Difference between revisions of "AMX-50 Surbaisse"
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− | {{Specs-Card|code=fr_amx_50_surbaisse}} | + | {{About |
+ | |about= French heavy tank '''{{PAGENAME}}''' | ||
+ | |usage= other versions | ||
+ | |link= AMX-50 (Family) | ||
+ | }} | ||
+ | {{Specs-Card | ||
+ | |code=fr_amx_50_surbaisse | ||
+ | |images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}} | ||
+ | |display_name=AMX-50 Surbaissé | ||
+ | }} | ||
== Description == | == Description == | ||
− | <!--''In the description, the first part | + | <!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> |
− | [[ | + | In the early 1950s, France started the development of a 120 mm-armed AMX-50 in response to the perceived Soviet threat of heavy tanks like the IS-3 and T-10. The vehicles was heavily armoured, with armour increased to 90 mm in the front, and equipped with a 120 mm gun. The project faced challenges with weight and mechanical reliability, leading to adjustments in design (from 59.2 metric tons to 57.8 metric tons). Additionally, a tank destroyer variant named [[AMX-50 Foch]] was developed. The project eventually resulted in the construction of five complete AMX 50 prototypes. Recognizing the weight issues, a parallel medium tank project called [[Lorraine 40t]] was started in 1952. The same 120 mm cannon was later used in the development of the AMX-50 Foch, a heavy tank destroyer intended to support the medium tanks from long ranges. |
− | |||
− | The | ||
− | The AMX-50 | + | It was introduced in [[Update 1.75 "La Résistance"]]. On the battlefield, the vehicle is very easy to recognize due to its shape which simply cannot be mistaken for another French tank. The AMX-50 Surbaissé differs from every heavy tank in its general playstyle. Since it has rather thin armour which will not protect it against incoming enemy fire, you have to use its medium tank-like mobility to perform deadly flank attacks which will often prove very catastrophic for the enemy team. Indeed, since you can keep up with most medium tanks and even outpace some, especially the British medium tanks, many enemies will find themselves completely caught off guard and at the mercy of your autoloading 120 mm gun which will allow you to fire one shot every 6 seconds. The tank is also a great long-range sniper (1,500 m and beyond) as it comes equipped with a rangefinder that will allow you to quickly range very distant targets and deliver accurate shots upon them. At such distances, your armour will start to become difficult to penetrate for most lower rank guns you'll encounter. Overall this tank, while being a heavy tank, is not meant to be played like one. You must use your mobility and your accurate fast-firing armament to prove effective against the enemies you'll come across. |
== General info == | == General info == | ||
=== Survivability and armour === | === Survivability and armour === | ||
− | <!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules | + | {{Specs-Tank-Armour}} |
+ | <!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | ||
+ | '''Armour type:''' | ||
− | |||
− | |||
* Cast homogeneous armour | * Cast homogeneous armour | ||
* Rolled homogeneous armour (Hull sides, Hull rear, Hull roof) | * Rolled homogeneous armour (Hull sides, Hull rear, Hull roof) | ||
+ | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
Line 23: | Line 31: | ||
| Hull || 60 mm (30-85°) ''Front glacis'' <br> 100 mm (8-57°) ''Joint plate'' <br> 60 mm (21-74°) ''Bottom glacis''|| 30-60 mm (0-23°) ''Top'' <br> 30 mm ''Bottom'' || 30 mm (0-50°) || 20 mm | | Hull || 60 mm (30-85°) ''Front glacis'' <br> 100 mm (8-57°) ''Joint plate'' <br> 60 mm (21-74°) ''Bottom glacis''|| 30-60 mm (0-23°) ''Top'' <br> 30 mm ''Bottom'' || 30 mm (0-50°) || 20 mm | ||
|- | |- | ||
− | | Turret || - || 60 mm ''Turret'' <br> 40-60 mm (0-12°) ''Turret base'' || 40 mm (0-30°) ''Turret bustle'' <br> 20 mm (21-31°) ''Pivot ball'' <br> 10 mm (69-76°) ''Turret underside'' | + | | Turret || - || 60 mm ''Turret'' <br> 40-60 mm (0-12°) ''Turret base'' || 40 mm (0-30°) ''Turret bustle'' <br> 20 mm (21-31°) ''Pivot ball'' <br> 10 mm (69-76°) ''Turret underside'' || 20 mm |
|- | |- | ||
− | + | | Cupola || 60 mm || 60 mm || 60 mm || 20 mm | |
− | | | ||
− | | | ||
|} | |} | ||
− | '''Notes:''' | + | '''Notes:''' |
+ | |||
