Difference between pages "Bf 109 K-4" and "Lorraine 155 Mle.50"

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{{Specs-Card|code=bf-109k-4}}
+
{{Specs-Card|code=fr_lorraine_155}}
{{About
 
| about = German fighter '''{{PAGENAME}}'''
 
| usage = other uses
 
| link = Bf 109 (Family)
 
}}
 
  
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
+
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''-->
[[File:GarageImage_Bf109K4.jpg|420px|thumb|left]]
+
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{break}}
 
{{break}}
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German fighter {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.29. The K-4 is the pinnacle of the famed [[Bf_109_(Disambiguation)|109 series]]. The `'''K'''urfürst´ frame is the last iteration and was focused on ease of production rather than performance, yet it features the best power to weight ratio and acceleration of any 109, turning this machine into a beast. However, the age of the design is reflected in its poor high-speed characteristics.
+
The '''{{Specs|name}}''' (shortened as '''{{Specs|pseudonym}}''') is a gift rank {{Specs|rank}} French tank destroyer {{Battle-rating|1}}. It was introduced in [[Update 1.77 "Advancing Storm"]] during the [[wt:en/news/5453-special-chronicles-of-world-war-ii-in-war-thunder-en|2018 WW2 Chronicles]].
  
Use the plane's outstanding climb rate and keep speed. Energy fighting tactics should be this plane's primary mode of fighting. It has good acceleration when using WEP. This grants the machine reasonable zoom climbing abilities. If chased, dodge away from the enemy with fancy manoeuvers without losing too much speed. In Realistic Battles, try to do a climbing spiral, but be sure to be in a higher energy state than the enemy! A miscalculation and the foe will have the opportunity for an easy deflection shot.
+
== General info ==
 +
=== Survivability and armour ===
 +
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''-->
 +
The Lorraine 155 Mle.50 has very little armour (although some are sloped enough to deflect certain low-rank rounds), and can generally be penetrated by most guns of its rank. Even worse, however, the 'casemate' (if it can even be called that) has very little armour, and in some places can be shot through with machine guns. The machine-gunner (operating the 151) is completely open to the elements. Generally, you want to rely on good map placement and mobility, rather than armour.
  
However, there are also downsides. The top speed can be reached quickly, yet the plane is not fast when stock. While it does have an edge in agility, it has bad low-speed manoeuvrability. Furthermore, foes will not usually engage in manoeuvering combat, rendering any manoeuvrability advantage moot.
+
'''Armour type:'''
  
K-4 can outmanoeuvre these planes at medium speeds (<450 IAS/kph): [[P-51]] (all types), [[P-47D-28|P-47D]], [[Typhoon_Mk_Ib/L|Typhoons]] and the [[La-9]]. However, it will have a hard time dealing with other late Rank IV aircraft, especially Spitfires. It is highly recommended to use rudder during rolls as this increases the roll rate dramatically. This is useful if when trying to force an overshoot or when avoiding shots.
+
* Rolled homogeneous armour
 +
* Structural steel
  
== General info ==
+
{| class="wikitable"
=== Flight Performance ===
 
<!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''-->
 
{| class="wikitable" style="text-align:center"
 
 
|-
 
|-
! colspan="8" | Characteristics
+
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
|-
 
|-
! colspan="8" | ''Stock''
+
| Hull || 16 mm (70°) ''Front glacis'' <br> 16 mm (2-73°) ''Transmission housing'' || 16 mm || 10 mm (0-42°) || 10 mm
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at 6,000 m)
+
| Superstructure || 16 mm (21°) ''Front'' <br> 10 mm ''Gun shield'' || 16 mm (30°) ''Right side'' <br> 16 mm (21-48°) ''Left side'' || 10 mm || 10 mm
! rowspan="2" | Max altitude<br>(meters)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" |Take-off run<br>(meters)
 
 
|-
 
|-
! AB
+
! Armour !! Sides !! Roof
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
| 685 || 666 || 12,800 || 20.3 || 21.2 || 18.2 || 18.2 || 333
 
|-
 
! colspan="8" | ''Upgraded''
 
|-
 
! colspan="2" | Max Speed<br>(km/h at 6,000 m)
 
