Difference between revisions of "CV 90120"

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{{About
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{{Specs-Card|code=sw_cv_90120}}
| about = Swedish light tank '''{{PAGENAME}}'''
 
| usage = other versions
 
| link = CV90 (Family)
 
}}
 
{{Specs-Card
 
|code=sw_cv_90120
 
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 
}}
 
  
 
== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
After the successful development of the CV 90105, its manufacturer decided to start the development of its successor, still working with the CV 90 chassis as a basis but with a 120 mm cannon designed by SW Swiss Ordnance Enterprise Corporation to increase the tank's firepower to MBT levels. The design remained focused on reducing weight and increasing speed, considering the tank relied on its speed and good fire control systems to survive. The vehicle is still in development and being improved, even after the design was finished, its final version was shown at an arms exhibition in 2011.
+
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
+
{{Break}}
It was introduced in [[Update 1.97 "Viking Fury"]]. The '''{{Specs|name}}''' builds upon the legacy of the CV 90105, with a more powerful cannon, a very quick reload rate thanks to its autoloader and barely enough armour to hold itself against HMG AP shots from the front. The tank is thus vulnerable to autocannon fire and 12.7 mm HMGs can penetrate the side armour. However, it does feature one of the best fire control systems in the game, with excellent third generation optics for both gunner and commander, and the commander's CITV having a very good zoom, up to 24.0x magnification.
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Swedish light tank {{Battle-rating}}. It was introduced in [[Update 1.97 "Viking Fury"]].
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
{{Specs-Tank-Armour}}
+
The CV 90120 combines the Combat vehicle 90’s chassis with a new turret with a 120mm CTG cannon. As a result, armor is barely present and can only withstand heavy machine gun from the front. Even auto cannons can penetrate its turret and 12.7mm machine guns can cut clean through its side armor. There is also a chance you will hull break even if no critical modules are damaged, so be aware, so your main goal should be to not receive any enemy fire.
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
 
 
The CV 90120 combines the Combat Vehicle 90's chassis with a new turret with a 120 mm CTG cannon. As a result, armour is barely present and can only withstand heavy machine gun from the front. Even autocannons can penetrate its turret and 12.7 mm machine guns can cut clean through its side armour. Also be aware, your main goal should be to not receive any enemy fire.
 
 
 
'''Armour type:'''
 
 
 
* Rolled homogeneous armour (hull, turret, underbody)
 
* Composite armour (applique armour on hull)
 
* Rubber-fabric screens (side skirts)
 
 
 
{| class="wikitable"
 
|-
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
|-
 
| Hull || 20 mm (78°) ''Upper glacis'' <br> 20 + 20 mm (29°) ''Middle'' <br> 20 mm (41-52°) ''Lower glacis'' <br> 20 mm (38°) ''Driver hatch'' || 6 + 20 mm ''Top'' <br> 10 + 5 mm ''Bottom'' || 20 mm (16°) || 20 mm (88°)
 
|-
 
| Turret || 20 mm (2-74°) ''Cheeks'' <br> 35 mm (28-29°) ''Gun mantlet'' <br> 10 mm (9°) ''Gunner optics'' || 20 mm (12°, 42°) || 20 mm (8-15°) || 20 mm (82-88°)
 
|-
 
| Cupola || colspan="4" style="text-align: center;" | 20 mm
 
|-
 
|}
 
'''Notes:'''
 
 
 
* Suspension wheels are 15 mm thick, and tracks are 15 mm thick.
 
* Side skirts are 5 mm thick, and the underbody is 9 mm thick.
 
* Additional composite armour plates on the hull are 20 mm thick.
 
* Engine, radiator and external fuel tank are separated from the crew compartment by several 10 mm thick of internal RHA screens.
 
* A 10 mm thick of internal RHA screen is set in front of the driver to protect it from small fragments.
 
