Difference between revisions of "Sho't Kal Gimel"
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== Description == | == Description == | ||
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> | <!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> | ||
− | The '''{{Specs|name}}''' is a | + | During its lifetime, Israel employed a large fleet of Centurion tanks that were modified to fit modern NATO equipment such as improved weaponry engine and armour. These vehicles were called Sho't and this specific variant included the more powerful 105 mm Sharir cannon that was very similar to the already in use 105 mm M68 cannon. Compared to previous variants, the most notable upgrade was the introduction of Blazer ERA, the engine and transmission remained the same but the improved armour meant that the vehicle was much more capable of dealing with Soviet threats like RPG's and other tandem-shaped warheads. The vehicle was also further modified into other variants to include more capable fire control systems with thermal imaging system for the gunner and improved commander sights. |
+ | |||
+ | It was introduced in [[Update "Wind of Change"]]. The '''{{Specs|name}}''' is a modernization of the Israeli fleet of Centurion tanks using NATO equipment, including a new 105 mm cannon, continental engine, and ERA packs. The Sho't Kal Gimel shares similar capabilities to previous Sho't Kal series tanks with better chemical protection and small improvements to the firepower. Being a Centurion, this tank suffers from a lacklustre mobility in a relatively weak engine. While the firepower is good, it lacks the thermal imaging system of other variants of the Sho't. It is still a relatively competitive tank that has a very capable gun depression and the ERA blocks improve the tank survivability against shape warheads like HEAT and ATGMs that start to be very common around this rank. | ||
== General info == | == General info == | ||
Line 17: | Line 19: | ||
{{Specs-Tank-Armour}} | {{Specs-Tank-Armour}} | ||
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | <!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | ||
− | ' | + | The overall appearance of the Sho't Kal Gimel is very similar to its predecessor, the Alef; but in view of the intensity of the Middle Eastern Wars, the Gimel installed the Blazer ERA covering its front and some parts of its sides, as well as an extra layer of armour plate welded on the UFP, increasing its odds to survive a hit. The IDF also installed additional machine guns, so players can tell it's a Sho't Kal Gimel right away. Although the installation of ERA helped improved its odds against HEAT shells, but later missiles or kinetic shells will easily penetrate the obsolete base armour all-around. |
+ | |||
+ | '''Armour type:''' | ||
− | + | * Rolled homogeneous armour (Hull, turret roof) | |
− | + | * Cast homogeneous armour (Turret, gun mantlet) | |
− | * Cast homogeneous armour (Turret, | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | !Armour!!Front (Slope angle)!!Sides!!Rear!!Roof | + | ! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof |
|- | |- | ||
− | |Hull|| | + | | Hull || 76.2 + 51 mm (57°) ''Upper glacis'' <br> 76.2 mm (46°) ''Lower glacis'' || 50.8 mm (12°) || 38 mm (8°) ''Top'' <br> 20 mm (62°) ''Bottom'' || 127.2 mm (33°) ''Front glacis'' <br> 29 mm ''Driving compartment'' <br> 29 mm ''Engine compartment'' <br> 10 mm ''Engine vents'' |
− | 76.2 mm (46°) ''Lower glacis'' | ||
− | |50.8 mm (12°)||38 mm (8°) ''Top'' | ||
− | 20 mm (62°) ''Bottom'' | ||
− | | | ||
|- | |- | ||
− | |Turret||89 mm ''Turret front'' | + | | Turret || 89 mm (cylindrical) ''Turret front'' <br> 100 - 230 mm ''Gun mantlet'' || 89 mm (8°) || 89 mm || 50.8 mm (23-33°) ''Outer edge'' <br> 29 mm ''Centre'' |
− | 100 - | ||
− | |89 mm||89 mm|| | ||
|- | |- | ||
− | |Cupola||152 mm||90 | + | | Cupola || 152 mm || 152 mm (cylindrical) ''Front half'' <br> 90 mm (cylindrical) ''Rear half'' || 90 mm (cylindrical) || 29 mm |
|- | |- | ||
|} | |} | ||
