Difference between revisions of "Hunter F.6 (France)"

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{{About
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| about = jet fighter '''{{PAGENAME}}'''
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| usage = other versions
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| link = Hunter (Family)
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}}
 
{{Specs-Card
 
{{Specs-Card
 
|code=hunter_f6_holland
 
|code=hunter_f6_holland
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== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
The '''{{Specs|name}}''' is a rank {{Specs|rank}} French jet fighter {{Battle-rating}}. It was introduced in [[Update "Seek & Destroy"]].
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} French jet fighter {{Battle-rating}}. It was introduced in [[Update "Seek & Destroy"]]. This aircraft is quite counter-intuitive to play as a player of the usual french jets, as it behaves very differently, most notably in the aspects of combat speeds and engagement styles. With it's subpar manoeuvrability, but excellent energy retention, and cataclysmic firepower, the Dutch Hunter proposes a unique form of jet combat, based on transonic boom & zoom, sustained turns, and shallow climb escapes.
  
 
== General info ==
 
== General info ==
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{{Specs-Avia-Flight}}
 
{{Specs-Avia-Flight}}
 
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
 
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
+
The Hunter F.6 is an aircraft which will feel very alien to players who are used to the other, French aircraft present in the french tech tree. Where a Super Mystère B2 will bleed it's energy significantly, to pull G's at extreme overloads, the Hunter family is of an entirely different breed.
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The Hunter excells at energy retention, being able to pull relatively hard turns, but most of all, can sustain a turn for a very long time (tens of seconds, if the scenario allows it). Energy retention and best manoeuvrability are achieved at high subsonic speeds. 800-900 km/h seems to be the standard combat sweet spot.
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This superb advantage is counterbalanced by the Hunters relatively poor "on the spot" agility. The aircraft feels sluggish, it's roll rate is mediocre, and nose authority is not very impressive. This is most prevalent without the boosters installed, where reaching "overload" level G's won't be possible under 700 km/h approximately.
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 +
The engine of the Hunter F.6 goes well with the airframe it is installed on. Providing a good acceleration (higher acceleration than most first generation afterburning engines, like the General Electric J47-GE-17B found on the F-86K). This acceleration gives out at transonic speeds, and provides the Hunter good fleeing performances if necessary. The engine gives the best performances closer to the ground, opening for possibilities of horizontal engagement, at low level.
 +
 
 +
Note : Landing the Hunter F.6 is quite difficult. With a poor airbrake that closes when the gear opens, good energy retention (playing against you, in this situation), no drogue chute, and abysmal wheel brakes, the entire runway will be used.
 +
 
 +
Small size bases are nearly always too short, and sometimes, the landscape around the longer runway doesn't allow for a clean approach. It is not uncommon to see Hunters perform gear-up landings to mitigate these problems.
  
 
{| class="wikitable" style="text-align:center" width="70%"
 
{| class="wikitable" style="text-align:center" width="70%"
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|-
 
|-
 
! Stock
 
! Stock
| 1139 || 1133 || rowspan="2" | {{Specs|ceiling}} || 26.6 || 27.2 || 54.2 || 47.6 || rowspan="2" | 820
+
| 1,139 || 1,133 || rowspan="2" | {{Specs|ceiling}} || 26.6 || 27.2 || 54.2 || 47.6 || rowspan="2" | 820
 
|-
 
|-
 
! Upgraded
 
! Upgraded
| ___ || ___ || __._ || __._ || __._ || __._
+
| 1,159 || 1,148 || 23.1 || 25.0 || 88.2 || 70.0
 
|-
 
|-
 
|}
 
|}
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{{Specs-Avia-Armour}}
 
{{Specs-Avia-Armour}}
 
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
 
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''
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In an era where 20-30 mm autocanonns reign supreme, and missiles become nearly ubiquitous, the Hunter has a very low survivability. Any hitting shot will break a wing, or cripple the engine. While the Hunter can be brought home with significant damage, allies will need to engage the pursuers and save it from danger before any return to base can be accomplished.
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 +
In light of the previous note about Hunter landings, belly landing should not be executed above 400 km/h, as the risk of explosion increases drastically at higher speeds.
  
