Difference between revisions of "Type 16"
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== Armaments == | == Armaments == | ||
=== Main armament === | === Main armament === | ||
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{{main|JSW (105 mm)}} | {{main|JSW (105 mm)}} | ||
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− | | | + | ! colspan="5" | [[JSW (105 mm)|105 mm JSW]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds) |
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− | ! | + | ! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer |
+ | ! Stock !! Upgraded !! Full !! Expert !! Aced | ||
+ | ! Stock !! Full !! Expert !! Aced | ||
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− | ! | + | ! ''Arcade'' |
− | + | | rowspan="2" | 40 || rowspan="2" | -6°/+15° || rowspan="2" | ±180° || rowspan="2" | Two-plane || __.__ || __.__ || __.__ || __.__ || __.__ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__ | |
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− | | | + | ! ''Realistic'' |
+ | | __.__ || __.__ || __.__ || __.__ || __.__ | ||
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|} | |} | ||
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+ | The primary armament of the Type 16 MCV is a 105 mm JSW cannon, derived from the L7A3 much like many other NATO/BLUFOR vehicles. It features the standard selection of APFSDS, HESH, HEAT-FS, and smoke, in addition to the Type 93 shell, one of the better APFSDS at this tier. While you will struggle against 10.0 and 10.3 main battle tanks from the front, your gun is very effective against everything else. The HEAT-FS is especially effective against lightly armoured vehicles - it will often hull break where the APFSDS will not deal sufficient damage. | ||
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+ | When fighting MBTs, you should try to get side on shots. Type 93 will struggle against most 10.0s and 10.3s from the front, but from the side it will act like any other fin round. This is especially effective against "T series" tanks like the T-64, T-72, and T-80. | ||
==== Ammunition ==== | ==== Ammunition ==== | ||
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=== Machine guns === | === Machine guns === | ||
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Revision as of 17:24, 17 August 2020
Contents
Description
The Type 16 is a rank VII Japanese tank destroyer
with a battle rating of 9.7 (AB/RB/SB). It was introduced in Update 1.89 "Imperial Navy".
General info
Survivability and armour
Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 111 | 41 | 26 | 810 | 1,088 | 31.15 | 41.85 |
Realistic | 100 | 37 | 504 | 570 | 19.38 | 21.92 |
Armaments
Main armament
105 mm JSW | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 40 | -6°/+15° | ±180° | Two-plane | __.__ | __.__ | __.__ | __.__ | __.__ | _.__ | _.__ | _.__ | _.__ |
Realistic | __.__ | __.__ | __.__ | __.__ | __.__ |
The primary armament of the Type 16 MCV is a 105 mm JSW cannon, derived from the L7A3 much like many other NATO/BLUFOR vehicles. It features the standard selection of APFSDS, HESH, HEAT-FS, and smoke, in addition to the Type 93 shell, one of the better APFSDS at this tier. While you will struggle against 10.0 and 10.3 main battle tanks from the front, your gun is very effective against everything else. The HEAT-FS is especially effective against lightly armoured vehicles - it will often hull break where the APFSDS will not deal sufficient damage.
When fighting MBTs, you should try to get side on shots. Type 93 will struggle against most 10.0s and 10.3s from the front, but from the side it will act like any other fin round. This is especially effective against "T series" tanks like the T-64, T-72, and T-80.
