Difference between revisions of "2S1"

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(See also, Pros n cons)
(first draft)
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<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet tank destroyer {{Battle-rating}}. It was introduced in [[Update "Sons of Attila"]].
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet tank destroyer {{Battle-rating}}. It was introduced in [[Update "Sons of Attila"]].
 +
 +
This self-propelled howitzer sports a 122 mm and is fully amphibious though in game it is not currently capable buoyancy.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
 
{{Specs-Tank-Armour}}
 
{{Specs-Tank-Armour}}
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
+
The 2S1 has as much armor as light tanks such as the [[PT-76B]], light enough armor to be penetrated by the american 50 cal, so therefore this tank is not the most protected. the armor does do surprisingly well in up-tiers with no armor being the best armor.
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''
 
  
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations -->
+
'''Armour type:''' <!-- Rolled Homogeneous armor -->
<!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)
+
<!-- Rolled homogeneous armour (Front, Side, Rear, Hull roof)
* Cast homogeneous armour (Turret, Transmission area) -->
+
Structural steel (front) -->
  
 
{| class="wikitable"
 
{| class="wikitable"
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! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
|-
 
|-
| Hull || ___ mm || ___ mm ''Top'' <br> ___ mm ''Bottom'' || ___ mm || ___ - ___ mm
+
| Hull || 14 mm at 39° || 7 mm ''Top'' <br> 7 mm ''Bottom'' || 7 mm || 7 mm
 
|-
 
|-
| Turret || ___ - ___ mm ''Turret front'' <br> ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm
+
| Turret || 7-14 mm ''Turret front'' <br>14-20 mm ''Gun mantlet'' || 7 mm || 7 mm || 7 mm
 
|-
 
|-
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm
+
| Cupola || 14 mm || 14 mm || 14mm || 7-14 mm
 
|-
 
|-
 
|}
 
|}
  
'''Notes:''' <!-- Any additional notes which the user needs to be aware of -->
+
'''Notes:''' <!-- From homogeneous armor plus structural steel gives 18 mm of armor -->
<!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. -->
+
<!-- Suspension wheels are 20 mm thick, tracks are 20 mm thick. -->
  
 
=== Mobility ===
 
=== Mobility ===
 
{{Specs-Tank-Mobility}}
 
{{Specs-Tank-Mobility}}
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
+
The 2S1's 300 horsepower engine (265 hp at 2100 rpm) propels the howitzer to speeds of 37 mph or 60 km/h on ground and 4.5 km/h or 2.8 mph on water.
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''
+
 
 +
''The mobility of the 2S1 is tolerable. it reaches a higher speed quicker than most tanks in its BR due to it being built on a light chassis but bleed's speed quickly when turning. turning the 2S1 from a stand still is incredibly slow and driving forward or reverse first is suggested to gain the needed momentum to turn.''
  
 
{{tankMobility}}
 
{{tankMobility}}
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=== Main armament ===
 
=== Main armament ===
 
{{Specs-Tank-Weapon|1}}
 
{{Specs-Tank-Weapon|1}}
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
 
{{main|2A31 (122 mm)}}
 
{{main|2A31 (122 mm)}}
  
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''
+
The 2S1's 122 mm howitzer has some decent rounds, two HE rounds that both have 51 mm of penetration and a HEAT-FS shell that has 400 mm of penetration. there is a proxy rounds that has 51 mm of penetration as well. The best round objectively for the 2S1 are the HE shells, they will obliterate any tank they face if they are shoot at tank weak points, If you cannot over pressure an opponent consider HEAT-FS.
  
 
{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
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|-
 
|-
 
! ''Arcade''
 
! ''Arcade''
| rowspan="2" | 40 || rowspan="2" | -3°/+70° || rowspan="2" | ±180° || rowspan="2" | - || __._ || __._ || __._ || __._ || __._ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__
+
| rowspan="2" | 40 || rowspan="2" | -3°/+70° || rowspan="2" | ±180° || rowspan="2" | - || 14.6 || __._ || __._ || __._ || __._ || rowspan="2" | 11.9 || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__
 
|-
 
|-
 
! ''Realistic''
 
! ''Realistic''
| __._ || __._ || __._ || __._ || __._
+
| 8.4 || __._ || __._ || __._ || __._
 
|-
 
|-
 
|}
 
|}
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== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
''As a 2S1 your biggest weakness is high fire rate guns such as AA and other howitzers as both can eviscerate your vehicle very quickly. In RB it is suggested to use your howitzer as it was intended, long distance destruction. as a 2S1 in RB use your speed to get to vantage points. remember the 2S1 does not have much gun depression so you will need to use the environment for your own concealment and gun shooting angles.''
 +
 
