Difference between revisions of "VCC-80/30"
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{{Specs-Card | {{Specs-Card | ||
|code=it_vcc_80_hitfist_30 | |code=it_vcc_80_hitfist_30 | ||
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<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> | <!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> | ||
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Italian light tank {{Battle-rating}}. It was introduced in [[Update "Ground Breaking"]]. | The '''{{Specs|name}}''' is a rank {{Specs|rank}} Italian light tank {{Battle-rating}}. It was introduced in [[Update "Ground Breaking"]]. | ||
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== General info == | == General info == | ||
Line 19: | Line 12: | ||
{{Specs-Tank-Armour}} | {{Specs-Tank-Armour}} | ||
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | <!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | ||
+ | ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' | ||
− | + | '''Armour type:''' <!-- The types of armour present on the vehicle and their general locations --> | |
− | + | <!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof) | |
− | + | * Cast homogeneous armour (Turret, Transmission area) --> | |
− | |||
− | |||
− | |||
− | '''Armour type:''' | ||
− | |||
− | * Rolled homogeneous armour | ||
− | |||
− | * | ||
− | |||
{| class="wikitable" | {| class="wikitable" | ||
Line 37: | Line 22: | ||
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof | ! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof | ||
|- | |- | ||
− | | Hull || | + | | Hull || ___ mm || ___ mm ''Top'' <br> ___ mm ''Bottom'' || ___ mm || ___ - ___ mm |
− | |||
− | | | ||
− | |||
− | | | ||
|- | |- | ||
− | | Turret || | + | | Turret || ___ - ___ mm ''Turret front'' <br> ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm |
− | |||
− | |||
− | |||
− | | | ||
− | |||
|- | |- | ||
− | | Cupola || | + | | Cupola || ___ mm || ___ mm || ___ mm || ___ mm |
|- | |- | ||
|} | |} | ||
Line 91: | Line 67: | ||
==== Ammunition ==== | ==== Ammunition ==== | ||
− | * '''Default:''' {{Annotation|APDS|Armour-piercing discarding sabot}} | + | * '''Default:''' {{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}}{{-}}{{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}} |
* '''MK266:''' {{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}} | * '''MK266:''' {{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}} | ||
* '''MK258:''' {{Annotation|APFSDS|Armour-piercing fin-stabilized discarding sabot}} | * '''MK258:''' {{Annotation|APFSDS|Armour-piercing fin-stabilized discarding sabot}} | ||
− | {{: | + | {| class="wikitable sortable" style="text-align:center" width="100%" |
+ | ! colspan="7" | Penetration statistics | ||
+ | |- | ||
+ | ! rowspan="2" data-sort-type="text" | Belt | ||
+ | ! colspan="6" | Penetration @ 0° Angle of Attack (mm) | ||
+ | |- | ||
+ | ! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m | ||
+ | |- | ||
+ | | Default || 87 || 86 || 81 || 75 || 70 || 65 | ||
+ | |- | ||
+ | | MK266 || 3 || 3 || 3 || 3 || 3 || 3 | ||
+ | |- | ||
+ | | MK258 || 116 || 115 || 110 || 104 || 99 || 93 | ||
+ | |- | ||
+ | |} | ||
+ | {| class="wikitable sortable" style="text-align:center" width="100%" | ||
+ | ! colspan="10" | Belt details | ||
+ | |- | ||
+ | ! rowspan="2" data-sort-type="text" | Belt | ||
+ | ! rowspan="2" | Type of<br>warhead | ||
+ | ! rowspan="2" | Velocity<br>(m/s) | ||
+ | ! rowspan="2" | Projectile<br>Mass (kg) | ||
+ | ! rowspan="2" | Fuse delay<br>(m) | ||
+ | ! rowspan="2" | Fuse sensitivity<br>(mm) | ||
+ | ! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g) | ||
+ | ! colspan="3" | Ricochet | ||
