Difference between revisions of "MPK Pr.12412"
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== Description == | == Description == | ||
<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --> | <!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --> | ||
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The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet motor torpedo gun boat {{Battle-rating}}. It was introduced in [[Update "Hot Tracks"]]. | The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet motor torpedo gun boat {{Battle-rating}}. It was introduced in [[Update "Hot Tracks"]]. | ||
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{{Specs-Fleet-Armour}} | {{Specs-Fleet-Armour}} | ||
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --> | <!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --> | ||
− | The MPK Pr. 12412 '''''Pauk''''' has a mediocre | + | The MPK Pr. 12412 '''''Pauk''''' has a mediocre armour and a really small crew (36 members); even .50 cal will cause more than enough critical damage to it. The armour should not be relied on. However, due to the displacement, size and speed, the Pauk is more than capable of doing fast and devastating attack on enemy vessels, including destroyers. The relative small profile helps it stay hidden compared to other vessels at the battle rating and it is able to hide in compact places that big ships like destroyers would not even care to look in. Sadly, this ship is relatively easy to ammo rack as the ammo is above the waterline. However, critical components such as engines and transmission are half under waterline, meaning center of mass shots are most likely to barely do critical damage to said components. Lighting this vessel on fire can be hard yet easy depending on the ammunition and calibre as the fuel tanks are on the bow below waterline and on the aft half under the waterline. |
=== Mobility === | === Mobility === | ||
{{Specs-Fleet-Mobility}} | {{Specs-Fleet-Mobility}} | ||
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --> | <!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --> | ||
− | The Pauk leaves nothing to expect of a ship its size. However, as a patrol boat/sub chaser, it is really slow as other patrol boats, | + | The Pauk leaves nothing to expect of a ship its size. However, as a patrol boat/sub chaser, it is really slow as other patrol boats, fast attack craft, destroyers and frigates are as fast as the Pauk as it only has a top speed of 57 km/h. Due to the short size, it is able to do tight turns much easier than said ships which can be used as advantage. It is able to accelerate and decelerate relatively fast, giving it a fast response time. |
{{NavalMobility}} | {{NavalMobility}} | ||
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{{main|76 mm/60 AK-176M (76 mm)}} | {{main|76 mm/60 AK-176M (76 mm)}} | ||
− | The Pauk is armed with a powerful AK-176M | + | The Pauk is armed with a powerful AK-176M 76 mm semi-automatic cannon. It can be considered as the equivalent of the OTO Melara 76/62(C) seen in the [[Sparviero]] but with a slower fire rate. It has the same reload rate of the AK-276 seen in the [[Pr. 35]] but has half the RPM as it is a single cannon and not dual. The targetting speed of the turret is impressively fast and responsive even without mods (30°/s). Thus, it is able to target multiple targets with speed and track fast aircraft. As the primary weapon, this is your only weapon that can deal with a wide variety of threats, from small and light patrol boats and low flying aircraft to destroyers. The main downside of this system is that there is only a single turret with a single cannon. It only has access to HE and HE-VT. It is recommended to carry HE-VT due to the increased explosive power and proximity fuse against aircraft. |
=== Secondary armament === | === Secondary armament === | ||
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{{main|30 mm/54 AK-630 (30 mm)}} | {{main|30 mm/54 AK-630 (30 mm)}} | ||
− | The Pauk is armed with a single station of the AK-630 | + | The Pauk is armed with a single station of the AK-630 30 mm rotary cannon Close-In Weapon System (CIWS). However, this system does not get the CIWS effect automatically. This is a devastating weapon (more than the M61 Vulcan mounted on the [[PG 02]]) due to the fast fire rate and calibre. Ammunition wise, it only uses self-detonating HE. Meaning it is not able to take heavier targets the AK-230 on the [[Pr. 206]] could take. They, however, are enough to destroy light armoured vehicles in seconds as well as decimate aircraft. The AK-630 tends to overheat due to the increased fire rate. However, it gets a 60°/s rotation speed, meaning it is able to engage even the fastest aircraft when at close ranges as well as engage surpsrise enemies in seconds. Back to the CIWS system, the AK-630 can be used as a CIWS system with use of radar (head to radar section for further explanation). |
