 229 216 201 187 173
Shot Mk.3 APDS 384 380 363 343 324 306
Shell Mk.1 HE 15 15 15 15 15 15
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
Shot Mk.1 APCBC 1,000 9.1 - - - 48° 63° 71°
Shot Mk.3 APDS 1,430 3.22 - - - 75° 78° 80°
Shell Mk.1 HE 600 7.5 0.2 0.1 1.13 79° 80° 81°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Screen radius
(m)
Screen deploy
time (s)
Screen hold
time (s)
Explosive mass
(TNT equivalent) (g)
20pdr Shell SS Mk.1 250 9.3 9 5 20 50

Ammo racks

Ammo racks of the Centurion Mk.5/1 (identical).
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
64 63 (+1) 59 (+5) 52 (+12) 44 (+20) 37 (+27)
6th
rack empty
7th
rack empty
8th
rack empty
9th
rack empty
Visual
discrepancy
29 (+35) (+55) (+59) (+63) No

Notes:

  • Shells are modeled individually and disappear after having been shot or loaded.
  • Racks 8 and 9 are first stage ammo racks. They total 8 shells and get filled first when loading up the tank.
    • These racks are also emptied early: the depletion order at full capacity is 8 - 9 - 1 - 2 - etc. until 7.
    • Full reload speed will be realized as long as shells are available in the ready racks 8 and 9. If the ready racks are empty, a penalty to reload speed will occur.
    • Simply not firing when the gun is loaded will move ammo from racks 1-7 into racks 9 then 8. Firing will interrupt the restocking of the ready racks.

Machine guns

Ammunition1 000 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate575 shots/min
Vertical guidance-10° / 50°
Horizontal guidance-120° / 120°
Ammunition3 750 rounds
Belt capacity250 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate500 shots/min
12.7 mm M2HB
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle 1,000 (200) 577 -10°/+50° ±120°
7.62 mm L3A1
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 3,750 (250) 500 N/A N/A

Unlike other Centurions, the Sho't has a pintle-mounted M2HB, giving it some capabilities to fight back against aircraft or lightly-protected vehicles; while the coaxial machine gun has changed from BESA to L3A1 (M1919A4) for logistical reasons.

Usage in battles

Like other Centurions, thanks to the underpowered engine, Sho't is not a fast tank by any means and its 35 km/h top speed makes it lag behind some tanks at its rank, not to mention fast movers like Leopard 1. However, this also means that the Sho't can stay close with friendly heavy tanks (which are still common at the battle rating) and provide reliable fire support for them even on the move thanks to its gun stabilizer. Although the overall protection is not sufficient to withstand shots from enemies, the gun depression angle certainly helps to find hull-down positions and use the gun mantlet to absorb or bounce incoming shells. While some players prefer the high penetration of APDS, some might opt to use the stock APCBC for better spalling; but in most cases where the enemy has thick armour, APDS will be the go-to shell for Sho't.

Pros and cons

Pros:

  • Has a two-plane gun stabilizer, making it able to shoot on the move
  • Cannon with good penetration power
  • Has a roof-mounted .50 cal MG

Cons:

  • The ammo stowage in the front of the tank is a huge weak spot easy to target
  • Slow for a medium tank being slower than some heavy tanks of the same BR
  • 3 out of 4 crew members are on the same side of the tank and can be knocked out at once with a well-placed shot

History

The Sho't participated in different wars in IAF service, of course, not without being upgraded during it's whole life service. The first Sho't fitted by the IAF was acquired in 1958. In this time the IAF was due to receive the Chieftain and was negotiating with Britain to acquire this new heavy tank.

The IAF acquired several Mk.3 and Mk.5 Centurions from different sources while the Chieftain tanks were negotiated, since many arab nations were upgrading their tank fleets with American made M48 tanks and Soviet T-54s that were far superior to the modified Sherman and other WW2 vehicles fitted by the IAF.

The Sho't was modernized in several moments and served with the IAF up until this day. Variants of the Sho't like the Alef/Bet/Gimel/Dalet have appeared and modernize both the armour, mobility and firepower of the vehicle. The Sho't received 105mm guns with modern APFSDS projectiles, it also received first generation ERA made by Israel and several upgrades to the power plant since the Centurion tanks were many times considered underpowered for modern tank doctrine.

The Sho't participated during the Six Days War of 1967 and the Yom Kippur War. The Sho't proved very vulnerable to man portable anti tank weapons like the RPG-2 and RPG-7, as well as AT-3 Sagger missiles, this were weapons fitted in large number by Egyptian and Syrian forces and thus resulted in many Sho't tanks being lost in combat. The Sho't also participated in the Invasions of the Lebanon in 1978 and 1982, were it's vulnerabilities were also demonstrated.

The Sho't has also been converted into other vehicles, specially IFVs and APCs, like the Nagma, Nagmachon, Nakpadon and Puma armored Combat Engineering Vehicle.

Media

Skins

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Israeli Ordnance Corps (חיל החימוש)
Medium Tanks  M-51 · M-51 (W)
MBTs 
Magach  Magach 1 · Magach 2 · Magach 3 · Magach 3 (ERA) · ▃Magach 3 (ERA) · Magach 5
  Magach 6 · Magach 6A · Magach 6B · Magach 6C · Magach 6R · Magach 6M · Gal Batash
Sho't  Sho't · Sho't Kal Alef · Sho't Kal Gimel · Sho't Kal Dalet · ▄Sho't Kal Dalet
Tiran  Tiran 4 · Tiran 4S
Merkava  ▃Merkava Mk.1 · Merkava Mk.1B · Merkava Mk.2B · ▃Merkava Mk.2B · Merkava Mk.2D
  Merkava Mk.3B · Merkava Mk.3C · ▃Merkava Mk.3D · Merkava Mk.4B · Merkava Mk.4M
Tank destroyers  Zachlam Tager
See Also  Chrysler Defense · Department of Tank Design · Morozov Design Bureau

Israel medium tanks
M-51  M-51 · M-51 (W)
Magach  Magach 1 · Magach 2 · Magach 3 · Magach 3 (ERA) · Magach 5 · Magach 6
  Magach 6A · Magach 6B · Magach 6B Gal · Gal Batash · Magach 6C · Magach 6M · Magach 6R · Magach Hydra · Magach 7C
Tiran  Tiran 4 · Tiran 4S · Tiran 6
Sho't  Sho't · Sho't Kal Alef · Sho't Kal Gimel · Sho't Kal Dalet
Merkava  Merkava Mk.1B · Merkava Mk.2B · Merkava Mk.2D · Merkava Mk.3B · Merkava Mk.3C · Ra'am Sagol
  Merkava Mk.4B · Merkava Mk.4M · Merkava Mk.4 LIC