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
Type 91 | HEATFS | 400 | 400 | 400 | 400 | 400 | 400 |
Type 75 | HESH | 127 | 127 | 127 | 127 | 127 | 127 |
M735 | APFSDS | 353 | 350 | 342 | 333 | 322 | 312 |
Type 93 | APFSDS | 405 | 403 | 396 | 388 | 378 | 370 |
Shell details | |||||||||
---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | |||||||
Type 91 | HEATFS | 1,150 | 10.5 | 0.0 | 0.1 | 1,270 | 65° | 72° | 75° |
Type 75 | HESH | 760 | 10.8 | 0.4 | 0.1 | 2,700 | 73° | 77° | 80° |
M735 | APFSDS | 1,501 | 3.7 | N/A | N/A | N/A | 76° | 77° | 78° |
Type 93 | APFSDS | 1,501 | 3.4 | N/A | N/A | N/A | 78° | 80° | 81° |
Smoke shell characteristics | ||||||
---|---|---|---|---|---|---|
Ammunition | Velocity (m/s) |
Projectile Mass (kg) |
Screen radius (m) |
Screen deploy time (s) |
Screen hold time (s) |
Explosive Mass (TNT equivalent) (g) |
M416 | 730 | 11.4 | 20 | 5 | 25 | 50 |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|
40 | ?? (+??) | ?? (+??) | ?? (+??) | ?? (+??) | ?? (+??) | ?? (+??) | ?? |
Optics and night vision
Type 16 Optics | ||||||
---|---|---|---|---|---|---|
Type of optic | Magnification | Night Vision Devices | ||||
Image Intensifier | Thermal Imager Resolution |
Notes | ||||
Resolution | Light Mult | Noise Level | ||||
Gunner's Sight | X8.0 - X16.1 | - | - | - | 1200 x 800 | Thermal imager unlocked by "NVD" modification (tier 1) |
Commander's View | X6 | - | - | - | 1200 x 800 | Thermal imager unlocked by "NVD" modification (tier 1) |
Driver's View | X1 | 1200 x 800 | 7.0 | High | Not Fitted | Image intensifier unlocked by "NVD" modification (tier 1) |
Machine guns
The Type 16 has an additional 7.62mm coaxial MG, like most tanks at this tier. It also retains the roof mounted .50 calibre HMG in the American style; this can be extremely effective against light tanks, especially Soviet light tanks like the BMP-1, BMP-2, Object 906, and Object 685. It will easily penetrate them from the side, allowing you to secure a kill if you've only knocked out their mobility.
12.7 mm M2HB | |||
---|---|---|---|
Commander pintle mount | |||
Capacity (Belt capacity) |
Fire rate (shots/minute) |
Vertical guidance |
Horizontal guidance |
1,000 (200) | 576 | -8°/+20° | ±120° |
7.62 mm Type 74 | |||
---|---|---|---|
Coaxial mount | |||
Capacity (Belt capacity) |
Fire rate (shots/minute) |
Vertical guidance |
Horizontal guidance |
3,000 (250) | 500 | N/A | N/A |
Usage in battles
Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).
Modules
Tier | Mobility | Protection | Firepower | |||
---|---|---|---|---|---|---|
I | Tires | Parts | Horizontal Drive | Type 75 | M735 | |
II | Suspension | Brake System | FPE | Adjustment of Fire | Airstrike | NVD |
III | Filters | Crew Replenishment | Elevation Mechanism | M416 | Improved optics | |
IV | Transmission | Engine | Smoke grenade | Artillery Support | Laser rangefinder | Type 93 |
Pros and cons
Pros:
- Excellent mobility
- Potent top ammunition
- Commander and gunner have thermal sights
- 105 mm similar to the Type 74
- Possess the highest quality thermals in-game (1200 x 800)
- Thermals available early on as a tier-one firepower modification
- Has the best thermal sights in the game so far
Cons:
- Thin armour
- Limited machine gun elevation
- Can be penetrated by machine-gun fire from the side
- No hydropneumatic suspension unlike other Japanese tanks of the rank
- Wheels can be damaged, reducing mobility
- Can be hull broken by most rounds used by its competition
History
In the early 2000’s, Japan sought to develop a new combat vehicle to extend the operational mobility of their armored units. Furthermore, the new vehicle was supposed to counter the limitations of existing tracked vehicles, be able to rapidly respond to emerging threats in the event of an outbreak of hostilities and possess the ability to be airlifted or ocean transferred to more distant areas of operations, such as the Japanese island of Okinawa.
Thus, in 2007, engineers at Mitsubishi began development on what would become the Type 16 MCV. To satisfy all the requirements, it was clear from the onset that a lightly armored, yet highly mobile and well-armed wheeled vehicle would need to be developed. Already, by 2008, the order for four prototypes was issued, with deliveries going on until 2013.
Army trials of the vehicle went on until 2016, when after successfully passing them, it officially entered service with the JSDF under the designation “Type 16 MCV”. Production began in the same year (2016), and is still ongoing today. Presently, around 100 Type 16 MCVs have been built and commissioned into service, with no units seeing combat action thus far.
- From Devblog
Media
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
Japan tank destroyers | |
---|---|
Ro-Go Derivatives | Ro-Go Exp. |
Chi-Ha Derivatives | Ho-Ni I · Ho-Ni III · Ho-Ro · Chi-Ha LG |
Ho-Ri | Ho-Ri Prototype · Ho-Ri Production |
Other | Na-To |
JGSDF | |
SPRG | Type 60 (C) |
SPH | Type 75 · Type 99 |
ATGM | Type 60 ATM |
Rocket | Type 75 MLRS |
USA | ▅M36 |