Difference between revisions of "CV 90120"
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== General info == | == General info == | ||
=== Survivability and armour === | === Survivability and armour === | ||
− | The CV 90120 combines the Combat | + | <!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> |
+ | The CV 90120 combines the Combat Vehicle 90's chassis with a new turret with a 120 mm CTG cannon. As a result, armour is barely present and can only withstand heavy machine gun from the front. Even autocannons can penetrate its turret and 12.7 mm machine guns can cut clean through its side armour. There is also a chance you will hull break even if no critical modules are damaged, so be aware, your main goal should be to not receive any enemy fire. | ||
=== Mobility === | === Mobility === | ||
Line 113: | Line 114: | ||
== Usage in battles == | == Usage in battles == | ||
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | <!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | ||
− | As discussed in the | + | As discussed in the armour section, you have minimal armour meant to withstand small arms fire and indirect shrapnel. Your playstyle should involve sitting back and maintaining overwatch of a specific area of the battlefield. Stay far away from the heat of close quarters combat as enemy tanks will have a harder time finding and killing you. With the slpprj m/95 round, you can penetrate any vehicle in the game from the front at any range (excluding areas such as the Leopard 2A5's turret cheeks). The stock DM33 round is, although powerful, somewhat lacklustre compared to m/95, but holds its own against tanks at its BR. You will just have to play more passively and know how to hit weak spots at longer ranges. Use your mobility to flank on large maps such as Maginot Line and (if you have them researched) use your powerful thermal optics to acquire and destroy a target. If the enemy is looking at you and you are too close, reposition and try to make them lose focus on you. By playing more passively and smarter than you would a normal MBT, you can make the most of this vehicle. |
− | With an aced reload of 5 seconds, it shares the fastest top tier reload with the Type 90 and the aced | + | With an aced reload of 5 seconds, it shares the fastest top tier reload with the [[Type 90]] and the aced [[IPM1|105 mm Abrams]], beating the [[Leclerc]] and any other tank's aced crew. This means that if you get the first shot off, and either their return shot misses or you destroy their cannon, then you can do wonders with the CV90120. It packs an INSANE amount of firepower for a light tank, dishing out 625 mm of pen every five seconds, and can by itself cripple distracted players. |
=== Modules === | === Modules === | ||
Line 166: | Line 167: | ||
* Adequate mobility enabling you to get to an early game position and quickly change positions if spotted or injured | * Adequate mobility enabling you to get to an early game position and quickly change positions if spotted or injured | ||
* The weak armour may reduce the amount of spalling caused by being hit by enemy shells | * The weak armour may reduce the amount of spalling caused by being hit by enemy shells | ||
− | * Access to scouting and | + | * Access to scouting and "Airstrike" ability (reduced spawn cost for friendlies destroying enemy tanks you scouted) |
'''Cons:''' | '''Cons:''' | ||
− | * Non-existent | + | * Non-existent armour, can be penetrated by heavy machine guns on the side and autocannons in the front |
− | * No top machine gun for anti-helicopter and aircraft | + | * No top machine gun for anti-helicopter and aircraft defence |
* Susceptible to hull break, ANY chemical charge such as HEAT or ATGM will almost certainly destroy the hull in a single hit | * Susceptible to hull break, ANY chemical charge such as HEAT or ATGM will almost certainly destroy the hull in a single hit | ||
* The slpprj m/95 round is a tier IV modification and will take some time to get access to it | * The slpprj m/95 round is a tier IV modification and will take some time to get access to it | ||
− | + | * Difficult to hide due to tall profile, with the "doorknob" optic on the roof of the turret | |
− | * Difficult to hide due to tall profile, with the | ||
== History == | == History == | ||
− | The CV90120 is a | + | <!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --> |
+ | The CV90120 is a 2010's era vehicle developed as a private venture by BAe Hagglunds as an export vehicle, coupling the Combat Vehicle 90 chassis with a 120mm cannon and assisted loading. | ||
== Media == | == Media == | ||
Line 186: | Line 187: | ||
== See also == | == See also == | ||
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' | ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' | ||
− | |||
* ''reference to the series of the vehicles;'' | * ''reference to the series of the vehicles;'' | ||
* ''links to approximate analogues of other nations and research trees.'' | * ''links to approximate analogues of other nations and research trees.'' | ||
Line 192: | Line 192: | ||
== External links == | == External links == | ||
''Paste links to sources and external resources, such as:'' | ''Paste links to sources and external resources, such as:'' | ||
− | |||
* ''topic on the official game forum;'' | * ''topic on the official game forum;'' | ||
* ''encyclopedia page on the tank;'' | * ''encyclopedia page on the tank;'' |
Revision as of 09:10, 1 July 2020
Contents
Description
The Combat Vehicle 90120 is a rank VIII Swedish light tank
with a battle rating of 11.7 (AB/RB/SB). It was introduced in Update 1.97 "Viking Fury".
General info
Survivability and armour
The CV 90120 combines the Combat Vehicle 90's chassis with a new turret with a 120 mm CTG cannon. As a result, armour is barely present and can only withstand heavy machine gun from the front. Even autocannons can penetrate its turret and 12.7 mm machine guns can cut clean through its side armour. There is also a chance you will hull break even if no critical modules are damaged, so be aware, your main goal should be to not receive any enemy fire.
