Difference between revisions of "VIDAR"
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{{Specs-Tank-Armour}} | {{Specs-Tank-Armour}} | ||
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | <!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | ||
− | The VIDAR is based on ROKA's K9A1 Thunder SPH, although the vehicle can be said as one of the most modern vehicle in-game, the overall survivability is still not for frontline operations due to its nature of a SPH. The purpose of protection for SPH is for stopping | + | The VIDAR is based on ROKA's K9A1 Thunder SPH, although the vehicle can be said as one of the most modern vehicle in-game, the overall survivability is still not for frontline operations due to its nature of a SPH. The purpose of protection for SPH is for stopping close-call shrapnel from injuring the crew, supporting vehicles like such are usually deployed at the rear of battlefield to support the assault forces - this is no exception for VIDAR. |
− | As for the crews, thanks to the long hull and large engine block, shrapnel from enemy shots might have a hard time to cause lethal damage to the turret crew (but costs the driver); if enemy players | + | Thanks to the overall improved armor technology, the hardened armor on both the chassis and turret can now make sure even basic 20 mm ammunition (generally used by non-combat SPAA or as auxiliary weapon by some medium tanks) cannot harm the crew from any direction at ranges of 300 m or above, but do not take it as a medallion to go for the frontline - even weakest autocannons can still tear down the vehicle with relative ease through the turret neck or at point blank range. |
+ | |||
+ | The SPG is extremely sturdy and will not take overpressure damage unless obliterated by another artillery tank or hit into three very specific weak spots - the belly right above the tracks next to the turret (not going to happen under normal circumstances), the turret ring (while not impossible, might be difficult to hit before VIDAR fires) or the gun breech (only vulnerable to 105+ mm HE and poses risk of the cannon catching the shell), so anyone trying to parry VIDAR with HESH/HE/ATGM thinking "it's just another SPG" is going to have a very bad time. The kinetic shells will easily penetrate, so having a teammate to cover the flank against random snipers is always a good idea to extend VIDAR's service life for as long as possible. | ||
+ | |||
+ | As for the crews, thanks to the long hull and large engine block, shrapnel from enemy shots to the hull might have a hard time to cause lethal damage to the turret crew (but costs the driver); if enemy players are aware of the huge turret, the crew of four can rotate as generally only two of them will be knocked down by the projectile, unless the detonation of up to 48 shells at the rear of the turret happens, in which case there will be huge fireworks as the turret flies hundreds of meters away. | ||
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations --> | '''Armour type:''' <!-- The types of armour present on the vehicle and their general locations --> | ||
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<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --> | <!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --> | ||
{{main|CN98 (155 mm)}} | {{main|CN98 (155 mm)}} | ||
− | For countering possible enemies, Hyundai WIA developed the domestic 155 mm CN98 L/52 howitzer for K9 Thunder using NATO standard 155 mm ammunition, it is no exception for the export VIDAR for Norway; thanks to its rather fast reload rate (for the first three shells on the "ready-rack") the and varieties of ammunition, CN98 makes VIDAR a fearsome SPH even against "doomsday tank" and early-Cold War tanks, enemy aircraft will also fall victim of it if VT shell is loaded, turning it into a 155 mm anti-aircraft cannon. | + | For countering possible enemies, Hyundai WIA developed the domestic 155 mm CN98 L/52 howitzer for K9 Thunder using NATO standard 155 mm ammunition, it is no exception for the export VIDAR for Norway; thanks to its rather fast reload rate (for the first three shells on the "ready-rack") the and varieties of ammunition, CN98 makes VIDAR a fearsome SPH even against "doomsday tank" and early-Cold War tanks, enemy aircraft will also fall victim of it if VT shell is loaded, turning it into a 155 mm anti-aircraft cannon. Do note that the gun does not have an autoloader and upon severe crew loss the reload speed advantage is lost. |
{| class="wikitable" style="text-align:center" width="100%" | {| class="wikitable" style="text-align:center" width="100%" | ||
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'''Pros:''' | '''Pros:''' | ||
− | * Great firepower | + | * Great firepower with ability to fire both at medium and long range |
− | * Great reload | + | * Great reload rate for an artillery tank while on first-stage ammo rack |
− | * Agile | + | * Difficult to destroy with overpressure for light and medium tanks |
+ | * Agile chassis | ||
* Thermal Imager and Laser Rangefinder | * Thermal Imager and Laser Rangefinder | ||
+ | * Can tank 20 mm shells from SPAA and medium tanks at 300 m range | ||
'''Cons:''' | '''Cons:''' | ||
− | * Poor protection | + | * Poor protection against proper anti-tank ammunition |
* Poor gun depression | * Poor gun depression | ||
− | * Relatively small first-stage ammo rack and slow replenishment | + | * Relatively small first-stage ammo rack and slow replenishment, unless parked on a capture point |
== History == | == History == |
Revision as of 13:17, 4 January 2024
Contents
Description
The Versatile InDirect ARtillery is a self-propelled artillery system employed by Norway since 2022. The system is an export version of the South Korean K9 Thunder Self-Propelled Artillery Gun. Norway acquired the system to replace its aging M109A3GNMs of American origin. Norway acquired a total of 24 K9 Thunder artillery systems. The deliveries started in 2019 and concluded in 2021. The system has some differences compared to the South Korean version, like a combined NBC protection and air conditioning situated at the rear of the turret. This system was given to the Artilleribataljonen of the Brigade Nord, the only artillery unit in the Norwegian army.