+ | '''Notes:''' | ||
− | + | * Suspension wheels, tracks, and torsion bars are 60 mm thick. | |
− | + | * Side skirts are 6 mm thick | |
+ | * Blazer ERA bricks cover the upper front glacis, the gun mantlet and the turret front. | ||
=== Mobility === | === Mobility === | ||
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{{tankMobility|abMinHp=1,162|rbMinHp=663}} | {{tankMobility|abMinHp=1,162|rbMinHp=663}} | ||
+ | |||
+ | The overall mobility, thanks to the new Continental AVDS-1790-2A diesel engine and Allison CD-850-6A transmission, has vastly improved from original Centurions (48 km/h vs 35 km/h forward) and oddly enough, Gimel is lighter than Alef, meaning the overall mobility is better. While it is nowhere close to Soviet or later NATO tanks in terms of power-weight ratio, it is still sufficient to keep up with the rest of the team. | ||
=== Modifications and economy === | === Modifications and economy === | ||
Line 59: | Line 60: | ||
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --> | <!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --> | ||
{{main|Sharir (105 mm)}} | {{main|Sharir (105 mm)}} | ||
+ | |||
+ | The main gun "Sharir" (lit. "Strong") is identical to NATO's L7 105 mm guns in many aspects. In particular, the Gimel has access to APFSDS round that further enhance its odds to penetrate enemies. | ||
{| class="wikitable" style="text-align:center" width="100%" | {| class="wikitable" style="text-align:center" width="100%" | ||
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==== Ammunition ==== | ==== Ammunition ==== | ||
− | + | The Sho't Kal Gimel shares most of the shells from the previous Alef while also having access to APFSDS rounds. | |
− | + | ||
− | + | The stock M152 HEATFS, while mostly sufficient to penetrate tanks of the era with ease, will have a hard time penetrating tanks with composite armour like [[T-55AMD-1]] or ERA like [[T-69 II G]]. It is still sufficient to knock out lighter vehicles with overpressure damage. | |
− | + | ||
− | + | M156 shell, aka L35, is identical to other 105 mm HESH rounds, having high explosive content to knock out vehicles right away with overpressure while the overall performance of the shell is mixed, not to mention its slow and high-arcing ballistics; so either take this shell for detonating lighter vehicles or sniping stationary targets that expose their vulnerable spots. A solid hit is very likely to send enemies straight back to the hanger. | |
− | + | ||
− | + | M111 APFSDS, aka DM23, is found on some other NATO vehicles and they perform identically. Being a long-rod dart, this shell can safely penetrate most tanks it might face at the rank. This will be the go-to round for the tank. | |
− | + | ||
− | + | {{:Sharir (105 mm)/Ammunition|M152, M156, M111, M416}} | |
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− | | M416 | ||
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==== [[Ammo racks]] ==== | ==== [[Ammo racks]] ==== | ||
− | + | [[File:Ammoracks_Sho't_Kal_Dalet_(Great_Britain).png|right|thumb|x250px|[[Ammo racks]] of the [[Sho't Kal Dalet]] (identical)]] | |
− | <!-- '''Last updated:''' --> | + | <!-- '''Last updated: 2.17.0.42''' --> |
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
|- | |- | ||
− | !Full | + | ! Full<br>ammo |
− | ammo | + | ! 1st<br>rack empty |
− | !1st | + | ! 2nd<br>rack empty |
− | rack empty | + | ! 3rd<br>rack empty |
− | !2nd | + | ! 4th<br>rack empty |
− | rack empty | + | ! 5th<br>rack empty |
− | !3rd | + | ! 6th<br>rack empty |
− | rack empty | + | ! 7th<br>rack empty |
− | !4th | + | ! Visual<br>discrepancy |
− | rack empty | ||
− | !5th | ||
− | rack empty | ||
− | !6th | ||
− | rack empty | ||
− | !7th | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | rack empty | ||
− | !Visual | ||
− | discrepancy | ||
|- | |- | ||
− | |'''72'''|| | + | | '''72''' || 68 ''(+4)'' || 63 ''(+9)'' || 33 ''(+39)'' || 25 ''(+47)'' || 12 ''(+60)'' || 5 ''(+67)'' || 1 ''(+71)'' || No |
− | |||
− | |||
− | |||
