Difference between revisions of "Object 685"
(→Survivability and armour) (Tag: Visual edit) |
(→Main armament: w/out qualifications) (Tag: Visual edit) |
||
Line 31: | Line 31: | ||
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Advise about how to use them and how to fill the ammunition storage.'' --> | <!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Advise about how to use them and how to fill the ammunition storage.'' --> | ||
{{main|2A48 (100 mm)}} | {{main|2A48 (100 mm)}} | ||
− | + | {| class="wikitable" width="100%" style="text-align:center" | |
− | {| class="wikitable" style="text-align:center" | ||
|- | |- | ||
− | ! colspan=" | + | ! colspan="5" |100mm 2A48|| colspan="5" |Turret rotation speed (°/s)|| colspan="4" |Reloading rate (seconds) |
|- | |- | ||
− | ! | + | !Mode!!Capacity!!Vertical!!Horizontal!!Stabilizer |
− | ! Vertical | + | !Stock!!Upgraded!!Full!!Expert!!Aced |
− | ! | + | !Stock!!Full!!Expert!!Aced |
− | ! | ||
|- | |- | ||
− | | | + | !''Arcade'' |
− | + | | rowspan="2" |40|| rowspan="2" |-4°/+17°|| rowspan="2" |±180°|| rowspan="2" |Two-plane||19.0||26.22||__.__||__.__||__.__|| rowspan="2" |6.0|| rowspan="2" |_.__|| rowspan="2" |_.__|| rowspan="2" |_.__ | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | | | ||
− | | | ||
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
+ | !''Realistic'' | ||
+ | |11.9 | ||
+ | |14.04||__.__||__.__||__.__ | ||
|} | |} | ||
− | |||
==== Ammunition ==== | ==== Ammunition ==== | ||
{| class="wikitable sortable" style="text-align:center" width="100%" | {| class="wikitable sortable" style="text-align:center" width="100%" |
Revision as of 05:31, 24 June 2020
Contents
Description
The Object 685 is a rank VI Soviet light tank
with a battle rating of 8.3 (AB) and 8.7 (RB/SB). It was introduced in Update 1.91 "Night Vision".
General info
Survivability and armour
-The armour on the Object 685 is alloy ABT-101. The armour values in the chart are displayed in rolled homogeneous armour equivalency.
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 54 mm | 16 mm | 5 mm | 6 mm |
Turret | 19 mm | 16 mm | 16 mm | 8 mm |
The Object 685 is a very lightly armoured vehicle. The alloy may at first appear to be somewhat thick, but it is much less effective than rolled homogeneous armour at stopping rounds. The Object 685 can be killed by almost anything, with .50 calibre machine guns able to penetrate even parts of the front armour at close range. Additionally, the Object 685 has hullbreak. The commander and gunner are somewhat far apart, but the object has only 3 crew, so survivability is not particularly impressive. Generally, Object 685 drivers should not rely on their armour in any situation.
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 79 | 23 | 16.5 | 620 | 868 | 37.58 | 52.61 |
Realistic | 71 | 21 | 354 | 455 | 21.45 | 27.58 |
Armaments
Main armament
100mm 2A48 | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 40 | -4°/+17° | ±180° | Two-plane | 19.0 | 26.22 | __.__ | __.__ | __.__ | 6.0 | _.__ | _.__ | _.__ |
Realistic | 11.9 | 14.04 | __.__ | __.__ | __.__ |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 90° (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
3BK17M | HEATFS | 390 | 390 | 390 | 390 | 390 | 390 |
3BM25 | APFSDS | 335 | 330 | 307 | 290 | 275 | 260 |
BR-412D | APCBC | 239 | 236 | 223 | 207 | 192 | 178 |
OF-412 | HE | 20 | 20 | 19 | 19 | 19 | 19 |
Shell details | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Normalisation at 30° from horizontal |
Ricochet | ||
0% | 50% | 100% | ||||||||
3BK17M | HEATFS | 1,085 | 9.96 | N/A | 0.1 | 1439.9 | +0.0° | 65° | 72° | 75° |
3BM25 | APFSDS | 1,430 | 3.4 | N/A | N/A | N/A | +1.5° | 76° | 77° | 78° |
BR-412D | APCBC | 887 | 15.9 | 1.2 | 19.0 | 93.9 | +4.0° | 48° | ??° | 71° |
OF-412 | HE | 880 | 15.2 | 0.1 | 0.5 | 1462 | +0.0° | 79° | 80° | 81° |
Smoke shell characteristics | ||||||
---|---|---|---|---|---|---|
Ammunition | Velocity (m/s) |
Projectile Mass (kg) |
Screen radius (m) |
Screen deploy time (s) |
Screen hold time (s) |
Explosive Mass (TNT equivalent) (g) |
3D3 | 880 | 15.6 | 20 | 5 | 25 | 272 |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|
40 | ?? (+??) | ?? (+??) | ?? (+??) | ?? (+??) | ?? (+??) | ?? (+??) | ?? |
Machine guns
7.62 mm SGMT | |||
---|---|---|---|
mount | |||
Capacity (Belt capacity) |
Fire rate (shots/minute) |
Vertical guidance |
Horizontal guidance |
2,000 (250) | 600 | N/A | N/A |
Usage in battles
Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).
Modules
Tier | Mobility | Protection | Firepower | |||
---|---|---|---|---|---|---|
I | Tracks | Parts | BR-412D | Horizontal Drive | NVD | |
II | Suspension | Brake System | FPE | 3BM25 | Adjustment of Fire | Airstrike |
III | Filters | Crew Replenishment | Elevation Mechanism | Smoke grenade | Laser rangefinder | |
IV | Transmission | Engine | ESS | Artillery Support | Improved optics | 3D3 |
Pros and cons
Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".
Pros:
- Very good stock and unlockable shells
- Can handle up-tiered situations
- Great mobility
- The nature of its thin armour makes penetrating shells cause minimal spalling, high explosive shells may not even trigger and when they do its usually already too late
- Has amphibious capability: perfect for unexpected flanks, accidental dunks, and messing around
Cons:
- Compared to its predecessor, the Object 685 is less effective in just about every way except for its firepower and having thicker armour
History
After production of the PT-76 was discontinued, Soviet engineers began work on developing a suitable replacement around a set of requirements provided by the military. The requirements were sent to three different design bureaus, with each bureau developing its own vehicle around the given specifications.
One of the proposed designs, the Object 788, was disqualified early from the competition due to being incomplete and missing several key features mandated by the requirements. The other two designs, the Object 685 and Object 934 were both deemed as sufficient, and work on them continued. By the mid 1970s, both vehicles were built and tested, but neither managed to garner enough interest to warrant a production order being issued. Despite not making it past the prototype stage, design solutions from both vehicles were later applied to other Soviet fighting vehicles.
- From Devblog
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
USSR light tanks | |
---|---|
T-26 | T-26 · T-26 (1st Gv.T.Br.) · T-26-4 · T-26E |
BT | BT-5 · RBT-5 · BT-7 · BT-7 TD · BT-7M · BT-7A (F-32) |
T-50 | T-126 · T-50 |
T-70 | T-70 · T-80 |
PT-76 | PT-76B · PT-76-57 · Object 906 |
BMP | BMP-1 · BMP-2 · BMP-2M · BMP-3 |
BMD | BMD-4 |
2S25 | 2S25 · 2S25M |
Wheeled | BA-11 · BTR-80A |
Other | T-60 · Object 685 · 2S38 |
China | ▂Type 62 |