Difference between revisions of "USS Douglas"

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(Ammunition: Converted to transclusion)
(Expanded survivability similar to Asheville.)
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{{Specs-Fleet-Armour}}
 
{{Specs-Fleet-Armour}}
 
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
 
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
The PGM-100 suffers from a severe lack of armour, being vulnerable even to small arms fire. As a light coastal vessel, it does not have access to anti-fragmentation armour, with an armour thickness barely surpassing 8 mm. This lack of armour is compensated with an impressive mobility. Due to the superstructure being very tall, it is a primary target for enemy fire, making it easy for all sorts of calibre to heavily damage the Douglas, being able to significantly damage the bridge and leave the ship command-less until it is repaired. The best armour for the Douglas is to remain unseen and hidden, primarily close to rocky locations or against any environmental cover that is big enough to cover the Douglas. A recommendation is to play close or inside cap points, as the RIM-24A Tartar has to be reloaded after both missiles are spent. Staying inside cap points is a high-risk/high-reward tactic. You are able to have a reduced repair time as well as be able to reload all your weapons, but depending on the map, you are a primary target for enemies, especially aircraft. The lack of cover in some maps for specific cap points leaves much to desire. However, as the Douglas is a coastal vessel, it has quick and easy access to at least one cap point inside a better covered area.
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The USS Douglas suffers from the same survivability issues present on the USS Asheville, including a severe lack of armour, even against small arms fire. As a light coastal vessel, it does not have access to anti-fragmentation armour with a hull thickness barely surpassing 8 mm. This lack of armour is compensated for by impressive engines, allowing the vessel to reach speeds far higher than any other US ship of its size.,
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Weighing in at 245 tonnes, the Asheville's damage model relies on hull sections to determine crew damage, rather than the internal compartments modeled on larger frigates. This means that any projectile capable of penetrating her hull has the potential to eliminate crew. For this reason, you should avoid showing your broadside to anyone with a rapid-fire auto-cannon.
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With only a single main gun located on the bow, there's no substantial loss in firepower if you face the enemy bow-on. The long bow can also provide a short stand-off distance between light auto-cannons and the main magazine, but will not protect against AP rounds from anything larger. While her 3-inch mount is enclosed, it sports no anti-fragmentation armour commonly seen on some other frigates with the same weapon, such as USS Dealey or Japan's Chikugo. This means nearly any hit at its BR will completely disable your only primary weapon and is highly likely to start a fire.
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Due to the bridge module spanning the entire length of the superstructure, it's easy for most weapons to tear it apart and leave the ship with no helm control until it is repaired. If the gun and bridge weren't big enough targets, there's also 200 ready-use shells stored on the deck between them, capable of causing substantial damage if hit.
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Truly, the best armour she has is to remain unseen and hidden, primarily close to rocky locations or against any environmental cover that is big enough to conceal her.
 +
 
 +
A recommendation is to play close to or inside of cap points, as the RIM-24A Tartar has to be reloaded after both missiles are spent. Staying inside cap points is a high-risk/high-reward tactic. You are able to have a reduced repair time as well as the ability to reload all your weapons, but depending on the map, you are a primary target for enemies, especially aircraft. The lack of cover in some maps for specific cap points leaves much to be desired. However, as the Douglas is a coastal vessel, it has quick and easy access to at least one cap point inside a better covered area.
  
 
=== Mobility ===
 
=== Mobility ===
 
{{Specs-Fleet-Mobility}}
 
{{Specs-Fleet-Mobility}}
 
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
 
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
The Douglas is a pretty agile vessel, featuring a CODOG (Combined Diesel Or Gas) propulsion, making it able to reach high speeds in a quick manner. It has a pretty responsive rudder, even at low speeds. However, sometimes the rudder tends to "stick" when going backwards, making it relatively hard to keep a constant heading while going in reverse. While it is not faster than many of the rest of coastal vessels seen in-game, it certainly has a high endurance and speed for a vessel its size.  
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The Asheville is a pretty agile vessel, featuring a CODOG (Combined Diesel Or Gas) propulsion system, allowing it to reach high speeds quickly. It has a pretty responsive rudder even at low speeds. However, sometimes the rudder tends to "stick" when going backwards, making relatively hard to keep a constant heading while going on reverse. While it is not faster than many of the rest of coastal vessels seen in game, it certainly has a high endurance and speed for a vessel its size.  
  
