Difference between revisions of "PT-3"

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(Usage in battles: Updated to more elaborate guide as posted on reddit)
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== Description ==
 
== Description ==
<!--''In the first part of the description, cover the history of the ship’s creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot. If a beginner player has a hard time remembering vehicles by name, a picture will help them understand which ship is being discussed.''-->
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<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot; if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{Break}}
 
{{Break}}
The '''{{specs|name}}''' is a premium rank {{specs|rank}} American motor torpedo boat {{Battle-rating|1}}. It was introduced in [[Update 1.83 "Masters of the Sea"]] as part of the release of fleet into open beta test.
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The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} American motor torpedo boat {{Battle-rating}}. It was introduced in [[Update 1.83 "Masters of the Sea"]] as part of the release of fleet into open beta test.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
The 58 ft PT-3 has no external armor to protect it, and as such can not sustain much fire before sinking. Its hull is 40 mm of wood, while the superstructure, also made of wood, is 15 mm thick.The most vulnerable sections of the ship are the bridge and the aft section housing the torpedo and depth charge racks as well as the main propulsion system. This is the area that is also the most likely to catch fire as well. When housed, the torpedo and depth charges can be detonated from sustained fire. The 12.7 mm AN-M2 machine guns can not be knocked out separate to the ship itself. The small crew size of 12 means the PT-3 can take even less of a beating than the PT-6.
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<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
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The 58 ft PT-3 has no external armour to protect it, and as such cannot sustain much fire before sinking. Its hull is 40 mm of wood, while the superstructure, also made of wood, is 15 mm thick. The most vulnerable sections of the ship are the bridge and the aft section housing the torpedo and depth charge racks as well as the main propulsion system. This is the area that is also the most likely to catch fire as well. When housed, the torpedo and depth charges can be detonated from sustained fire. The 12.7 mm AN-M2 machine guns cannot be knocked out separate to the ship itself. The small crew size of 12 means the PT-3 can take even less of a beating than the [[Higgins 81 ft PT-6|PT-6]].
  
 
=== Mobility ===
 
=== Mobility ===
The PT-3 has great mobility, and can achieve a top speed of 63 km/h. When compared to the [[Higgins 81 ft PT-6|PT-6]], the PT-3 with its shorter length overall can turn much sharper and can navigate narrow waters more easily, however it is slower than PT-6. From its top speed of 63 km/h, it takes roughly 14 seconds to come to a full stop using the auto stop feature. Compared to other vehicles at its BR, It is slower than the [[LS 3]] and [[G-5]], but is faster than the [[Type T-14]] and the [[MTB-1 1 series|MTB-1 1]].
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<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
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{{NavalMobility}}
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The PT-3 has great mobility, and can achieve a top speed of 63 km/h. When compared to the [[Higgins 81 ft PT-6|PT-6]], the PT-3 with its shorter length overall can turn much sharper and can navigate narrow waters more easily, however it is slower than PT-6. From its top speed of 63 km/h, it takes roughly 14 seconds to come to a full stop using the auto stop feature. Compared to other vehicles at its BR, it is slower than the [[LS 3]] and [[G-5]], but is faster than the [[Type T-14]] and the [[MTB-1 1 series|MTB-1 1]].
  
 
== Armament ==
 
== Armament ==
 
=== Primary armament ===
 
=== Primary armament ===
{{main|AN-M2 (12.7 mm)}}The PT-3 is armed with 2 turrets containing a single AN-M2 12.7 mm machine gun located aft of the bridge. They are placed to overlap slightly when firing forward or aft, so as to ensure that all lateral angles can be covered from aircraft and surface threats. They are unable to target aircraft that are flying directly above the ship. The guns are suitable for taking down other similarly sized boats, yet may prove inadequate against more heavily armored opponents.
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<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' -->
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{{main|AN-M2 (12.7 mm)}}
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 +
The PT-3 is armed with 2 turrets containing a single AN-M2 12.7 mm machine gun located aft of the bridge. They are placed to overlap slightly when firing forward or aft, so as to ensure that all lateral angles can be covered from aircraft and surface threats. They are unable to target aircraft that are flying directly above the ship. The guns are suitable for taking down other similarly sized boats, yet may prove inadequate against more heavily armoured opponents.
  
AP rounds are a good recommendation since they do similar amounts of damage to unarmored targets as Universal belts. Additionally, using AP means you will have a better chance at penetrating the armor of Russian low tier boats and sub-chasers.
+
AP rounds are a good recommendation since they do similar amounts of damage to unarmoured targets as Universal belts. Additionally, using AP means you will have a better chance at penetrating the armour of low tier Russian boats and sub-chasers.
  