! rowspan="2" |Max altitude (meters)
 
! colspan="2" | Turn time (seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" |Take-off run (meters)
 
|-
 
! AB
 
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
|761||720|| 12,800 ||18.1||18.9||32.3||23.9|| 333
 
 
|-
 
|-
 +
| Cupola || 10 mm || N/A
 
|}
 
|}
 +
'''Notes:'''
 +
 +
* Suspension wheels are 10 mm thick while tracks, sprocket wheels, torsion bars, and return rollers are 20 mm thick.
 +
* Belly armour is 10 mm thick.
 +
* Gun breech is 300mm thick, while the barrel itself is 25mm.
 +
* Gun carriage around the gun is 20mm thick, while the gun mount/traverse device is 40mm thick.
 +
 +
=== Mobility ===
 +
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 +
 +
{{tankMobility|abMinHp= 639|rbMinHp= 398}}
 +
 +
== Armaments ==
 +
=== Main armament ===
 +
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
 +
{{main|L'Obusier de 155 Modèle 1950 howitzer (155 mm)|l1=L'Obusier de 155 Modèle 1950 (155 mm)}}
  
====Details====
 
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="5" | Features
+
! colspan="6" | [[L'Obusier de 155 Modèle 1950 howitzer (155 mm)|155 mm L'Obusier de 155 Modèle 1950]]
 +
|-
 +
! colspan="3" rowspan="1" style="width:5em" |Capacity
 +
! rowspan="1" | Vertical <br> guidance
 +
! rowspan="1" | Horizontal <br> guidance
 +
! rowspan="1" | Stabilizer
 +
|-
 +
| colspan="3" | 30 || -5°/+67° || ±20° || N/A
 
|-
 
|-
! Combat flap
+
! colspan="6" | Turret rotation speed (°/s)
! Take-off flap
 
! Landing flap
 
! Air brakes
 
! Arrestor gear
 
 
|-
 
|-
| || || || X || X    <!-- ✓ -->
+
! style="width:4em" |Mode
 +
! style="width:4em" |Stock
 +
! style="width:4em" |Upgraded
 +
! style="width:4em" |Prior + Full crew
 +
! style="width:4em" |Prior + Expert qualif.
 +
! style="width:4em" |Prior + Ace qualif.
 
|-
 
|-
|}
+
| ''Arcade'' || 5.27 || 7.31 || 8.88 || 9.82 || 10.45
 
 
{| class="wikitable" style="text-align:center"
 
 
|-
 
|-
! colspan="5" | Limits
+
| ''Realistic'' || 3.57 || 4.2 || 5.1 || 5.64 || 6.0
 
|-
 
|-
! rowspan="2" | Wing-break speed<br>(km/h)
+
! colspan="4" | Reloading rate (seconds)
! rowspan="2" | Gear limit<br>(km/h)
 
! rowspan="2" | Combat flap<br> (km/h)
 
! colspan="2" | Max Static G
 
 
|-
 
|-
! +
+
! colspan="1" style="width:4em" |Stock
! -
+
! colspan="1" style="width:4em" |Prior + Full crew
 +
! colspan="1" style="width:4em" |Prior + Expert qualif.
 +
! colspan="1" style="width:4em" |Prior + Ace qualif.
 
