Difference between revisions of "Tiran 4S"

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== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Israeli medium tank {{Battle-rating}}. It was introduced in [[Update "Wind of Change"]].  
+
During the 1967 and 1973 Arab-Israeli Wars, Israel was able to capture a number of Soviet-supplied [[T-54 (1951)|T-54]] tanks from opposing nations, which were slightly modified and redesignated as the [[Tiran 4]]. These were upgraded during the 1970s to equip the American 105 mm M68 cannon, shared by other Israeli tanks, becoming the '''Tiran 4S''' variant.
  
It is a captured [[T-54 (1951)]] from the 1967 and 1973 Arab-Israeli Wars. The Tiran 4S offers the major change of switching to the American M68 cannon which is shared by other Israeli tanks. Beside that, the changes are minimal: from the outside, an added jerry can and rear stowage boxes, and the commander-controlled machine gun being swapped to a 7.62 mm M1919A4.
+
Introduced in [[Update "Wind of Change"]], the Tiran 4S plays similarly to the Soviet [[T-54 (1951)]] and Chinese [[Type 59]], and is therefore not vulnerable to the shot-traps of earlier models. However, the new gun grants unique gameplay options with options for APDS, HESH, HEAT and Smoke shells. It will offer a fresh experience compared to the Soviet and Chinese T-54s.
 
 
It plays similarly to the Soviet [[T-54 (1951)]] and Chinese [[type 59]], and is therefore not vulnerable to the shot-traps of earlier models. However, the new gun grants unique gunplay options with options for APDS, HESH, HEAT and Smoke shells. It will offer a fresh experience compared to the Soviet and Chinese T-54s.
 
  
 
== General info ==
 
== General info ==
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|-
 
|-
 
! ''Arcade''
 
! ''Arcade''
| rowspan="2" | 34 || rowspan="2" | -4°/+17° || rowspan="2" | ±180° || rowspan="2" | N/A || 9.5 || 13.2 || 16.0 || 17.7 || 18.8 || rowspan="2" | 11.05 || rowspan="2" | 9.78 || rowspan="2" | 9.01 || rowspan="2" | 8.50
+
| rowspan="2" | 34 || rowspan="2" | -4°/+17° || rowspan="2" | ±180° || rowspan="2" | - || 9.5 || 13.2 || 16.0 || 17.7 || 18.8 || rowspan="2" | 9.75 || rowspan="2" | 8.63 || rowspan="2" | 7.95 || rowspan="2" | 7.50
 
|-
 
|-
 
! ''Realistic''
 
! ''Realistic''
Line 79: Line 77:
  
 
==== Ammunition ====
 
==== Ammunition ====
{| class="wikitable sortable" style="text-align:center" width="100%"
+
{{:M68 (105 mm)/Ammunition|M392A2, M156, M152, M416}}
! colspan="8" | Penetration statistics
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! colspan="6" | Penetration @ 0° Angle of Attack (mm)
 
|-
 
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
|-
 
| M392A2 || APDS || 303 || 302 || 296 || 277 || 257 || 252
 
|-
 
| M156 || HESH || 127 || 127 || 127 || 127 || 127 || 127
 
|-
 
| M152 || HEATFS || 400 || 400 || 400 || 400 || 400 || 400
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="10" | Shell details
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! rowspan="2" | Velocity<br>(m/s)
 
! rowspan="2" | Projectile<br>Mass (kg)
 
! rowspan="2" | Fuse delay<br>(m)
 
! rowspan="2" | Fuse sensitivity<br>(mm)
 
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 
! colspan="3" | Ricochet
 
|-
 
! 0% !! 50% !! 100%
 
|-
 
| M392A2 || APDS || 1,478 || 4 || N/A || N/A || N/A || 75° || 78° || 80°
 
|-
 
| M156 || HESH || 732 || 14.85 || 0.1 || 4 || 4,310 || 73° || 77° || 80°
 
|-
 
| M152 || HEATFS || 1,173 || 10.5 || 0.05 || 0.1 || 1,270 || 65° || 72° || 77°
 
|-
 
|}
 
{| class="wikitable" style="text-align:center"
 
! colspan="7" | Smoke shell characteristics
 
|-
 
! Ammunition
 
! Velocity<br>(m/s)
 
! Projectile<br>Mass (kg)
 
! Screen radius<br>(m)
 
! Screen deploy time<br>(s)
 
! Screen hold time<br>(s)
 
! Explosive Mass<br>(TNT equivalent) (g)
 
|-
 
| M416 || 730 || 11.4 || 20 || 5 || 25 || 50
 
|-
 
|}
 
  
 
==== [[Ammo racks]] ====
 
==== [[Ammo racks]] ====
<!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] -->
+
[[File:Ammoracks_T-54_(1951).png|right|thumb|x250px|[[Ammo racks]] of the [[T-54 (1951)]] (identical)]]
<!-- '''Last updated:''' -->
+
<!-- '''Last updated: 2.21.1.101''' -->
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
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! Visual<br>discrepancy
 
