Difference between revisions of "Mirage 2000D-R1"

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(I changed 'Being an attack aircraft does not increase the required spawn point in Ground RB' by specifying that it does not increase the cost of other mirages. That's what's relevant.)
(Pros and cons)
(25 intermediate revisions by 9 users not shown)
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{{About
 
| about = French jet fighter '''{{PAGENAME}}'''
 
| usage = other versions
 
| link = Mirage 2000 (Family)
 
}}
 
 
{{Specs-Card
 
{{Specs-Card
 
|code=mirage_2000d_r1
 
|code=mirage_2000d_r1
Line 11: Line 6:
 
== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
The '''{{Specs|name}}''' was the dedicated ground attack variant of the Mirage 2000, based in the Mirage 2000D, which in itself, was based in the Mirage 2000N, a nuclear strike variant. It had a conventional two-seat configuration, like most ground attackers, and incorporated a series of improvements to increase its survivability, like improved countermeasure pods, better electronic countermeasures, an improved RWR, and for increased accuracy against ground targets, it received the same weaponry as the [[Mirage 2000-5F]] would later receive, that being AS-30L air to ground missiles, laser guided bombs, and targeting pods. It still retained the same radar as the ones in the Mirage 2000C.
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} French jet fighter {{Battle-rating}}. It was introduced in [[Update "Apex Predators"]].
 
 
It was introduced in [[Update "Apex Predators"]]. The '''{{Specs|name}}''' is the lowest BR Mirage 2000 variant, and for a good reason: while it has access to very precise ground ordnance, this comes in small numbers, being able to take 2 x GBU-12s and 2 x AS-30L Nords at the same time, however while doing this, it can also carry 2 x Matra Magic 2 IR missiles. It has a two seat configuration, with more weight, but it still has access to the powerful engine of the Mirage 2000C family, which means that it has good acceleration and low speeds and a high top speed, at the cost of a relatively high fuel consumption, especially when compared to the Mirage F1. In air battles, try using your ordnance to destroy a base, then switch to air targets using your Magic 2s. However, this vehicle is more suited for ground battle, staying at high altitude to drop laser-guided bombs, and then proceeding to the laser-guided ATGMs at a lower altitude. The AS-30L Nords are specially useful to destroy enemy SPAA from long distances before approaching the battlefield, since their HE warhead is not as reliable against armoured targets as a more conventional HEAT warhead.
 
  
 
== General info ==
 
== General info ==
Line 19: Line 12:
 
{{Specs-Avia-Flight}}
 
{{Specs-Avia-Flight}}
 
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
 
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
 +
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
  
 
{| class="wikitable" style="text-align:center" width="70%"
 
{| class="wikitable" style="text-align:center" width="70%"
 
! rowspan="2" | Characteristics
 
! rowspan="2" | Characteristics
! colspan="2" | Max speed<br>(km/h at 12,000 m)
+
! colspan="2" | Max speed<br>(km/h at _,___ m)
 
! rowspan="2" | Max altitude<br>(metres)
 
! rowspan="2" | Max altitude<br>(metres)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
Line 31: Line 25:
 
|-
 
|-
 
! Stock
 
! Stock
| 2,238 || 2,162 || rowspan="2" | {{Specs|ceiling}} || 26.7 || 27.2 || 154.4 || 143.8 || rowspan="2" | 750
+
| ___ || ___ || rowspan="2" | {{Specs|ceiling}} || __._ || __._ || __._ || __._ || rowspan="2" | ___
 
|-
 
|-
 
! Upgraded
 
! Upgraded
| 2,444 || 2,340 || 24.4 || 25.5 || 233.3 || 192.0
+
| ___ || ___ || __._ || __._ || __._ || __._
 
|-
 
|-
 
|}
 
|}
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! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute
 
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute
 
|-
 
|-
| X || X || X || || X || ✓*     <!-- ✓ -->
+
| _ || _ || _ || _ || _ || _     <!-- ✓ -->
 
|-
 
|-
 
|}
 
|}
<nowiki>*</nowiki>Installing countermeasures blocks the deployment of the chute.
 
