Difference between revisions of "T14"

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(Edits)
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== Description ==
 
== Description ==
<!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.-->
+
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_T14.jpg|420px|thumb|left]]
+
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{Break}}
 
{{Break}}
 
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} American heavy tank {{Battle-rating}}. It was introduced in [[Update 1.67 "Assault"]].
 
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} American heavy tank {{Battle-rating}}. It was introduced in [[Update 1.67 "Assault"]].
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== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?
+
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
 
If necessary use a visual template to indicate the most secure and weak zones of the armour.-->
 
 
'''Armour type:'''
 
'''Armour type:'''
  
* Rolled homogeneous armour  
+
* Rolled homogeneous armour
 
* Cast homogeneous armour (Turret, Transmission cover, Gun mantlet)
 
* Cast homogeneous armour (Turret, Transmission cover, Gun mantlet)
  
Line 49: Line 47:
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
  
{{tankMobility|abMinHp= 646|rbMinHp= 442|<!--AoAweight=(optional) -->}}
+
{{tankMobility|abMinHp=646|rbMinHp=442}}
  
 
== Armaments ==
 
== Armaments ==
 
=== Main armament ===
 
=== Main armament ===
<!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.-->
+
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
{{main|M3 (75 mm)}}
 
{{main|M3 (75 mm)}}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="100%"
|-
 
! colspan="6" | [[M3 (75 mm)|75 mm M3]]
 
 
|-
 
|-
! colspan="4" rowspan="1" style="width:5em" |Capacity
+
! colspan="5" | [[M3 (75 mm)|75 mm M3]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
 
|-
 
|-
| colspan="4" | 72 || -10°/+24° || ±180°
+
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
 +
! Stock !! Upgraded !! Full !! Expert !! Aced
 +
! Stock !! Full !! Expert !! Aced
 
|-
 
|-
! colspan="6" | Turret rotation speed (°/s)
+
! ''Arcade''
 +
| rowspan="2" | 72 || rowspan="2" | -10°/+24° || rowspan="2" | ±180° || rowspan="2" | Vertical || 19.42 || 26.88 || 32.64 || 36.10 || 38.40 || rowspan="2" | 6.50 || rowspan="2" | 5.75 || rowspan="2" | 5.30 || rowspan="2" | 5.00
 
|-
 
|-
! style="width:4em" |Mode
+
! ''Realistic''
! style="width:4em" |Stock
+
| 14.28 || 16.80 || 20.40 || 22.56 || 24.00
! style="width:4em" |Upgraded
 
! style="width:4em" |Prior + Full crew
 
! style="width:4em" |Prior + Expert qualif.
 
! style="width:4em" |Prior + Ace qualif.
 
|-
 
| ''Arcade'' ||19.42||26.88||32.64||36.10||38.40
 
|-
 
| ''Realistic'' || 14.28 || 16.80 || 20.40 || 22.60 || 24.00
 
|-
 
! colspan="4" | Reloading rate (seconds)
 
|-
 
! colspan="1" style="width:4em" |Stock
 
! colspan="1" style="width:4em" |Prior + Full crew
 
! colspan="1" style="width:4em" |Prior + Expert qualif.
 
! colspan="1" style="width:4em" |Prior + Ace qualif.
 
|-
 
| 6.50 || 5.75 || 5.30 || 5.00  
 
 
|-
 
|-
 
|}
 
|}
  
===== Ammunition =====
+
==== Ammunition ====
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="8" | Penetration statistics
 
! colspan="8" | Penetration statistics
 
|-
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" data-sort-type="text" | Ammunition
! rowspan="2" class="unsortable" | Type of <br /> warhead
+
! rowspan="2" | Type of<br>warhead
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
+
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 
|-
 
|-
! 10m
+
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
! 100m
 
! 500m
 
! 1000m
 
! 1500m
 
! 2000m
 
 
|-
 
|-
| M72 shot || AP || 110 || 109 || 92 || 76 || 62 || 51
+
| M72 shot || AP || 91 || 88 || 78 || 67 || 57 || 49
 
|-
 
|-
| M48 shell || HE || 10 || 10 || 10 || 10 || 10 || 10  
+
| M48 shell || HE || 10 || 10 || 10 || 10 || 10 || 10
 
|-
 
|-
| M61 shot || APCBC || 90 || 88 || 81 || 73 || 65 || 59  
+
| M61 shot || APCBC || 104 || 101 || 90 || 78 || 68 || 59
 