 
=== Modifications and economy ===
 
=== Modifications and economy ===
{{Specs-Economy}}
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{{Specs-Economy}}By default, the Hunter F.6 cannot deploy it's full potential in sustained turns because of the lack of boosters, and the lack of G-suit, necessary to remain awake in these manoeuvres. Hence, Boosters and G-suit are an absolute must.
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 +
Once these are obtained, it is usually advised to increase engine power and streamline airflow, with associated modifications.
 +
 
 +
The missiles can be researched independently from any other researched. The level of priority given to this modification is at the discretion of the user.
  
 
== Armaments ==
 
== Armaments ==
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* 4 x 30 mm ADEN cannons, chin-mounted (150 rpg = 600 total)
 
* 4 x 30 mm ADEN cannons, chin-mounted (150 rpg = 600 total)
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The ADEN cannons cluster provide a stellar firepower for an aircraft of this size. They are installed in the nose, under the pilot, and thus are nearly perfectly centered. The stream of cannon shells from this weapon pack is nearly continuous, and the hit from only one shell is sufficient to disable even heavy fighters. Smaller agile jets like the Fiat G91 or the MiG-15 tend to explode like a grenade when impacted. by an ADEN explosive round.
 +
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The Air Targets belt tends to be the best for the aircraft, as it cannot carry air-to-ground armament, and thus is ill equipped to attack ground targets (even if they work relatively well against pillboxes and light vehicles, in an emergency situation). Stealth munitions will work as well.
 +
 +
Note : the weapon arrangement and firepower is similar to the Vautour II, available in the same tech tree.
  
 
=== Suspended armament ===
 
=== Suspended armament ===
 
{{Specs-Avia-Suspended}}
 
{{Specs-Avia-Suspended}}
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''
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The only suspended armament available to the Hunter F.6 is a pair of AIM-9B Sidewinder missiles. First of their generation, these missiles are subpar at the BR, and can only be used on unsuspecting enemies, or dogfighters whose potential energy is exhausted.
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The capabilities of the missiles lend well to the Hunter F.6 playstyle, as harassing targets increases the chances of finding them in an unfavourable position., and landing a missile shot.
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 +
The drop tanks gives an additional ten minutes of fuel. It if quasi useless for a non afterburning engine, but can be used in conjunction to a minimum internal fuel load, to ensure the fastest escape speeds by dropping them.
  
 
{{Navigation-Start|Default weapon presets}}
 
{{Navigation-Start|Default weapon presets}}
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== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
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Overall, the Hunter F.6 is an good boom & zoom airframe, and harassing multiple enemies one by one seems to yield optimal results. It is to be kept in mind that the performances of this tactic are largely dependent on the position of the Hunter in the battle. In a uptier, high overload missiles and supersonic opponents will tear the Hunter to shreds. but around it's own BR, the Hunter can engage rapidly and escape furballs, only to reengage when the next opportunity appears.
 +
 
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When examining placement, it can be useful to flank the initial furballs to ensure low pressure in engagements and increased decision time. Flying at high altitudes is unadvised, as the engine power is lower and agility suffers, making the Hunter very vulnerable to missiles.
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 +
When attacking, a shallow dive angle is recommended, to avoid compressibility problems, and remain in the most manoeuvrable speed interval. This stands for escaping as well, where a 10° climb is often enough to zoom away without losing speed, and watching eventual pursuers lose theirs.
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 +
With the current opponents, it is also important to know and learns which enemies carry potent missiles, that might extend their own defense range. Being flareless, the Hunter F.6 will not be able to defend against anything else that a R3S or AIM-9B missile.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
 
 
 
'''Pros:'''
 
'''Pros:'''
  
*
+
* High acceleration
 +
* Sustains turns well, conserves energy
 +
* Good firepower
 +
* High speed manoeuvrability
  
 
'''Cons:'''
 
'''Cons:'''
  
*
+
* Terrible mid speed and low speed handling
 +
* No radar
 +
* Subpar instantaneous turn rate
 +
* Flareless
 +
* Bullets have very low velocity
 +
* Default belt does relatively low damage
  