|-
 
|-
| 790 || 450 || 520 || ~17 || ~10
+
| 26.0 || 23.0 || 21.2 || 20.0
 
|-
 
|-
 
|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
===== Ammunition =====
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="8" | Penetration statistics
 
|-
 
|-
! colspan="4" | Optimal velocities
+
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" class="unsortable" | Type of <br /> warhead
 +
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 0° Angle of Attack'''
 
|-
 
|-
! Ailerons<br>(km/h)
+
! 10m
! Rudder<br>(km/h)
+
! 100m
! Elevators<br>(km/h)
+
! 500m
! Radiator<br>(km/h)
+
! 1000m
 +
! 1500m
 +
! 2000m
 
|-
 
|-
| < 390 || < 390 || < 470 || > 250
+
| M107 || HE || 54 || 54 || 54 || 54 || 54 || 54
 
|-
 
|-
 
|}
 
|}
 
+
{| class="wikitable sortable" style="text-align:center" width="100%"
{| class="wikitable" style="text-align:center"
+
! colspan="11" | Shell details
 
|-
 
|-
! colspan="3" | Compressor (RB/SB)
+
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" class="unsortable" | Type of <br /> warhead
 +
! rowspan="2" |Velocity <br /> in m/s
 +
! rowspan="2" |Projectile<br />Mass in kg
 +
! rowspan="2" | ''Fuse delay''
 +
''in m:''
 +
! rowspan="2" | ''Fuse sensitivity''
 +
''in mm:''
 +
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 +
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 +
! colspan="3" | ''Ricochet:''
 
|-
 
|-
! colspan="3" | Setting 1
+
! 0%
 +
! 50%
 +
! 100%
 
|-
 
|-
! Optimal altitude
+
| M107 || HE || 563 || 43.1 || 0.1 || 0.1 || 6,860 || +0° || 79° || 80° || 81°
! 100% Engine power
 
! WEP Engine power
 
 
|-
 
|-
| 6,900 m || 1,250 hp || 1,775 hp
+
|}
 +
{| class="wikitable sortable" style="text-align:center"
 +
! colspan="7" | Smoke characteristic
 
|-
 
|-
<!--! colspan="3" | Setting 2
+
! Ammunition
 +
! Velocity <br /> in m/s
 +
! Projectile<br />Mass in kg
 +
! ''Screen radius <br /> in m''
 +
! ''Screen time <br /> in s''
 +
! ''Screen hold time <br /> in s:''
 +
! ''Explosive Mass in g<br /> (TNT equivalent):''
 
|-
 
|-
! Optimal altitude
+
| M110 || 563 || 40.8 || 25 || 5 || 30 || 50
! 100% Engine power
 
! WEP Engine power
 
 
|-
 
|-
| ?,??? m || ?,??? hp || ?,??? hp
+
|}
 +
 
 +
===== [[Ammo racks|Ammo racks]] =====
 +
[[File:Ammoracks_{{PAGENAME}}.jpg|right|thumbnail|x250px|Ammo racks of the {{PAGENAME}}.]]
 +
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="3" | Setting 3
+
! Full<br /> ammo
 +
! 1st<br />  rack empty
 +
! 2nd<br />  rack empty
 +
! 3rd<br />  rack empty
 +
! 4th<br />  rack empty
 +
! 5th<br />  rack empty
 +
! 6th<br />  rack empty
 +
! 7th <br /> rack empty
 +
! 8th <br /> rack empty
 +
! Visual discrepancy
 
|-
 
|-
! Optimal altitude
+
|| '''30''' || 29&nbsp;''(+1)'' || 27 ''(+3)'' || 23&nbsp;''(+7)'' || 18&nbsp;''(+12)'' || 15&nbsp;''(+15)'' || 9&nbsp;''(+21)'' ||6&nbsp;''(+24)''||1&nbsp;''(+29)''|| style="text-align:left" | No
! 100% Engine power
 
! WEP Engine power
 
 
|-
 
|-
| ?,??? m || ?,??? hp || ?,??? hp
 
|- -->
 
 
|}
 
|}
  
=== Survivability and armour ===
+
'''Notes:'''
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''
 
 
 