  
 
{| class="wikitable" style="text-align:center" width="50%"
 
{| class="wikitable" style="text-align:center" width="50%"
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! Combat !! Take-off !! Landing !! + !! -
 
! Combat !! Take-off !! Landing !! + !! -
 
|-
 
|-
| 1,512 <!-- {{Specs|destruction|body}} --> || {{Specs|destruction|gear}} || - || - || - || ~13 || ~7
+
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || ___ || ___ || ___ || ~__ || ~__
 
|-
 
|-
 
|}
 
|}
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! Ailerons !! Rudder !! Elevators !! Radiator
 
! Ailerons !! Rudder !! Elevators !! Radiator
 
|-
 
|-
| < 910 || < 770 || < 650 || -
+
| < ___ || < ___ || < ___ || N/A
 
|-
 
|-
 
|}
 
|}
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|-
 
|-
 
! colspan="3" | Engine
 
! colspan="3" | Engine
! colspan="5" | Aircraft mass
+
! colspan="4" | Aircraft mass
 
|-
 
|-
 
! colspan="2" | Engine name || Number
 
! colspan="2" | Engine name || Number
! colspan="2" | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan="3" | Wing loading (full fuel)
+
! colspan="2" | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan="2" | Wing loading (full fuel)
 
|-
 
|-
| colspan="2" | SNECMA M53-P2 || 1
+
| colspan="2" | _____ || _
| colspan="2" | 7,780 kg || colspan="3" | 273 kg/m<sup>2</sup>
+
| colspan="2" | _,___ kg || colspan="2" | ___ kg/m<sup>2</sup>
 
|-
 
|-
 
! colspan="3" | Engine characteristics
 
! colspan="3" | Engine characteristics
! colspan="4" | Mass with fuel (no weapons load) || rowspan="2" | {{Annotation|Max Gross<br>Weight|Mass of the fully equipped aircraft with heaviest weapons load}}
+
! colspan="3" | Mass with fuel (no weapons load) || rowspan="2" | {{Annotation|Max Gross<br>Weight|Mass of the fully equipped aircraft with heaviest weapons load}}
 
|-
 
|-
 
! Weight (each) || colspan="2" | Type
 
! Weight (each) || colspan="2" | Type
! 10m fuel || 20m fuel || 30m fuel || 34m fuel
+
! _m fuel || __m fuel || __m fuel
 
|-
 
|-
| 1,515 kg || colspan="2" | Afterburning low-bypass turbofan
+
| ___ kg || colspan="2" | ___
| 8,782 kg || 9,743 kg || 10,724 kg || 11,119 kg || 14,236 kg
+
| _,___ kg || _,___ kg || _,___ kg || _,___ kg
 
|-
 
|-
 
! colspan="3" | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed & altitude.}}
 
! colspan="3" | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed & altitude.}}
! colspan="5" | Thrust to weight ratio @ 0 m (WEP)
+
! colspan="4" | Thrust to weight ratio @ 0 m (___%/WEP)
 
|-
 
|-
! Condition || 100% || WEP
+
! Condition || 100% || ___%/WEP
! 10m fuel || 20m fuel || 30m fuel || 34m fuel || MGW
+
! _m fuel || __m fuel || __m fuel || MGW
 
|-
 
|-
| ''Stationary'' || 6,200 kgf || 9,688 kgf
+
| ''Stationary'' || ___ kgf || ___ kgf
| 1.10 || 0.99 || 0.90 || 0.87 || 0.68
+
| _.__ || _.__ || _.__ || _.__
 
|-
 
|-
| ''Optimal'' || 7,083 kgf<br>(1,512 km/h) || 13,406 kgf<br>(1,512 km/h)
+
| ''Optimal'' || ___ kgf<br>(_ km/h) || ___ kgf<br>(_ km/h)
| 1.53 || 1.38 || 1.25 || 1.21 || 0.94
+
| _.__ || _.__ || _.__ || _.__
 
|-
 
|-
 
|}
 
|}
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== Armaments ==
 
== Armaments ==
 
{{Specs-Avia-Armaments}}
 
{{Specs-Avia-Armaments}}
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="5" | [[Ballistic Computer]]
 
|-
 
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs) !! Lead indicator
 
|-
 
| {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}}
 
|-
 
|}
 
 
=== Offensive armament ===
 
=== Offensive armament ===
 
{{Specs-Avia-Offensive}}
 
{{Specs-Avia-Offensive}}
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* A choice between two presets:
 
