|This page is about the Israeli attack helicopter Tzefa A. For other versions, see AH-1 (Family).|
The AH-1G Tzefa A is a rank V Israeli attack helicopter with a battle rating of 8.7 (AB) and 8.0 (RB/SB). It was introduced in Update "Danger Zone". The Tzefa A is an AH-1G in Israeli service. It has no modifications to the helicopter, and has the same performance as the AH-1G.
The Tzefa A has a relatively slow climb rate, descent speed, and mediocre acceleration. In order to accelerate quickly, you need to tip the nose of the helicopter almost perpendicular to the ground. The maneuverability is also quite descent at high speeds, having good control. However, something to note is that when trying to suddenly stop the helicopter, if you tip the nose up, you will start to roll to one side. This essentially eliminates the ability for this helicopter to stop quickly. Keep that in mind when flying this vehicle. There are several weapon selections for this vehicle. This includes a 20mm cannon, 2x 7.62 machine guns, 28x FFAR Mighty Mouse rockets, or 76x FFAR Mighty Mouse rockets.
|Characteristics|| Max Speed
(km/h at 1,000 m)
| Max altitude|
Survivability and armour
This helicopter is quite resilient when it comes to being hit. Being how skinny it is, it is quite hard to hit, especially when moving at high speeds. The pilot and gunner are secured in two seperate cockpits in the front of the helicopter with 20mm of kevlar protection for the crew. The most vulnerable part of the helicopter is the engine and tail. Being shot in these two vital places is almost guaranteed to send you back to the respawn screen. Being shot in the engine significantly decreases your flight performance which can lead to a crash due to terrain. Also, being shot in the tail will probably take out your tail control. With no tail control, you spin out of control and you'll crash.
Modifications and economy
The are essentially three options for offensive armaments'. 20mm cannon, 2x 7.62 machine guns, or FFAR Mighty Mouse rockets. The 20mm cannons are good for dealing with light vehicles and IFVs. The 7.62 is good if you wish to defend yourself against open-top vehicles or planes, and the FFAR rockets are good for destroying tanks. Most of the time, you'll take the FFAR rockets into battle. These rockets are unguided, which means you'll need to "spam" them in order to hit a target.
The Tzefa A is armed with:
- A choice between two presets:
- 2 x 7.62 mm M134 Minigun machine guns (4,000 rpg = 8,000 total)
- 2 x 40 mm M129 cannons (300 rpg = 600 total)
All weapon selections are placed under the wings. This includes the 20mm cannon, 7.62 MGs, and FFAR rocket pods.
The Tzefa A can be outfitted with the following ordnance:
- Without load
- 28 x FFAR Mighty Mouse rockets
- 76 x FFAR Mighty Mouse rockets
- 2 x 7.62 mm M134 Minigun machine guns (1,500 rpg = 3,000 total)
- 1 x 20 mm M195 cannon (950 rpg)
Custom loadout options
|20 mm M195 cannons (950 rpg)||1|
|7.62 mm M134 Minigun machine guns (1500 rpg)||1||1|
|FFAR Mighty Mouse rockets||7, 19||7, 19||7, 19||7, 19|
Usage in battles
The Tzefa A is a quite low profile helicopter. This means you can easily "sneak" around the battlefield almost unseen. Your best element in this helicopter is the element of surprise. Try not to linger too long in any specific area, or you'll most definitely be shot down. Another tactic is to simply run straight into the battlefield at a low altitude, high speed, and "boom n zoom". Using this tactic is much riskier as you are most prone to being fired upon, but it also offers a quicker disengagement. The most dangerous enemies you'll encounter are the Gepard, Strela, and most AA at this BR. The best way to kill these targets is to fly low to the ground, and flank around to their side and shoot them.
In summary, the Tzefa A should be played cautiously. With correct usage, it can wreak havoc on the enemy team. Be careful when you come into contact with enemy AA, as you are very vulnerable in certain spots. Try to avoid getting shot in the engine and tail as those are vital to the flight of your helicopter. As you engage targets, make sure you always have a plan to disengage quickly in case things go wrong. Use the low profile of the helicopter to your advantage to "sneak" around and only pop up when you're about to strike.
Pros and cons
- High manoeuvrability
- Lots of rockets
- Low profile makes it a small target to hit
- The airframe is very resilient
- High speed
- Being shot in the engine/tail is almost guaranteed to knock the helicopter out
- Low climb rate
- Cannot stop quickly if needed
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|Bell Aircraft Corporation|
|Fighters||P-39N-0 · P-39Q-5|
|P-63A-10 · P-63A-5 · P-63C-5 · ␠Kingcobra|
|Export||▂P-39K-1 · ▂Pokryshkin's P-39N-0 · ▂P-39Q-15 · ▄P-39Q-25|
|▂P-63A-5 · ▂P-63A-10 · ▂P-63C-5 · ▄P-63C-5|
|Attack||AH-1F · AH-1G · AH-1Z|
|Utility||UH-1B · UH-1C · UH-1C XM-30|
|Export/Licensed||▅UH-1B · ◄UH-1D|
|Tzefa D/E · Tzefa A · Tzefa B · ▅AH-1S early · ▅AH-1S · ▅AH-1S Kisarazu|
|See Also||Fuji Heavy Industries · Agusta|
|Cobra||Tzefa D/E · Tzefa A · Tzefa B|
|Apache||Saraph · Peten · AH-64A Peten|