|-
 
|-
| T45 shot || APCR || 143 || 137 || 127 || 106 || 86 || 70
+
| T45 shot || APCR || 139 || 135 || 121 || 105 || 91 || 79
 
|-
 
|-
 
|}
 
|}
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|-
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" data-sort-type="text" | Ammunition
! rowspan="2" |Velocity <br /> in m/s
+
! rowspan="2" | Type of<br>warhead
! rowspan="2" |Projectile<br />Mass in kg
+
! rowspan="2" | Velocity<br>(m/s)
! rowspan="2" | ''Fuse delay''
+
! rowspan="2" | Projectile<br>Mass (kg)
''in m:''
+
! rowspan="2" | Fuse delay<br>(m)
! rowspan="2" | ''Fuse sensitivity''
+
! rowspan="2" | Fuse sensitivity<br>(mm)
''in mm:''
+
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
+
! colspan="3" | Ricochet
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
+
|-
! colspan="3" | ''Ricochet:''
+
! 0% !! 50% !! 100%
 +
|-
 +
| M72 shot || AP || 619 || 6.3 || N/A || N/A || N/A || 47° || 60° || 65°
 
|-
 
|-
! 0%
+
| M48 shell || HE || 463 || 6.3 || 0.4 || 0.5 || 666 || 79° || 80° || 81°
! 50%
 
! 100%
 
 
|-
 
|-
| M72 shot || 619 || 6.3 || N/A || N/A || N/A || -1° || 47° || 60° || 65°
+
| M61 shot || APCBC || 618 || 6.79 || 1.2 || 14 || 63.7 || 48° || 63° || 71°
 
|-
 
|-
| M48 shell || 463 || 6.3 || 0.4 || 0.5 || 666 || +0° || 79° || 80° || 81°
+
| T45 shot || APCR || 868 || 3.81 || N/A || N/A || N/A || 66° || 70° || 72°
 
|-
 
|-
| M61 shot || 618 || 6.8 || 1.2 || 20 || 63.7 || +4° || 48° || 63° || 71°
 
|-
 
| T45 shot || 868 || 3.8 || N/A || N/A || N/A || +1.5° || 66° || 70° || 72°
 
|-
 
 
|}
 
|}
{| class="wikitable sortable" style="text-align:center"
+
{| class="wikitable" style="text-align:center"
! colspan="7" | Smoke characteristic
+
! colspan="7" | Smoke shell characteristics
 
|-
 
|-
 
! Ammunition
 
! Ammunition
! Velocity <br /> in m/s
+
! Velocity<br>(m/s)
! Projectile<br />Mass in kg
+
! Projectile<br>Mass (kg)
! ''Screen radius <br /> in m''
+
! Screen radius<br>(m)
! ''Screen time <br /> in s''
+
! Screen deploy time<br>(s)
! ''Screen hold time <br /> in s:''
+
! Screen hold time<br>(s)
! ''Explosive Mass in g<br /> (TNT equivalent):''
+
! Explosive Mass<br>(TNT equivalent) (g)
 
|-
 
|-
| M89 || 259 || 3 || 13 || 5 || 20 || 50  
+
| M89 || 259 || 3 || 13 || 5 || 20 || 50
 
|-
 
|-
 
|}
 
|}
  
===== [[Ammo racks|Ammo racks]] =====
+
==== [[Ammo racks]] ====
[[File:Ammoracks_T14.png|right|x250px|thumbnail|[[Ammo racks|Ammo racks]] for the T14]]
+
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
{| class="wikitable sortable" style="text-align:center"
+
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! class="wikitable unsortable" |Full<br /> ammo
+
! Full<br>ammo
! class="wikitable unsortable" |1st<br /> rack empty
+
! 1st<br>rack empty
! class="wikitable unsortable" |2nd<br /> rack empty
+
! 2nd<br>rack empty
! class="wikitable unsortable" |3rd<br /> rack empty
+
! 3rd<br>rack empty
! class="wikitable unsortable" |4th<br /> rack empty
+
! 4th<br>rack empty
! class="wikitable unsortable" |5th<br /> rack empty
+
! 5th<br>rack empty
! class="wikitable unsortable" |Visual<br /> discrepancy
+
! Visual<br>discrepancy
 
|-
 
|-
|| '''72''' || 58&nbsp;''(+14)'' || 23&nbsp;''(+49)'' || 18&nbsp;''(+54)'' || 5&nbsp;''(+57)'' || 1&nbsp;''(+71)'' || style="text-align:left" | Yes  
+
| '''72''' || 58&nbsp;''(+14)'' || 23&nbsp;''(+49)'' || 18&nbsp;''(+54)'' || 5&nbsp;''(+57)'' || 1&nbsp;''(+71)'' || style="text-align:left" | Yes
 
|-
 
|-
 
|}
 
|}
'''Notes:'''
 