* A choice between two presets:
** 16 x large calibre countermeasures
+
** Without offensive armament
** 196 x large calibre countermeasures
+
** 88 x large calibre countermeasures
  
 
=== Suspended armament ===
 
=== Suspended armament ===
 
{{Specs-Avia-Suspended}}
 
{{Specs-Avia-Suspended}}
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
+
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.' -->
 
+
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
 
 
 
{| class="wikitable" style="text-align:center" width="100%"
 
|-
 
! !! width="5%" | 1 !! width="5%" | 2 !! width="5%" | 3 !! width="5%" | 4 !! width="5%" | 5 !! width="5%" | 6 !! width="5%" | 7 !! width="5%" | 8 !! width="5%" | 9
 
| rowspan="15" width="30%" | <div class="ttx-image">[[File:Hardpoints_Mirage_2000C-S5.png]]</div>
 
|-
 
! [[DEFA 554 (30 mm)|30 mm DEFA 554]] cannons (300 rpg)
 
| || || || || 2 || || || ||
 
|-
 
! [[SAMP Type 25 (250 kg)|250 kg SAMP Type 25]] bombs
 
| 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1
 
|-
 
! [[SAMP Type 25 200 (250 kg)|250 kg SAMP Type 25 200]] bombs
 
| 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1
 
|-
 
! [[LDGP Mk 82 (500 lb)|500 lb LDGP Mk 82]] bombs
 
| 1 || 1 || 1 || 1 || 1, 2 || 1 || 1 || 1 || 1
 
|-
 
! [[SAMP Mk 82 250 Snakeye (500 lb)|500 lb SAMP Mk 82 250 Snakeye]] bombs
 
| 1 || 1 || 1 || 1 || 1, 2 || 1 || 1 || 1 || 1
 
|-
 
! [[BGL-1000 (970 kg)|970 kg BGL-1000]] bombs
 
| || || || || 1* || || || ||
 
|-
 
! [[GBU-12 Paveway II (277 kg)|277 kg GBU-12 Paveway II]] bombs
 
| || || || || 2* || || || ||
 
|-
 
! [[GBU-16 Paveway II (1,092 lb)|1,092 lb GBU-16 Paveway II]] bombs
 
| || || || || 1* || || || ||
 
|-
 
! [[GBU-24 Paveway III (2,000 lb)|2,000 lb GBU-24 Paveway III]] bombs
 
| || || || || 1* || || || ||
 
|-
 
! [[SNEB type 23]] rockets
 
| 18 || 18 || || || || || || 18 || 18
 
|-
 
! [[AS-30L Nord]] missiles
 
| || 1* || || || || || || 1* ||
 
|-
 
! [[Matra R550 Magic 2]] missiles
 
| 1 || || || || || || || || 1
 
|-
 
! CLDP targeting pod
 
| || || || 1* || || || || ||
 
|-
 
! 1,300 l drop tanks
 
| || || || || 1 || || || ||
 
|-
 
| colspan="11" | * CLDP targeting pod must be carried when equipping guided bombs or AGMs
 
|-
 
|}
 
 
 
{{Navigation-Start|Default weapon presets}}
 
{{Navigation-First-Simple-Line}}
 
 
 
* 1 x 1,300 l drop tank
 
* 1 x 30 mm DEFA 554 cannon (600 rpg)
 
* 5 x 250 kg SAMP Type 25 bombs (1,250 kg total)
 
* 2 x Matra R550 Magic 2 missiles
 
* 72 x SNEB type 23 rockets
 
* 9 x 250 kg SAMP Type 25 bombs (2,250 kg total)
 
* 9 x 250 kg SAMP Type 25 200 bombs (2,250 kg total)
 
* 10 x 500 lb LDGP Mk 82 bombs (5,000 lb total)
 
* 10 x 500 lb SAMP Mk 82 250 Snakeye bombs (5,000 lb total)
 
* 2 x 277 kg GBU-12 Paveway II bombs (554 kg total)
 
* 1 x 1,092 lb GBU-16 Paveway II bomb (1,092 lb total)
 