== Armaments ==
 
=== Offensive armament ===
 
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''-->
 
{{main|MK 108 (30 mm)|MG 151/20 (20 mm)|MG 131 (13 mm)}}
 
 
 
The Bf 109 K-4 is armed with:
 
  
* A choice between a 30 mm MK 108 or a 20 mm MG 151 cannon:
+
* Recommended ammo load: '''10'''.  ''Keeps most ammunition in the floor and out of sponsons.''
** 1 x 30 mm MK 108 cannon, nose-mounted (65 rpg)
 
** 1 x 20 mm MG 151 cannon, nose-mounted (200 rpg)
 
* 2 x 13 mm MG 131 machine guns, nose-mounted (300 rpg = 600 total)
 
  
=== Suspended armament ===
+
=== Machine guns ===
<!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''-->
+
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''-->
 
{{main|MG 151/20 (20 mm)}}
 
{{main|MG 151/20 (20 mm)}}
  
The Bf 109 K-4 can be outfitted with the following:
 
 
* 2 x 20 mm MG 151 cannons, wing-mounted (135 RPG = 270 total)
 
 
== Usage in battles ==
 
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 
[[File:Cockpit_Bf109k4.jpg|thumbnail|right|The Bf 109 K-4's instrument panel.]]
 
The MK 108 is a double-edged sword: Nicknamed by the allies for its characteristic sound, the `''Jackhammer''´ lives true to its name. Slow but powerful. Its '''main purpose''': Demolition of heavy objects, such as flying fortresses such as the B-17G.<br />However, its '''common''' '''purpose''' in War Thunder remains to hunt fighter planes. The cannon's rate of fire is extremely low, making it good for conserving ammo, but bad for deflection shots. Furthermore, the minengeschoß-shells are slow- very slow. One must either become very good at leading the shells, or close the distance. Kills are generally done from 300 meters away, if not closer. On the plus side, the damage is equivalent to most 37 mm cannons upon hitting. Tip: In order to better learn and understand the cannon's trajectory, do not fire in conjunction with the machine guns.
 
 
The two additional machine guns are best fired alone. The MG 131 features HE shells (named IAI in-game) as the ''Tracer belt''. Yet they are only highly effective in Simulator battles, where they will deal good damage to control surface areas, causing inexperienced pilots to lose control. In Arcade and Realistic battles however, the instructor will dampen any such effects. Here, the damage-based ''Stealth'' and ''Fighter''  belts fare better.
 
 
The plane should be equip one of two load-outs: with either the single 30 mm cannon or 2 x 20 mm cannons. The single 30 mm is very capable of taking out 2-3 bombers and the low muzzle velocity matters less due to the large targets. The 3 x 20 mm cannons are very capable of taking out fighters due to the high shell density and and sheer damage output. A single 20 mm does not deal enough damage and the 30 mm with gunpods is rather ineffective due to the differing muzzle velocities of the 30 mm and 20 mm cannons.
 
 
===Manual Engine Control===
 
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="7" | MEC elements
+
! colspan="7" | [[MG 151/20 (20 mm)|20 mm MG151/20]]
 
|-
 
|-
! rowspan="2" |Mixer
+
! colspan="7" | ''Commander's mount''
! rowspan="2" |Pitch
 
! colspan="3" |Radiator
 
! rowspan="2" |Supercharger
 
! rowspan="2" |Turbocharger
 
 
|-
 
|-
! Oil
+
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
! Water
+
! rowspan="1" | Fire rate <br> (shots/minute)
! Type
+
! rowspan="1" | Vertical <br> guidance
 +
! rowspan="1" | Horizontal <br> guidance
 
|-
 
|-
| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not ontrollable || rowspan="2" | Not controllable
+
| colspan="4" | 400 (250) || 700 || -8°/+45° || ±180°
 
|-
 
|-
 
|}
 
|}
  
===Modules===
+
== Usage in battles ==
 +
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 +
The best method of using the large-calibre weapon on the Loraine is to exploit the high-explosive power against thin-armour on the enemy. Like other large calibre HE tanks, shooting below an enemy vehicle will penetrate its belly armor. This is an effective, albeit difficult way to engage tanks whose armor is greater than what your HE shell can penetrate.
 +
 