 
== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
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Combat reports from the Korean War quickly indicated that the standard NATO day fighter of the time, the Gloster Meteor, was no longer able to compete with the newest 'enemy' fighters of the time (i.e. the MiG-15), so in 1953 the Belgian and Dutch Air Forces jointly decided to replace their Gloster Meteors by the more advanced Hawker Hunter, which at the time was entering service with the Royal Air Force.  While Hawker would provide plans and pattern aircraft for production, the majority of the aircraft destined for the Belgian and Dutch Air Forces would be produced under license by local companies.  These were the Belgian aircraft manufacturers Fairey Aviation and SABCA and the Dutch aircraft manufacturer Fokker, who would assemble the aircraft; the Belgian arms manufacturer FN-Herstal, who would license-build the Rolls-Royce Avon engines for both Belgian and Dutch production; and the Dutch companies Aviolanda, De Schelde, and Werkspoor, who would produce components for both production lines.
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 +
Hawker delivered six pattern aircraft (one built by Hawker and 5 knock-down kits) to Fokker and seven pattern aircraft (one built by Hawker and 6 knock-down kits) to Fairey in March of 1955, which were used to instruct local workers on how to assemble the aircraft.  Setting up the production lines took time, but eventually the first locally-built Hunter F.4s were officially handed over to the Royal Netherlands Air Force in February of 1956, followed by the first locally-built Hunter F.4s to the Belgian Air Force in June of 1956.
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 +
As was the case with the Gloster Meteor before, production of the Hawker Hunter was not straight-forward. Even though both countries had their own production lines, the actual production and assembly of Hunters was not separated: Fokker built Hunters both for the Belgian and Dutch Air Force - both from knock-down kits produced by Hawker as well as locally-built parts; and Fokker in turn delivered knock-down kits to both Fairey and SABCA in Belgium for local assembly.  In addition, Fokker, Fairey and SABCA would also handle the production of 100 aircraft for a third country (rumoured to have been Germany) under a US financed European Off Shore Programme contract; however the deal fell through (with Germany preferring the Canadair Sabre over the Hawker Hunter), with the 100 aircraft being diverted to the Belgian and Royal Netherlands Air Forces instead.  In the Royal Netherlands Air Force, the Hunter F.4 flew with Nos. 322, 323, 324, 325 and 326 Squadrons; in the Belgian Air Force , the Hunter F.4 flew with Nos. 349, 350, 7, 8, 9, 22 and 26 Squadrons.
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 +
Production of the Hunter F.4 variant amounted to 96 for the Royal Netherlands Air Force and 112 for the Belgian Air Force; however even as production was underway, the decision was taken to order additional aircraft as the upgraded Hawker Hunter F.6 variant with a more powerful Avon 203 engine; an improved engine starter system; redesigned tail controls; reinforced wings with wing pylons; and a dogtooth leading edge for improved handling.  Both the Belgian and Dutch production lines were modified accordingly, and the first Hunter F.6s started leaving the Fokker production line in March of 1957, followed by those of the Fairey production line in August 1957, and those of the SABCA production line in October 1957. 144 Hunter F.6s were built for Belgium, and although a production of 108 was planned for the Royal Netherlands Air Force, only 93 of these ended up being built.
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 +
In Belgian service, between 1957 and 1959 the Hunter F.6 ended up replacing the less powerful Hunter F.4 at Nos. 7, 8, 22 and 26 Squadron; however Nos. 349, 350 and 9 Squadron ended up not converting from the Hunter F.4 to the Hunter F.6, the former two becoming all-weather interceptor squadrons on the Canadair CF.100 Mk.5 instead, and the latter being disbanded due to defence cutbacks.  Meanwhile, in Dutch service, the Hunter F.6s replaced their less powerful F.4 brethren at nos. 322, 324, 325 and 326 Squadrons between 1958 and 1960, with 323 Squadron retaining its F.4s.  For a while, both air forces ended up fielding a 'hybrid' version as well: older Hunter F.4s were modified with the dogtooth wing of the F.6 variant; however it proved impossible to replace the less powerful Avon 100 variant with the more powerful 200 variant due to the Hunter F.4s narrower internal construction.  As such, these hybrid F.4s were short-lived, with the Belgian ones being withdrawn from service in 1959, and the Dutch ones soldiering on until 1962 before being sold for scrapping.
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 +
Another important modification which was only implemented by the Royal Netherlands Air Force but not by the Belgian Air Force, is that as early as 1959 its Hawker Hunter F.6s were modified to carry the Philco-Ford GAR-6 Sidewinder - later known as the AIM-9B Sidewinder - to improve its capabilities as an interceptor. As such, the Dutch Hunters were among the first aircraft in the NATO to field the Sidewinder (alongside the Royal Netherlands Air Force's F-86K Sabre, and the Royal Netherlands Navy's Sea Hawk FGA.50s).
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 +
Developments in military aviation meant that the Hawker Hunter was quickly being overtaken as a frontline fighter.  While it was capable of breaking the sound of speed in a dive it was not a true supersonic design, and in the early 1960s the Belgian and Dutch Air Forces selected the F-104G as a supersonic replacement of the Hawker Hunter.  In Belgian service, the existing Hunter units were disbanded, with No. 9 Wing at Bierset (22 and 26 Squadron) disbanding in 1959, and no. 7 Wing at Chièvres (7 and 8 Squadron) disbanding in 1963; in the Netherlands, Nos. 322 and 326 Squadrons disbanded in 1962 (the former reforming on the F-104G in 1964); No. 323 Squadron converted from the Hunter F.6 to the F-104G in 1964; and No. 324 Squadron disbanded in 1964, leaving No. 325 Squadron as the Royal Netherlands Air Forces last operational Hunter Squadron until it was disbanded in 1968.
 +
 