* 1 x 2,000 lb GBU-24 Paveway III bomb (2,000 lb total)
 
* 1 x 970 kg BGL-1000 bomb (970 kg total)
 
* 2 x AS-30L Nord missiles
 
{{Navigation-End}}
 
  
 
== Usage in battles ==
 
== Usage in battles ==
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=== Pros and cons ===
 
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 +
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
  
 
'''Pros:'''
 
'''Pros:'''
  
* Has excellent flight characteristics; very responsive engine and flight control surfaces
+
* Has just about the same excellent flight characteristics as the 2000C-S5; very responsive engine and flight control surfaces.
* Access to tier 1 countermeasures that give a total of 88 CMs; selection of flare/chaff to your choosing
+
* Access to tier 1 countermeasures that give a total of 88 CMs; selection of flare/chaff to your choosing.
* Stock R.550 Magic II all-aspect heat-seekers leaves you with plenty defensive firepower
+
* Stock R.550 Magic II all-aspect heat-seekers leaves you with plenty defensive firepower.
* All-round great ground-pounding ordnance, including 4 types of laser guided bombs, 2 types of unguided bombs, and the vastly powerful AS-30L laser guided missiles
+
* All-round great ground-pounding ordnance, including 4 types of laser guided bombs, 2 types of unguided bombs, and the vastly powerful AS-30L laser guided missiles!
* Thermal camera pod lets you find ground targets with ease in combined battles
+
* Thermal camera pod lets you find ground targets with ease in combined battles.
* External gunpod has access to 600 rounds, providing plenty of trigger time
+
 
* Being an attack aircraft does not increase the spawn point of other Mirage 2000s on Ground RB
+
*
  
 
'''Cons:'''
 
'''Cons:'''
  
* Relatively heavy when fully loaded with ordnance
+
* Relatively heavy when fully loaded with ordnance.
* Gunpod adds weight and drag, hindering the flight performance
+
* No integrated guns, nor external gunpods, leaving you with only missiles (max 2) to defend against enemies.
* Carrying countermeasures blocks the drogue chute, meaning landings take more time, especially if landing with ordnance
+
* Carrying countermeasures blocks the drogue chute, meaning landings take more time, especially if landing with ordnance.
* Laser-guided bomb choice is limited to only one of 2 x GBU-12, 1 x GBU-16, 1 x BGL-1000, or 1 x GBU-24
+
* LGB choice is limited to only one of 2x GBU-12, 1x GBU-16, 1x BGL-1000, or 1x GBU-24.
* Only 2 short-range missiles and 5 x 250 kg dumb bombs as armament when stock
+
 
 +
*
  
 
== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
The Mirage 2000D (Diversifié, "multi-role") is the attack variant of the Mirage 2000. Originally developed from the 2000N, the 2000D received many attack aircraft features while also retaining some aspects of the later 2000C (Thomson RDI radar and SNECMA M53-P2 engine). The 2000D featured an NVG-compatible cockpit (AN/AVS-9 NVG), better HOTAS, more screens for the pilot and back-seater, Antilope 50 terrain-following system, ICMS 2 countermeasure system, GPS, SERVAL RWR, Chameleon jammer, and Spirale dispensers mounted in the rear of the Karman fairings. In addition to the new avionics, the 2000D could carry all dumb munitions, laser-guided weapons, and the Armat anti-radar missile.
+
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
 
 
The 2000D was involved with many different conflicts, primarily in Africa and the Middle East. The 2000D was present in Libya, Mali, Afghanistan, Iraq, and Syria. During Operation Harmattan, in conjunction with other fighters, a 2000D dropped 2 laser-guided bombs stopping Gaddafi's convoy, then leading to the capture of Gaddafi and his death. The Mirage 2000D is still in service with France, which is its only operator.
 
  
 
== Media ==
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
+
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
;Skins
 
 
 
* [https://live.warthunder.com/feed/camouflages/?vehicle=mirage_2000d_r1 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 
 
 
;Videos
 
{{Youtube-gallery|YpAvtM4iUWo|'''The Shooting Range #390''' - ''Arsenal'' section at 07:08 discusses the {{PAGENAME}}.|UtpM_1j4G0c|'''The Shooting Range #338''' - ''Metal Beasts'' section at 00:25 discusses the {{PAGENAME}}.|Tg7U16FE_eo|'''Mirage-2000D R1: A Basic Review''' - ''Tims Variety''}}
 
  
 
== See also ==
 
== See also ==
Line 274: Line 181:
 
* ''other literature.''
 