− | === | + | === Additional armament === |
− | <!-- '' | + | {{Specs-Fleet-Additional}} |
− | {{main|SET-40 (400 mm)}} | + | <!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --> |
+ | {{main|SET-40 (400 mm)|BB-1 depth charge|RBU-1200}} | ||
The Sauk is armed with a 4 single tube 406 mm torpedo launcher, 2 per side, armed with the SET-40 lightweight anti-submarine torpedo. The launcher has very good launch angles and four torpedoes are quite reasonable however that is where the praise ends. The torpedoes have only one operational setting, with no option for upgrades and are slow. At 54 km/h a cruiser with keen eyes can outrun these torpedoes and with 8-kilometre range, they are not going to reach much past the effective range of your turrets. Worse still the torpedoes have a meek 80 kg warhead, which will not destroy ships larger than a corvette in one hit. These torpedoes have limited use in surprising unsuspecting captains should you face something armoured such as a heavy cruiser, and can be used should the main battery fall silent, however, they are unlikely to destroy anything without multiple hits and must be used at a range where they cannot be avoided easily. | The Sauk is armed with a 4 single tube 406 mm torpedo launcher, 2 per side, armed with the SET-40 lightweight anti-submarine torpedo. The launcher has very good launch angles and four torpedoes are quite reasonable however that is where the praise ends. The torpedoes have only one operational setting, with no option for upgrades and are slow. At 54 km/h a cruiser with keen eyes can outrun these torpedoes and with 8-kilometre range, they are not going to reach much past the effective range of your turrets. Worse still the torpedoes have a meek 80 kg warhead, which will not destroy ships larger than a corvette in one hit. These torpedoes have limited use in surprising unsuspecting captains should you face something armoured such as a heavy cruiser, and can be used should the main battery fall silent, however, they are unlikely to destroy anything without multiple hits and must be used at a range where they cannot be avoided easily. | ||
− | + | The Pauk has access to BB-1 depth charges, useless in combat. However, it has access to the RBU-1200 anti-submarine rockets. Being rockets, they have a limited effective engagement range, high arcs of fire, and are very hard to aim in conjunction with primary weapons, however should a small boat decide to get too close or should you decide to engage a target at point-blank range, the barrage of 25 kg warheads smashing into the superstructure and hull of the hostile ship will almost certainly cripple it, if not outright sink it. | |
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− | The Pauk has access to BB-1 depth charges, useless in combat. However, it has access to the | ||
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=== Radar === | === Radar === | ||
− | [[File:MPK pr. 12412 radars.png|thumb|Blue: tracking radar | + | [[File:MPK pr. 12412 radars.png|thumb|Blue: tracking radar<br>Red: search radar]] |
− | + | The Pauk has access to both search and tracking radars for both the AK-176 and AK-630. The search radar is located on top of the main mast and the tracking radar on top of the bridge. Enemy pilots do not account the existence of this radars as they are uncommon in game, use surprise to your advantage. Targeting radar makes engaging enemy planes an easier task with standard HE ammo. When using HE-VT, AA engagements will be finished in couple seconds. Be aware of the distance as in engagements with planes in distances smaller than 1km, weapons tend to overshoot even when following target indicator. Engage air targets as soon as you see them in a relatively close distance (2-10 km). Proximity shells will make this task easier. | |
− | Red: search radar]] | ||
− | The Pauk has access to both search and tracking radars for both the AK-176 and AK-630. The search radar is located on top of the main mast and the tracking radar on top of the bridge. Enemy pilots do not account the | ||
'''''AK-630 as a CIWS:''''' | '''''AK-630 as a CIWS:''''' | ||
− | This is the most complex yet most rewarding experience with the Pauk, not only because | + | This is the most complex yet most rewarding experience with the Pauk, not only because the use of the AK-630 gives some sense of power but it also can increase survivability quite high if used correctly. The radars are able to detect and track all sorts of shells (as long as they are relatively big), rockets, missiles and bombs and show a lead indicator for the captain to fire at. Due to the high rate of fire, the captain is able to "spray and pray" at incoming threats and destroy them mid air. This is tricky but can be particularly useful when bombs are dropped from high altitude or if the ship faces the [[Saetta P-494]] which has access to Nettuno anti-ship missiles. Using the AK-630 requires practice but it can be a very rewarding experience. |