 +
As a post-script: most of the Hawker Hunter F.6s of the Belgian and Dutch Air Forces were airframes with relatively little flying hours, so the majority of them were sold to Hawker Siddeley, who went on to modify these aircraft and sell them on to numerous other operators world-wide.  As such, former Belgian and Dutch Hunters were sold on to Chile, India, Iraq, Jordania, Kuwait, Lebanon, Oman and Qatar.
  
 
== Media ==
 
== Media ==
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* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
* ''links to approximate analogues of other nations and research trees.'' -->
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
  
* ''reference to the series of the aircraft;''
+
;Related development
* ''links to approximate analogues of other nations and research trees.''
+
 
 +
* [[Hunter (Family)]]
 +
** [[Hunter F.6]]
 +
 
 +
;Aircraft of comparable role, configuration, and era
 +
 
 +
* [[File:France flag.png|30px|link=]] [[Super Mystere B2|Super Mystère]]
 +
* [[File:USSR flag.png|30px|link=]] [[MiG-17 (Family)]]
 +
* [[File:USA flag.png|30px|link=]] [[F-100 (Family)]]
 +
* [[File:Italy flag.png|30px|link=]] [[G.91 (Family)|G.91 Y/YS]]
  
 
== External links ==
 
== External links ==

Latest revision as of 15:53, 7 October 2024

RANK 5 FRANCE
Somua SM PACK
This page is about the jet fighter Hunter F.6 (France). For other versions, see Hunter (Family).
hunter_f6_holland.png
GarageImage Hunter F.6 (France).jpg
◘Hunter F.6
AB RB SB
9.3 9.3 9.0
Research:220 000 Specs-Card-Exp.png
Purchase:620 000 Specs-Card-Lion.png
Show in game

Description

The ◘Hunter F.6 is a rank VI French jet fighter with a battle rating of 9.3 (AB/RB) and 9.0 (SB). It was introduced in Update "Seek & Destroy". This aircraft is quite counter-intuitive to play as a player of the usual french jets, as it behaves very differently, most notably in the aspects of combat speeds and engagement styles. With it's subpar manoeuvrability, but excellent energy retention, and cataclysmic firepower, the Dutch Hunter proposes a unique form of jet combat, based on transonic boom & zoom, sustained turns, and shallow climb escapes.