− | |1 ''(+71)'' | ||
− | |No | ||
|- | |- | ||
|} | |} | ||
+ | |||
+ | Since the Sho't Kal can carry more shells than the original [[Sho't]], this will further increase the risk of ammunition cook-off; so it is advised to only bring at most 25 shells to clear out most of the ammo racks. | ||
=== Machine guns === | === Machine guns === | ||
Line 177: | Line 118: | ||
{{main|M2HB (12.7 mm)|L3A1 (7.62 mm)}} | {{main|M2HB (12.7 mm)|L3A1 (7.62 mm)}} | ||
− | + | Although a M2HB is mounted onto the tank, it was mounted on the mantlet and only serves as one of the coaxial machine guns, this hinders its capabilities to fight back against oncoming aircraft or helicopters; but in case players do need a way to fight back, there are still 2 L3A1 (M1919A3) onboard as a last-ditch option. | |
{| class="wikitable" style="text-align:center" width="50%" | {| class="wikitable" style="text-align:center" width="50%" | ||
|- | |- | ||
− | ! colspan="5" |[[M2HB (12.7 mm)|12.7 mm M2HB]] | + | ! colspan="5" | [[M2HB (12.7 mm)|12.7 mm M2HB]] |
|- | |- | ||
− | !Mount!!Capacity (Belt)!!Fire rate!!Vertical!!Horizontal | + | ! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal |
|- | |- | ||
− | |Coaxial||1,000 (200)||577||N/A||N/A | + | | Coaxial || 1,000 (200) || 577 || N/A || N/A |
|- | |- | ||
|} | |} | ||
{| class="wikitable" style="text-align:center" width="50%" | {| class="wikitable" style="text-align:center" width="50%" | ||
|- | |- | ||
− | ! colspan="5" |[[ | + | ! colspan="5" | [[L3A1 (7.62 mm)|7.62 mm L3A1]] |
|- | |- | ||
− | !Mount!!Capacity (Belt)!!Fire rate!!Vertical!!Horizontal | + | ! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal |
|- | |- | ||
− | |Coaxial||1, | + | | Coaxial || 1,250 (250) || 500 || N/A || N/A |
|- | |- | ||
− | |Pintle | + | | Pintle (loader) || 1,750 (250) || 500 || -10°/+12° || -120°/+80° |
|- | |- | ||
− | | | + | | Pintle (commander) || 1,750 (250) || 500 || -10°/+50° || -80°/+120° |
|- | |- | ||
|} | |} | ||
Line 204: | Line 145: | ||
== Usage in battles == | == Usage in battles == | ||
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | <!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | ||
− | ' | + | Players of the previous Sho't Kal Alef will quickly find themselves at home since the overall handling of Gimel is very similar, if not identical to the aforementioned. Gimel has an extra layer of armour on its UFP as well as Blazer ERA on some areas of the tank; while this can help it survive full-calibre and HEAT shells, it will not survive any late Cold War-era missiles or most APFSDS. The cramped interior also means any penetrating shots will cause extensive damage to the crew and compartment. Thus, it is best to stay away from heated battlefields and never rush in Sho't Kal Gimel (its inferior speed also helps to limit this). |
+ | |||
+ | However, this tank does still have some advantages: it has access to APFSDS, although not having the highest penetration at its rank, it is sufficient to tear through enemy armour from a distance. It might not have the best gun optics or handling due to the obsolete nature of Centurion chassis, but it can still serve its purpose if used with caution. | ||
=== Pros and cons === | === Pros and cons === | ||
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> | <!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> | ||
− | |||
'''Pros:''' | '''Pros:''' | ||
− | * | + | * Extra protection on its UFP and access to ERA, enhancing some of its survivability |
+ | * Access to APFSDS | ||
+ | * Smoke shells to block enemies' sight and high smoke grenade counts | ||
+ | * Sufficient rate of fire | ||
'''Cons:''' | '''Cons:''' | ||
− | * | + | * Relatively slow compared to its competitors |
+ | * Slow gun traverse speed | ||
+ | * Cramped crew and compartment | ||
+ | * low glacis is a huge weakspot that cant protect it against even a decent amount of spaa | ||
== History == | == History == | ||
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --> | <!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --> | ||