* Suspension wheels are 15 mm thick while tracks are 30 mm thick. | * Suspension wheels are 15 mm thick while tracks are 30 mm thick. | ||
* Wheels are interleaved to offer stacked protection values. | * Wheels are interleaved to offer stacked protection values. | ||
=== Mobility === | === Mobility === | ||
− | <!--''Write about the mobility of the ground vehicle. Estimate the specific power and | + | {{Specs-Tank-Mobility}} |
− | {| | + | <!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --> |
− | + | ||
− | + | {{tankMobility|abMinHp=1,097|rbMinHp=752}} | |
− | + | ||
− | + | === Modifications and economy === | |
− | + | {{Specs-Economy}} | |
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== Armaments == | == Armaments == | ||
+ | {{Specs-Tank-Armaments}} | ||
=== Main armament === | === Main armament === | ||
− | <!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the | + | {{Specs-Tank-Weapon|1}} |
+ | <!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --> | ||
{{main|SA46 (120 mm)}} | {{main|SA46 (120 mm)}} | ||
− | {| class="wikitable" style="text-align:center | + | {| class="wikitable" style="text-align:center" width="100%" |
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|- | |- | ||
− | + | ! colspan="5" | [[SA46 (120 mm)|120 mm SA46]] || colspan="5" | Turret rotation speed (°/s) || Reloading rate (seconds) | |
|- | |- | ||
− | ! | + | ! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer |
+ | ! Stock !! Upgraded !! Full !! Expert !! Aced | ||
+ | !Autoloader | ||
|- | |- | ||
− | ! | + | ! ''Arcade'' |
− | + | | rowspan="2" | 38 || rowspan="2" | -8°/+14° || rowspan="2" | ±180° || rowspan="2" | N/A || 24.3 || 33.6 || 40.8 || 45.1 || 48.0 || rowspan="2" | 6.00 | |
− | |||
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|- | |- | ||
− | + | ! ''Realistic'' | |
− | + | | 17.9 || 21.0 || 25.5 || 28.2 || 30.0 | |
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|- | |- | ||
|} | |} | ||
− | ===== Ammunition ===== | + | ==== Ammunition ==== |
− | {| class="wikitable | + | {{:SA46 (120 mm)/Ammunition|120 mm Obus explosif, 120 mm Obus de rupture}} |
− | + | ||
+ | ==== [[Ammo racks]] ==== | ||
+ | [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] | ||
+ | <!-- '''Last updated: 2.7.0.173''' --> | ||
+ | {| class="wikitable" style="text-align:center" | ||
|- | |- | ||
− | ! | + | ! Full<br>ammo |
− | ! | + | ! 1st<br>rack empty |
− | ! | + | ! 2nd<br>rack empty |
+ | ! 3rd<br>rack empty | ||
+ | ! 4th<br>rack empty | ||
+ | ! 5th<br>rack empty | ||
+ | ! 6th<br>rack empty | ||
+ | ! 7th<br>rack empty | ||
+ | ! Visual<br>discrepancy | ||
|- | |- | ||
− | + | | '''38''' || 36 ''(+2)'' || 34 ''(+4)'' || 32 ''(+6)'' || 30 ''(+8)'' || 25 ''(+13)'' || 20 ''(+18)'' || 1 ''(+37)'' || Yes | |
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|} | |} | ||
+ | '''Notes''': | ||
− | + | * Shells are modeled individually and disappear after having been shot or loaded. | |
− | + | * The visual discrepancy concerns the crossed out racks: they are modeled but always empty. | |
− | + | * Rack 7 (autoloader magazine) is a first stage ammo rack. It totals 19 shells. | |
− | + | ** This rack gets filled first when loading up the tank and is also emptied first. | |
− | + | ** As the {{PAGENAME}} is equipped with an autoloader, manual reloading of the gun is not possible. | |
− | + | ** Once the autoloader magazines have been depleted, you can't shoot until the loader has restocked the autoloader. The restocking time is longer than the normal reload time of the gun. Take this into account when playing. | |
− | + | ** Simply not firing when the gun is loaded will move ammo from racks 1 to 6 into rack 7. Firing will interrupt the restocking of the ready racks. | |
− | + | ** The depletion order at full capacity is: 7 - 1 - 2 up to 6. | |
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=== Machine guns === | === Machine guns === | ||
− | <!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft | + | {{Specs-Tank-Weapon|2}} |
+ | <!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --> | ||
{{main|AAT-52 (7.5 mm)}} | {{main|AAT-52 (7.5 mm)}} | ||
− | {| class="wikitable" style="text-align:center" | + | {| class="wikitable" style="text-align:center" width="50%" |
− | |||
− | |||
|- | |- | ||
− | ! colspan="7 | + | ! colspan="5" | [[AAT-52 (7.5 mm)|7.5 mm AAT-52]] |
|- | |- | ||
− | ! | + | ! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal |
− | ! | ||
− | ! | ||
− | ! | ||
|- | |- | ||
− | | | + | | Coaxial || 3,000 (200) || 900 || N/A || N/A |
|- | |- | ||
|} | |} | ||
− | == Usage in | + | == Usage in battles == |
− | <!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--> | + | <!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> |
− | Playing the AMX 50 | + | Playing the AMX 50 Surbaissé requires 2 things: |
− | * Good map | + | * Good map knowledge |
* Gunnery discipline | * Gunnery discipline | ||
− | As mentioned previously, the AMX 50 | + | As mentioned previously, the AMX 50 Surbaissé is not heavy, that probably is something you'll learn the hard way while playing your first matches in this tank. You have to play it like a medium tank and you always should try to look for a good flanking route that will eventually get you to a spot where you'll be able to decimate several tanks of the enemy team from the side of from behind. As a result, this tank requires a lot of forethinking before deciding which way to go and this decision must be taken in accordance with the map but also in accordance with what nation you face. The tank can also be used as a very effective long-range sniper especially in down tiers. The combination of fast-firing 120 mm gun and rangefinder can prove very effective especially at a range over 1,500 m where your armour will start to matter especially against a lower-ranked opponent such as Tiger IIs. To turn this vehicle into a deadly sniping machine, it is very much advised to bind rangefinding keys and sight adjustment that are intuitive to you. In this way you will be able to range targets and adjust the gun very accurately in such a way that, with practice and discipline will grant you the ability to deliver shots in a "Point aimed, Point hit" fashion. |
− | Every enemy you can encounter which do not result from deliberate | + | Every enemy you can encounter which do not result from deliberate up tiers from the enemy can and will easily get through your armour. The tank's armour cannot withstand guns that are more powerful than the German 7.5 cm KwK 42 or the US 90 mm M3 gun |
=== Pros and cons === | === Pros and cons === | ||
− | <!--'' | + | <!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> |
+ | |||
'''Pros:''' | '''Pros:''' | ||
− | * | + | |
− | * | + | * Powerful 120 mm gun |
− | * Large | + | * Reload of just 6 seconds |
− | * | + | * Large autoloader magazine (19 shots) |
+ | * Very good AP round with high penetration power | ||
* Extremely fast turret rotation speed when upgraded, especially for a heavy tank (characteristic of oscillating turrets) | * Extremely fast turret rotation speed when upgraded, especially for a heavy tank (characteristic of oscillating turrets) | ||
− | * | + | * Good acceleration |
+ | * Average top speed of about 48 km/h | ||
+ | * 4 Smoke Grenades | ||
+ | |||
'''Cons:''' | '''Cons:''' | ||
− | + | ||
− | * Gun elevation & depression angles are poor | + | * Gun elevation & depression angles are poor |
− | * | + | * Ammunition rack in the back of the turret is a weak spot from any angle |
− | * | + | * Armour values are inadequate against expected opponents |
+ | * Smoke grenades will often leave a gap in the smoke screen | ||
+ | * Very large tank, making it hard to hide | ||
== History == | == History == | ||
− | + | ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' | |
== Media == | == Media == | ||
− | '' | + | <!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --> |
− | + | ;Skins | |
− | |||
− | == | + | * [https://live.warthunder.com/feed/camouflages/?vehicle=fr_amx_50_surbaisse Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.] |
− | ''Paste links to sources and external resources, such as:'' | + | |
+ | ;Videos | ||
+ | {{Youtube-gallery|wpm0DcBWhIA|'''The Shooting Range #126''' - ''Metal Beasts'' section at 00:32 discusses the AMX-50 Surbaissé.}} | ||
+ | |||
+ | == See also == | ||
+ | <!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' | ||
+ | * ''reference to the series of the vehicles;'' | ||
+ | * ''links to approximate analogues of other nations and research trees.'' --> | ||
+ | |||
+ | ;Related development | ||
+ | |||
+ | * [[AMX-50 (Family)]] | ||
+ | |||
+ | == External links == | ||
+ | <!-- ''Paste links to sources and external resources, such as:'' | ||
* ''topic on the official game forum;'' | * ''topic on the official game forum;'' | ||