General info

Flight performance

Air brakes
Allows you to dramatically reduce the flight speed by releasing special flaps
Max speed
at 0 m1 148 km/h
Turn time25 s
Max altitude15 500 m
EngineRolls-Royce Avon Mk.203
TypeJet
Cooling systemAir
Take-off weight11 t

The Hunter F.6 is an aircraft which will feel very alien to players who are used to the other, French aircraft present in the french tech tree. Where a Super Mystère B2 will bleed it's energy significantly, to pull G's at extreme overloads, the Hunter family is of an entirely different breed.

The Hunter excells at energy retention, being able to pull relatively hard turns, but most of all, can sustain a turn for a very long time (tens of seconds, if the scenario allows it). Energy retention and best manoeuvrability are achieved at high subsonic speeds. 800-900 km/h seems to be the standard combat sweet spot.

This superb advantage is counterbalanced by the Hunters relatively poor "on the spot" agility. The aircraft feels sluggish, it's roll rate is mediocre, and nose authority is not very impressive. This is most prevalent without the boosters installed, where reaching "overload" level G's won't be possible under 700 km/h approximately.

The engine of the Hunter F.6 goes well with the airframe it is installed on. Providing a good acceleration (higher acceleration than most first generation afterburning engines, like the General Electric J47-GE-17B found on the F-86K). This acceleration gives out at transonic speeds, and provides the Hunter good fleeing performances if necessary. The engine gives the best performances closer to the ground, opening for possibilities of horizontal engagement, at low level.

Note : Landing the Hunter F.6 is quite difficult. With a poor airbrake that closes when the gear opens, good energy retention (playing against you, in this situation), no drogue chute, and abysmal wheel brakes, the entire runway will be used.

Small size bases are nearly always too short, and sometimes, the landscape around the longer runway doesn't allow for a clean approach. It is not uncommon to see Hunters perform gear-up landings to mitigate these problems.

Characteristics Max speed
(km/h at 0 m - sea level)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 1,139 1,133 15500 26.6 27.2 54.2 47.6 820
Upgraded 1,159 1,148 23.1 25.0 88.2 70.0

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear Drogue chute
_ _ _ _ _ _
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
0 450 ___ ___ ___ ~__ ~__
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< ___ < ___ < ___ -

Engine performance

Engine Aircraft mass
Engine name Number Basic mass Wing loading (full fuel)
_____ _ _,___ kg ___ kg/m2
Engine characteristics Mass with fuel (no weapons load) Max Gross
Weight
Weight (each) Type _m fuel __m fuel __m fuel
___ kg ___ _,___ kg _,___ kg _,___ kg _,___ kg
Maximum engine thrust @ 0 m (RB/SB) Thrust to weight ratio @ 0 m (___%/WEP)
Condition 100% ___%/WEP _m fuel __m fuel __m fuel MGW
Stationary ___ kgf ___ kgf _.__ _.__ _.__ _.__
Optimal ___ kgf
(_ km/h)
___ kgf
(_ km/h)
_.__ _.__ _.__ _.__

Survivability and armour

Crew1 person
Speed of destruction
Structural0 km/h
Gear450 km/h

In an era where 20-30 mm autocanonns reign supreme, and missiles become nearly ubiquitous, the Hunter has a very low survivability. Any hitting shot will break a wing, or cripple the engine. While the Hunter can be brought home with significant damage, allies will need to engage the pursuers and save it from danger before any return to base can be accomplished.

In light of the previous note about Hunter landings, belly landing should not be executed above 400 km/h, as the risk of explosion increases drastically at higher speeds.