 +
In AB, it is quit the opposite. since there is no point in concealment in arcade your best being in the second line behind heavy tanks and mediums picking off enemy heavy's and mediums.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->'''Pros:'''
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
 
 
 
'''Pros:'''
 
  
 
* Fairly mobile
 
* Fairly mobile
* Main armament able to deal with soft and medium targets
+
* Main armament able to deal with soft and medium and heavy targets
 
* Great elevation angles
 
* Great elevation angles
 +
* smaller than the [[2S3M]]
  
 
*
 
*
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* Long profile
 
* Long profile
* Very weak armour
+
* Very weak Armour
 
* Crew placement not ideal
 
* Crew placement not ideal
 
* Extremely slow turret traverse
 
* Extremely slow turret traverse
 +
* slow turn speed from stand still
  
 
*
 
*

Revision as of 02:26, 12 October 2023

RANK 6 BRITAIN
Rooikat 105 PACK
ussr_2s1.png
GarageImage 2S1.jpg
2S1
AB RB SB
6.0 6.0 6.0
Research:63 000 Specs-Card-Exp.png
Purchase:200 000 Specs-Card-Lion.png
Show in game

Description

The 2S1 is a rank IV Soviet tank destroyer with a battle rating of 6.0 (AB/RB/SB). It was introduced in Update "Sons of Attila".

This self-propelled howitzer sports a 122 mm and is fully amphibious though in game it is not currently capable buoyancy.

General info

Survivability and armour

Armourfront / side / back
Hull14 / 7 / 7
Turret14 / 7 / 7
Crew4 people
Visibility94 %

The 2S1 has as much armor as light tanks such as the PT-76B, light enough armor to be penetrated by the american 50 cal, so therefore this tank is not the most protected. the armor does do surprisingly well in up-tiers with no armor being the best armor.

Armour type:

Armour Front (Slope angle) Sides Rear Roof
Hull 14 mm at 39° 7 mm Top
7 mm Bottom
7 mm 7 mm
Turret 7-14 mm Turret front
14-20 mm Gun mantlet
7 mm 7 mm 7 mm
Cupola 14 mm 14 mm 14mm 7-14 mm

Notes:

Mobility

Speedforward / back
AB66 / 12 km/h
RB and SB61 / 11 km/h
Number of gears11 forward
2 back
Weight15.7 t
Engine power
AB572 hp
RB and SB300 hp
Power-to-weight ratio
AB36.4 hp/t
RB and SB19.1 hp/t

The 2S1's 300 horsepower engine (265 hp at 2100 rpm) propels the howitzer to speeds of 37 mph or 60 km/h on ground and 4.5 km/h or 2.8 mph on water.

The mobility of the 2S1 is tolerable. it reaches a higher speed quicker than most tanks in its BR due to it being built on a light chassis but bleed's speed quickly when turning. turning the 2S1 from a stand still is incredibly slow and driving forward or reverse first is suggested to gain the needed momentum to turn.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 66 12 15.7 _,___ 572 __.__ 36.43
Realistic 61 11 _,___ 300 __.__ 19.11

Modifications and economy

Repair costBasic → Reference
AB3 459 → 4 278 Sl icon.png
RB4 021 → 4 973 Sl icon.png
SB5 268 → 6 516 Sl icon.png
Total cost of modifications52 800 Rp icon.png
91 200 Sl icon.png
Talisman cost1 700 Ge icon.png
Crew training57 000 Sl icon.png
Experts200 000 Sl icon.png
Aces800 Ge icon.png
Research Aces520 000 Rp icon.png
Reward for battleAB / RB / SB
120 / 190 / 250 % Sl icon.png
172 / 172 / 172 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
2 600 Rp icon.png
Cost:
4 500 Sl icon.png
135 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
3 000 Rp icon.png
Cost:
5 200 Sl icon.png
160 Ge icon.png
Mods new tank break.png
Brake System
Research:
3 000 Rp icon.png
Cost:
5 200 Sl icon.png
160 Ge icon.png
Mods new tank filter.png
Filters
Research:
4 400 Rp icon.png
Cost:
7 600 Sl icon.png
230 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
4 300 Rp icon.png
Cost:
7 400 Sl icon.png
230 Ge icon.png
Mods new tank engine.png
Engine
Research:
4 300 Rp icon.png
Cost:
7 400 Sl icon.png
230 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
2 600 Rp icon.png
Cost:
4 500 Sl icon.png
135 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
3 000 Rp icon.png
Cost:
5 200 Sl icon.png
160 Ge icon.png
Mods tank reinforcement ussr.png
Crew Replenishment
Research:
4 400 Rp icon.png
Cost:
7 600 Sl icon.png
230 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
2 600 Rp icon.png
Cost:
4 500 Sl icon.png
135 Ge icon.png
Mods tank ammo.png
122mm_HEAT_ZBK_ammo_pack
Research:
2 600 Rp icon.png
Cost:
4 500 Sl icon.png
135 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
3 000 Rp icon.png
Cost:
5 200 Sl icon.png
160 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
4 400 Rp icon.png
Cost:
7 600 Sl icon.png
230 Ge icon.png
Mods tank ammo.png
122mm_ussr_HE_VT_ammo_pack
Research:
4 300 Rp icon.png
Cost:
7 400 Sl icon.png
230 Ge icon.png
Mods tank ammo.png
122mm_ussr_3OF_56_HE_ammo_pack
Research:
4 300 Rp icon.png
Cost:
7 400 Sl icon.png
230 Ge icon.png