− | * ''other literature.'' | + | * ''other literature.'' --> |
+ | |||
+ | * [[wt:en/news/5274-vehicle-amx-50-surbaiss%C3%A9-en|[Vehicles] AMX-50 Surbaissé]] | ||
− | {{ | + | {{TankManufacturer AMX}} |
+ | {{France heavy tanks}} |
Latest revision as of 06:17, 26 July 2024
This page is about the French heavy tank AMX-50 Surbaisse. For other versions, see AMX-50 (Family). |
Contents
Description
In the early 1950s, France started the development of a 120 mm-armed AMX-50 in response to the perceived Soviet threat of heavy tanks like the IS-3 and T-10. The vehicles was heavily armoured, with armour increased to 90 mm in the front, and equipped with a 120 mm gun. The project faced challenges with weight and mechanical reliability, leading to adjustments in design (from 59.2 metric tons to 57.8 metric tons). Additionally, a tank destroyer variant named AMX-50 Foch was developed. The project eventually resulted in the construction of five complete AMX 50 prototypes. Recognizing the weight issues, a parallel medium tank project called Lorraine 40t was started in 1952. The same 120 mm cannon was later used in the development of the AMX-50 Foch, a heavy tank destroyer intended to support the medium tanks from long ranges.
It was introduced in Update 1.75 "La Résistance". On the battlefield, the vehicle is very easy to recognize due to its shape which simply cannot be mistaken for another French tank. The AMX-50 Surbaissé differs from every heavy tank in its general playstyle. Since it has rather thin armour which will not protect it against incoming enemy fire, you have to use its medium tank-like mobility to perform deadly flank attacks which will often prove very catastrophic for the enemy team. Indeed, since you can keep up with most medium tanks and even outpace some, especially the British medium tanks, many enemies will find themselves completely caught off guard and at the mercy of your autoloading 120 mm gun which will allow you to fire one shot every 6 seconds. The tank is also a great long-range sniper (1,500 m and beyond) as it comes equipped with a rangefinder that will allow you to quickly range very distant targets and deliver accurate shots upon them. At such distances, your armour will start to become difficult to penetrate for most lower rank guns you'll encounter. Overall this tank, while being a heavy tank, is not meant to be played like one. You must use your mobility and your accurate fast-firing armament to prove effective against the enemies you'll come across.
General info
Survivability and armour
Armour type:
- Cast homogeneous armour
- Rolled homogeneous armour (Hull sides, Hull rear, Hull roof)
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 60 mm (30-85°) Front glacis 100 mm (8-57°) Joint plate 60 mm (21-74°) Bottom glacis |
30-60 mm (0-23°) Top 30 mm Bottom |
30 mm (0-50°) | 20 mm |
Turret | - | 60 mm Turret 40-60 mm (0-12°) Turret base |
40 mm (0-30°) Turret bustle 20 mm (21-31°) Pivot ball 10 mm (69-76°) Turret underside |
20 mm |
Cupola | 60 mm | 60 mm | 60 mm | 20 mm |
Notes:
- Suspension wheels are 15 mm thick while tracks are 30 mm thick.
- Wheels are interleaved to offer stacked protection values.
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 55 | 7 | 57.8 | 1,097 | 1,622 | 18.98 | 28.06 |
Realistic | 52 | 6 | 752 | 850 | 13.01 | 14.71 |
Modifications and economy
Armaments
Main armament
120 mm SA46 | Turret rotation speed (°/s) | Reloading rate (seconds) | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Autoloader |
Arcade | 38 | -8°/+14° | ±180° | N/A | 24.3 | 33.6 | 40.8 | 45.1 | 48.0 | 6.00 |
Realistic | 17.9 | 21.0 | 25.5 | 28.2 | 30.0 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
120 mm Obus explosif | HE | 39 | 39 | 39 | 39 | 39 | 39 |
120 mm Obus de rupture | APBC | 301 | 298 | 286 | 272 | 258 | 245 |
Shell details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (kg) |
Ricochet | |||||
0% | 50% | 100% | ||||||||||
120 mm Obus explosif | HE | 762 | 22.84 | 0 | 0.1 | 4.65 | 79° | 80° | 81° | |||
120 mm Obus de rupture | APBC | 1,067 | 23.1 | - | - | - | 47° | 60° | 65° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
7th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|---|
38 | 36 (+2) | 34 (+4) | 32 (+6) | 30 (+8) | 25 (+13) | 20 (+18) | 1 (+37) | Yes |
Notes:
- Shells are modeled individually and disappear after having been shot or loaded.