Modifications and economy

Repair costBasic → Reference
AB3 020 → 4 424 Sl icon.png
RB8 644 → 12 663 Sl icon.png
SB9 843 → 14 419 Sl icon.png
Total cost of modifications194 000 Rp icon.png
305 000 Sl icon.png
Talisman cost2 700 Ge icon.png
Crew training175 000 Sl icon.png
Experts620 000 Sl icon.png
Aces2 600 Ge icon.png
Research Aces1 010 000 Rp icon.png
Reward for battleAB / RB / SB
130 / 380 / 600 % Sl icon.png
226 / 226 / 226 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
340 Ge icon.png
Mods jet compressor.png
Compressor
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
340 Ge icon.png
Mods armor frame.png
Airframe
Research:
22 000 Rp icon.png
Cost:
35 000 Sl icon.png
580 Ge icon.png
Mods booster.png
New boosters
Research:
22 000 Rp icon.png
Cost:
35 000 Sl icon.png
580 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
320 Ge icon.png
Mods g suit.png
G-suit
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
320 Ge icon.png
Mods armor cover.png
Cover
Research:
21 000 Rp icon.png
Cost:
33 000 Sl icon.png
550 Ge icon.png
Mods jet engine.png
Engine
Research:
21 000 Rp icon.png
Cost:
33 000 Sl icon.png
550 Ge icon.png
Mods jet engine extinguisher.png
EFS
Research:
21 000 Rp icon.png
Cost:
33 000 Sl icon.png
550 Ge icon.png
Mods ammo.png
aden_belt_pack
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
340 Ge icon.png
Mod arrow 1.png
Mods weapon.png
aden_new_gun
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
320 Ge icon.png
Mods air to air missile.png
AIM-9B
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
320 Ge icon.png
By default, the Hunter F.6 cannot deploy it's full potential in sustained turns because of the lack of boosters, and the lack of G-suit, necessary to remain awake in these manoeuvres. Hence, Boosters and G-suit are an absolute must.

Once these are obtained, it is usually advised to increase engine power and streamline airflow, with associated modifications.

The missiles can be researched independently from any other researched. The level of priority given to this modification is at the discretion of the user.

Armaments

Offensive armament

Main article: ADEN (30 mm)

The Hunter F.6 (France) is armed with:

  • 4 x 30 mm ADEN cannons, chin-mounted (150 rpg = 600 total)

The ADEN cannons cluster provide a stellar firepower for an aircraft of this size. They are installed in the nose, under the pilot, and thus are nearly perfectly centered. The stream of cannon shells from this weapon pack is nearly continuous, and the hit from only one shell is sufficient to disable even heavy fighters. Smaller agile jets like the Fiat G91 or the MiG-15 tend to explode like a grenade when impacted. by an ADEN explosive round.

The Air Targets belt tends to be the best for the aircraft, as it cannot carry air-to-ground armament, and thus is ill equipped to attack ground targets (even if they work relatively well against pillboxes and light vehicles, in an emergency situation). Stealth munitions will work as well.

Note : the weapon arrangement and firepower is similar to the Vautour II, available in the same tech tree.

Suspended armament

The only suspended armament available to the Hunter F.6 is a pair of AIM-9B Sidewinder missiles. First of their generation, these missiles are subpar at the BR, and can only be used on unsuspecting enemies, or dogfighters whose potential energy is exhausted.

The capabilities of the missiles lend well to the Hunter F.6 playstyle, as harassing targets increases the chances of finding them in an unfavourable position., and landing a missile shot.

The drop tanks gives an additional ten minutes of fuel. It if quasi useless for a non afterburning engine, but can be used in conjunction to a minimum internal fuel load, to ensure the fastest escape speeds by dropping them.

Default weapon presets
  • 2 x 150 gal drop tanks
  • 2 x AIM-9B Sidewinder missiles

Usage in battles

Overall, the Hunter F.6 is an good boom & zoom airframe, and harassing multiple enemies one by one seems to yield optimal results. It is to be kept in mind that the performances of this tactic are largely dependent on the position of the Hunter in the battle. In a uptier, high overload missiles and supersonic opponents will tear the Hunter to shreds. but around it's own BR, the Hunter can engage rapidly and escape furballs, only to reengage when the next opportunity appears.

When examining placement, it can be useful to flank the initial furballs to ensure low pressure in engagements and increased decision time. Flying at high altitudes is unadvised, as the engine power is lower and agility suffers, making the Hunter very vulnerable to missiles.

When attacking, a shallow dive angle is recommended, to avoid compressibility problems, and remain in the most manoeuvrable speed interval. This stands for escaping as well, where a 10° climb is often enough to zoom away without losing speed, and watching eventual pursuers lose theirs.

With the current opponents, it is also important to know and learns which enemies carry potent missiles, that might extend their own defense range. Being flareless, the Hunter F.6 will not be able to defend against anything else that a R3S or AIM-9B missile.