Introduced in Update "Sons of Attila", the VIDAR is fitted with excellent optics and fire control system. At its BR, it is one of the few vehicles with both thermal imaging system and a laser rangefinder. However, the VIDAR lacks substantial armour. Its best round is a 155 mm HE shell that is capable of destroying most tanks but requires very good aiming when it faces heavily armoured targets like the T-55AMD. The vehicle also has a poor turret rotation speed and no stabilizer, and, being an artillery system, the gun depression is very mediocre. However, it has good mobility for a vehicle of its size, and a very good reverse speed of 42 km/h.
General info
Survivability and armour
The VIDAR is based on ROKA's K9A1 Thunder SPH, although the vehicle can be said as one of the most modern vehicle in-game, the overall survivability is still not for frontline operations due to its nature of a SPH. The purpose of protection for SPH is for stopping close-call shrapnel from injuring the crew, supporting vehicles like such are usually deployed at the rear of battlefield to support the assault forces - this is no exception for VIDAR.
Thanks to the overall improved armor technology, the hardened armor on both the chassis and turret can now make sure even basic 20 mm ammunition (generally used by non-combat SPAA or as auxiliary weapon by some medium tanks) cannot harm the crew from any direction at ranges of 300 m or above, but do not take it as a medallion to go for the frontline - even weakest autocannons can still tear down the vehicle with relative ease through the turret neck or at point blank range.
The SPG is extremely sturdy and will not take overpressure damage unless obliterated by another artillery tank or hit into three very specific weak spots - the belly right above the tracks next to the turret (not going to happen under normal circumstances), the turret ring (while not impossible, might be difficult to hit before VIDAR fires) or the gun breech (only vulnerable to 105+ mm HE and poses risk of the cannon catching the shell), so anyone trying to parry VIDAR with HESH/HE/ATGM thinking "it's just another SPG" is going to have a very bad time. The kinetic shells will easily penetrate, so having a teammate to cover the flank against random snipers is always a good idea to extend VIDAR's service life for as long as possible.
As for the crews, thanks to the long hull and large engine block, shrapnel from enemy shots to the hull might have a hard time to cause lethal damage to the turret crew (but costs the driver); if enemy players are aware of the huge turret, the crew of four can rotate as generally only two of them will be knocked down by the projectile, unless the detonation of up to 48 shells at the rear of the turret happens, in which case there will be huge fireworks as the turret flies hundreds of meters away.
Armour type:
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 40 mm | 35 mm Top 35 mm Bottom |
35 mm | 10 - 35 mm |
Turret | 35 mm Turret front 20 mm Gun mantlet |
35 mm | 35 - 45 mm | 35 mm |
Cupola | 20 mm | 20 mm | 20 mm | 20 mm |
Notes:
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 73 | 44 | 48 | 1,420 | 1,908 | 29.58 | 39.75 |
Realistic | 68 | 40 | 884 | 1,000 | 18.42 | 20.83 |
Modifications and economy
Armaments
Main armament
For countering possible enemies, Hyundai WIA developed the domestic 155 mm CN98 L/52 howitzer for K9 Thunder using NATO standard 155 mm ammunition, it is no exception for the export VIDAR for Norway; thanks to its rather fast reload rate (for the first three shells on the "ready-rack") the and varieties of ammunition, CN98 makes VIDAR a fearsome SPH even against "doomsday tank" and early-Cold War tanks, enemy aircraft will also fall victim of it if VT shell is loaded, turning it into a 155 mm anti-aircraft cannon. Do note that the gun does not have an autoloader and upon severe crew loss the reload speed advantage is lost.