+ | |- | ||
+ | ! 0% !! 50% !! 100% | ||
+ | |- | ||
+ | | MK266 || HEI-T* || 1,080 || 0.36 || 0 || 0.1 || 54.4 || 79° || 80° || 81° | ||
+ | |- | ||
+ | | MK258 || APFSDS || 1,430 || 0.1 || N/A || N/A || N/A || 78° || 80° || 81° | ||
+ | |- | ||
+ | |} | ||
==== [[Ammo racks]] ==== | ==== [[Ammo racks]] ==== | ||
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! Visual<br>discrepancy | ! Visual<br>discrepancy | ||
|- | |- | ||
− | | '''4''' || | + | | '''4''' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || __ |
|- | |- | ||
|} | |} | ||
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==== Ammunition ==== | ==== Ammunition ==== | ||
− | {{: | + | {| class="wikitable sortable" style="text-align:center" width="100%" |
+ | ! colspan="8" | Penetration statistics | ||
+ | |- | ||
+ | ! rowspan="2" data-sort-type="text" | Ammunition | ||
+ | ! rowspan="2" | Type of<br>warhead | ||
+ | ! colspan="6" | Penetration @ 0° Angle of Attack (mm) | ||
+ | |- | ||
+ | ! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m | ||
+ | |- | ||
+ | | TOW-2 || ATGM || 800 || 800 || 800 || 800 || 800 || 800 | ||
+ | |- | ||
+ | | TOW-2A || ATGM (tandem) || 800 || 800 || 800 || 800 || 800 || 800 | ||
+ | |- | ||
+ | | TOW-2B || ATGM || 100 || 100 || 100 || 100 || 100 || 100 | ||
+ | |- | ||
+ | |} | ||
+ | {| class="wikitable sortable" style="text-align:center" width="100%" | ||
+ | ! colspan="11" | Shell details | ||
+ | |- | ||
+ | ! rowspan="2" data-sort-type="text" | Ammunition | ||
+ | ! rowspan="2" | Type of<br>warhead | ||
+ | ! rowspan="2" | Velocity<br>(m/s) | ||
+ | ! rowspan="2" | Range<br>(m) | ||
+ | ! rowspan="2" | Projectile<br>Mass (kg) | ||
+ | ! rowspan="2" | Fuse delay<br>(m) | ||
+ | ! rowspan="2" | Fuse sensitivity<br>(mm) | ||
+ | ! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g) | ||
+ | ! colspan="3" | Ricochet | ||
+ | |- | ||
+ | ! 0% !! 50% !! 100% | ||
+ | |- | ||
+ | | TOW-2 || ATGM || 329 || 3,750 || 21.45 || 0.05 || 0.1 || 4,100 || 80° || 82° || 90° | ||
+ | |- | ||
+ | | TOW-2A || ATGM (tandem) || 329 || 3,750 || 22.63 || 0.4 || 0.1 || 4,190 || 80° || 82° || 90° | ||
+ | |- | ||
+ | | TOW-2B || ATGM || 309 || 3,750 || 22.59 || 0.05 || 0.1 || 3,140 || 80° || 82° || 90° | ||
+ | |- | ||
+ | |} | ||
==== [[Ammo racks]] ==== | ==== [[Ammo racks]] ==== | ||
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! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal | ! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal | ||
|- | |- | ||
− | | Coaxial || 1,200 (200) || | + | | Coaxial || 1,200 (200) || 1,200 || N/A || N/A |
|- | |- | ||
|} | |} | ||
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== Usage in battles == | == Usage in battles == | ||
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | <!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | ||
− | + | ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' | |
− | |||
=== Pros and cons === | === Pros and cons === | ||
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> | <!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> | ||
+ | ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' | ||
'''Pros:''' | '''Pros:''' | ||
* Fantastic mobility | * Fantastic mobility | ||
− | + | * High speed, both forwards (70 km/h) and in reverse (34 km/h) | |
− | |||
− | |||
* Uses the 30 mm Bushmaster II instead of the 25 mm Oerlikon - increased APFSDS penetration | * Uses the 30 mm Bushmaster II instead of the 25 mm Oerlikon - increased APFSDS penetration | ||
* Access to a full APFSDS belt | * Access to a full APFSDS belt | ||
− | * Various missiles at your disposal - standard TOW- | + | * Various missiles at your disposal - standard TOW-2's, tandem-charge TOW-2A's and the infamous top-attack TOW-2B's |