  
 
=== Mobility ===
 
=== Mobility ===
{{Specs-Tank-Mobility}}
 
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
  
{{tankMobility|abMinHp=1,240|rbMinHp=708}}
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{{tankMobility|abMinHp=1,038|rbMinHp=593}}
 
 
Despite beating other top-tier vehicles with incredible mobility, the {{PAGENAME}} achieves comparatively fast speeds on all types of terrain, even when stock. This makes it a lot easier to grind the vehicle, as most priority goes into getting the powerful m/95 round. The {{PAGENAME}} reaches speeds of just around 50 km/h quite often, and finds little to no trouble manoeuvring. Another upside is the gearbox, which allows the {{PAGENAME}} to move almost equally as fast in reverse. The vehicle is fast, and due to the lack of add-on-armour compared to the prior [[Strf 9040C]], the {{PAGENAME}} is actually lighter than the 40 mm variant before it. In addition, it gets an upgraded DI16 engine with 120 more horsepower, which results in improved power and torque. Although not comparable to tanks such as the [[Strv 121]] in terms of acceleration, the {{PAGENAME}} can definitively stand its own ground in poor conditions.
 
 
 
=== Modifications and economy ===
 
{{Specs-Economy}}
 
  
 
== Armaments ==
 
== Armaments ==
{{Specs-Tank-Armaments}}
 
 
=== Main armament ===
 
=== Main armament ===
{{Specs-Tank-Weapon|1}}
 
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
{{main|CTG (120 mm)}}
 
{{main|CTG (120 mm)}}
Line 67: Line 23:
 
{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
 
|-
 
|-
! colspan="5" | [[CTG (120 mm)|120 mm CTG]] || colspan="5" | Turret rotation speed (°/s) || Reloading rate (seconds)
+
! colspan="5" | [[CTG (120 mm)|120 mm CTG]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 
|-
 
|-
 
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
 
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
 
! Stock !! Upgraded !! Full !! Expert !! Aced
 
! Stock !! Upgraded !! Full !! Expert !! Aced
!Autoloader
+
! Stock !! Full !! Expert !! Aced
 
|-
 
|-
 
! ''Arcade''
 
! ''Arcade''
| rowspan="2" | 45 || rowspan="2" | -8°/+22° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 28.6 || 39.5 || 48.0 || 53.1 || 56.5 || rowspan="2" | 5.00
+
| rowspan="2" | 40 || rowspan="2" | -8°/+22° || rowspan="2" | ±180° || rowspan="2" | Two-plane || __.__ || __.__ || __.__ || __.__ || __.__ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__
 
|-
 
|-
 
! ''Realistic''
 
! ''Realistic''
| 17.9 || 21.0 || 25.5 || 28.2 || 30.0
+
| __.__ || __.__ || __.__ || __.__ || __.__
 
|-
 
|-
 
|}
 
|}
  
 
==== Ammunition ====
 
==== Ammunition ====
{{:CTG (120 mm)/Ammunition|DM12A1, DM23, slsgr m/95, slpprj m/95}}
+
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="8" | Penetration statistics
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" | Type of<br>warhead
 +
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 +
|-
 +
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 +
|-
 +
| DM23 || APFSDS || 410 || 408 || 401 || 393 || 384 || 376
 +
|-
 +
| DM12A1 || HEATFS || 480 || 480 || 480 || 480 || 480 || 480
 +
|-
 +
| slsgr m/95 || HE || 36 || 36 || 36 || 36 || 36 || 36
 +
|-
 +
| slpprj m/95 || APFSDS || 625 || 622 || 613 || 601 || 588 || 575
 +
|-
 +
|}
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="10" | Shell details
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" | Type of<br>warhead
 +
! rowspan="2" | Velocity<br>(m/s)
 +
! rowspan="2" | Projectile<br>Mass (kg)
 +
! rowspan="2" | Fuse delay<br>(m)
 +
! rowspan="2" | Fuse sensitivity<br>(mm)
 +
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 +
! colspan="3" | Ricochet
 +
|-
 +
! 0% !! 50% !! 100%
 +
|-
 +
| DM23 || APFSDS || 1,640 || 4.30 || N/A || N/A || N/A || 78° || 80° || 81°
 +
|-
 +
| DM12A1 || HEATFS || 1,140 || 13.50 || N/A || 0.1 || 2,150 || 65° || 72° || 77°
 +
|-
 +
| slsgr m/95 || HE || 736 || 17.50 || 0.1 || 0.1 || 3,540 || 79° || 80° || 81°
 +
|-
 +
| slpprj m/95 || APFSDS || 1,705 || 4.30 || N/A || N/A || N/A || 78° || 80° || 81°
 +
|-
 +
|}
  
 
==== [[Ammo racks]] ====
 
==== [[Ammo racks]] ====
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
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<!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] -->
<!-- '''Last updated: 2.1.0.94''' -->
 
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
Line 94: Line 89:
 