== Usage in battles == | == Usage in battles == | ||
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --> | <!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --> | ||
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' | ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' | ||
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=== Pros and cons === | === Pros and cons === | ||
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'''Pros:''' | '''Pros:''' | ||
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* | * | ||
'''Cons:''' | '''Cons:''' | ||
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* | * | ||
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* ''links to approximate analogues of other nations and research trees.'' --> | * ''links to approximate analogues of other nations and research trees.'' --> | ||
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' | ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' | ||
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* ''reference to the series of the ship;'' | * ''reference to the series of the ship;'' | ||
* ''links to approximate analogues of other nations and research trees.'' | * ''links to approximate analogues of other nations and research trees.'' | ||
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* ''other literature.'' --> | * ''other literature.'' --> | ||
''Paste links to sources and external resources, such as:'' | ''Paste links to sources and external resources, such as:'' | ||
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* ''topic on the official game forum;'' | * ''topic on the official game forum;'' | ||
* ''other literature.'' | * ''other literature.'' | ||
{{USSR boats}} | {{USSR boats}} |
Revision as of 21:41, 12 January 2021
Contents
Description
The MPK Pr.12412 is a rank V Soviet motor torpedo gun boat with a battle rating of 4.3 (AB/RB/SB). It was introduced in Update "Hot Tracks".
General info
Survivability and armour
The MPK Pr. 12412 Pauk has a mediocre armour and a really small crew (36 members); even .50 cal will cause more than enough critical damage to it. The armour should not be relied on. However, due to the displacement, size and speed, the Pauk is more than capable of doing fast and devastating attack on enemy vessels, including destroyers. The relative small profile helps it stay hidden compared to other vessels at the battle rating and it is able to hide in compact places that big ships like destroyers would not even care to look in. Sadly, this ship is relatively easy to ammo rack as the ammo is above the waterline. However, critical components such as engines and transmission are half under waterline, meaning center of mass shots are most likely to barely do critical damage to said components. Lighting this vessel on fire can be hard yet easy depending on the ammunition and calibre as the fuel tanks are on the bow below waterline and on the aft half under the waterline.
Mobility
The Pauk leaves nothing to expect of a ship its size. However, as a patrol boat/sub chaser, it is really slow as other patrol boats, fast attack craft, destroyers and frigates are as fast as the Pauk as it only has a top speed of 57 km/h. Due to the short size, it is able to do tight turns much easier than said ships which can be used as advantage. It is able to accelerate and decelerate relatively fast, giving it a fast response time.
Mobility Characteristics | |||
---|---|---|---|
Game Mode | Upgrade Status | Maximum Speed (km/h) | |
Forward | Reverse | ||
AB | |||
Upgraded | 82 | 51 | |
RB/SB | |||
Upgraded | 61 | 38 |
Modifications and economy
Armament
Primary armament
The Pauk is armed with a powerful AK-176M 76 mm semi-automatic cannon. It can be considered as the equivalent of the OTO Melara 76/62(C) seen in the Sparviero but with a slower fire rate. It has the same reload rate of the AK-276 seen in the Pr. 35 but has half the RPM as it is a single cannon and not dual. The targetting speed of the turret is impressively fast and responsive even without mods (30°/s). Thus, it is able to target multiple targets with speed and track fast aircraft. As the primary weapon, this is your only weapon that can deal with a wide variety of threats, from small and light patrol boats and low flying aircraft to destroyers. The main downside of this system is that there is only a single turret with a single cannon. It only has access to HE and HE-VT. It is recommended to carry HE-VT due to the increased explosive power and proximity fuse against aircraft.