! Visual<br>discrepancy
 
|-
 
|-
| '''34''' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __
+
| '''34''' || 33&nbsp;''(+1)'' || 28&nbsp;''(+6)'' || 24&nbsp;''(+10)'' || 23&nbsp;''(+11)'' || 21&nbsp;''(+13)'' || 1&nbsp;''(+33)'' || No
 
|-
 
|-
 
|}
 
|}
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| Pintle || 1,000 (250) || 500 || -10°/+60° || ±180°
 
| Pintle || 1,000 (250) || 500 || -10°/+60° || ±180°
 
|-
 
|-
| Coaxial || 3,000 (250) || 500 || N/A || N/A
+
| Coaxial || 3,000 (250) || 500 || - || -
 
|-
 
|-
 
|}
 
|}
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== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
The Tiran 4S combines the mobility and armour of the T-54 series of tanks in the USSR tree and the 105 mm M68 in the US tree. However, it comes with a caveat, the Tiran 4 and Tiran 4S have a significantly slower turret traverse at 5.9°/s. This limitation is somewhat exacerbated by the lack of stabilization on the Tiran 4 and 4S as the gun can be moved much faster by moving the hull in the same direction the gun is traversing. Most of its peers at its BR range have stabilizers which puts the Tiran 4S at a disadvantage. Furthermore, the front ammunition rack is only covered by a small fuel tank in the side and front. Any piercing shot from a high penetration shell or anti-tank guided missile that passes through the fuel tanks will guarantee an ammunition explosion. Unfortunately, the front ammunition rack is the first stage ammo rack thus it is impossible to leave it empty.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
 
  
 
'''Pros:'''
 
'''Pros:'''
  
*
+
* Adequate mobility and agility
 +
* Access to the M68 105 mm cannon with APDS, HESH, and HEAT-FS ammunition
 +
* Excellent protection against solid shot shells and smaller calibre APDS ammunition
  
 
'''Cons:'''
 
'''Cons:'''
  
*
+
* Poor turret traverse
 +
* Low gun elevation
 +
* Unprotected ammo rack
  
 
== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
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''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
+
The Tiran 4S is an upgrade to the captured T-54s in Israeli service. The "S" in the Tiran 4S stands for "Sharir", which was the name of the 105 mm M68 gun in Israeli service. Aside from storage and logistical modifications to the vehicle, the M68's loading system was also redesigned in part due to the T-54's loader being seated on the right of the gun and the M68 being designed to be loaded from the left. Another modification added to the Tiran 4S was the replacement of the hydraulic gun drive with an electrical gun drive similar to the Sho't tanks in service. The hydraulic gun drive was deemed too dangerous by the IDF as penetration of the gun drive caused hydraulic lines to snap and release hydraulic gases inside the crew compartment that would inflict burns and incapacitate the crew, a lesson learned from the Magachs in the Yom Kippur War. The electrical traverse caused the turret to be more cramped and the turret rotation was made slower but was generally safer.
 +
 
 +
The Tiran series and its variants, while not used as extensively as the Magach, Sho't, and Merkava series of tanks, continued to serve in the IDF well into the 1980s.
  
 
== Media ==
 
== Media ==

Latest revision as of 13:21, 9 September 2023

Rank 7 USA
F-5C Pack
This page is about the Israeli medium tank Tiran 4S. For the other version, see Tiran 4.
il_tiran_4_sh.png
GarageImage Tiran 4S.jpg
Tiran 4S
AB RB SB
8.0 8.0 8.0
Class:
Research:48 000 Specs-Card-Exp.png
Purchase:270 000 Specs-Card-Lion.png
Show in game

Description

During the 1967 and 1973 Arab-Israeli Wars, Israel was able to capture a number of Soviet-supplied T-54 tanks from opposing nations, which were slightly modified and redesignated as the Tiran 4. These were upgraded during the 1970s to equip the American 105 mm M68 cannon, shared by other Israeli tanks, becoming the Tiran 4S variant.

Introduced in Update "Wind of Change", the Tiran 4S plays similarly to the Soviet T-54 (1951) and Chinese Type 59, and is therefore not vulnerable to the shot-traps of earlier models. However, the new gun grants unique gameplay options with options for APDS, HESH, HEAT and Smoke shells. It will offer a fresh experience compared to the Soviet and Chinese T-54s.

General info

Survivability and armour

Armourfront / side / back
Hull100 / 80 / 45
Turret200 / 160 / 65
Crew4 people
Visibility83 %

Being a near perfect copy of the T-54 (1951), the Tiran 4S offers very good protection. It is able to survive all solid shot rounds, but offers no protection against HEAT-based options, leaving it weak in that aspect, especially at its battle rating where this type of ammunition is the norm.