! 3rd<br>rack empty
 
! 3rd<br>rack empty
 
! 4th<br>rack empty
 
! 4th<br>rack empty
 +
! 5th<br>rack empty
 +
! 6th<br>rack empty
 
! Visual<br>discrepancy
 
! Visual<br>discrepancy
 
|-
 
|-
| '''45''' || 26&nbsp;''(+19)'' || 13&nbsp;''(+32)'' || 7&nbsp;''(+38)'' || 1&nbsp;''(+44)'' || No
+
| '''40''' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __
 
|-
 
|-
 
|}
 
|}
'''Note:'''
 
 
* The autoloader magazine contains 12 rounds.
 
  
 
=== Machine guns ===
 
=== Machine guns ===
{{Specs-Tank-Weapon|2}}
 
 
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 
{{main|ksp 88 (12.7 mm)}}
 
{{main|ksp 88 (12.7 mm)}}
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== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
As discussed in the armor section, you have minimal armor meant to withstand small arms fire and indirect shrapnel. Your playstyle should involve sitting back and maintaining overwatch of a specific area of the battlefield. Stay far away from the heat of close quarters combat as enemy tanks will have a harder time finding and killing you. With the slpprj m/95 round, you can penetrate any vehicle in the game from the front at any range (excluding areas such as the Leopard 2A5’s turret cheeks). The stock DM33 round is, although powerful, somewhat lackluster compared to m/95, but holds its own against tanks at its BR. You will just have to play more passively and know how to hit weak spots at longer ranges. Use your mobility to flank on large maps such as Maginot Line and (if you have them researched) use your powerful thermal optics to acquire and destroy a target. If the enemy is looking at you and you are too close, reposition and try to make them lose focus on you. By playing more passively and smarter than you would a normal MBT, you can make the most of this vehicle.
  
The CV 90120 has minimal armour only meant to withstand small arms fire and indirect shrapnel. Despite this, it's rather versatile due to its mobility, reload, and the powerful slpprj m/95 round. Your playstyle can make use of the autoloader, the m/95 round, 3rd gen thermals, and LWS (laser warning system) to snipe at long ranges (along with the added benefit of the CV 90120's mobility to reposition or get to sniping spots quicker), or you can make aggressive flanks to utilize the 5-second reload and take out or disable enemies before they can even react. Try to stay away from the frontline as your armour is effectively useless no matter the range. Its incredible reverse speed and acceleration will always make it easy to dip in and out of cover, retreat when damaged, or to simply reposition yourself, and with its autoloader, you can afford to lose a crewmember (during a firefight) while retaining all combat efficiency. With the slpprj m/95 round, you can penetrate almost all vehicle in the game from the front at any range (excluding areas such as the turret cheeks on the Leopard 2A5 series and M1A2, and some areas of Russian MBTs). The stock shell is a HEAT-FS shell and the DM23 APFSDS round is a tier I modification. Although entirely usable, it is subpar compared to m/95 round, but holds its own against tanks at its BR until a better round is available. You will just have to play more passively and know how to hit weak spots at longer ranges. Use your mobility to flank on large maps such as Maginot Line and (if you have them researched) use your powerful thermal optics to acquire and destroy a target. If the enemy is looking at you and you are too close, reposition and try to make them lose focus on you. By playing more to your strengths and keeping your weaknesses in mind more than you would a normal MBT, you can make the most of this vehicle.
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With an aced reload of 5 seconds, it shares the fastest top tier reload with the Type 90 and the aced 105mm Abrams, beating the Leclerc and any other tank’s aced crew. This means that if you get the first shot off, and either their return shot misses or you destroy their cannon, then you can do wonders with the CV90120. It packs an INSANE amount of firepower for a light tank, dishing out 625mm of pen every five seconds, and can by itself cripple distracted players.  
  
