Isuzu

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Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
jp_destroyer_isuzu.png
Isuzu
AB RB SB
3.7 3.7 3.7
Class:
Research:280 000 Specs-Card-Exp.png
Purchase:780 000 Specs-Card-Lion.png
Show in game

Description

GarageImage Isuzu.jpg


The Isuzu-class, Isuzu (DE-211) is a rank V Japanese destroyer with a battle rating of 3.7 (AB/RB/SB). It was introduced in Update 1.95 "Northern Wind".

General info

Survivability and armour

Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.

Mobility

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Armament

Primary armament

Main article: 3 inch Mk.33 (76 mm)

Isuzu carries four 3-inch Mk.33 automatic cannons in twin installation. The turrets are placed at the front and back of the ship and can effectively cover your vessel from all sides. HE shells can take care of unarmoured targets especially motor boats which can be destroyed within a few shots. For armoured targets and destroyers, you can choose AP shells but you still have to keep in mind that it is a 76 mm multi-purpose cannon. HE-VT shells are good for use in AA roles as there is not any secondary armament you can rely on.

Torpedo armament

Main article: Type 89 (533 mm)
Deadzones for torpedo launcher on Isuzu

The rotary torpedo launcher with four tubes is located in middle of the ship. This gives you the ability to release them to both sides, although the launcher can't rotate a full 360° so sometimes it have to make almost whole revolution to rotate to other side. As many ships with this kind of launcher, it has blind spots at the front and back of the ship. When you want to release a torpedo, you have to expose your profile to the enemy. On other hand, these four torpedoes have maximum speed of 102 km/h and range of 38 km, which makes them best torpedo in-game in these two characteristics. They also carry 267 kg of TNT which is not the best but still deadly.

Special armament

As one of special armaments, this ship carry Mark 108 Weapon alfa without any upgrades. This is an anti-submarine rocket, but in-game you can only use it for close range combat against ships. It shoot RUR-4 rockets that have a speed of 306 km/h and carry 113 kg of TNT, which is equal to small torpedoes. The biggest disadvantage is the range, which is only 800 m especially, combined with the fact that fast boats can easily dodge these rockets. Blind spot in front of the ship (thanks to main armament turret) makes this weapon very situational.

After unlocking the "Bomb mortar" upgrade, you can equip 2 x Mk. 6 depth charges which are projected from mortars. These weapons have an extremely limited range (only a few hundred meters off each side of the ship) and would only be used during a close-in brawl. Keep in mind that the depth charges do take a few seconds to fly through the air and sink before they detonate, so be aware of timing their firing. Each Mk. 6 depth charge has an explosive charge of 136 kg TNT, which will obliterate any small craft and deal significant damage to a larger ship.

Usage in battles

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Isuzu have upgraded forepower from its in-game predecessor Chikugo but it shares same imperfections as not very long-range and small caliber compared to opponents you will meet. That mean you should stick to same tactics that works for Chikugo. Like not going to long range battle against destroyers and rather focus on boats and sub chasers. You should not take this ship into late game as there isnt any anti-air armament and you will be easy prey for bombers that can overwhelm you if going from different directions.

Pros and cons

Pros:

  • Can equip Type 89 (533 mm) torpedoes, the fastest and longest range torpedoes in-game
  • Powerful armament for mid-range combat

Cons:

  • No secondary or anti-aircraft armament
  • Very expensive (SL and RP) for its abilities
  • Only destroyer spawn although its most effective against other sub-chasers

History

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Media

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See also

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  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

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  • topic on the official game forum;
  • encyclopedia page on the ship;
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Japan destroyers
  IJN
Momi-class  IJN Momi
Mutsuki-class  IJN Mutsuki · IJN Satsuki
Fubuki-class  IJN Ayanami
Hatsuharu-class  IJN Hatsuharu · IJN Nenohi
Shiratsuyu-class  IJN Yuudachi
Yugumo-class  IJN Yugumo · IJN Hayanami · IJN Kiyoshimo
Shimakaze-class  IJN Shimakaze
Akizuki-class  IJN Akizuki · IJN Hatsuzuki
  JMSDF
Ariake-class*  JDS Yūgure (DD-184)
Harukaze-class  JDS Harukaze (DD-101)
Murasame-class  JDS Murasame (DD-107)
  * Modified Fletcher-class destroyers