* ''other literature.''
  
{{AirManufacturer Dassault}}
 
 
{{France jet aircraft}}
 
{{France jet aircraft}}

Revision as of 20:51, 21 December 2022

Rank IV USSR | Premium | Golden Eagles
Tu-1 Pack
Mirage 2000D-R1
mirage_2000d_r1.png
GarageImage Mirage 2000D-R1.jpg
Mirage 2000D-R1
AB RB SB
11.3 11.3 11.3
Research:400 000 Specs-Card-Exp.png
Purchase:1 080 000 Specs-Card-Lion.png
Show in game

Description

The Mirage 2000D-R1 is a rank VIII French jet fighter with a battle rating of 11.3 (AB/RB/SB). It was introduced in Update "Apex Predators".

General info

Flight performance

Air brakes
Allows you to dramatically reduce the flight speed by releasing special flaps
Drogue parachute
Reduces braking distance when landing on any runway
Max speed
at 12 000 m2 340 km/h
Turn time25 s
Max altitude16 000 m
EngineSNECMA M53-P2
Type
Cooling systemAir
Take-off weight13 t

Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.

Characteristics Max speed
(km/h at _,___ m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock ___ ___ 16000 __._ __._ __._ __._ ___
Upgraded ___ ___ __._ __._ __._ __._

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear Drogue chute
_ _ _ _ _ _
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
0 426 ___ ___ ___ ~__ ~__
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< ___ < ___ < ___ N/A

Engine performance

Engine Aircraft mass
Engine name Number Basic mass Wing loading (full fuel)
_____ _ _,___ kg ___ kg/m2
Engine characteristics Mass with fuel (no weapons load) Max Gross
Weight
Weight (each) Type _m fuel __m fuel __m fuel
___ kg ___ _,___ kg _,___ kg _,___ kg _,___ kg
Maximum engine thrust @ 0 m (RB/SB) Thrust to weight ratio @ 0 m (___%/WEP)
Condition 100% ___%/WEP _m fuel __m fuel __m fuel MGW
Stationary ___ kgf ___ kgf _.__ _.__ _.__ _.__
Optimal ___ kgf
(_ km/h)
___ kgf
(_ km/h)
_.__ _.__ _.__ _.__

Survivability and armour

Flares/Chaff
Aircraft countermeasures to distract IR and radar-guided missiles and also AA radar
Crew2 people
Speed of destruction
Structural0 km/h
Gear426 km/h

Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.