 +
Some targets to keep in mind of, and their weak points:
 +
 
 +
* Tiger I - While seemingly a hard enemy to face, the Tiger is easily dispatched with a side shot. A hit to the roadwheels will penetrate the tank, with the shell fragments going through the thin armor on the underside of the tank's sponson. This is also possible to do to Tiger IIs, but usually results in much less damage done.
 +
* Tiger II P, Panthers D and A - a hit to the bottom of the curved turret face of these tanks will cause the HE shell to pen the roof of the vehicle. This can also be done on tanks with flat turret fronts ( Tiger I, Tiger II H, Panthers G and F) by aiming for the lower half of the turret, but is not as reliable.
 +
 
 +
=== Modules ===
 
{| class="wikitable"
 
{| class="wikitable"
 
! Tier
 
! Tier
! colspan="2" |Flight performance
+
! colspan="2" | Mobility
! Survivability
+
! Protection
! colspan="2" |Weaponry
+
! colspan="2" | Firepower
 
|-
 
|-
 
| I
 
| I
| Fuselage repair||Radiator
+
| Tracks
|  
+
|
| Offensive 13 mm||MG.151/20 cannon
+
| Parts
 +
| Horizontal Drive
 +
| M110
 
|-
 
|-
 
| II
 
| II
| ||Compressor
+
| Suspension
| Airframe
+
| Brake System
| New 13 mm MGs||R4 modification
+
| FPE
 +
| Adjustment of Fire
 +
|
 
|-
 
|-
 
| III
 
| III
| Wings repair||Engine
+
| Filters
|  
+
|
| Offensive 30 mm||Offensive 20 mm
+
| Crew Replenishment
 +
| Elevation Mechanism
 +
|
 
|-
 
|-
 
| IV
 
| IV
| ||Engine injection
+
| Transmission
| Cover
+
| Engine
| New 30 mm cannons||New 20 mm cannons
+
|
 +
|
 +
|
 +
|-
 +
! colspan="6" |This is a premium vehicle: all modifications are unlocked on purchase
 
|-
 
|-
 
|}
 
|}
 
The true acceleration power of the plane is only achieved very late into the grind. Specifically, the Tier 4 ''Engine injection'' modification provides a significant boost and is a top priority. On the way there, all engine upgrades should be taken.
 
13 mm Belts are helpful for removing tracer rounds. The 20 mm gunpods with belts and the gun upgrade are viable choices but engine injection remains a priority.
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
+
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
 
 
 
'''Pros:'''
 
'''Pros:'''
  
* Very powerful engine when using WEP, providing excellent acceleration and climb rate
+
* Powerful 155mm gun with a HE shell on-par with the KV-2's gun
* MEC can extend its climb rate and top speed in RB/SB
+
* Pintle-mounted 20mm cannon that is deadly to lightly-armoured vehicles and aircraft
* Nose mounted weaponry
+
* Decent mobility
* Good performance at medium altitude
+
* Good reverse speed
* Good firepower for killing bombers
 
* Can carry additional armament
 
* Performance on par with Griffon Spitfires (even better when fully upgraded)
 
* 30 mm cannon will destroy anything that it hits
 
* Can research nose-mounted 20 mm MG 151 cannon
 
* Exceptional high-speed manoeuvrability
 
  
 
'''Cons:'''
 
'''Cons:'''
  