Pros and cons

Pros:

  • High acceleration
  • Sustains turns well, conserves energy
  • Good firepower
  • High speed manoeuvrability

Cons:

  • Terrible mid speed and low speed handling
  • No radar
  • Subpar instantaneous turn rate
  • Flareless
  • Bullets have very low velocity
  • Default belt does relatively low damage

History

Combat reports from the Korean War quickly indicated that the standard NATO day fighter of the time, the Gloster Meteor, was no longer able to compete with the newest 'enemy' fighters of the time (i.e. the MiG-15), so in 1953 the Belgian and Dutch Air Forces jointly decided to replace their Gloster Meteors by the more advanced Hawker Hunter, which at the time was entering service with the Royal Air Force. While Hawker would provide plans and pattern aircraft for production, the majority of the aircraft destined for the Belgian and Dutch Air Forces would be produced under license by local companies. These were the Belgian aircraft manufacturers Fairey Aviation and SABCA and the Dutch aircraft manufacturer Fokker, who would assemble the aircraft; the Belgian arms manufacturer FN-Herstal, who would license-build the Rolls-Royce Avon engines for both Belgian and Dutch production; and the Dutch companies Aviolanda, De Schelde, and Werkspoor, who would produce components for both production lines.

Hawker delivered six pattern aircraft (one built by Hawker and 5 knock-down kits) to Fokker and seven pattern aircraft (one built by Hawker and 6 knock-down kits) to Fairey in March of 1955, which were used to instruct local workers on how to assemble the aircraft. Setting up the production lines took time, but eventually the first locally-built Hunter F.4s were officially handed over to the Royal Netherlands Air Force in February of 1956, followed by the first locally-built Hunter F.4s to the Belgian Air Force in June of 1956.

As was the case with the Gloster Meteor before, production of the Hawker Hunter was not straight-forward. Even though both countries had their own production lines, the actual production and assembly of Hunters was not separated: Fokker built Hunters both for the Belgian and Dutch Air Force - both from knock-down kits produced by Hawker as well as locally-built parts; and Fokker in turn delivered knock-down kits to both Fairey and SABCA in Belgium for local assembly. In addition, Fokker, Fairey and SABCA would also handle the production of 100 aircraft for a third country (rumoured to have been Germany) under a US financed European Off Shore Programme contract; however the deal fell through (with Germany preferring the Canadair Sabre over the Hawker Hunter), with the 100 aircraft being diverted to the Belgian and Royal Netherlands Air Forces instead. In the Royal Netherlands Air Force, the Hunter F.4 flew with Nos. 322, 323, 324, 325 and 326 Squadrons; in the Belgian Air Force , the Hunter F.4 flew with Nos. 349, 350, 7, 8, 9, 22 and 26 Squadrons.

Production of the Hunter F.4 variant amounted to 96 for the Royal Netherlands Air Force and 112 for the Belgian Air Force; however even as production was underway, the decision was taken to order additional aircraft as the upgraded Hawker Hunter F.6 variant with a more powerful Avon 203 engine; an improved engine starter system; redesigned tail controls; reinforced wings with wing pylons; and a dogtooth leading edge for improved handling. Both the Belgian and Dutch production lines were modified accordingly, and the first Hunter F.6s started leaving the Fokker production line in March of 1957, followed by those of the Fairey production line in August 1957, and those of the SABCA production line in October 1957. 144 Hunter F.6s were built for Belgium, and although a production of 108 was planned for the Royal Netherlands Air Force, only 93 of these ended up being built.