With a reload of 5 seconds, it shares a quick reload with the aced [[Challenger 2]] and the aced [[IPM1|105 mm Abrams]], beating the [[Leclerc]] and any other tank's aced crew. Only the [[Type 90]] and [[Type 10]] beat its reload. This means that if you get the first shot off, and either their return shot misses or you disable their cannon, you can quickly take them out before they have a chance to fire again. Once spaded, it packs an insane amount of firepower for a light tank, dishing out 600 mm of penetration downrange every five seconds, and can cripple distracted players.
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=== Modules ===
 
+
{| class="wikitable"
The CV 90120 has the commander sight feature with a powerful zoom (24x). With the laser rangefinder and thermals, this enables players to swiftly acquire and fire at enemy players and thus enhances the CV 90120's potential in long-range engagements.
+
! Tier
 +
! colspan="2" | Mobility
 +
! Protection
 +
! colspan="3" | Firepower
 +
|-
 +
| I
 +
| Tracks
 +
|
 +
| Parts
 +
| Horizontal Drive
 +
| Laser rangefinder
 +
| DM12A1
 +
|-
 +
| II
 +
| Suspension
 +
| Brake System
 +
| FPE
 +
| Adjustment of Fire
 +
| Airstrike
 +
| slsgr m/95
 +
|-
 +
| III
 +
| Filters
 +
|
 +
| Crew Replenishment
 +
| Elevation Mechanism
 +
| Improved optics
 +
| NVD
 +
|-
 +
| IV
 +
| Transmission
 +
| Engine
 +
| Smoke grenade
 +
| Artillery Support
 +
| slpprj m/95
 +
|
 +
|-
 +
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
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'''Pros:'''
 
'''Pros:'''
  
* Excellent gun and reload, with access to the slpprj m/95 round, the Swedish designation of the CL3143/M322
+
* Excellent gun and reload, with access to the slpprj m/95 round, which shares identical stats to the Italian CL3143
 
* Adequate mobility enabling you to get to an early game position and quickly change positions if spotted or injured
 
* Adequate mobility enabling you to get to an early game position and quickly change positions if spotted or injured
 
* The weak armour may reduce the amount of spalling caused by being hit by enemy shells
 
* The weak armour may reduce the amount of spalling caused by being hit by enemy shells
* Being a light tank, it has access to scouting and the "Airstrike" modification (reduced spawn cost for friendlies destroying enemy tanks you've scouted)
+
* Access to scouting and “Airstrike” ability (reduced spawn cost for friendlies destroying enemy tanks you scouted)
* Equipped with an autoloader: reload takes place even while extinguishing a fire or if a crew member gets knocked out
 
* Short reload time, at 5 seconds
 
* Insane firepower for a light tank - no other light tank has access to a 120 mm gun that can penetrate over 600 mm of armour
 
* Outstanding optics: 24x zoom for commander, great FOV, with third generation thermals for both gunner and commander
 
* If you only bring 13 shells, the hull space directly under the turret will be empty, which could render poorly placed shots meaningless (though it would be somewhat inadvisable due to the 5 second reload, potentially starving you of ammo).
 
  
 
'''Cons:'''
 
'''Cons:'''
  
* Nonexistent armour, can be penetrated by heavy machine guns on the side and autocannons in the front
+
* Non-existent armor, can be penetrated by heavy machine guns on the side and autocannons in the front
* Vulnerable to overpressure damage
+
* No top machine gun for anti-helicopter and aircraft defense
* No top machine gun for anti-helicopter and aircraft defence
+
* Susceptible to hull break, ANY chemical charge such as HEAT or ATGM will almost certainly destroy the hull in a single hit
 
* The slpprj m/95 round is a tier IV modification and will take some time to get access to it
 
* The slpprj m/95 round is a tier IV modification and will take some time to get access to it
* Difficult to hide due to the doorknob-shaped commander's optic on the roof of the turret
+
*
* Taller and longer profile compared to all other tanks with the CV90 chassis
+
* Difficult to hide due to tall profile, with the “doorknob” optic on the roof of the turret
* Turret is mounted far back on the hull: it can be a little awkward peeking backwards, but exposing the entire hull can be dangerous
 
* Its speed, combined with its somewhat slow vertical turret-traverse rate, can make firing on the move over rough terrain difficult.
 
  
 
== History ==
 
== History ==
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
+
The CV90120 is a 2010’s era vehicle developed as a private venture by BAe Hagglunds as an export vehicle, coupling the Combat Vehicle 90 chassis with a 120mm cannon and assisted loading.  
'''Background'''
 
 
 
After the [[CV 90105 TML]] project, Hägglunds began their own private venture to develop the light tank of the future. Working from their CV 90 chassis, they began tinkering with the Swiss Ordnance 120 mm Smoothbore cannon, to achieve MBT grade firepower. The design principle behind the project was that the vehicle wouldn't require armour if it had the capability to destroy targets before being fired upon. The tank was revealed in the summer of 1998 at the EUROSATORY defence exhibition in Paris. This version was a prototype however, as it took Hägglunds 3 more years to finalize the design. The vehicle would be known as the CV 90120, and is one of the most passionate projects launched by Hägglunds.
 
