Type T-14 (mod. 1)

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Rank 4 Japan
IJN Mikuma Pack
This page is about the premium Japanese motor torpedo boat Type T-14 (mod. 1). For the regular version, see Type T-14.
Type T-14 (mod. 1)
jp_t14_class_mod01.png
GarageImage Type T-14 (mod. 1).jpg
Type T-14 (mod. 1)
Purchase:250 Specs-Card-Eagle.png
Show in game

Description

The Type T-14 (mod. 1) is a premium rank I Japanese motor torpedo boat with a battle rating of 1.0 (AB/RB/SB). It was introduced in Update 1.89 "Imperial Navy" with the release of the Japanese fleet open beta test. The Type T-14 (Mod. 01) differs from the standard Type T-14 variant by possessing a 25 mm Type 96 autocannon, whereas the standard version has a 13.2 mm Type 93 machine gun.

General info

Survivability and armour

Armourfront / side / back
Hull40 mm (wood)
Superstructure15 mm (wood)
Number of section3
Displacement15 t
Crew7 people
In-game art of the T-14 (Mod. 01)

The Type T-14 has no armour, just a wooden hull which is 40 mm thick along with a 15 mm thick wooden superstructure. With 7 crew members, it should be noted that the boat cannot take many hits despite its small profile and survive. The crew compartment is located on frontal half of the boat while the ammunition supply, engine and fuel compartment sits on the rear half of the boat where the area is slightly above the water level. On top of the crew, compartment is a 25mm turret free from obstruction by the boat's obstruction, giving it a complete 360-degree firepower coverage around the boat at the expense of protection. The torpedo bays, along with the depth charge racks, rest on the boat's rear half-section and are susceptible to explosion by gunfire.

Mobility

Speedforward / back
AB86 / 28 km/h
RB61 / 20 km/h

The Type T-14 (mod. 1) has a top speed of 61 km/h (38 mph) which can be reached within 10 seconds. The boat also can go from 0 km/h to its top speed in reverse (20 km/h or 12.5 mph) in 7 seconds when in full back throttle. It takes approximately 12 seconds to halt the boat from its maximum forward speed. Its top speed doesn't quite stack up when compared to the other low tier MTBs, as it's one of the slowest in game. However its ability to turn and its general agility is great, and can comfortably dodge torpedoes or hazardous terrain.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 86 28
RB/SB Stock ___ ___
Upgraded 61 20

Modifications and economy

Repair cost
AB300 Sl icon.png
RB240 Sl icon.png
Total cost of modifications4 890 Rp icon.png
500 Sl icon.png
Crew training150 Sl icon.png
Experts1 000 Sl icon.png
Aces20 Ge icon.png
Research Aces140 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 20 / 20 / 50 % Sl icon.png
Talisman.png 2 × 75 / 75 / 75 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
600 Rp icon.png
Cost:
60 Sl icon.png
50 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Mods new ship screw.png
Propeller Replacement
Mods new ship engine.png
Engine Maintenance
Mods ship tool kit.png
Tool Set
Mods manual ship extinguisher.png
Fire Protection System
Mods engine smoke screen system.png
Smokescreen
Research:
510 Rp icon.png
Cost:
50 Sl icon.png
40 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
960 Rp icon.png
Cost:
100 Sl icon.png
80 Ge icon.png
Mods tank ammo.png
25mm_type96_naval_ap_ammo_pack
Research:
600 Rp icon.png
Cost:
60 Sl icon.png
50 Ge icon.png
Mods tank ammo.png
25mm_type96_naval_incendiary_ammo_pack
Research:
510 Rp icon.png
Cost:
50 Sl icon.png
40 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Mods depth charge.png
Depth Charges
Research:
750 Rp icon.png
Cost:
80 Sl icon.png
60 Ge icon.png
Mods ship art support.png
Artillery Support
Research:
960 Rp icon.png
Cost:
100 Sl icon.png
80 Ge icon.png

Armament

Primary armament

Turret25 mm/60 Type 96 automatic cannon
Ammunition1950 rounds
Belt capacity15 rounds
Fire rate261 shots/min
Vertical guidance-10° / 66°

The cream of the crop is the boat's fearsome 25 mm Type 96 autocannon, which makes the boat a bane against any boats/ships around its BR range. The HE type rounds this gun fires will have no trouble knocking out PT boats and even larger support vessels, sometimes even wiping out an enemy boat in one magazine. The cannon has a great fire arc, being able to traverse 360 degrees, which makes knocking out ships sneaking up on your rear a lot easier. Additionally due to the HE this boat can engage targets at range and still do damage. However, the gun is not stabilised and will bounce around a lot in rougher seas, and this combined the slow rate of fire means a lot of your shots will commonly miss, but when a shot lands it will do a lot of damage, the cannon comes with three belts: universal, APT belts and HEI belts.