In Belgian service, between 1957 and 1959 the Hunter F.6 ended up replacing the less powerful Hunter F.4 at Nos. 7, 8, 22 and 26 Squadron; however Nos. 349, 350 and 9 Squadron ended up not converting from the Hunter F.4 to the Hunter F.6, the former two becoming all-weather interceptor squadrons on the Canadair CF.100 Mk.5 instead, and the latter being disbanded due to defence cutbacks. Meanwhile, in Dutch service, the Hunter F.6s replaced their less powerful F.4 brethren at nos. 322, 324, 325 and 326 Squadrons between 1958 and 1960, with 323 Squadron retaining its F.4s. For a while, both air forces ended up fielding a 'hybrid' version as well: older Hunter F.4s were modified with the dogtooth wing of the F.6 variant; however it proved impossible to replace the less powerful Avon 100 variant with the more powerful 200 variant due to the Hunter F.4s narrower internal construction. As such, these hybrid F.4s were short-lived, with the Belgian ones being withdrawn from service in 1959, and the Dutch ones soldiering on until 1962 before being sold for scrapping.

Another important modification which was only implemented by the Royal Netherlands Air Force but not by the Belgian Air Force, is that as early as 1959 its Hawker Hunter F.6s were modified to carry the Philco-Ford GAR-6 Sidewinder - later known as the AIM-9B Sidewinder - to improve its capabilities as an interceptor. As such, the Dutch Hunters were among the first aircraft in the NATO to field the Sidewinder (alongside the Royal Netherlands Air Force's F-86K Sabre, and the Royal Netherlands Navy's Sea Hawk FGA.50s).

Developments in military aviation meant that the Hawker Hunter was quickly being overtaken as a frontline fighter. While it was capable of breaking the sound of speed in a dive it was not a true supersonic design, and in the early 1960s the Belgian and Dutch Air Forces selected the F-104G as a supersonic replacement of the Hawker Hunter. In Belgian service, the existing Hunter units were disbanded, with No. 9 Wing at Bierset (22 and 26 Squadron) disbanding in 1959, and no. 7 Wing at Chièvres (7 and 8 Squadron) disbanding in 1963; in the Netherlands, Nos. 322 and 326 Squadrons disbanded in 1962 (the former reforming on the F-104G in 1964); No. 323 Squadron converted from the Hunter F.6 to the F-104G in 1964; and No. 324 Squadron disbanded in 1964, leaving No. 325 Squadron as the Royal Netherlands Air Forces last operational Hunter Squadron until it was disbanded in 1968.

As a post-script: most of the Hawker Hunter F.6s of the Belgian and Dutch Air Forces were airframes with relatively little flying hours, so the majority of them were sold to Hawker Siddeley, who went on to modify these aircraft and sell them on to numerous other operators world-wide. As such, former Belgian and Dutch Hunters were sold on to Chile, India, Iraq, Jordania, Kuwait, Lebanon, Oman and Qatar.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Related development
Aircraft of comparable role, configuration, and era

External links


Royal Dutch Aircraft Factory Fokker (Koninklijke Nederlandse Vliegtuigenfabriek Fokker)
Strike Aircraft  ◗Fokker G.IA
Jet Aircraft  ▄Meteor F Mk.8* · ◘Hunter F.6*
Export  ▄Fokker D.XXI-3 · ▄Fokker D.XXI
  * Licensed Production / Variants
See Also  Gloster · Hawker · Valtion Lentokonetehdas

France jet aircraft
Fighters  M.D.450B Ouragan · M.D.450B Barougan · M.D.452 IIA · M.D.452 IIC · Mystere IVA · Super Mystere B2
  ▄F-86K · ▄F-100D · ▄F-8E(FN)
  Mirage IIIC · Mirage IIIE · Milan · Mirage 5F · Mirage 2000C-S4 · Mirage 2000C-S5 · Mirage 2000-5F · Mirage 4000
  Mirage F1C · Mirage F1C-200 · Mirage F1CT
Strike aircraft  ▄F-84F · F-84F IAF · ▄F-84G-26-RE
  Etendard IVM · Super Etendard · Alpha Jet E
  Jaguar A · Jaguar E · Mirage 2000D-R1 · Mirage 2000D-RMV
Bombers  S.O.4050 Vautour IIA · Vautour IIA IDF/AF · S.O.4050 Vautour IIB · S.O.4050 Vautour IIN · S.O.4050 Vautour IIN (late)
Belgium  ▄Meteor F Mk.8 · ▄Mirage 5BA · ▄F-104G · ▄F-16A · ▄F-16AM
Netherlands  ◘Sea Hawk Mk.50 · ◘Hunter F.6