 
{{NavalMobility}}
 
{{NavalMobility}}

Revision as of 01:38, 14 May 2024

Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
USS Douglas
us_ashville_class_douglas.png
GarageImage USS Douglas.jpg
USS Douglas
Purchase:6 090 Specs-Card-Eagle.png
Show in game

Description

The Asheville-class, USS Douglas (PGM-100) is a premium rank IV American motor gun boat with a battle rating of 4.0 (AB/RB/SB). It was introduced in Update "Danger Zone". It has access to guided missiles and a dedicated surface-to-air missile.

General info

Survivability and armour

Armourfront / side / back
Hull8 mm (steel)
Superstructure4 mm (steel)
Number of section6
Displacement245 t
Crew28 people

The USS Douglas suffers from the same survivability issues present on the USS Asheville, including a severe lack of armour, even against small arms fire. As a light coastal vessel, it does not have access to anti-fragmentation armour with a hull thickness barely surpassing 8 mm. This lack of armour is compensated for by impressive engines, allowing the vessel to reach speeds far higher than any other US ship of its size.,

Weighing in at 245 tonnes, the Asheville's damage model relies on hull sections to determine crew damage, rather than the internal compartments modeled on larger frigates. This means that any projectile capable of penetrating her hull has the potential to eliminate crew. For this reason, you should avoid showing your broadside to anyone with a rapid-fire auto-cannon.

With only a single main gun located on the bow, there's no substantial loss in firepower if you face the enemy bow-on. The long bow can also provide a short stand-off distance between light auto-cannons and the main magazine, but will not protect against AP rounds from anything larger. While her 3-inch mount is enclosed, it sports no anti-fragmentation armour commonly seen on some other frigates with the same weapon, such as USS Dealey or Japan's Chikugo. This means nearly any hit at its BR will completely disable your only primary weapon and is highly likely to start a fire.

Due to the bridge module spanning the entire length of the superstructure, it's easy for most weapons to tear it apart and leave the ship with no helm control until it is repaired. If the gun and bridge weren't big enough targets, there's also 200 ready-use shells stored on the deck between them, capable of causing substantial damage if hit.

Truly, the best armour she has is to remain unseen and hidden, primarily close to rocky locations or against any environmental cover that is big enough to conceal her.

A recommendation is to play close to or inside of cap points, as the RIM-24A Tartar has to be reloaded after both missiles are spent. Staying inside cap points is a high-risk/high-reward tactic. You are able to have a reduced repair time as well as the ability to reload all your weapons, but depending on the map, you are a primary target for enemies, especially aircraft. The lack of cover in some maps for specific cap points leaves much to be desired. However, as the Douglas is a coastal vessel, it has quick and easy access to at least one cap point inside a better covered area.

Mobility

Speedforward / back
AB97 / 46 km/h
RB72 / 34 km/h

The Asheville is a pretty agile vessel, featuring a CODOG (Combined Diesel Or Gas) propulsion system, allowing it to reach high speeds quickly. It has a pretty responsive rudder even at low speeds. However, sometimes the rudder tends to "stick" when going backwards, making relatively hard to keep a constant heading while going on reverse. While it is not faster than many of the rest of coastal vessels seen in game, it certainly has a high endurance and speed for a vessel its size.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 97 46
RB/SB Stock ___ ___
Upgraded 72 34

Modifications and economy

Repair cost
AB2 585 Sl icon.png
RB3 251 Sl icon.png
Crew training10 000 Sl icon.png
Experts580 000 Sl icon.png
Aces1 200 Ge icon.png
Research Aces1 140 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 110 / 210 / 50 % Sl icon.png
Talisman.png 2 × 178 / 178 / 178 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Mods new ship rudder.png
Rudder Replacement
Mods new ship screw.png
Propeller Replacement
Mods new ship engine.png
Engine Maintenance
Mods ship damage control crew.png
Damage Control Division
Mods ship fire control crew.png
Fire Division
Mods engine smoke screen system.png
Smokescreen
Mods new ship pumps.png
New Pumps
Mods new aa caliber turrets.png
Anti-Air Armament Targeting
Mods tank ammo.png
.50 AP belt
Mods apcbc tank.png
76mm_usa_mk34_navy_AP_ammo_pack
Mods tank ammo.png
.50 APIT belt
Mods he frag proxi fuze ship.png
76 mm HE-RF
Mods new main caliber turrets.png
Primary Armament Targeting
Mods ship rangefinder.png
Improved Rangefinder