* Great zoom and wide FOV in the gunner's and commander's sight | * Great zoom and wide FOV in the gunner's and commander's sight | ||
* High gun elevation - capable of engaging helicopters and other aircraft | * High gun elevation - capable of engaging helicopters and other aircraft | ||
− | * Capable of firing 2 | + | * Capable of firing 2 rockets without having to wait for the launchers to elevate |
+ | * Responsive neutral steering | ||
+ | * Eager to accelerate both forwards and in reverse | ||
* Low profile, unlike its American and Swedish contemporary, the M3A3 Bradley and Strf 9040 BILL | * Low profile, unlike its American and Swedish contemporary, the M3A3 Bradley and Strf 9040 BILL | ||
* Very fast turret rotation | * Very fast turret rotation | ||
+ | |||
+ | * | ||
'''Cons:''' | '''Cons:''' | ||
− | * Much slower rate of fire | + | * Much slower rate of fire than the 25 mm Oerlikon found on the Dardo - 200 rounds/min for the VCC-80/30, 500 rounds/min for the Dardo |
* Weak armour, as is expected from an IFV | * Weak armour, as is expected from an IFV | ||
* Stock belts consists of one single APDS shot, this, combined with the slow rate of fire, can land you in serious trouble when engaging enemy vehicles | * Stock belts consists of one single APDS shot, this, combined with the slow rate of fire, can land you in serious trouble when engaging enemy vehicles | ||
− | * Cramped turret with only 2 | + | * Cramped turret with only 2 crewmembers - hits on the turret are usually fatal |
* Cannot fire missiles on the move, unlike the Russian BMP-2M | * Cannot fire missiles on the move, unlike the Russian BMP-2M | ||
* Tendency to oversteer at high speeds | * Tendency to oversteer at high speeds | ||
+ | |||
+ | * | ||
== History == | == History == | ||
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --> | <!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --> | ||
− | + | ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' | |
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== Media == | == Media == | ||
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --> | <!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --> | ||
− | + | ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' | |
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== See also == | == See also == | ||
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* ''reference to the series of the vehicles;'' | * ''reference to the series of the vehicles;'' | ||
* ''links to approximate analogues of other nations and research trees.'' --> | * ''links to approximate analogues of other nations and research trees.'' --> | ||
+ | ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' | ||
− | ; | + | * ''reference to the series of the vehicles;'' |
− | + | * ''links to approximate analogues of other nations and research trees.'' | |
− | |||
− | * | ||
== External links == | == External links == | ||
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* [https://www.iveco-otomelara.com/tracked/DardoAifv.php <nowiki>[Iveco - Oto Melara]</nowiki> Dardo AIFV/ATGM] | * [https://www.iveco-otomelara.com/tracked/DardoAifv.php <nowiki>[Iveco - Oto Melara]</nowiki> Dardo AIFV/ATGM] | ||
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{{Italy light tanks}} | {{Italy light tanks}} | ||
[[Category:ATGM vehicles]] | [[Category:ATGM vehicles]] |
Revision as of 17:46, 13 November 2021
Contents
Description
The VCC-80 (HITFIST 30) is a rank VII Italian light tank with a battle rating of 10.0 (AB/RB/SB). It was introduced in Update "Ground Breaking".
General info
Survivability and armour
Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.