 
* Racks 2,3,4, and 5 gradually decrease until they fully deplete
 
  
 
=== Machine guns ===
 
=== Machine guns ===
<!--Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.-->
+
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 
{{main|M2HB (12.7 mm)|M1919A4 (7.62 mm)}}
 
{{main|M2HB (12.7 mm)|M1919A4 (7.62 mm)}}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
|-
 
! colspan="7" | [[M2HB (12.7 mm)|12.7 mm M2HB]]
 
 
|-
 
|-
! colspan="7" | ''Pintle mount''
+
! colspan="5" | [[M2HB (12.7 mm)|12.7 mm M2HB]]
 
|-
 
|-
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
+
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
! rowspan="1" | Fire rate <br> (shots/minute)
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
 
|-
 
|-
| colspan="4" | 600 (200) || 576 || -10°/+15° || ±60°  
+
| Pintle || 600 (200) || 577 || -10°/+15° || ±60°
 
|-
 
|-
 
|}
 
|}
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="7" | [[M1919A4 (7.62 mm)|7.62 mm M1919A4]]
+
! colspan="5" | [[M1919A4 (7.62 mm)|7.62 mm M1919A4]]
 
|-
 
|-
! colspan="7" | ''Coaxial mount''
+
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
|-
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
+
| Coaxial || 3,000 (250) || 500 || N/A || N/A
! rowspan="1" | Fire rate <br> (shots/minute)
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
|-
 
| colspan="4" | 3,000 (250) || 500 || N/A || N/A  
 
 
|-
 
|-
 
|}
 
|}
  
 
== Usage in battles ==
 
== Usage in battles ==
<!--Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).-->
+
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
  
 
This is an assault tank, a brawler! Its 75 mm gun has a quick reload and the armour is good enough to bounce most shots. With its stabilizer, it also allows for fire-on-the-movie and perform short stops around corners to blast the enemy. The APHE shells decimate Panzer III's and Panzer IV's, but if not angled the Panzer IV will go straight through the upper glacis plate and do the same to the T14.
 
This is an assault tank, a brawler! Its 75 mm gun has a quick reload and the armour is good enough to bounce most shots. With its stabilizer, it also allows for fire-on-the-movie and perform short stops around corners to blast the enemy. The APHE shells decimate Panzer III's and Panzer IV's, but if not angled the Panzer IV will go straight through the upper glacis plate and do the same to the T14.
Line 217: Line 175:
 
On a further note, the T14s 75 mm can use up its ammo rather quickly, so be wary of the ammo count and be prepared to go back to the cap zones to rearm.
 
On a further note, the T14s 75 mm can use up its ammo rather quickly, so be wary of the ammo count and be prepared to go back to the cap zones to rearm.
  
This tank is slow off the mark, but once moving it is quite quick. The turn rate is slow at low speeds, so try and build up speed before turning. This is worth remembering when sidescraping. Because the T14 has APHE and APCR, it can punch through most opposing armour, including the drivers view port on the KV-1. With APHE, if aiming at Russian tanks like the T-34, aim at the turret cheeks and it will go through, or the drivers hatch or machine gun port for some lovely ammo cook offs. For the Germans, aim at lower glacis or the MG gunners position and it will hopefully knock out all the crew.  
+
This tank is slow off the mark, but once moving it is quite quick. The turn rate is slow at low speeds, so try and build up speed before turning. This is worth remembering when sidescraping. Because the T14 has APHE and APCR, it can punch through most opposing armour, including the drivers view port on the KV-1. With APHE, if aiming at Russian tanks like the T-34, aim at the turret cheeks and it will go through, or the drivers hatch or machine gun port for some lovely ammo cook offs. For the Germans, aim at lower glacis or the MG gunners position and it will hopefully knock out all the crew.
  