- The visual discrepancy concerns the crossed out racks: they are modeled but always empty.
- Rack 7 (autoloader magazine) is a first stage ammo rack. It totals 19 shells.
- This rack gets filled first when loading up the tank and is also emptied first.
- As the AMX-50 Surbaisse is equipped with an autoloader, manual reloading of the gun is not possible.
- Once the autoloader magazines have been depleted, you can't shoot until the loader has restocked the autoloader. The restocking time is longer than the normal reload time of the gun. Take this into account when playing.
- Simply not firing when the gun is loaded will move ammo from racks 1 to 6 into rack 7. Firing will interrupt the restocking of the ready racks.
- The depletion order at full capacity is: 7 - 1 - 2 up to 6.
Machine guns
7.5 mm AAT-52 | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Coaxial | 3,000 (200) | 900 | N/A | N/A |
Usage in battles
Playing the AMX 50 Surbaissé requires 2 things:
- Good map knowledge
- Gunnery discipline
As mentioned previously, the AMX 50 Surbaissé is not heavy, that probably is something you'll learn the hard way while playing your first matches in this tank. You have to play it like a medium tank and you always should try to look for a good flanking route that will eventually get you to a spot where you'll be able to decimate several tanks of the enemy team from the side of from behind. As a result, this tank requires a lot of forethinking before deciding which way to go and this decision must be taken in accordance with the map but also in accordance with what nation you face. The tank can also be used as a very effective long-range sniper especially in down tiers. The combination of fast-firing 120 mm gun and rangefinder can prove very effective especially at a range over 1,500 m where your armour will start to matter especially against a lower-ranked opponent such as Tiger IIs. To turn this vehicle into a deadly sniping machine, it is very much advised to bind rangefinding keys and sight adjustment that are intuitive to you. In this way you will be able to range targets and adjust the gun very accurately in such a way that, with practice and discipline will grant you the ability to deliver shots in a "Point aimed, Point hit" fashion.
Every enemy you can encounter which do not result from deliberate up tiers from the enemy can and will easily get through your armour. The tank's armour cannot withstand guns that are more powerful than the German 7.5 cm KwK 42 or the US 90 mm M3 gun
Pros and cons
Pros:
- Powerful 120 mm gun
- Reload of just 6 seconds
- Large autoloader magazine (19 shots)
- Very good AP round with high penetration power
- Extremely fast turret rotation speed when upgraded, especially for a heavy tank (characteristic of oscillating turrets)
- Good acceleration
- Average top speed of about 48 km/h
- 4 Smoke Grenades
Cons:
- Gun elevation & depression angles are poor
- Ammunition rack in the back of the turret is a weak spot from any angle
- Armour values are inadequate against expected opponents
- Smoke grenades will often leave a gap in the smoke screen
- Very large tank, making it hard to hide
History
Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
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Media
- Skins
- Videos
See also
- Related development
External links
Ateliers de construction d'Issy-les-Moulineaux (AMX) | |
---|---|
Light tanks | |
AMX-13 | AMX-13-M24 · AMX-13 (FL11) · AMX-13 · AMX-13 (SS.11) · AMX-13-90 · AMX-13 (HOT) |
Armoured cars | AMX-10RC |
Medium tanks | AMX M4 · AMX-50 (TOA100) |
MBTs | |
AMX-30 | AMX-30 · AMX-30 ACRA · AMX-30 (1972) · AMX-30B2 · AMX-30B2 BRENUS · AMX-30 Super |
AMX-32/40 | AMX-32 (105) · AMX-32 · AMX-40 |
Heavy tanks | AMX-50 Surbaissé · AMX-50 Surblindé |
Tank destroyers | ELC bis · AMX-50 Foch |
SPAAGs | AMX-13 DCA 40 · AMX-30 S DCA |
Export | AMX-13 |
France heavy tanks | |
---|---|
B1 | B1 bis · B1 ter |
2C | 2C · 2C bis |
ARL-44 | ARL-44 (ACL-1) |
AMX-50 | Somua SM · AMX-50 Surbaissé · AMX-50 Surblindé |
USA | ▄M4A3E2 |