− | '' | + | <!-- {{main|Sho't Kal Alef#History|l1=History of the Sho't Kal Alef}} --> |
+ | After the earlier modification of Sho't (Centurion in Israel service) with NATO equipment by 1974, the Gimel (C) modification of Sho't Kal installed additional machine guns, new 10-shot smoke grenade launcher on its turret sides, as well as enhanced protection with a new welded armour plate on its UFP and new Blazer ERA packs on some areas of the tank. | ||
+ | |||
+ | This variant was decommissioned alongside with its fellow Sho't Kal variants in 2007. | ||
== Media == | == Media == | ||
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --> | <!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --> | ||
− | + | ||
+ | ;Skins | ||
+ | |||
+ | * [https://live.warthunder.com/feed/camouflages/?vehicle=il_centurion_shot_kal_gimel Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.] | ||
== See also == | == See also == |
Revision as of 07:57, 17 December 2023
This page is about the Israeli medium tank Sho't Kal Gimel. For other versions, see Sho't (Family). |
Contents
Description
During its lifetime, Israel employed a large fleet of Centurion tanks that were modified to fit modern NATO equipment such as improved weaponry engine and armour. These vehicles were called Sho't and this specific variant included the more powerful 105 mm Sharir cannon that was very similar to the already in use 105 mm M68 cannon. Compared to previous variants, the most notable upgrade was the introduction of Blazer ERA, the engine and transmission remained the same but the improved armour meant that the vehicle was much more capable of dealing with Soviet threats like RPG's and other tandem-shaped warheads. The vehicle was also further modified into other variants to include more capable fire control systems with thermal imaging system for the gunner and improved commander sights.
It was introduced in Update "Wind of Change". The Sho't Kal Gimel is a modernization of the Israeli fleet of Centurion tanks using NATO equipment, including a new 105 mm cannon, continental engine, and ERA packs. The Sho't Kal Gimel shares similar capabilities to previous Sho't Kal series tanks with better chemical protection and small improvements to the firepower. Being a Centurion, this tank suffers from a lacklustre mobility in a relatively weak engine. While the firepower is good, it lacks the thermal imaging system of other variants of the Sho't. It is still a relatively competitive tank that has a very capable gun depression and the ERA blocks improve the tank survivability against shape warheads like HEAT and ATGMs that start to be very common around this rank.
General info
Survivability and armour
The overall appearance of the Sho't Kal Gimel is very similar to its predecessor, the Alef; but in view of the intensity of the Middle Eastern Wars, the Gimel installed the Blazer ERA covering its front and some parts of its sides, as well as an extra layer of armour plate welded on the UFP, increasing its odds to survive a hit. The IDF also installed additional machine guns, so players can tell it's a Sho't Kal Gimel right away. Although the installation of ERA helped improved its odds against HEAT shells, but later missiles or kinetic shells will easily penetrate the obsolete base armour all-around.
Armour type:
- Rolled homogeneous armour (Hull, turret roof)
- Cast homogeneous armour (Turret, gun mantlet)
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 76.2 + 51 mm (57°) Upper glacis 76.2 mm (46°) Lower glacis |
50.8 mm (12°) | 38 mm (8°) Top 20 mm (62°) Bottom |
127.2 mm (33°) Front glacis 29 mm Driving compartment 29 mm Engine compartment 10 mm Engine vents |
Turret | 89 mm (cylindrical) Turret front 100 - 230 mm Gun mantlet |
89 mm (8°) | 89 mm | 50.8 mm (23-33°) Outer edge 29 mm Centre |
Cupola | 152 mm | 152 mm (cylindrical) Front half 90 mm (cylindrical) Rear half |
90 mm (cylindrical) | 29 mm |
Notes:
- Suspension wheels, tracks, and torsion bars are 60 mm thick.