===Modules===
+
=== Modules ===
 
{| class="wikitable"
 
{| class="wikitable"
!Tier
+
! Tier
! colspan="2" |Mobility
+
! colspan="2" | Mobility
!Protection
+
! Protection
! colspan="2" |Firepower
+
! colspan="2" | Firepower
 
|-
 
|-
|I
+
| I
|Tracks||
+
| Tracks
|Parts
+
|
|Horizontal Drive||
+
| Parts
 +
| Horizontal Drive
 +
|
 
|-
 
|-
|II
+
| II
|Suspension||Brake System
+
| Suspension
|FPE
+
| Brake System
|Adjustment of Fire||M61 shot
+
| FPE
 +
| Adjustment of Fire
 +
| M61 shot
 
|-
 
|-
|III
+
| III
|Filters||
+
| Filters
|Crew Replenishment
+
|
|Elevation Mechanism||T45 shot
+
| Crew Replenishment
 +
| Elevation Mechanism
 +
| T45 shot
 
|-
 
|-
|IV
+
| IV
|Transmission||Engine
+
| Transmission
 +
| Engine
 
|
 
|
|M89
+
| M89
 
|
 
|
 
|-
 
|-
! colspan="6" |This is a premium vehicle: all modifications are unlocked on purchase
+
! colspan="6" | This is a premium vehicle: all modifications are unlocked on purchase
 
|-
 
|-
 
|}
 
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 +
 
 
'''Pros:'''
 
'''Pros:'''
  
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== History ==
 
== History ==
<!--Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).-->
+
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
  
 
===Development===
 
===Development===
Line 283: Line 249:
  
 
== Media ==
 
== Media ==
<!--Excellent additions to the article would be video guides, screenshots from the game, and photos.-->
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
[https://live.warthunder.com/feed/camouflages/?q=%23T14 '''Skins''' and '''camouflages''' for the T14 from live.warthunder.com.]
+
* [https://live.warthunder.com/feed/camouflages/?q=%23T14 '''Skins''' and '''camouflages''' for the T14 from live.warthunder.com.]
  
 
== See also ==
 
== See also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
  
 
== External links ==
 
== External links ==
<!--Paste links to sources and external resources, such as:
+
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''encyclopedia page on the tank;''
 
* ''encyclopedia page on the tank;''
* ''other literature.''-->
+
* ''other literature.'' -->
 +
 
 +
* [[wt:en/news/4525-development-t14-the-ground-assault-tank-en/|[Devblog] T14: The Ground Assault Tank]]
  
* [[wt:en/news/4525-development-t14-the-ground-assault-tank-en/|[Devblog<nowiki>]</nowiki> T14: The Ground Assault Tank]]
+
=== References ===
 +
<references />
  
 
{{USA heavy tanks}}
 
{{USA heavy tanks}}
{{USA_premium_ground_vehicles}}
+
{{USA premium ground vehicles}}
<references />
 

Revision as of 12:21, 17 October 2020

Rank VII | Premium | Golden Eagles
Challenger DS Pack
T14
us_t14.png
T14
AB RB SB
4.7 4.7 4.7
Purchase:1 750 Specs-Card-Eagle.png
Show in game

Description

GarageImage T14.jpg


The Assault Tank T14 is a premium rank III American heavy tank with a battle rating of 4.7 (AB/RB/SB). It was introduced in Update 1.67 "Assault".

The T14 looks like a really sloped Sherman, but can be seen as a weird amalgamation of a M4 Sherman's playstyle, a M4A3E2's armour, and a M10 GMC's slopes. Its front armour is sloped heavily at 61° for ricochet effect and ~90 mm effective armour. Side top armour is also sloped at 30°, and with its armour thickness the same as the front it makes it easier to angle without worry of exposing weak points. Lower side armour is not sloped, but is even thicker than the top side and the front to provide some protection against glancing shots. Turret armour is also boosted, with ~130 mm at the gun mantlet and 101.6 mm all-around the turret, with the exception of the turret front with 76.2 mm as a weakpoint.

Still, with a M2 HB machine gun, a 75 mm M3 gun, and a coaxial; the T14 plays similar to all American vehicles at this rank. With access to APCR ammunition, it can provide the punch of a M4A2 and M4A3E2 against its contemporary BR 4.3 enemies. Speed of the T14 is akin to that of the heavier M4A3E2, though would have a lower power ratio as it is heavier than the Jumbo by 5 tons.

