Soukou-Tei

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Rank 4 USA
USS Helena Pack
This page is about the Japanese armored gun boat Soukou-Tei. For other uses, see Soukou-Tei (Family).
jp_abtei_pr1.png
GarageImage Soukou-Tei.jpg
Soukou-Tei
Research:4 000 Specs-Card-Exp.png
Purchase:2 100 Specs-Card-Lion.png
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Description

The Soukou-Tei, Sakigake is a rank I Japanese armoured gun boat with a battle rating of 1.0 (AB/RB/SB). It was introduced in Update 1.89 "Imperial Navy".

General info

Soukou-Tei under heavy enemy fire - situation that should be avoided at all cost.

Survivability and armour

Armourfront / side / back
Main fire tower6 / 6 / 6 mm
Hull6 mm (steel)
Superstructure4 mm (steel)
Number of section0
Displacement18 t
Crew10 people

The Soukou-Tei (1927) has 6 mm of RHA protecting the turrets and the bridge, apart from this the hull is made up of the standard 6mm of steel. Overall, it's not very survivable at all, it does have some armour, but no enemy boats are going to struggle to get through it, cannons and heavy machine guns will have no trouble punching through. Additionally, because this vessel is so slow it is very easy to hit, as not much lead is required to land shots accurately, this artificially makes it less survivable than contemporary boats, despite the armour protection it has. It does, however, sit very low in the water, so this could lead to enemies missing a fair few shots at you if they're at the range, although like the majority of vessels around this battle rating use autocannons, it likely won't take very long for them to correct the range.

Mobility

Speedforward / back
AB0 / 0 km/h
RB0 / 0 km/h

The Soukou-Tei has incredibly poor speed and overall mobility, it can reach a max of 26 kph in realistic battle modes, which is slower than the vast majority of ships in-game, on some of the larger maps this boat will take an unnecessarily long amount of time to reach combat ranges it can actually fight in, which can be tedious to play around. Its ability to turn isn't terrible but isn't overly impressive either, it's about as much as you'd expect from a vessel this slow.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 0 0
RB/SB Stock ___ ___
Upgraded 0 0

Modifications and economy

Repair costBasic → Reference
AB310 → 390 Sl icon.png
RB290 → 365 Sl icon.png
Total cost of modifications4 450 Rp icon.png
2 670 Sl icon.png
Talisman cost300 Ge icon.png
Crew training600 Sl icon.png
Experts2 100 Sl icon.png
Aces40 Ge icon.png
Research Aces110 000 Rp icon.png
Reward for battleAB / RB / SB
60 / 60 / 100 % Sl icon.png
100 / 100 / 100 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
450 Rp icon.png
Cost:
270 Sl icon.png
80 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
250 Rp icon.png
Cost:
150 Sl icon.png
50 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
370 Rp icon.png
Cost:
220 Sl icon.png
70 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
480 Rp icon.png
Cost:
290 Sl icon.png
90 Ge icon.png
Mods ship tool kit.png
Tool Set
Research:
450 Rp icon.png
Cost:
270 Sl icon.png
80 Ge icon.png
Mods manual ship extinguisher.png
Fire Protection System
Research:
250 Rp icon.png
Cost:
150 Sl icon.png
50 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
250 Rp icon.png
Cost:
150 Sl icon.png
50 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
480 Rp icon.png
Cost:
290 Sl icon.png
90 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
250 Rp icon.png
Cost:
150 Sl icon.png
50 Ge icon.png
Mod arrow 0.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
370 Rp icon.png
Cost:
220 Sl icon.png
70 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
370 Rp icon.png
Cost:
220 Sl icon.png
70 Ge icon.png
Mods ship art support.png
Artillery Support
Research:
480 Rp icon.png
Cost:
290 Sl icon.png
90 Ge icon.png

Armament

Primary armament

This boat is equipped with a low-velocity 37 mm cannon for its primary weapon, its performance overall is very poor and leaves a lot to be desired. It can only fire HE rounds which don't have a lot of penetration power, but they do adequate damage for the calibre and the gun can fire very rapidly. Despite this, though the gun is very inaccurate and close to unusable at the range, even at close range it's easy to miss, and if your enemy is quite fast it will take a few shots to acquire the lead and start landing shots on target. Additionally, in rougher conditions, the gun is almost entirely unusable, as it will bob up and down to such an extent that it becomes a real chore to land shots within even a few hundred meters.

Secondary armament

Secondaries provide acceptable anti-naval capability, but vertical guidance limits AA capability

The Soukou-Tei also comes with two 6.5 mm machine guns, and these are close to being the least effective offensive weapons in the entire game. They can't penetrate the hull of any ships reliably past a few hundred meters and are limited to only being able to knock out exposed crew members, and even this is incredibly unreliable. The guns can only really deal reliable damage against aircraft, however, the guns cannot elevate past 25 degrees, meaning that if an aircraft is diving down to attack, these secondary guns will not be able to fire at them.

Usage in battles

Because of all the various drawbacks this vessel has, it's hard to pinpoint a truly effective way to play it, as it just does not excel in any capacity. A safe, and arguably effective way to play it is by using it as an escort for some of the larger ships on your team, this works in theory, but in practice, a lot of the large support vessels around this battle rating are almost twice as fast as you, so you'll likely be left lagging behind the group.

In any case, though aiming to stay close to friendlies is the best way to keep yourself afloat, you can't take much fire and you can't dish out damage, so you'll need a buffer from your team to help you out, in a one on one engagement you'll likely lose, as you just don't have the accuracy of the firepower to be able to quickly sink enemy boats at long or close range. You can, however, aid some of the larger ships in sinking enemy boats, try to aim for the same targets as your team to contribute to knocking them out.

Because most if not all friendly vessels will outpace you, try to aim to reach some cover around some commonly travelled areas of the map first, and then team up with any large friendly ships that come close to you afterwards, this allows for you to stay relatively safe for as long as possible. Try not to stray too far from cover or friendlies, you can't reliably engage past 1,000 meters anyway, and if an enemy starts engaging you at range and you're not in cover, there's nothing you can do as you're just too slow to retreat, and lack the firepower to cause much damage.

Pros and cons

Soukou-Tei historically was used along coasts and rivers, similarly in-game it's most effective when using natural obstacles to surprise opponents and use its shallow draft to take positions larger boats cannot.

Pros:

  • Fast fire rate for the main gun

Cons:

  • Incredibly slow
  • Very weak firepower overall
  • Very inaccurate main gun
  • Secondary guns can't aim upwards to defend from aircraft

History

Media

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the ship;
  • other literature.


Japan boats
Motor torpedo boats  T-1 · T-14 · T-14 (Mod. 1) · T-38 · Type T-51b · PT-15
Motor gun boats  Ha-Go (mod. 1) · Type 4 (mod. 2) · Type 4 (Mod 4)
Motor torpedo gun boats  PG 02
Armoured gun boats  Soukou-Tei · Soukou-Tei No.4
Gunboats  Akebono · Chidori