CT-CV 105HP
Contents
Description
The Patria CT-CV 105HP is a prototype wheeled assault gun based on the Patria AMV (Armored Modular Vehicle) with a Cockerill CT-CV 105HP gun system. The design of the CT-CV 105HP makes it compatible with a variety of NATO APCs including the Finnish Patria AMV 8x8 chassis; the system underwent extensive tests in mid-2000s. While the turret system has been integrated with Korea's K21-105 fire support vehicle, the version with Patria AMV chassis has yet to secure orders from overseas customers.
The Patria CT-CV 105HP was introduced during Update "La Royale" as a reward for the 2023 Summer Extreme event. Not only does it have rather high speed on different ground surfaces, the autoloading 105 mm gun with varieties of ammunition including a Ukrainian 105 mm cannon-launched ATGM will make sure the CT-CV has the flexibility to deal with any targets it might face. Players still have to be careful not to over-extend - the vehicle is not designed for the most heated battlefields with an abundance of MBTs.
General info
Survivability and armour
The Patria CT-CV 105HP comprises of a Finnish Patria AMV chassis and Belgian Cockerill CT-CV 105HP gun system. One thing players will soon notice is the rather high overall profile (the chassis is 2.3 m while the turret is around 1.5 m due to the turret ring adapter), which makes it quite a noticeable target even from afar. The turret shares some similarities with the XC-8 turret found on the CV 90105 as they are both produced by Cockerill and house the same 105 mm gun. A common stereotype for wheeled APCs is the less-protected chassis for the need of weight reduction; however, this is not the case for the Patria AMV as the frontal protection is rated for STANAG 4569 Level 4a/b protection (14.5x114 mm at 200 m), making any autocannons/HMGs below 20 mm without APDS struggle to penetrate its UFP with applique armour. This will make CT-CV more confident against lower tier IFVs with such autocannons; while it can even stop 30 mm AP-T shells at such distance, but it is suggested to avoid higher calibre APDS/APFSDS at all cost as they can easily tear down the CT-CV even at distance. The turret is another story: due to the heightened turret ring to fit the CT-CV 105HP, in some cases, enemy autocannons will land on the turret ring and causing fatal damages to the turret components or crews; the turret itself is not well-protected against 20 mm autocannons as well.
The crew placement is very similar to the M1128 MGS with the driver placed far away from the turret crews; if the vehicle is hit from the sides, it is likely to be hit in the engine/transmission, but the gun crews will still be able to retaliate. However, unlike M1128, the CT-CV turret is manned, located inside the turret basket at turret ring height. HEAT or HE will also certainly disintegrate the turret alongside its crews, knocking the vehicle out right away.
Armour type:
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 10+10 mm (74°) Upper glacis 10+10 mm Upper plate 10+10 mm (47°) Lower glacis |
10+10 mm Top 10+10 mm Bottom |
10+10 mm | 10+10 mm |
Turret | 20 mm Turret front ___ mm Gun mantlet |
20 mm | 20 mm | 20 mm |
Notes:
Mobility
Thanks to the DI 12 Scania Diesel engine that can output up to 600 hp and the ZF 7HP902 transmission, it can push CT-CV at up to 100 km/h on-road; it might not have the fastest reverse speed for assault guns (but still faster than M1128) at 17 km/h, but it is still sufficient to move away from enemies.
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 112 | 19 | 26 | 852 | 1,049 | 32.77 | 40.35 |
Realistic | 101 | 17 | 486 | 550 | 18.69 | 21.15 |
Modifications and economy
Armaments
Main armament
The CT-CV turret mounts a Cockerill 105 mm L/50 cannon. For players who already own the CV 90105, they will be very familiar with the overall performance of the ammunition available, while the new turret featuring electric gun laying motor also makes the traverse rate significantly faster than any other assault guns in-game even at stock. The vertical limits are sufficient at up to 10° depression, making peeking tactics very viable for the vehicle to minimize the overall profile using terrain or cover.
105 mm L/50 | Turret rotation speed (°/s) | Reloading rate (seconds) | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Autoloader |
Arcade | 40 | -10°/+42° | ±180° | Two-plane | 43.6 | __._ | __._ | __._ | __._ | 5.00 |
Realistic | 27.3 | __._ | __._ | __._ | __._ |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
M1061 | HEATFS | 400 | 400 | 400 | 400 | 400 | 400 |
M393A2 | HESH | 127 | 127 | 127 | 127 | 127 | 127 |
DM23 | APFSDS | 337 | 335 | 330 | 322 | 314 | 306 |
DM33 | APFSDS | 408 | 405 | 398 | 389 | 379 | 370 |
Falarick 105 | ATGM (tandem) | 550 | 550 | 550 | 550 | 550 | 550 |
Shell details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (kg) |
Ricochet | |||||
0% | 50% | 100% | ||||||||||
M1061 | HEATFS | 1,174 | 10.5 | 0.05 | 0.1 | 1.27 | 65° | 72° | 77° | |||
M393A2 | HESH | 732 | 11.2 | 0.1 | 4 | 4.31 | 73° | 77° | 80° | |||
DM23 | APFSDS | 1,455 | 4.2 | - | - | - | 78° | 80° | 81° | |||
DM33 | APFSDS | 1,455 | 3.79 | - | - | - | 78° | 80° | 81° |
Missile details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Range (m) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (kg) |
Ricochet | ||||
0% | 50% | 100% | ||||||||||
Falarick 105 | ATGM (tandem) | 370 | 5,000 | 24 | 0.4 | 0.01 | 5.09 | 80° | 82° | 90° |
Smoke shell characteristics | ||||||
---|---|---|---|---|---|---|
Ammunition | Velocity (m/s) |
Projectile mass (kg) |
Screen radius (m) |
Screen deploy time (s) |
Screen hold time (s) |
Explosive mass (TNT equivalent) (g) |
M416 | 732 | 11.6 | 16 | 5 | 25 | 50 |
M1061 HEAT-FS, stock: The stock ammunition for the CT-CV; like most 105 mm HEAT-FS in NATO/PLAGF service, it might not have a problem damaging light vehicles or SPAAs at its tier, but in the case of well-armoured MBTs which are sometimes equipped with ERA packages, it will struggle to penetrate them from the front; even shots on the sides can be frustrating due to the lack of spalling of HEAT shells.