Armour type:
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | ___ mm | ___ mm Top ___ mm Bottom |
___ mm | ___ - ___ mm |
Turret | ___ - ___ mm Turret front ___ mm Gun mantlet |
___ - ___ mm | ___ - ___ mm | ___ - ___ mm |
Cupola | ___ mm | ___ mm | ___ mm | ___ mm |
Notes:
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 78 | 36 | 23.5 | 806 | 992 | 34.3 | 42.21 |
Realistic | 70 | 32 | 460 | 520 | 19.57 | 22.13 |
Modifications and economy
Armaments
Main armament
30 mm Bushmaster 2 Mk.44 | Turret rotation speed (°/s) | Reloading rate (seconds) | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity (Belt) | Fire rate | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 360 (90) | 200 | -10°/+60° | ±180° | Two-plane | 54.5 | 75.5 | 91.7 | 101.4 | 107.9 | 13.00 | 11.50 | 10.60 | 10.00 |
Realistic | 34.1 | 40.1 | 48.7 | 53.9 | 57.3 |
Ammunition
- Default: APDS · HEI-T* · HEI-T*
- MK266: HEI-T*
- MK258: APFSDS
Penetration statistics | ||||||
---|---|---|---|---|---|---|
Belt | Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | |
Default | 87 | 86 | 81 | 75 | 70 | 65 |
MK266 | 3 | 3 | 3 | 3 | 3 | 3 |
MK258 | 116 | 115 | 110 | 104 | 99 | 93 |
Belt details | |||||||||
---|---|---|---|---|---|---|---|---|---|
Belt | Type of warhead |
Velocity (m/s) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | |||||||
MK266 | HEI-T* | 1,080 | 0.36 | 0 | 0.1 | 54.4 | 79° | 80° | 81° |
MK258 | APFSDS | 1,430 | 0.1 | N/A | N/A | N/A | 78° | 80° | 81° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|
4 | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ |
Additional armament
BGM-71 TOW missile | Reloading rate (seconds) | ||||||
---|---|---|---|---|---|---|---|
Capacity (Belt) | Vertical | Horizontal | Stabilizer | Stock | Full | Expert | Aced |
8 (2) | -6°/+30° | N/A | N/A | 13.0 | 11.5 | 10.6 | 10.0 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
TOW-2 | ATGM | 800 | 800 | 800 | 800 | 800 | 800 |
TOW-2A | ATGM (tandem) | 800 | 800 | 800 | 800 | 800 | 800 |
TOW-2B | ATGM | 100 | 100 | 100 | 100 | 100 | 100 |
Shell details | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Range (m) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | ||||||||
TOW-2 | ATGM | 329 | 3,750 | 21.45 | 0.05 | 0.1 | 4,100 | 80° | 82° | 90° |
TOW-2A | ATGM (tandem) | 329 | 3,750 | 22.63 | 0.4 | 0.1 | 4,190 | 80° | 82° | 90° |
TOW-2B | ATGM | 309 | 3,750 | 22.59 | 0.05 | 0.1 | 3,140 | 80° | 82° | 90° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|
4 | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ |
Machine guns
7.62 mm Beretta MG42/59 | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Coaxial | 1,200 (200) | 1,200 | N/A | N/A |
Usage in battles
Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).
Pros and cons
Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".
Pros:
- Fantastic mobility
- High speed, both forwards (70 km/h) and in reverse (34 km/h)
- Uses the 30 mm Bushmaster II instead of the 25 mm Oerlikon - increased APFSDS penetration
- Access to a full APFSDS belt
- Various missiles at your disposal - standard TOW-2's, tandem-charge TOW-2A's and the infamous top-attack TOW-2B's
- Great zoom and wide FOV in the gunner's and commander's sight
- High gun elevation - capable of engaging helicopters and other aircraft
- Capable of firing 2 rockets without having to wait for the launchers to elevate
- Responsive neutral steering
- Eager to accelerate both forwards and in reverse
- Low profile, unlike its American and Swedish contemporary, the M3A3 Bradley and Strf 9040 BILL
- Very fast turret rotation
Cons:
- Much slower rate of fire than the 25 mm Oerlikon found on the Dardo - 200 rounds/min for the VCC-80/30, 500 rounds/min for the Dardo
- Weak armour, as is expected from an IFV
- Stock belts consists of one single APDS shot, this, combined with the slow rate of fire, can land you in serious trouble when engaging enemy vehicles
- Cramped turret with only 2 crewmembers - hits on the turret are usually fatal
- Cannot fire missiles on the move, unlike the Russian BMP-2M
- Tendency to oversteer at high speeds
History
Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
Italy light tanks | |
---|---|
Italy | |
L6/40 | L6/40 · L6/40 (31 Rgt.) |
M11/39 | M11/39 |
Autoblindo | AB 41 · AB 43 |
Fiat 6614/6616 | FIAT 6614 · AUBL/74 · AUBL/74 HVG |
R3 Capraia | R3 T106 FA |
Centauro | Centauro I 105 · Centauro I 105 R · Centauro I 120 · Centauro RGO · VRCC |
Freccia | VBC (PT2) · Freccia |
Dardo | Dardo · VCC-80/60 · VCC-80/30 |
Other | C13 T90 |
USA | ▄M3A3 · ▄M24 · ▄M18 |
Hungary | |
WWII | Csaba · Toldi IIA |
Post | ◔BTR-80A · KF41 |