* Low cannon ammunition count for the 30 mm MK 108 cannon and the 13 mm MG 131 machine guns
+
* Thin armor with an open casemate, allows even rifle-calibre rounds to affect the crew
* Low velocity 30 mm shell with a high drop, resulting in a VERY large lead angle on targets in turn leading to poor dogfight performance due to having to pull extreme turns to get guns on target
+
* Despite thin armor, it's thick enough to trigger most fuses in APHE shells
* Flimsy frame, prone to react heavily to damage
+
* Large profile
* Very heavy and slow to fly without WEP when stock
+
* Long reload time; increases if the loader is taken out
* Stock 13 mm machine gun belts consist solely out of tracers. They alert the enemy aware of your presence, make aiming the 30 mm impossible, and do nothing else
+
* If the machine-gunner is knocked out, so is the ability to use the 20mm cannon
* Fighters with lower top speeds but better low altitude performances (such as Russia's La-7 fighters) will find it quite easy to run you down if you are at a low energy state
+
* No AP shells, only HE shells
* Very slow deploying flaps
+
* Bad gun depression of 5°
  
 
== History ==
 
== History ==
<!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.''-->
+
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.''-->
The Bf 109 K-4 was one of Kurfurst Bf 109 series, Kurfurst was the last series of 109 before war's end. The K series was the most upgraded and most expensive 109 and with war coming to an end not many were built. Work on the K series began in the spring of 1943 and prototype was ready by autumn of the same year. The series began production in August 1944 with the K-4 but due to changes to the design and delays with the new DB605D engine, the K-4 was the only one to be mass produced. Externally, the Kurfurst series had changes in radio equipment location hatch. A filler point for the fuselage fuel tank, and with removal of the D/F loop, were the main external differences to other Bf109 series. The landing gear also had doors that closed up the bottom completely and armament was the Motorkanone 108 (30 mm) , 2 x MG 131 (13 mm), with additional 2 gun pods of MG 151 (20 mm). Payloads included a 500 kg bomb or on rare occasion Wfr.Gr.21 Rockets (21 cm). Due to limited resources many of the variants didn't enter production.  
+
Prototypes of the Lorraine 155 Mle.50 passed trials in 1950, but never reached production.
  
Variants:
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== Media ==
 
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<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
*R I ETC 501/IX b or Schloß 503belly bomb rack, fusing equipment for fitting a 250 kg (550 lb) or 500 kg (1,100 lb) bomb
 
*R III Schloß 503A-1 rack for one fuselage drop tank (300 L/80 US gal).
 
*R IV BSK 16 gun-camera in the left wing between nose ribs 3 and 4.
 
*R VI two 20 mm Mauser MG 151/20 under wing gun pods with 135 rpg.
 
*K-0 Pre-production aircraft, powered by a DB 605DM engine
 
*K-2 proposed version without pressurized cockpit
 
*K-4 only serial production version without pressurized cockpit, powered by a DB 605DM (early pdn) or DB/DC engine
 
*K-6 proposed heavy fighter version, as K-4 with reinforced wings holding two additional 30 mm MK 108 cannons and additional armour
 
*K-8 proposed reconnaissance version, equipment similar to G-8
 
*K-10 proposed version, similar to K-6, MK 103 M engine cannon instead of MK 108
 
*K-12 proposed version, dual-seat trainer similar to G-12
 
*K-14 proposed version, similar to K-6, powered by a DB 605L engine
 
 
 
=== In-game description ===
 
"The Messerschmitt Bf 109 was a single-seat monoplane fighter used by the Luftwaffe before and during WWII. It was used as a fighter, interceptor, high-altitude interceptor, fighter-bomber and reconnaissance aircraft.
 