 
=== Torpedo armament ===
 
=== Torpedo armament ===
{{main|18-inch Mk.7 (450 mm)}}2 450 mm Mk.7 torpedoes are located in tube launchers aft of the ship. They are guided by the direction that the ship is facing. They can be fired while the ship is stationary or reversing and require 50m to arm before they will detonate. They are powerful enough to sink any ship within the PT-3s BR range, and have a range of 3.65 km.
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<!-- ''Torpedo launchers are standard equipment on many ships and boats. Torpedoes are a significant means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc. If there is no torpedo armament, remove this section.'' -->
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{{main|18-inch Mk.7 (450 mm)}}
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 +
2 x 450 mm Mk.7 torpedoes are located in tube launchers aft of the ship. They are guided by the direction that the ship is facing. They can be fired while the ship is stationary or reversing and require 50 m to arm before they will detonate. They are powerful enough to sink any ship within the PT-3s BR range, and have a range of 3.65 km.
  
 
=== Special armament ===
 
=== Special armament ===
{{main|Mk.6 depth charge}}When researched you can equip 4 Mk.6 depth charges. They are located at the stern of the boat between the torpedo tubes.
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<!-- ''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat. If there are no special armaments, remove this section.'' -->
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{{main|Mk.6 depth charge}}
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Once researched, you can equip 4 x Mk.6 depth charges. They are located at the stern of the boat between the torpedo tubes.
  
 
== Usage in battles ==
 
== Usage in battles ==
Sitting at 1.0 BR it will occasionally fight bigger boats cable of destroying it in a single shot, but fairs pretty well against the other reserve vessels it faces off against. Compared to the PT-6, it has similar armament, yet is slower, and has a lower crew count of 12, meaning that it can not take as much punishment as the PT-6 before sinking. In fact, the only advantages this ship has over the PT-6 is its smaller profile and tighter turn radius, making it able to easily navigate restricted waters.
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<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
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Sitting at 1.0 BR it will occasionally fight bigger boats cable of destroying it in a single shot, but fairs pretty well against the other reserve vessels it faces off against. Compared to the PT-6, it has similar armament, yet is slower, and has a lower crew count of 12, meaning that it cannot take as much punishment as the PT-6 before sinking. In fact, the only advantages this ship has over the PT-6 is its smaller profile and tighter turn radius, making it able to easily navigate restricted waters.
  
 
There are 2 ways to play this vehicle.
 
There are 2 ways to play this vehicle.
  
1) Aggressive: Keep the max speed and attempt to maneuver through enemy fire as you attempt to get close enough to launch torpedoes. Return fire constantly as you get closer. If you get close enough that you will cross the bow of the enemy ship, launch all depth charges with 5 (or more) second fuse delay to sink it instantly. Be mindful not to hold on to the torpedoes for too long, as they can detonate and sink the ship instantly. During the reload period attempt to spin the ship around and activate smoke to retreat after firing off torpedoes.
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# Aggressive: Keep the max speed and attempt to manoeuvre through enemy fire as you attempt to get close enough to launch torpedoes. Return fire constantly as you get closer. If you get close enough that you will cross the bow of the enemy ship, launch all depth charges with 5 (or more) second fuse delay to sink it instantly. Be mindful not to hold on to the torpedoes for too long, as they can detonate if hit and sink the ship instantly. During the reload period attempt to spin the ship around and activate smoke to retreat after firing off torpedoes.
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# Reserved: This strategy is the preferred method and is more likely to keep you alive. Find a good spot on the map where you can take cover behind and have a clear line of sight on approaching vessels. Launch torpedoes at probable approaches of enemy ships. Slow yourself to a stop behind cover and attempt to point your nose in the direction of incoming enemies so as to use both .50 cals. Try to engage targets at as far away as you can reliably aim, as you do not have the armour to withstand much punishment at close quarters, especially against the German [[LS 3]]. Once you start receiving fire, or during the middle of a lengthy reload, activate your smoke and reverse into the smoke to cover you. Slightly alter your course while reversing to avoid incoming blind fire. Once the smoke has dissipated, your guns should have reloaded and you can fire again, and the smoke discharger should be mostly recharged as well. Try to pick a spot where you can ambush incoming ships, and be sure to wait for supporting allies before attempting to take cap zones.
  