Armour type:

  • Rolled homogeneous armour (hull, turret, cupola)
  • Cast homogeneous armour (gun mantlet)
Armour Front (Slope angle) Sides Rear Roof
Hull 100 mm (60°) Upper glacis
100 mm (63°) Lower glacis
80 mm Top
20 mm + 20 mm (31°) Bottom
45 mm (16°) Upper plate
30 mm (72°) Lower glacis
100 mm (30°) Front glacis
30 mm Crew compartment
10-20 mm Engine compartment
Turret 200 mm (spherical) Turret front
100 mm (cylindrical) Gun mantlet
160 mm (spherical) 65 mm (spherical) 30 mm
Cupola 100 mm (conical) 40 mm

Notes:

  • Tracks and suspension wheels are 20 mm thick.
  • Belly armour is 20 mm thick.
  • Jerry cans, storage boxes, and mudguards are 4 mm thick.

Mobility

Speedforward / back
AB56 / 9 km/h
RB and SB51 / 8 km/h
Number of gears5 forward
1 back
Weight35.5 t
Engine power
AB992 hp
RB and SB520 hp
Power-to-weight ratio
AB27.9 hp/t
RB and SB14.6 hp/t

Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 56 9 35.5 806 992 22.7 27.94
Realistic 51 8 460 520 12.96 14.65

Modifications and economy

Repair costBasic → Reference
AB4 293 → 5 525 Sl icon.png
RB4 782 → 6 154 Sl icon.png
SB6 780 → 8 725 Sl icon.png
Total cost of modifications76 700 Rp icon.png
127 200 Sl icon.png
Talisman cost2 000 Ge icon.png
Crew training78 000 Sl icon.png
Experts270 000 Sl icon.png
Aces1 100 Ge icon.png
Research Aces670 000 Rp icon.png
Reward for battleAB / RB / SB
130 / 190 / 220 % Sl icon.png
190 / 190 / 190 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
5 300 Rp icon.png
Cost:
8 600 Sl icon.png
230 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
3 600 Rp icon.png
Cost:
5 800 Sl icon.png
155 Ge icon.png
Mods new tank break.png
Brake System
Research:
3 600 Rp icon.png
Cost:
5 800 Sl icon.png
155 Ge icon.png
Mods new tank filter.png
Filters
Research:
5 000 Rp icon.png
Cost:
8 100 Sl icon.png
220 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
6 500 Rp icon.png
Cost:
10 000 Sl icon.png
280 Ge icon.png
Mods new tank engine.png
Engine
Research:
6 500 Rp icon.png
Cost:
10 000 Sl icon.png
280 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
3 400 Rp icon.png
Cost:
8 600 Sl icon.png
230 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
2 300 Rp icon.png
Cost:
5 800 Sl icon.png
155 Ge icon.png
Mods tank reinforcement il.png
Crew Replenishment
Research:
5 000 Rp icon.png
Cost:
8 100 Sl icon.png
220 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
5 300 Rp icon.png
Cost:
8 600 Sl icon.png
230 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
3 600 Rp icon.png
Cost:
5 800 Sl icon.png
155 Ge icon.png
Mods tank ammo.png
105mm_usa_HESH_ammo_pack
Research:
3 600 Rp icon.png
Cost:
5 800 Sl icon.png
155 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
5 000 Rp icon.png
Cost:
8 100 Sl icon.png
220 Ge icon.png
Mods tank ammo.png
105mm_us_M416_Smoke_ammo_pack
Research:
5 000 Rp icon.png
Cost:
8 100 Sl icon.png
220 Ge icon.png
Mods art support.png
Artillery Support
Research:
6 500 Rp icon.png
Cost:
10 000 Sl icon.png
280 Ge icon.png
Mods tank ammo.png
105mm_usa_HEAT_FS_ammo_pack
Research:
6 500 Rp icon.png
Cost:
10 000 Sl icon.png
280 Ge icon.png

Armaments

Main armament

Ammunition34 rounds
First-order20 rounds
Reloadbasic crew → aces
9.7 → 7.5 s
Vertical guidance-4° / 17°
Main article: M68 (105 mm)
105 mm M68 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 34 -4°/+17° ±180° - 9.5 13.2 16.0 17.7 18.8 9.75 8.63 7.95 7.50
Realistic 5.9 7.0 8.5 9.4 10.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
M392A2 APDS 350 347 333 317 302 287
M156 HESH 127 127 127 127 127 127
M152 HEATFS 400 400 400 400 400 400
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
M392A2 APDS 1,478 4 - - - 75° 78° 80°
M156 HESH 731 11.4 0.1 4 3.17 73° 77° 80°
M152 HEATFS 1,174 10.5 0.05 0.1 1.27 65° 72° 77°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Screen radius
(m)
Screen deploy
time (s)
Screen hold
time (s)
Explosive mass
(TNT equivalent) (g)
M416 732 11.6 16 5 25 50