  
The Bf 109K ""Kurfuerst"" was the last mass-produced variant of the Bf 109 family. It first reached front-line units in September 1944 (or early 1945, according to other data). The fighter was powered by the Daimler-Benz DB 605 DCM engine and had more powerful armament, with some variants equipped with two 15mm or three 30mm cannon."
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;Skins
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* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=france&vehicleType=tank&vehicleClass=tank_destroyer&vehicle=fr_lorraine_155 Skin and Camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
== Media ==
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;Videos
<!--''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''-->
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{{Youtube-gallery|YZtAEsSpwNM|'''The Shooting Range #96''' - ''Metal Beasts'' section at 00:39 discusses the Lorraine 155 Mle.50.|_xCgMBOiA8U|'''High-explosive power''' discusses the {{PAGENAME}} at 0:50 - ''War Thunder Official Channel''}}
{{Youtube-gallery|xMZo89CWWuA|How to use propeller pitch technique}}
 
  
 
== See also ==
 
== See also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
  
* ''reference to the series of the aircraft;''
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* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
  
 
== External links ==
 
== External links ==
''Paste links to sources and external resources, such as:''
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<!--''Paste links to sources and external resources, such as:''
  
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on aircraft;''
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* ''encyclopedia page on tank;''
* ''other literature.''
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* ''other literature.''-->
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* [[Wikipedia:Obusier_de_155_mm_Mod%C3%A8le_50|[Wikipedia<nowiki>]</nowiki> Obusier de 155mm Modèle 50 (The gun)]]
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* [[Wikipedia:AMX-50#Char_Lorraine|[Wikipedia<nowiki>]</nowiki> AMX-50 - Char Lorraine (The chassis)]]
  
{{Germany fighters}}
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{{France tank destroyers}}
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{{France premium ground vehicles}}

Revision as of 21:48, 15 August 2020

Rank VI | Premium | Golden Eagles
Challenger DS Pack
Lorraine 155 Mle.50
fr_lorraine_155.png
Lorraine 155 Mle.50
Show in game

Description

GarageImage Lorraine 155 Mle.50.jpg


The Lorraine automoteur de 155 mm modèle 1950 (shortened as Lorraine 155 Mle.50) is a gift rank III French tank destroyer with a battle rating of 4.3 (AB/RB/SB). It was introduced in Update 1.77 "Advancing Storm" during the 2018 WW2 Chronicles.

General info

Survivability and armour

The Lorraine 155 Mle.50 has very little armour (although some are sloped enough to deflect certain low-rank rounds), and can generally be penetrated by most guns of its rank. Even worse, however, the 'casemate' (if it can even be called that) has very little armour, and in some places can be shot through with machine guns. The machine-gunner (operating the 151) is completely open to the elements. Generally, you want to rely on good map placement and mobility, rather than armour.

Armour type:

  • Rolled homogeneous armour
  • Structural steel
Armour Front (Slope angle) Sides Rear Roof
Hull 16 mm (70°) Front glacis
16 mm (2-73°) Transmission housing
16 mm 10 mm (0-42°) 10 mm
Superstructure 16 mm (21°) Front
10 mm Gun shield
16 mm (30°) Right side
16 mm (21-48°) Left side
10 mm 10 mm
Armour Sides Roof
Cupola 10 mm N/A

Notes:

  • Suspension wheels are 10 mm thick while tracks, sprocket wheels, torsion bars, and return rollers are 20 mm thick.
  • Belly armour is 10 mm thick.
  • Gun breech is 300mm thick, while the barrel itself is 25mm.
  • Gun carriage around the gun is 20mm thick, while the gun mount/traverse device is 40mm thick.

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 60 16 30 639 1,145 21.3 38.17
Realistic 55 15 398 600 13.27 20