- Side skirts are 6 mm thick
- Blazer ERA bricks cover the upper front glacis, the gun mantlet and the turret front.
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 53 | 13 | 54 | 1,162 | 1,431 | 21.52 | 26.5 |
Realistic | 48 | 12 | 663 | 750 | 12.28 | 13.89 |
The overall mobility, thanks to the new Continental AVDS-1790-2A diesel engine and Allison CD-850-6A transmission, has vastly improved from original Centurions (48 km/h vs 35 km/h forward) and oddly enough, Gimel is lighter than Alef, meaning the overall mobility is better. While it is nowhere close to Soviet or later NATO tanks in terms of power-weight ratio, it is still sufficient to keep up with the rest of the team.
Modifications and economy
Armaments
Main armament
The main gun "Sharir" (lit. "Strong") is identical to NATO's L7 105 mm guns in many aspects. In particular, the Gimel has access to APFSDS round that further enhance its odds to penetrate enemies.
105 mm Sharir | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 72 | -10°/+18° | ±180° | Two-plane | 22.8 | 31.6 | 38.4 | 42.5 | 45.2 | 8.71 | 7.70 | 7.10 | 6.70 |
Realistic | 14.3 | 16.8 | 20.4 | 22.6 | 24.0 |
Ammunition
The Sho't Kal Gimel shares most of the shells from the previous Alef while also having access to APFSDS rounds.
The stock M152 HEATFS, while mostly sufficient to penetrate tanks of the era with ease, will have a hard time penetrating tanks with composite armour like T-55AMD-1 or ERA like T-69 II G. It is still sufficient to knock out lighter vehicles with overpressure damage.
M156 shell, aka L35, is identical to other 105 mm HESH rounds, having high explosive content to knock out vehicles right away with overpressure while the overall performance of the shell is mixed, not to mention its slow and high-arcing ballistics; so either take this shell for detonating lighter vehicles or sniping stationary targets that expose their vulnerable spots. A solid hit is very likely to send enemies straight back to the hanger.
M111 APFSDS, aka DM23, is found on some other NATO vehicles and they perform identically. Being a long-rod dart, this shell can safely penetrate most tanks it might face at the rank. This will be the go-to round for the tank.
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
M152 | HEATFS | 400 | 400 | 400 | 400 | 400 | 400 |
M156 | HESH | 127 | 127 | 127 | 127 | 127 | 127 |
M111 | APFSDS | 337 | 335 | 330 | 322 | 314 | 306 |
Shell details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (kg) |
Ricochet | |||||
0% | 50% | 100% | ||||||||||
M152 | HEATFS | 1,174 | 10.5 | 0.05 | 0.1 | 1.27 | 65° | 72° | 77° | |||
M156 | HESH | 731 | 11.4 | 0.1 | 4 | 3.17 | 73° | 77° | 80° | |||
M111 | APFSDS | 1,455 | 4.2 | - | - | - | 78° | 80° | 81° |
Smoke shell characteristics | ||||||
---|---|---|---|---|---|---|
Ammunition | Velocity (m/s) |
Projectile mass (kg) |
Screen radius (m) |
Screen deploy time (s) |
Screen hold time (s) |
Explosive mass (TNT equivalent) (g) |
M416 | 732 | 11.6 | 20 | 5 | 25 | 50 |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
7th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|---|
72 | 68 (+4) | 63 (+9) | 33 (+39) | 25 (+47) | 12 (+60) | 5 (+67) | 1 (+71) | No |
Since the Sho't Kal can carry more shells than the original Sho't, this will further increase the risk of ammunition cook-off; so it is advised to only bring at most 25 shells to clear out most of the ammo racks.
Machine guns
Although a M2HB is mounted onto the tank, it was mounted on the mantlet and only serves as one of the coaxial machine guns, this hinders its capabilities to fight back against oncoming aircraft or helicopters; but in case players do need a way to fight back, there are still 2 L3A1 (M1919A3) onboard as a last-ditch option.