Armaments

Main armament

122 mm 2A31 cannon
Ammunition40 rounds
First-order19 rounds
Reloadbasic crew → aces
13.0 → 10.0 s
Vertical guidance-3° / 70°
Main article: 2A31 (122 mm)

The 2S1's 122 mm howitzer has some decent rounds, two HE rounds that both have 51 mm of penetration and a HEAT-FS shell that has 400 mm of penetration. there is a proxy rounds that has 51 mm of penetration as well. The best round objectively for the 2S1 are the HE shells, they will obliterate any tank they face if they are shoot at tank weak points, If you cannot over pressure an opponent consider HEAT-FS.

122 mm 2A31 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 40 -3°/+70° ±180° - 14.6 __._ __._ __._ __._ 11.9 _.__ _.__ _.__
Realistic 8.4 __._ __._ __._ __._

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
3OF24 HE 51 51 51 51 51 51
3BK-10 HEATFS 400 400 400 400 400 400
3OF7 HE-VT* 51 51 51 51 51 51
3OF56 HE 51 51 51 51 51 51
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
3OF24 HE 686 27.2 0.3 0.1 6.11 79° 80° 81°
3BK-10 HEATFS 726 18.4 0.05 0.1 1.67 65° 72° 77°
3OF56 HE 690 21.8 0.3 0.1 6.11 79° 80° 81°
Proximity-fused shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Arming
distance (m)
Trigger
radius (m)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
3OF7 HE-VT* 686 27.2 0.3 0.1 500 7 6.11 79° 80° 81°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
40 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Usage in battles

As a 2S1 your biggest weakness is high fire rate guns such as AA and other howitzers as both can eviscerate your vehicle very quickly. In RB it is suggested to use your howitzer as it was intended, long distance destruction. as a 2S1 in RB use your speed to get to vantage points. remember the 2S1 does not have much gun depression so you will need to use the environment for your own concealment and gun shooting angles.

In AB, it is quit the opposite. since there is no point in concealment in arcade your best being in the second line behind heavy tanks and mediums picking off enemy heavy's and mediums.

Pros and cons

Pros:

  • Fairly mobile
  • Main armament able to deal with soft and medium and heavy targets
  • Great elevation angles
  • smaller than the 2S3M

Cons:

  • Long profile
  • Very weak Armour
  • Crew placement not ideal
  • Extremely slow turret traverse
  • slow turn speed from stand still

History

The development of a new self-propelled gun for the Soviet army was based on the well-proven D-30 howitzer and the chassis of the MT-LB multipurpose amphibious towing vehicle. The D-30 towed howitzer was modified to be placed in the SPG turret, the MT-LB chassis was lengthened by adding a wheel pair to improve the driving performance and increase the room of the fighting compartment. After a year of testing, the vehicle was put into service in September 1970 under the designation 2S1 Gvozdika. Serial production of the SPG continued until 1991. The vehicle was produced in the USSR, as well as in Bulgaria and Poland under license. The 2S1 is still in service with the armies of many countries of the world.

- From Devblog

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


USSR tank destroyers
SU-76M  SU-76M · SU-76M (5th Gv.Kav.Corps) · SU-85A
SU-57B  SU-57B · SU-76D
T-34 Derivatives  SU-122 · SU-85 · SU-85M · SU-100 · SU-122P
Heavy Tank Derivatives  SU-100Y · ISU-122 · ISU-122S · SU-152 · ISU-152 · Object 268
SU-100P and Derivatives  SU-100P · Object 120
Wheeled  YaG-10 (29-K)
Airborne  ASU-57 · ASU-85
Rocket  BM-8-24 · BM-13N · BM-31-12
ATGM  IT-1 · Shturm-S · Object 775 · Khrizantema-S
Artillery  2S1 · 2S3M
Other  SU-5-1 · ZiS-30 · SU-122-54
USA  SU-57