155 mm CN98 | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 48 | -4°/+70° | ±180° | - | 8.8 | 12.2 | 14.8 | 16.4 | 17.4 | 7.80 | 6.90 | 6.36 | 6.00 |
Realistic | 5.9 | 7.0 | 8.5 | 9.4 | 10.0 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
M107 | HE | 61 | 61 | 61 | 61 | 61 | 61 |
M107 (PF) | HE-VT | 61 | 61 | 61 | 61 | 61 | 61 |
OE F3 | HE | 61 | 61 | 61 | 61 | 61 | 61 |
Shell details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (kg) |
Ricochet | |||||
0% | 50% | 100% | ||||||||||
M107 | HE | 563 | 43.1 | 0.3 | 0.1 | 9.14 | 79° | 80° | 81° | |||
OE F3 | HE | 935 | 44.4 | 0.3 | 0.1 | 9 | 79° | 80° | 81° |
Proximity-fused shell details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Arming distance (m) |
Trigger radius (m) |
Explosive mass (TNT equivalent) (kg) |
Ricochet | |||
0% | 50% | 100% | ||||||||||
M107 (PF) | HE-VT | 580 | 43.1 | 0 | 0 | 300 | 3 | 9.14 | 79° | 80° | 81° |
Smoke shell characteristics | ||||||
---|---|---|---|---|---|---|
Ammunition | Velocity (m/s) |
Projectile mass (kg) |
Screen radius (m) |
Screen deploy time (s) |
Screen hold time (s) |
Explosive mass (TNT equivalent) (g) |
M110 | 563 | 40.8 | 21 | 5 | 30 | 50 |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|
48 | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ |
Machine guns
12.7 mm M2HB | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Pintle | 600 (200) | 575 | -6°/+15° | ±180° |
Usage in battles
Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).
Pros and cons
Pros:
- Great firepower with ability to fire both at medium and long range
- Great reload rate for an artillery tank while on first-stage ammo rack
- Difficult to destroy with overpressure for light and medium tanks
- Agile chassis
- Thermal Imager and Laser Rangefinder
- Can tank 20 mm shells from SPAA and medium tanks at 300 m range
Cons:
- Poor protection against proper anti-tank ammunition
- Poor gun depression
- Relatively small first-stage ammo rack and slow replenishment, unless parked on a capture point
History
The Versatile InDirect ARtillery is an export version of the South Korean K9 Thunder Self Propelled Artillery System, in service with the Norwegian Army. Norway decided to acquire a total of 24 K9 Thunder systems as well as 6 K10 resupply vehicles to replace their aging American-made M109A3GNM.
The VIDAR is operated by the only artillery unit in the Norwegian Army, the Artilleribataljonen of the Brigade Nord. The vehicle was manufactured by the company Hanwha Land Systems, deliveries started in 2019 and finished between 2020 and 2021. All units were considered operational by the Norwegian Army by January 1st, 2022.
The K9 Thunder was developed by South Korea, inspired by the American M109 Paladin. The vehicle was meant to be compatible with NATO projectiles and have good mobility to counteract counterbattery fire and change positions quickly and safely. The K9's first prototype was unveiled in 1996. The contract for its development was awarded to Samsung Aerospace Industries and just 3 years later in 1999 the ROK Army started to receive its first units of the vehicle. The first nation to acquire the production rights for the system was Turkey.
The K9 has only seen action in the Yeonpyeong bombardment of 2010, an artillery exchange between South Korean and North Korean soldiers. In this incident, 6 K9 systems from the South Korean Marine Infantry opened fire against North Korean positions.
The K9 has received very good export deals. Competing in the international markets with very powerful systems like the American M109 and German Pzh 2000, it has sold more than 1,700 units, including those for South Korea. Turkey has also fitted their own version of the system, the T-155 Firtina, with 300 units expected to be deployed.
Media
- Skins
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
Sweden tank destroyers | |
---|---|
Strv m/41 derivatives | Spj fm/43-44 · Sav m/43 (1944) · Sav m/43 (1946) · Pvkv II · Pvkv III |
Ikv 72/103 | Ikv 72 · Ikv 103 |
Pvkv m/43 | Pvkv m/43 (1946) · Pvkv m/43 (1963) |
ATGM | UDES 33 · Pbv 302 (BILL) · Pvrbv 551 |
Other | SAV 20.12.48 · Bkan 1C |
Norway | VIDAR |
Sweden premium ground vehicles | |
---|---|
Light tanks | ▄T-26E · Strv m/39 · Pbil m/40 · Strv m/41 S-I · CV 9035DK · CV 90105 |
Medium tanks | Sherman III/IV · Strv 81 (RB 52) · Strv 103-0 · Leopard 1A5NO2 · Christian II |
Heavy tanks | ▄KV-1 m1942 · Kungstiger |
Tank destroyers | Ikv 73 · SAV 20.12.48 · VIDAR |