Ammo racks

Ammo racks of the T-54 (1951) (identical)
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
34 33 (+1) 28 (+6) 24 (+10) 23 (+11) 21 (+13) (+33) No

Machine guns

Ammunition3 000 rounds
Belt capacity250 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate500 shots/min
Ammunition1 000 rounds
Belt capacity250 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate500 shots/min
Main article: M1919A4 (7.62 mm)
7.62 mm M1919A4
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle 1,000 (250) 500 -10°/+60° ±180°
Coaxial 3,000 (250) 500 - -

Usage in battles

The Tiran 4S combines the mobility and armour of the T-54 series of tanks in the USSR tree and the 105 mm M68 in the US tree. However, it comes with a caveat, the Tiran 4 and Tiran 4S have a significantly slower turret traverse at 5.9°/s. This limitation is somewhat exacerbated by the lack of stabilization on the Tiran 4 and 4S as the gun can be moved much faster by moving the hull in the same direction the gun is traversing. Most of its peers at its BR range have stabilizers which puts the Tiran 4S at a disadvantage. Furthermore, the front ammunition rack is only covered by a small fuel tank in the side and front. Any piercing shot from a high penetration shell or anti-tank guided missile that passes through the fuel tanks will guarantee an ammunition explosion. Unfortunately, the front ammunition rack is the first stage ammo rack thus it is impossible to leave it empty.

Pros and cons

Pros:

  • Adequate mobility and agility
  • Access to the M68 105 mm cannon with APDS, HESH, and HEAT-FS ammunition
  • Excellent protection against solid shot shells and smaller calibre APDS ammunition

Cons:

  • Poor turret traverse
  • Low gun elevation
  • Unprotected ammo rack

History

The Tiran 4S is an upgrade to the captured T-54s in Israeli service. The "S" in the Tiran 4S stands for "Sharir", which was the name of the 105 mm M68 gun in Israeli service. Aside from storage and logistical modifications to the vehicle, the M68's loading system was also redesigned in part due to the T-54's loader being seated on the right of the gun and the M68 being designed to be loaded from the left. Another modification added to the Tiran 4S was the replacement of the hydraulic gun drive with an electrical gun drive similar to the Sho't tanks in service. The hydraulic gun drive was deemed too dangerous by the IDF as penetration of the gun drive caused hydraulic lines to snap and release hydraulic gases inside the crew compartment that would inflict burns and incapacitate the crew, a lesson learned from the Magachs in the Yom Kippur War. The electrical traverse caused the turret to be more cramped and the turret rotation was made slower but was generally safer.

The Tiran series and its variants, while not used as extensively as the Magach, Sho't, and Merkava series of tanks, continued to serve in the IDF well into the 1980s.

Media

Skins
Videos

See also

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Israeli Ordnance Corps (חיל החימוש)
Medium Tanks  M-51 · M-51 (W)
MBTs 
Magach  Magach 1 · Magach 2 · Magach 3 · Magach 3 (ERA) · ▃Magach 3 (ERA) · Magach 5
  Magach 6 · Magach 6A · Magach 6B · Magach 6C · Magach 6R · Magach 6M · Gal Batash
Sho't  Sho't · Sho't Kal Alef · Sho't Kal Gimel · Sho't Kal Dalet · ▄Sho't Kal Dalet
Tiran  Tiran 4 · Tiran 4S
Merkava  ▃Merkava Mk.1 · Merkava Mk.1B · Merkava Mk.2B · ▃Merkava Mk.2B · Merkava Mk.2D
  Merkava Mk.3B · Merkava Mk.3C · ▃Merkava Mk.3D · Merkava Mk.4B · Merkava Mk.4M
Tank destroyers  Zachlam Tager
See Also  Chrysler Defense · Department of Tank Design · Morozov Design Bureau

Israel medium tanks
M-51  M-51 · M-51 (W)
Magach  Magach 1 · Magach 2 · Magach 3 · Magach 3 (ERA) · Magach 5 · Magach 6
  Magach 6A · Magach 6B · Magach 6B Gal · Gal Batash · Magach 6C · Magach 6M · Magach 6R · Magach Hydra · Magach 7C
Tiran  Tiran 4 · Tiran 4S · Tiran 6
Sho't  Sho't · Sho't Kal Alef · Sho't Kal Gimel · Sho't Kal Dalet
Merkava  Merkava Mk.1B · Merkava Mk.2B · Merkava Mk.2D · Merkava Mk.3B · Merkava Mk.3C · Ra'am Sagol
  Merkava Mk.4B · Merkava Mk.4M · Merkava Mk.4 LIC