Secondary armament
The Pauk is armed with a single station of the AK-630 30 mm rotary cannon Close-In Weapon System (CIWS). However, this system does not get the CIWS effect automatically. This is a devastating weapon (more than the M61 Vulcan mounted on the PG 02) due to the fast fire rate and calibre. Ammunition wise, it only uses self-detonating HE. Meaning it is not able to take heavier targets the AK-230 on the Pr. 206 could take. They, however, are enough to destroy light armoured vehicles in seconds as well as decimate aircraft. The AK-630 tends to overheat due to the increased fire rate. However, it gets a 60°/s rotation speed, meaning it is able to engage even the fastest aircraft when at close ranges as well as engage surpsrise enemies in seconds. Back to the CIWS system, the AK-630 can be used as a CIWS system with use of radar (head to radar section for further explanation).
Additional armament
The Sauk is armed with a 4 single tube 406 mm torpedo launcher, 2 per side, armed with the SET-40 lightweight anti-submarine torpedo. The launcher has very good launch angles and four torpedoes are quite reasonable however that is where the praise ends. The torpedoes have only one operational setting, with no option for upgrades and are slow. At 54 km/h a cruiser with keen eyes can outrun these torpedoes and with 8-kilometre range, they are not going to reach much past the effective range of your turrets. Worse still the torpedoes have a meek 80 kg warhead, which will not destroy ships larger than a corvette in one hit. These torpedoes have limited use in surprising unsuspecting captains should you face something armoured such as a heavy cruiser, and can be used should the main battery fall silent, however, they are unlikely to destroy anything without multiple hits and must be used at a range where they cannot be avoided easily.
The Pauk has access to BB-1 depth charges, useless in combat. However, it has access to the RBU-1200 anti-submarine rockets. Being rockets, they have a limited effective engagement range, high arcs of fire, and are very hard to aim in conjunction with primary weapons, however should a small boat decide to get too close or should you decide to engage a target at point-blank range, the barrage of 25 kg warheads smashing into the superstructure and hull of the hostile ship will almost certainly cripple it, if not outright sink it.
Radar
The Pauk has access to both search and tracking radars for both the AK-176 and AK-630. The search radar is located on top of the main mast and the tracking radar on top of the bridge. Enemy pilots do not account the existence of this radars as they are uncommon in game, use surprise to your advantage. Targeting radar makes engaging enemy planes an easier task with standard HE ammo. When using HE-VT, AA engagements will be finished in couple seconds. Be aware of the distance as in engagements with planes in distances smaller than 1km, weapons tend to overshoot even when following target indicator. Engage air targets as soon as you see them in a relatively close distance (2-10 km). Proximity shells will make this task easier.
AK-630 as a CIWS:
This is the most complex yet most rewarding experience with the Pauk, not only because the use of the AK-630 gives some sense of power but it also can increase survivability quite high if used correctly. The radars are able to detect and track all sorts of shells (as long as they are relatively big), rockets, missiles and bombs and show a lead indicator for the captain to fire at. Due to the high rate of fire, the captain is able to "spray and pray" at incoming threats and destroy them mid air. This is tricky but can be particularly useful when bombs are dropped from high altitude or if the ship faces the Saetta P-494 which has access to Nettuno anti-ship missiles. Using the AK-630 requires practice but it can be a very rewarding experience.
Usage in battles
Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).
Pros and cons
Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".
Pros:
Cons:
History
Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the ship;
- links to approximate analogues of other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
USSR boats | |
---|---|
Motor torpedo boats | D-3 · G-5 · G-5 (ShVAK) · Pr.123-bis · Pr.123K (A-10bis) · Pr.123K · Pr.183 |
Motor gun boats | TKA-412 · MO-4 · OD-200 · Pr.253L · Pr.183 BM-21 · Ya-5M |
Motor torpedo gun boats | Pr. 206 · Pr.206-M · MPK Pr.12412 · MPK Pr.12412P · MPK Pr.11451 |
Gunboats | Groza |
Armoured gun boats | BMO · MBK-161 early · MBK-161 late · MBK pr.186 · MBK pr.186 (MK 85) · Pr.1124 early · Pr.1124 late · Pr.1124 MLRS |
Pr.191 · Pr.191M · Pr.1204 · Pr.1204 late |