Armament

Primary armament

Turret3-inch/50 Mk.34 gun
Ammunition1500 rounds
Belt capacity150 rounds
Fire rate50 shots/min
Vertical guidance-18° / 85°
Main article: 3-inch Mk.34 (76 mm)

Like the USS Asheville, the Douglas has access to a 76 mm Mk.34 3-inch autocannon. While it remains uncomparable to better weapon systems like the 76 mm/62 OTO-Melara Compact or the 76 mm/60 AK-176M, it is still a very capable weapon against a wide variety of targets. As it is obvious, the Mk.34 is not meant to be used against heavily-armoured vessels such as destroyers and cruisers. It has very good capabilities to fight off light- to medium-armoured targets, as well as engage all sorts of airborne threats from an effective range of close to 3 km. The rate of fire of the Mk.34 leaves much to expect, but is still a very potent gun. It has 200 ready-rack ammo which can be surprisingly burnt in a fast manner. Targeting speeds are average, crew upgrades are able to significantly increase the traverse of the weapon as well as the elevation.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
100 m 1,000 m 2,000 m 3,000 m 4,000 m 5,000 m
HC Mk.27 HE 8 8 8 8 8 8
APHE APHE 121 98 77 61 49 39
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(s)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
HC Mk.27 HE 823 5.9 0 0.1 500 79° 80° 81°
APHE APHE 823 5.9 0.01 4 63.7 47° 60° 65°
Proximity-fused shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Arming
distance (m)
Trigger
radius (m)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
AA Mk.31 HE-VT 823 5.85 0 0.1 548 15 352.8 79° 80° 81°

Secondary armament

2 х Turret2 x 12.7 mm Browning AN-M2 machine gun
Ammunition4000 rounds
Belt capacity200 rounds
Fire rate577 shots/min
Main article: AN-M2 (12.7 mm)

The USS Douglas has access to two twin AN-M2 12.7 mm heavy machine guns. They are useful against lightly-armoured vessels and low flying aircraft, but have little use outside those two target groups.

  • Universal: API-T · AP · I · AP
  • .50 AP belt: API-T · AP · AP · AP
  • .50 APIT belt: API-T · API-T · API-T · I

Penetration statistics
Ammunition Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
AP 29 28 25 20 17 14
I 2 2 2 2 2 2
API-T 28 27 23 19 15 11
Shell details
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
AP 856 0.05 - - - 47° 56° 65°
I 944 0.04 0.02 0.3 1.2 47° 56° 65°
API-T 887 0.04 - - - 47° 56° 65°

Special armament

Turret343 mm RIM-24A missile launcher
Ammunition4 rounds
Belt capacity2 rounds
Fire rate60 shots/min
Main article: RIM-24A

The USS Douglas has access to the RIM-24A Tartar surface-to-air missile, a beam-riding guided missile. It is the first dedicated ship-launched SAM seen in-game. It has a warhead equivalent to ~50 kg of TNT explosive mass. It is a very powerful missile, capable of destroying any airborne threat with ease and able to destroy even surface combatants. With a speed of 620 m/s and a range of 14 km, it is a fast surface-launched missile with such range, being followed behind by the VT-1 SAM with 1,250 m/s and 12 km range; and Nettuno AShM with 280 m/s and 10 km range. This missile is useful to engage all sorts of airborne threats at stand-off distance, being particularily useful in Naval Enduring Confrontation battles, where fighting enemy aircraft is seen most of the time. The lack of a dedicated search radar makes anti-air duties harder as detection is solely based upon visual contact, but the use of the tracking radar can significantly help with the guidance. As the Tartar is beam-rider (mouse controlled), it can be slaved to the radar track and 'target selection' feature with keybinds, making it very simple to engage all sorts of targets: from small and manoeuvrable to big and sluggish. Despite having a relatively small G-Force limit, since it will be launched at range, the corrections needed to reach a manoeuvring target are minuscule. However, if the target manoeuvres at close range from the missile, it might be hard to successfully hit the target. Since for the targets faced at its battle rating, the awareness and expectations to fight a SAM system is null, this will make it substantially easier to hit targets.