12.7 mm M2HB | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Coaxial | 1,000 (200) | 577 | N/A | N/A |
7.62 mm L3A1 | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Coaxial | 1,250 (250) | 500 | N/A | N/A |
Pintle (loader) | 1,750 (250) | 500 | -10°/+12° | -120°/+80° |
Pintle (commander) | 1,750 (250) | 500 | -10°/+50° | -80°/+120° |
Usage in battles
Players of the previous Sho't Kal Alef will quickly find themselves at home since the overall handling of Gimel is very similar, if not identical to the aforementioned. Gimel has an extra layer of armour on its UFP as well as Blazer ERA on some areas of the tank; while this can help it survive full-calibre and HEAT shells, it will not survive any late Cold War-era missiles or most APFSDS. The cramped interior also means any penetrating shots will cause extensive damage to the crew and compartment. Thus, it is best to stay away from heated battlefields and never rush in Sho't Kal Gimel (its inferior speed also helps to limit this).
However, this tank does still have some advantages: it has access to APFSDS, although not having the highest penetration at its rank, it is sufficient to tear through enemy armour from a distance. It might not have the best gun optics or handling due to the obsolete nature of Centurion chassis, but it can still serve its purpose if used with caution.
Pros and cons
Pros:
- Extra protection on its UFP and access to ERA, enhancing some of its survivability
- Access to APFSDS
- Smoke shells to block enemies' sight and high smoke grenade counts
- Sufficient rate of fire
Cons:
- Relatively slow compared to its competitors
- Slow gun traverse speed
- Cramped crew and compartment
- low glacis is a huge weakspot that cant protect it against even a decent amount of spaa
History
After the earlier modification of Sho't (Centurion in Israel service) with NATO equipment by 1974, the Gimel (C) modification of Sho't Kal installed additional machine guns, new 10-shot smoke grenade launcher on its turret sides, as well as enhanced protection with a new welded armour plate on its UFP and new Blazer ERA packs on some areas of the tank.
This variant was decommissioned alongside with its fellow Sho't Kal variants in 2007.
Media
- Skins
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
Israeli Ordnance Corps (חיל החימוש) | |
---|---|
Medium Tanks | M-51 · M-51 (W) |
MBTs | |
Magach | Magach 1 · Magach 2 · Magach 3 · Magach 3 (ERA) · ▃Magach 3 (ERA) · Magach 5 |
Magach 6 · Magach 6A · Magach 6B · Magach 6C · Magach 6R · Magach 6M · Gal Batash | |
Sho't | Sho't · Sho't Kal Alef · Sho't Kal Gimel · Sho't Kal Dalet · ▄Sho't Kal Dalet |
Tiran | Tiran 4 · Tiran 4S |
Merkava | ▃Merkava Mk.1 · Merkava Mk.1B · Merkava Mk.2B · ▃Merkava Mk.2B · Merkava Mk.2D |
Merkava Mk.3B · Merkava Mk.3C · ▃Merkava Mk.3D · Merkava Mk.4B · Merkava Mk.4M | |
Tank destroyers | Zachlam Tager |
See Also | Chrysler Defense · Department of Tank Design · Morozov Design Bureau |
Israel medium tanks | |
---|---|
M-51 | M-51 · M-51 (W) |
Magach | Magach 1 · Magach 2 · Magach 3 · Magach 3 (ERA) · Magach 5 · Magach 6 |
Magach 6A · Magach 6B · Magach 6B Gal · Gal Batash · Magach 6C · Magach 6M · Magach 6R · Magach Hydra · Magach 7C | |
Tiran | Tiran 4 · Tiran 4S · Tiran 6 |
Sho't | Sho't · Sho't Kal Alef · Sho't Kal Gimel · Sho't Kal Dalet |
Merkava | Merkava Mk.1B · Merkava Mk.2B · Merkava Mk.2D · Merkava Mk.3B · Merkava Mk.3C · Ra'am Sagol |
Merkava Mk.4B · Merkava Mk.4M · Merkava Mk.4 LIC |