[[File:CV 90120-T.jpg|thumb|CV 90120-T in low visibility summer camouflage.]]
 
'''Design'''
 
 
 
The CV 90120 is incredibly light for its weaponry, coming in at just below 20 tonnes excluding the weaponry. The challenge when designing the tank was transferring the recoil from a gun that size, into the chassis, without damaging the tank. The gun was specifically modified and picked for this problem. the CTG (Compact Tank Gun) 120/L50 Smoothbore managed to solve this issue thanks to the lightweight design and strong structure. The gun is semi auto-loaded from the rear of the turret, with reserve ammunition stored in the rear of the chassis, which was previously used as troop transport in the prior CV 90. Later variants, such as the CV 90120-T, the variant reflected in game, would see novel features such as generation 3 thermal imaging, along with smoke grenades, and commanders thermals provided by SAAB.
 
 
 
'''Future development'''
 
 
 
Hägglunds was bought by Alvis Ltd. in 1997, and later by BAE Systems in 2004. Despite this, the project has continued development. The latest version was revealed in 2011, known as the CV 90120 Ghost. This version is still being worked on, despite lacking any sort of customers. No matter the fate of the vehicle, Hägglunds seem convinced that the future of tank combat isn't survivability, but rather visibility. The CV 90120 Ghost has side-skirts capable of adapting its thermal imaging to look like something else, and the chassis is shaped to reflect radar signature. Hägglunds has made it perfectly clear what their vision on the future is, and along with the Polish PL-01 based on the same chassis, the vehicle remains a concept waiting to prove itself right.
 
  
 
== Media ==
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
+
{{Youtube-gallery|YIPHzv54GQw|'''The Shooting Range #197''' - ''Metal Beasts'' section at 00:33 discusses the CV 90120.}}
;Skins
 
 
 
* [https://live.warthunder.com/feed/camouflages/?vehicle=sw_cv_90120 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 
 
 
;Videos
 
{{Youtube-gallery|48cZtb2k40s|'''Should You Grind The CV 90 120?''' - ''Sako Sniper''|Xme5HO8098Q|'''Swedish Doom Cannon! - CV90120''' - ''JustinPlaysYT''|YVbmeJ4HGVY|'''CV 90120 - Deadliest Light Tank In WT ATM - Tank Review''' - ''Napalmratte''|YIPHzv54GQw|'''The Shooting Range #197''' - ''Metal Beasts'' section at 00:33 discusses the CV 90120.|x4MI7OsUYsQ|'''CV 90120 The True Glass Cannon!''' - ''JustinPlaysYT''}}
 
  
 
== See also ==
 
== See also ==
Line 187: Line 194:
  
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 +
* ''encyclopedia page on the tank;''
 
* ''other literature.''
 
* ''other literature.''
  
{{TankManufacturer BAE Systems AB}}
 
 
{{Sweden light tanks}}
 
{{Sweden light tanks}}

Revision as of 07:22, 1 July 2020

Rank IV USSR | Premium | Golden Eagles
Tu-1 Pack
CV 90120
sw_cv_90120.png
CV 90120
AB RB SB
11.3 11.3 11.3
Class:
Research:400 000 Specs-Card-Exp.png
Purchase:1 080 000 Specs-Card-Lion.png
Show in game

Description

GarageImage CV 90120.jpg


The Combat Vehicle 90120 is a rank VIII Swedish light tank with a battle rating of 11.3 (AB/RB/SB). It was introduced in Update 1.97 "Viking Fury".

General info

Survivability and armour

The CV 90120 combines the Combat vehicle 90’s chassis with a new turret with a 120mm CTG cannon. As a result, armor is barely present and can only withstand heavy machine gun from the front. Even auto cannons can penetrate its turret and 12.7mm machine guns can cut clean through its side armor. There is also a chance you will hull break even if no critical modules are damaged, so be aware, so your main goal should be to not receive any enemy fire.