The Tartar can also be used as an anti-ship missile (AShM) if required. The huge explosive mass is more than enough to ammo rack almost any surface vessel, but battleships and specific cruisers. It should be aimed at the waterline, close to a known ammo rack. Most of the time, it is easier to engage the stern ammo racks, as sometimes they are slightly more elevated than bow ones. This is applicable to all US, German and Soviet destroyers, with occasional cases for British and Italians.

Usage in battles

The Douglas is able to fight off coastal vessels at range thanks to the Mk.34 and the RIM-24A, but it is unable to defend itself at close ranges as it lacks the 40 mm turret the USS Asheville has. However, it is more than capable of keeping up a fight even with the strongest of enemies.

When in normal battles:

The USS Douglas is a support vessel most of the time with slight frontline capabilities. However, it shines as a full support vessel for both medium and long ranges. The good firepower and access to the incredible RIM-24A combined with the good mobility makes it a very good flanker and support vessel. At all costs close combat should be avoided as all coastal vessels are able to chew through the Douglas with ease due to the increased rate of fire of their armament, something not seen as much with its counterpart USS Asheville as it has the 40 mm turret. The Tartar has the possibility of killing surface vessels under a minimum range of ~2-2.5 km, depending on the terrain.

When in Enduring Confrontation battles:

This is where the use of RIM-24A tends to shine much more than in normal battles, mostly because of the variety of targets, tasks and long ranges. The Douglas is very capable of taking out a maximum of two convoy vessels with the Tartar, with possibilities of heavily damaging the enemy carrier if well-placed hits are made. The lack of surface search radar makes it harder to spot and designate enemy aerial targets, but thanks to the tracking radar, once a target is spotted it can be engaged right away. It is particularily useful against long range and high altitude bombers when they are on a run to engage a friendly carrier. These include but are not restricted to: Pe-8, He-117, Yer-2, B-17, He-111, PB4Y-2, etc. The Tartar is also able to be used as a missile defense system. It is able to engage other missiles and dropped ordnance in a similar manner to the AK-630, but at longer ranges with higher efficiency.

Pros and cons

Pros:

  • Manoeuvrable
  • Access to tracking radar
  • Access to RIM-24A Tartar Surface-to-Air Missile

Cons:

  • Insignificant armour
  • Lack of firepower for close combat
  • Large profile
  • No access to surface search radar

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Tacoma Boatbuilding Co.
Motor Gunboats (PGM) 
Asheville-class  USS Asheville · USS Douglas

USA boats
Motor torpedo boats  PT-3 · PT-6 · PT-20 · PT-71 · PT-103 · PT-109 · PT-174
  PT-200 · PT-314 · Thunderbolt (PT-556) · PT-565 · PT-658 · PT-810 · PT-811 · PT-812
Motor gun boats  Kim Qui · LCS(L)(3) · PT-59 · PTF-7 · USS Candid · USS Asheville · USS Douglas · USS Flagstaff · USS Tucumcari · USS Cyclone
Armoured gun boats  LCM(6) Zippo

USA premium ships
Motor torpedo boats  PT-3 · PT-109 · PT-174 · Thunderbolt (PT-556) · PT-658 · PT-811
Motor gun boats  LCM(6) Zippo · USS Douglas · USS Flagstaff
Sub-chasers  Carmi (PC-466)
Destroyers  USS Welborn C. Wood · USS Wilkinson · USS Bennion · USS Cowell · USS Davis · USS Moffett · USS Phelps · USS Frank Knox
Light cruisers  USS Detroit · USS Helena
Heavy cruisers  USS Des Moines
Battleships  USS Arkansas