Outside of these specific features, it is also green. However, its green shade is not like the regular American's olive-drab colours. Its shade of green looks like that from the Soviet's T-34 tanks or even the premium M46 "Tiger" tank.

General info

Survivability and armour

Armour type:

  • Rolled homogeneous armour
  • Cast homogeneous armour (Turret, Transmission cover, Gun mantlet)
Armour Front (Slope angle) Sides Rear Roof
Hull 50 mm (61°) Front Glacis
50-101.6 mm (11-57°) Transmission cover
50-70 mm (11°) Machine gun port
50 mm (30°) Top
63.5 + 12.7-25.4 mm Bottom
50 mm (19°) Upper
50 mm (21°) Lower
25.4 mm
Turret 76.2 mm (30-31°) Turret front
50.8 + 88 mm (1-62°) Gun mantlet
101.6 mm (3-53°) 101.6 mm (0-25°) Rear 25.4 mm
Armour Sides Roof
Cupola 51 mm 25.4 mm

Notes:

  • Suspension wheels are 15 mm thick, bogies are 10 mm thick, while tracks are 20 mm thick.
  • Tracks are peppered on the sides that give 20 mm extra where they are.
  • Belly armour is 25.4 mm thick

Though the T14 is distinguished as a heavy tank, the armour stats do not give the most favorable impressions compared to the anti-tank weapons available in the 4.3 battle rating range. While the armour is relatively thin for a heavy tank, it is compensated with a heavy slope effect. The best armour are in the turret, and this information should be used to maintain a battlefield advantage.

When facing a T14 from the front, aiming straight at the hull could produce results. Aim for the bottom of the T14's lower glacis, it will damage the transmission, immobilizing it, and will allow for flanking manoeuvres to get on its sides. If the tank is smart and has angled, blind it with smoke. Fire the smoke shells at or in front of them, then start moving. Because of the nature of this tank, they might advance through the smoke, unknowingly causing their own doom as it should be able to be penetrated at point blank!

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 41 6 42.6 646 954 15.16 22.39
Realistic 38 5 442 500 10.38 11.74

Armaments

Main armament

Main article: M3 (75 mm)
75 mm M3 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 72 -10°/+24° ±180° Vertical 19.42 26.88 32.64 36.10 38.40 6.50 5.75 5.30 5.00
Realistic 14.28 16.80 20.40 22.56 24.00

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
M72 shot AP 91 88 78 67 57 49
M48 shell HE 10 10 10 10 10 10
M61 shot APCBC 104 101 90 78 68 59
T45 shot APCR 139 135 121 105 91 79
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
M72 shot AP 619 6.3 N/A N/A N/A 47° 60° 65°
M48 shell HE 463 6.3 0.4 0.5 666 79° 80° 81°
M61 shot APCBC 618 6.79 1.2 14 63.7 48° 63° 71°
T45 shot APCR 868 3.81 N/A N/A N/A 66° 70° 72°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
Mass (kg)
Screen radius
(m)
Screen deploy time
(s)
Screen hold time
(s)
Explosive Mass
(TNT equivalent) (g)
M89 259 3 13 5 20 50

Ammo racks

Ammo racks of the T14
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
Visual
discrepancy
72 58 (+14) 23 (+49) 18 (+54) (+57) (+71) Yes

Machine guns

12.7 mm M2HB
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle 600 (200) 577 -10°/+15° ±60°
7.62 mm M1919A4
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 3,000 (250) 500 N/A N/A

Usage in battles

This is an assault tank, a brawler! Its 75 mm gun has a quick reload and the armour is good enough to bounce most shots. With its stabilizer, it also allows for fire-on-the-movie and perform short stops around corners to blast the enemy. The APHE shells decimate Panzer III's and Panzer IV's, but if not angled the Panzer IV will go straight through the upper glacis plate and do the same to the T14.

The T14 is a boxy tank, so sidescraping is a valid tactics around corners. Ensure that the T14 maintains a 45 degree angle towards the enemy/target. Example: if advancing down the street in places like Advance to the Rhine, it's best to drive across the road in a 45 degree angle to bounce shots. Go slowly enough and the stabilizer can be utilized to return fire while on the move, forcing the enemy to withdraw from it's position. Try not to expose the side armour in any case as it may lead to giving the enemy an opportunity to penetrate the armour.