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 79 45 27.7 1,038 1,526 37.47 55.09
Realistic 71 41 593 800 21.41 28.88

Armaments

Main armament

Main article: CTG (120 mm)
120 mm CTG Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 40 -8°/+22° ±180° Two-plane __.__ __.__ __.__ __.__ __.__ _.__ _.__ _.__ _.__
Realistic __.__ __.__ __.__ __.__ __.__

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
DM23 APFSDS 410 408 401 393 384 376
DM12A1 HEATFS 480 480 480 480 480 480
slsgr m/95 HE 36 36 36 36 36 36
slpprj m/95 APFSDS 625 622 613 601 588 575
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
DM23 APFSDS 1,640 4.30 N/A N/A N/A 78° 80° 81°
DM12A1 HEATFS 1,140 13.50 N/A 0.1 2,150 65° 72° 77°
slsgr m/95 HE 736 17.50 0.1 0.1 3,540 79° 80° 81°
slpprj m/95 APFSDS 1,705 4.30 N/A N/A N/A 78° 80° 81°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
40 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Machine guns

Main article: ksp 88 (12.7 mm)
12.7 mm ksp 88
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 1,200 (200) 577 N/A N/A

Usage in battles

As discussed in the armor section, you have minimal armor meant to withstand small arms fire and indirect shrapnel. Your playstyle should involve sitting back and maintaining overwatch of a specific area of the battlefield. Stay far away from the heat of close quarters combat as enemy tanks will have a harder time finding and killing you. With the slpprj m/95 round, you can penetrate any vehicle in the game from the front at any range (excluding areas such as the Leopard 2A5’s turret cheeks). The stock DM33 round is, although powerful, somewhat lackluster compared to m/95, but holds its own against tanks at its BR. You will just have to play more passively and know how to hit weak spots at longer ranges. Use your mobility to flank on large maps such as Maginot Line and (if you have them researched) use your powerful thermal optics to acquire and destroy a target. If the enemy is looking at you and you are too close, reposition and try to make them lose focus on you. By playing more passively and smarter than you would a normal MBT, you can make the most of this vehicle.

With an aced reload of 5 seconds, it shares the fastest top tier reload with the Type 90 and the aced 105mm Abrams, beating the Leclerc and any other tank’s aced crew. This means that if you get the first shot off, and either their return shot misses or you destroy their cannon, then you can do wonders with the CV90120. It packs an INSANE amount of firepower for a light tank, dishing out 625mm of pen every five seconds, and can by itself cripple distracted players.

Modules

Tier Mobility Protection Firepower
I Tracks Parts Horizontal Drive Laser rangefinder DM12A1
II Suspension Brake System FPE Adjustment of Fire Airstrike slsgr m/95
III Filters Crew Replenishment Elevation Mechanism Improved optics NVD
IV Transmission Engine Smoke grenade Artillery Support slpprj m/95

Pros and cons

Pros:

  • Excellent gun and reload, with access to the slpprj m/95 round, which shares identical stats to the Italian CL3143
  • Adequate mobility enabling you to get to an early game position and quickly change positions if spotted or injured
  • The weak armour may reduce the amount of spalling caused by being hit by enemy shells
  • Access to scouting and “Airstrike” ability (reduced spawn cost for friendlies destroying enemy tanks you scouted)

Cons:

  • Non-existent armor, can be penetrated by heavy machine guns on the side and autocannons in the front
  • No top machine gun for anti-helicopter and aircraft defense
  • Susceptible to hull break, ANY chemical charge such as HEAT or ATGM will almost certainly destroy the hull in a single hit
  • The slpprj m/95 round is a tier IV modification and will take some time to get access to it
  • Difficult to hide due to tall profile, with the “doorknob” optic on the roof of the turret

History

The CV90120 is a 2010’s era vehicle developed as a private venture by BAe Hagglunds as an export vehicle, coupling the Combat Vehicle 90 chassis with a 120mm cannon and assisted loading.

Media

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the tank;
  • other literature.


Sweden light tanks
L-60  Strv m/38 · Strv m/39 · Strv m/39 TD · Strv m/40L
Strv m/41  Strv m/41 S-I · Strv m/41 S-II
Ikv 91  Ikv 91 · Ikv 91-105
CV 90  Strf 9040B · Strf 9040C · Strf 9040 BILL
  CV 90105 · CV 90120
Wheeled  Pbil m/40 · U-SH 405
Other  Strv m/31 · Strv 74 · Pbv 501
Finland  Vickers Mk.E · ▄T-26E · BT-42 · ▄PT-76 · CV9030FIN · CT-CV 105HP