Modifications and economy

Repair costBasic → Reference
AB2 509 → 4 403 Sl icon.png
RB6 345 → 11 135 Sl icon.png
SB8 995 → 15 786 Sl icon.png
Total cost of modifications307 600 Rp icon.png
474 000 Sl icon.png
Talisman cost3 100 Ge icon.png
Crew training310 000 Sl icon.png
Experts1 080 000 Sl icon.png
Aces3 400 Ge icon.png
Research Aces1 280 000 Rp icon.png
Reward for battleAB / RB / SB
90 / 340 / 600 % Sl icon.png
250 / 250 / 250 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods jet compressor.png
Compressor
Research:
8 800 Rp icon.png
Cost:
14 000 Sl icon.png
310 Ge icon.png
Mods booster.png
New boosters
Research:
17 000 Rp icon.png
Cost:
26 000 Sl icon.png
600 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
460 Ge icon.png
Mods jet engine.png
Engine
Research:
25 000 Rp icon.png
Cost:
38 000 Sl icon.png
880 Ge icon.png
Mods aerodinamic fuse.png
Fuselage repair
Research:
8 800 Rp icon.png
Cost:
14 000 Sl icon.png
310 Ge icon.png
Mods armor frame.png
Airframe
Research:
17 000 Rp icon.png
Cost:
26 000 Sl icon.png
600 Ge icon.png
Mods armor cover.png
Cover
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
460 Ge icon.png
Mods heli false thermal targets.png
Flares/Chaff
Research:
8 800 Rp icon.png
Cost:
14 000 Sl icon.png
310 Ge icon.png
Mods gunpods.png
Gun pod CC-630
Research:
8 800 Rp icon.png
Cost:
14 000 Sl icon.png
310 Ge icon.png
Mod arrow 1.png
Mods pilon bomb.png
Type 25C
Research:
8 800 Rp icon.png
Cost:
14 000 Sl icon.png
310 Ge icon.png
Mod arrow 1.png
Mods thermal sight.png
CLDP
Research:
8 800 Rp icon.png
Cost:
14 000 Sl icon.png
310 Ge icon.png
Mod arrow right 0.png
Mods agm missile.png
AS30L
Research:
8 800 Rp icon.png
Cost:
14 000 Sl icon.png
310 Ge icon.png
Mods g suit.png
G-suit
Research:
17 000 Rp icon.png
Cost:
26 000 Sl icon.png
600 Ge icon.png
Mods laser guided bomb.png
GBU-12
Research:
17 000 Rp icon.png
Cost:
26 000 Sl icon.png
600 Ge icon.png
Mod arrow 0.png
Mods night vision device.png
NVD
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
460 Ge icon.png
Mods ammo.png
aden_belt_pack
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
460 Ge icon.png
Mods pilon block rocket.png
Matra JL-100R
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
460 Ge icon.png
Mods laser guided bomb.png
GBU-16
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
460 Ge icon.png
Mod arrow 0.png
Mods jet engine extinguisher.png
EFS
Research:
25 000 Rp icon.png
Cost:
38 000 Sl icon.png
880 Ge icon.png
Mods laser guided bomb.png
BGL-1000
Research:
25 000 Rp icon.png
Cost:
38 000 Sl icon.png
880 Ge icon.png
Mod arrow right 0.png
Mods laser guided bomb.png
GBU-24
Research:
25 000 Rp icon.png
Cost:
38 000 Sl icon.png
880 Ge icon.png

Armaments

Offensive armament

The Mirage 2000D-R1 is armed with:

  • A choice between two presets:
    • Without offensive armament
    • 88 x large calibre countermeasures

Suspended armament

Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.

Usage in battles

Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

  • Has just about the same excellent flight characteristics as the 2000C-S5; very responsive engine and flight control surfaces.
  • Access to tier 1 countermeasures that give a total of 88 CMs; selection of flare/chaff to your choosing.
  • Stock R.550 Magic II all-aspect heat-seekers leaves you with plenty defensive firepower.
  • All-round great ground-pounding ordnance, including 4 types of laser guided bombs, 2 types of unguided bombs, and the vastly powerful AS-30L laser guided missiles!
  • Thermal camera pod lets you find ground targets with ease in combined battles.

Cons:

  • Relatively heavy when fully loaded with ordnance.
  • No integrated guns, nor external gunpods, leaving you with only missiles (max 2) to defend against enemies.
  • Carrying countermeasures blocks the drogue chute, meaning landings take more time, especially if landing with ordnance.
  • LGB choice is limited to only one of 2x GBU-12, 1x GBU-16, 1x BGL-1000, or 1x GBU-24.

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


France jet aircraft
Fighters  M.D.450B Ouragan · M.D.450B Barougan · M.D.452 IIA · M.D.452 IIC · Mystere IVA · Super Mystere B2
  ▄F-86K · ▄F-100D · ▄F-8E(FN)
  Mirage IIIC · Mirage IIIE · Milan · Mirage 5F · Mirage 2000C-S4 · Mirage 2000C-S5 · Mirage 2000-5F · Mirage 4000
  Mirage F1C · Mirage F1C-200 · Mirage F1CT
Strike aircraft  ▄F-84F · F-84F IAF · ▄F-84G-26-RE
  Etendard IVM · Super Etendard · Alpha Jet E
  Jaguar A · Jaguar E · Mirage 2000D-R1
Bombers  S.O.4050 Vautour IIA · Vautour IIA IDF/AF · S.O.4050 Vautour IIB · S.O.4050 Vautour IIN · S.O.4050 Vautour IIN (late)