On a further note, the T14s 75 mm can use up its ammo rather quickly, so be wary of the ammo count and be prepared to go back to the cap zones to rearm.

This tank is slow off the mark, but once moving it is quite quick. The turn rate is slow at low speeds, so try and build up speed before turning. This is worth remembering when sidescraping. Because the T14 has APHE and APCR, it can punch through most opposing armour, including the drivers view port on the KV-1. With APHE, if aiming at Russian tanks like the T-34, aim at the turret cheeks and it will go through, or the drivers hatch or machine gun port for some lovely ammo cook offs. For the Germans, aim at lower glacis or the MG gunners position and it will hopefully knock out all the crew.

Modules

Tier Mobility Protection Firepower
I Tracks Parts Horizontal Drive
II Suspension Brake System FPE Adjustment of Fire M61 shot
III Filters Crew Replenishment Elevation Mechanism T45 shot
IV Transmission Engine M89
This is a premium vehicle: all modifications are unlocked on purchase

Pros and cons

Pros:

  • Good ol' tried 75 mm gun
  • Access to APCR ammunition for an extra punch
  • Front armour is heavily sloped
  • Side armour is rather thick, allowing it to angle a lot for deflecting more shells, even the 76mm M1
  • Good mobility
  • Not a commonly encountered tank. Players may hesitate while they work out where to shoot

Cons:

  • Base armour is only 50-70 mm thick
  • Hull machine gun port is a prominent weak spot
  • Thin turret front armour
  • 75mm gun may have trouble dealing with heavily armoured enemies, even with APCR

History

Development

In early 1942, a conference between United States Tank Committee and Joint British Tank Mission had the British propose the need of an assault tank.[1] The assault tank, a designation reserved by the British at the time that was distinctive from their cruiser and infantry tanks, was not taken up by the US. However, the US agreed to a prototype production plan in which a vehicle design would be produced by both nations, and a limited production would be established for the better of the two. On 30 March 1942[2], the final details were placed with Aberdeen instructed to start designing a vehicle and a wooden mock-up, and the British also working on their vehicle based off the Cromwell chassis, which would become the A.33 Excelsior. The British set the estimated production scale for the assault tank to be 8,500 units.[1] In May 1942, the details were finalized and a designation was chosen for the vehicle, T14.

In June, the design and wooden mock-up was established and the production order for two Assault Tank T14 went to the American Locomotive Company.[2] The tanks were produced in July and August 1943 for each unit. These two tanks would only be different except in their hydraulic power traverse, in which one used a Westinghouse model and the other had an Oilgear model. Which of the two tanks had which traverse model is not known.

Testing and cancellation

The two T14 were sent off for testing, the first model sent to Fort Knox and the second was sent to Britain.[2] The Fort Knox tests showed a variety of problems in the design such as fume seeping into the crew compartment, cramped conditions, suspension problems, inaccessible components, and the bow machine gun tendency of breaking the operator's arm.[3] The T14 also had a tendency for the tracks to be thrown and the overall tank was not very mobile with an underpowered Ford GAZ engine propelling the 47 ton tank.[2] Regardless, the T14 eventually fell out of favor for the same reason the Excelsior did. The British had their Churchill infantry tank become more favorable to their armoured doctrine as the assault tank they needed. Due to the lack of interest, the T14 program was cancelled. Today, only one T14 tank remained intact at the Bovington Tank Museum, stored away in their storage hall.

The assault tank concept did not die with the failure of the two designs. The Churchill fitted this role well in the British armoured force as an infantry tank and the Americans eventually produced simpler version of it as the M4A3E2 Jumbo.

Media

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

References

  1. 1.0 1.1 Moran, Nicholas "The Chieftain's Hatch: British Assault Tank" World of Tanks. N.p., 02 Aug. 2013. Web. 05 Nov 2017. Website
  2. 2.0 2.1 2.2 2.3 Jeeps_Guns_Tanks. "#33 The Sherman Of The Future: Advanced Sherman UpGrades That Almost Made It Into Production." The Sherman Tank Site. WordPress, 12 Dec. 2015. Web. 22 May 2017. Website
  3. Moran, Nicholas "Design and History of the M4 Sherman Tank During World War II (43:00 - 43:52)" C-SPAN. 22 Sept. 2017. Web. 05 Nov. 2017. Video


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