Armaments

Main armament

155 mm L'Obusier de 155 Modèle 1950
Capacity Vertical
guidance
Horizontal
guidance
Stabilizer
30 -5°/+67° ±20° N/A
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade 5.27 7.31 8.88 9.82 10.45
Realistic 3.57 4.2 5.1 5.64 6.0
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
26.0 23.0 21.2 20.0
Ammunition
Penetration statistics
Ammunition Type of
warhead
Penetration in mm @ 0° Angle of Attack
10m 100m 500m 1000m 1500m 2000m
M107 HE 54 54 54 54 54 54
Shell details
Ammunition Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
Ricochet:
0% 50% 100%
M107 HE 563 43.1 0.1 0.1 6,860 +0° 79° 80° 81°
Smoke characteristic
Ammunition Velocity
in m/s
Projectile
Mass in kg
Screen radius
in m
Screen time
in s
Screen hold time
in s:
Explosive Mass in g
(TNT equivalent):
M110 563 40.8 25 5 30 50
Ammo racks
Ammo racks of the Lorraine 155 Mle.50.
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
7th
rack empty
8th
rack empty
Visual discrepancy
30 29 (+1) 27 (+3) 23 (+7) 18 (+12) 15 (+15) (+21) (+24) (+29) No

Notes:

  • Recommended ammo load: 10. Keeps most ammunition in the floor and out of sponsons.

Machine guns

Main article: MG 151/20 (20 mm)
20 mm MG151/20
Commander's mount
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
400 (250) 700 -8°/+45° ±180°

Usage in battles

The best method of using the large-calibre weapon on the Loraine is to exploit the high-explosive power against thin-armour on the enemy. Like other large calibre HE tanks, shooting below an enemy vehicle will penetrate its belly armor. This is an effective, albeit difficult way to engage tanks whose armor is greater than what your HE shell can penetrate.

Some targets to keep in mind of, and their weak points:

  • Tiger I - While seemingly a hard enemy to face, the Tiger is easily dispatched with a side shot. A hit to the roadwheels will penetrate the tank, with the shell fragments going through the thin armor on the underside of the tank's sponson. This is also possible to do to Tiger IIs, but usually results in much less damage done.
  • Tiger II P, Panthers D and A - a hit to the bottom of the curved turret face of these tanks will cause the HE shell to pen the roof of the vehicle. This can also be done on tanks with flat turret fronts ( Tiger I, Tiger II H, Panthers G and F) by aiming for the lower half of the turret, but is not as reliable.

Modules

Tier Mobility Protection Firepower
I Tracks Parts Horizontal Drive M110
II Suspension Brake System FPE Adjustment of Fire
III Filters Crew Replenishment Elevation Mechanism
IV Transmission Engine
This is a premium vehicle: all modifications are unlocked on purchase

Pros and cons

Pros:

  • Powerful 155mm gun with a HE shell on-par with the KV-2's gun
  • Pintle-mounted 20mm cannon that is deadly to lightly-armoured vehicles and aircraft
  • Decent mobility
  • Good reverse speed

Cons:

  • Thin armor with an open casemate, allows even rifle-calibre rounds to affect the crew
  • Despite thin armor, it's thick enough to trigger most fuses in APHE shells
  • Large profile
  • Long reload time; increases if the loader is taken out
  • If the machine-gunner is knocked out, so is the ability to use the 20mm cannon
  • No AP shells, only HE shells
  • Bad gun depression of 5°

History

Prototypes of the Lorraine 155 Mle.50 passed trials in 1950, but never reached production.

Media

Skins
Videos

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


France tank destroyers
Lorraine 40t derivatives  CA Lorraine · Lorraine 155 Mle.50
ATGM  MEPHISTO · AMX-10M
Other  AMR.35 ZT3 · Lorraine 37L · SAu 40 · ARL-44 · ELC bis · AMX-50 Foch · AuF1
USA  ▄M10 GMC · ▄M36B2

France premium ground vehicles
Light tanks  AMD.35 (SA35) · H.39 "Cambronne" · LVT-4/40 · AMX-13 (SS.11) · AMX-13-M24 · E.B.R. (1954) · E.B.R. (1963) · VBCI-2 (MCT30)
Medium tanks  M4A1 (FL10) · Panther "Dauphiné" · AMX-30 · AMX-30 Super · AMX-50 (TO90/930)
Heavy tanks  B1 ter · 2C bis · Somua SM
Tank destroyers  Lorraine 155 Mle.50