M393A2 HESH, tier I: One of the tier I ammunitions for the CT-CV; thanks to the features of HESH, unless the shell lands on a very flat angle, it will most likely "stick" onto enemy's surfaces and blasting shrapnel inside the crew compartments of vehicles. It will be a great alternative to HEAT-FS to hit players behind cover but has some parts exposed to your line of fire, as well as more reliable against light vehicles or SPAAs.
DM23 APFSDS, tier I: This is one of the tier I ammunitions for the CT-CV and the first kinetic shell for the vehicle; the equivalent of M111 APFSDS. While the penetration is nowhere enough to penetrate most MBTs at its tier, having kinetic shells makes long-range shots much easier and helps to grind through the early days of research.
DM33 APFSDS, tier IV: This is the other kinetic shell for the vehicle; although it has the lowest penetration among late 105 mm APFSDS at only 408 mm point-blank, it is after all still a long-rod APFSDS with higher penetration and spalling than previous ammunitions. This will be the go-to ammunition once players research DM33.
Falaric 105, tier II: Oddly enough, instead of being manufactured in NATO/US-allied countries, the Falarick 105 is in fact a Ukrainian cannon-launched tandem-warhead ATGM designed specifically for the Cockerill 105 mm L/50 cannon. Although it has much lower penetration that its Chinese counterpart at only 550 mm, the explosive content and velocity can certainly give enemy MBTs or light vehicles a bad day, sometimes even helicopters will fall victim if the missile if they get too close or hover for too long.
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
Visual discrepancy |
---|---|---|---|---|
40 | 21 (+19) | 11 (+29) | 1 (+39) | No |
Machine guns
12.7 mm M2HB | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Coaxial | 600 (200) | 575 | - | - |
Usage in battles
Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).
Pros and cons
Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".
Pros:
- Very high speed and mobility, great for flanking and traversing larger, open maps
- Fast autoloader ( 5s reload )
- Fast moving, gun launched Falaric 105 ATGM, perfect for distant targets or helicopters
- Turret rotation speed faster than CV 90105, at 27.3°/s with nstock modifications
- Great gun vertical guidance, with -10° and +42° respectively
- Has Laser warning system
- Has gen 3 thermal imagers for the gunner
- Has coaxel 12.7mm mg to help with soft skinned targets, or to break tracks
Cons:
- Poor reverse speed of 16.9km/h compared to overall mobility
- Bad stationary mobility, cant turn while standing still, has to move forward or backwards to turn
- High profile and nonexistent armor, can only stop 30mm autocannon rounds
- Unstable at high speed, over ~55km/h the main gun looses stability and starts to sway up and down, this also applies to driving, as the vehicle can be sent flying on even smaller bumps, this will drain all your speed and leave you in compromising positions
- The Falaric 105 ATGM has poor penetrative capabilities compared to the CT CVs br placement
- Autoloader only holds 10 rounds, the rest are stored in the hull under the turret basket, these are placed dangerously and should be avoided ( bring only 11 rounds of ammunition, 8 apfsds, 2 atgm, 1 smoke )
- Only has 3 crew, reducing the vehicles survivability even more, but the crew is mostly spread out
History
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template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
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See also
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- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
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- other literature.
Sweden light tanks | |
---|---|
L-60 | Strv m/38 · Strv m/39 · Strv m/39 TD · Strv m/40L |
Strv m/41 | Strv m/41 S-I · Strv m/41 S-II |
Ikv 91 | Ikv 91 · Ikv 91-105 |
CV 90 | Strf 9040B · Strf 9040C · Strf 9040 BILL |
CV 90105 · CV 90120 | |
Wheeled | Pbil m/40 · U-SH 405 |
Other | Strv m/31 · Strv 74 · Pbv 501 |
Finland | Vickers Mk.E · ▄T-26E · BT-42 · ▄PT-76 · CV 9030FIN · CT-CV 105HP |
Denmark | CV 9035DK |
- Ground vehicles
- Sweden ground vehicles
- Seventh rank ground vehicles
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- Gift ground vehicles
- Ground vehicles with smoke grenades
- Ground vehicles with night vision device
- Ground vehicles with thermal sight
- Ground vehicles with autoloader
- Ground vehicles with gun stabilizer
- ATGM vehicles
- Wheeled ground vehicles