  • Universal belts: good balance between firepower and tracer contents, useful for newcomers to the Japanese 25 mm autocannon.
  • APT belts: Full of AP shells, it's recommended to take a few belts of AP in case you meet a Russian armoured river boat.
  • HEI belts: Trades tracer rounds for extra firepower and stealth. Recommended for those who got used to the gun. Very good at killing PT boats.
The T-14 (Mod. 01) Firing

Additional armament

Setup 12 x 450 mm Type 2 torpedo
Setup 26 x Type 95 depth charge
Setup 32 x 450 mm Type 2 torpedo
6 x Type 95 depth charge

The Type T-14 is armed with two Type 2 torpedoes, they will easily destroy any large vessel at the lower tiers, but as the maximum range is only 3 kilometers you'll need to get a bit closer to the target or choke point than you would with other torpedoes.

The boat can carry six Type 95 depth charges, which can be dropped to maim other naval targets, they have rather limited viability though as most MTBs will be able to outrun the explosion, however they are useful for sneaking up on the larger ships, as if you can reach them unnoticed one or two of these depth charges will sink the vessel.

Usage in battles

This ship has the advantage of being fairly versatile, it can engage targets at close to mid range and deal considerable damage across distances. However, at this range the cannon is fairly hard to aim accurately unless you're fighting larger vessels. At close range your cannon will be much easier to land accurately, but in tandem you'll take more damage from enemies firing back at you. Aim to spread your shots over all compartments on enemy vessels, as your cannon will deal considerable structural damage to your enemies, try to avoid firing at the same section over and over. If you're more confident with how to lead the cannon try fighting at range, as you'll be able to dish out more damage than you'll likely take, keeping you in the fight longer. If you're not so familiar with the gun playing at close range is also a good idea, as the gun is much easier to aim at closer range, allowing you to take out small enemy boats in one or two magazines. Additionally, make sure you always flush your magazine to reload it after every engagement, your fire time on target is quite short, and you're going to want to maximize it as much as possible, you don't want to engage with half a magazine, as the following reload will severely cut your potential damage.

Pros and cons

Pros:

  • Small profile compared to other equivalent boats
  • Excellent armament for a premium reserve boat - huge firepower improvement over its non-premium counterpart.
  • Manoeuvrable and responsive
  • 25mm autocannon's HEI belts don't have a lot of tracers, useful for attacking enemies unnoticed
  • AP belts for fighting armoured craft
  • Main gun is small, and hard to knock out
  • 360 degree fire arc
  • Can engage targets at range

Cons:

  • Not the fastest boat compared to its contemporaries
  • Poor survivability due to low crew count
  • Poor compartment spacing, allowing the enemies to damage multiple compartments of the boat quickly
  • Main gun is very unstable in rougher sea conditions
  • Slow rate of fire
  • Low ammo count in the magazine
  • 25mm autocannon's HEI belts have little amount of tracers, which makes aiming harder
    T-14 (Mod. 01) Engaging an R-Boot

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links


Japan boats
Motor torpedo boats  T-1 · T-14 · T-14 (Mod. 1) · T-38 · Type T-51b · PT-15
Motor gun boats  Ha-Go (mod. 1) · Type 4 (mod. 2) · Type 4 (Mod 4)
Motor torpedo gun boats  PG 02
Armoured gun boats  Soukou-Tei · Soukou-Tei No.4
Gunboats  Akebono · Chidori

Japan premium ships
Motor torpedo boats  Type 4 (Mod 4) · Type T-14 (mod. 1)
Motor torpedo gun boats  PG 02
Gunboats  Akebono
Sub-chasers  Type K-8 No.13
Destroyers  IJN Satsuki · IJN Kiyoshimo · IJN Yuudachi · JDS Yūgure (DD-184)
Light cruisers  IJN Mikuma