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 79 | 45 | 27.7 | 1,038 | 1,526 | 37.47 | 55.09 |
Realistic | 71 | 41 | 593 | 800 | 21.41 | 28.88 |
Armaments
Main armament
120 mm CTG | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 40 | -8°/+22° | ±180° | Two-plane | __.__ | __.__ | __.__ | __.__ | __.__ | _.__ | _.__ | _.__ | _.__ |
Realistic | __.__ | __.__ | __.__ | __.__ | __.__ |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
DM23 | APFSDS | 410 | 408 | 401 | 393 | 384 | 376 |
DM12A1 | HEATFS | 480 | 480 | 480 | 480 | 480 | 480 |
slsgr m/95 | HE | 36 | 36 | 36 | 36 | 36 | 36 |
slpprj m/95 | APFSDS | 625 | 622 | 613 | 601 | 588 | 575 |
Shell details | |||||||||
---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | |||||||
DM23 | APFSDS | 1,640 | 4.30 | N/A | N/A | N/A | 78° | 80° | 81° |
DM12A1 | HEATFS | 1,140 | 13.50 | N/A | 0.1 | 2,150 | 65° | 72° | 77° |
slsgr m/95 | HE | 736 | 17.50 | 0.1 | 0.1 | 3,540 | 79° | 80° | 81° |
slpprj m/95 | APFSDS | 1,705 | 4.30 | N/A | N/A | N/A | 78° | 80° | 81° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|
40 | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ |
Machine guns
12.7 mm ksp 88 | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Coaxial | 1,200 (200) | 577 | N/A | N/A |
Usage in battles
As discussed in the armour section, you have minimal armour meant to withstand small arms fire and indirect shrapnel. Your playstyle should involve sitting back and maintaining overwatch of a specific area of the battlefield. Stay far away from the heat of close quarters combat as enemy tanks will have a harder time finding and killing you. With the slpprj m/95 round, you can penetrate any vehicle in the game from the front at any range (excluding areas such as the Leopard 2A5's turret cheeks). The stock DM33 round is, although powerful, somewhat lacklustre compared to m/95, but holds its own against tanks at its BR. You will just have to play more passively and know how to hit weak spots at longer ranges. Use your mobility to flank on large maps such as Maginot Line and (if you have them researched) use your powerful thermal optics to acquire and destroy a target. If the enemy is looking at you and you are too close, reposition and try to make them lose focus on you. By playing more passively and smarter than you would a normal MBT, you can make the most of this vehicle.
With an aced reload of 5 seconds, it shares the fastest top tier reload with the Type 90 and the aced 105 mm Abrams, beating the Leclerc and any other tank's aced crew. This means that if you get the first shot off, and either their return shot misses or you destroy their cannon, then you can do wonders with the CV90120. It packs an INSANE amount of firepower for a light tank, dishing out 625 mm of pen every five seconds, and can by itself cripple distracted players.
Modules
Tier | Mobility | Protection | Firepower | |||
---|---|---|---|---|---|---|
I | Tracks | Parts | Horizontal Drive | Laser rangefinder | DM12A1 | |
II | Suspension | Brake System | FPE | Adjustment of Fire | Airstrike | slsgr m/95 |
III | Filters | Crew Replenishment | Elevation Mechanism | Improved optics | NVD | |
IV | Transmission | Engine | Smoke grenade | Artillery Support | slpprj m/95 |
Pros and cons
Pros:
- Excellent gun and reload, with access to the slpprj m/95 round, which shares identical stats to the Italian CL3143
- Adequate mobility enabling you to get to an early game position and quickly change positions if spotted or injured
- The weak armour may reduce the amount of spalling caused by being hit by enemy shells
- Access to scouting and "Airstrike" ability (reduced spawn cost for friendlies destroying enemy tanks you scouted)
Cons:
- Non-existent armour, can be penetrated by heavy machine guns on the side and autocannons in the front
- No top machine gun for anti-helicopter and aircraft defence
- Susceptible to hull break, ANY chemical charge such as HEAT or ATGM will almost certainly destroy the hull in a single hit
- The slpprj m/95 round is a tier IV modification and will take some time to get access to it
- Difficult to hide due to tall profile, with the "doorknob" optic on the roof of the turret
History
The CV90120 is a 2010's era vehicle developed as a private venture by BAe Hagglunds as an export vehicle, coupling the Combat Vehicle 90 chassis with a 120mm cannon and assisted loading.
Media
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- encyclopedia page on the tank;
- other literature.
Sweden light tanks | |
---|---|
L-60 | Strv m/38 · Strv m/39 · Strv m/39 TD · Strv m/40L |
Strv m/41 | Strv m/41 S-I · Strv m/41 S-II |
Ikv 91 | Ikv 91 · Ikv 91-105 |
CV 90 | Strf 9040B · Strf 9040C · Strf 9040 BILL |
CV 90105 · CV 90120 | |
Wheeled | Pbil m/40 · U-SH 405 |
Other | Strv m/31 · Strv 74 · Pbv 501 |
Finland | Vickers Mk.E · ▄T-26E · BT-42 · ▄PT-76 · CV 9030FIN · CT-CV 105HP |
Denmark | CV 9035DK |