2) Reserved: This strategy is my preferred method and is more likely to keep you alive. Find a good spot on the map where you can take cover behind and have a clear line of sight on approaching vessels. Launch torpedoes at probable approaches of enemy ships. Slow yourself to a stop behind cover and attempt to point your nose in the direction of incoming enemies so as to use both .50s. Try to engage targets at as far away as you can reliably aim, as you do not have the armor to withstand much punishment at close quarters, especially against the German LS. Once you start receiving fire, or during the middle of a lengthy reload, activate your smoke and reverse into the smoke to cover you. Slightly alter your course while reversing to avoid incoming blind fire. Once the smoke has dissipated, your guns should have reloaded and you can fire again, and the smoke dis-charger should be mostly recharged as well. Try to pick a spot where you can ambush incoming ships, and be sure to wait for supporting allies before attempting to take cap zones.
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=== Pros and cons ===
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<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
=== Pros and cons ===
 
 
'''Pros:'''
 
'''Pros:'''
 
 
* Main armament is effective at neutralizing both PT boats and aircraft
 
* Main armament is effective at neutralizing both PT boats and aircraft
 
 
* Large ammo reserves for the primary armament
 
* Large ammo reserves for the primary armament
 
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* Manoeuvrable
* Maneuverable
 
 
 
 
* Smaller profile than the PT-6
 
* Smaller profile than the PT-6
 
 
* Quick acceleration and deceleration
 
* Quick acceleration and deceleration
 
*
 
  
 
'''Cons:'''
 
'''Cons:'''
 
 
* Low crew count; lower than the PT-6
 
* Low crew count; lower than the PT-6
 
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* Unarmoured
* Unarmored
 
 
 
 
* Slower than Russian and German counterparts; slower than the PT-6
 
* Slower than Russian and German counterparts; slower than the PT-6
 
 
* Machine guns can take some time to reload
 
* Machine guns can take some time to reload
 
*
 
  
 
== History ==
 
== History ==
<!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.'' -->
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<!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
  
'''''PT-3''''' was layed down on August 1, 1939 by Fisher Boat Works in Detroit, Michigan as hull No.. It was launched on April 18, 1940 and it was completed on June 20 of the same year. It entered service on July 24 and it was assigned to Motor Torpedo Boat Squadron ONE (PTRon 1) to be evaluated. PTRon 1 was the first squadron of its kind, and it was a squadron of experimental ships when it was created and was under the command of Lt. Earl S. Caldwell, USN.
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'''''PT-3''''' was laid down on August 1, 1939 by Fisher Boat Works in Detroit, Michigan as hull No.. It was launched on April 18, 1940 and it was completed on June 20 of the same year. It entered service on July 24 and it was assigned to Motor Torpedo Boat Squadron ONE (PTRon 1) to be evaluated. PTRon 1 was the first squadron of its kind, and it was a squadron of experimental ships when it was created and was under the command of Lt. Earl S. Caldwell, USN.
  
It was to be given to the Royal Navy on April 19, 1942 and would have been re-designated as the '''''HM MTB-273'''''. However, the transfer was cancelled and was instead transferred to the Royal Canadian Air Force (RCAF) with the designation '''''Bras D'Or (M 413)'''''. It was intended to be used as a high speed rescue launch boat. Following its service in the war, it was was returned to the US on April 10, 1945 and once again re-designated, this time as the '''''B-119'''''. The last transfer in its long and storied history was between the United States Navy (USN) to the War Shipping Administration on May 2, 1946.  
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It was to be given to the Royal Navy on April 19, 1942 and would have been re-designated as the '''''HM MTB-273'''''. However, the transfer was cancelled and was instead transferred to the Royal Canadian Air Force (RCAF) with the designation '''''Bras D'Or (M 413)'''''. It was intended to be used as a high speed rescue launch boat. Following its service in the war, it was was returned to the US on April 10, 1945 and once again re-designated, this time as the '''''B-119'''''. The last transfer in its long and storied history was between the United States Navy (USN) to the War Shipping Administration on May 2, 1946.
  
It still survives today in rather poor condition and can be found at Flanigan Brothers Boatyard, Fairton, NJ (as of 2012), waiting to be restored.  
+
It still survives today in rather poor condition and can be found at Flanigan Brothers Boatyard, Fairton, NJ (as of 2012), waiting to be restored.
  
 
The ship historically had a displacement of 25 t, a length of 58 ft, and a beam of 18 ft. It was powered by two 1,350 hp Packard gasoline engines, and had two shafts. The armament consisted of two .50 cal machine guns, two 18 inch Mk. 7 torpedoes, and two Mk. 6 depth charge racks.
 
The ship historically had a displacement of 25 t, a length of 58 ft, and a beam of 18 ft. It was powered by two 1,350 hp Packard gasoline engines, and had two shafts. The armament consisted of two .50 cal machine guns, two 18 inch Mk. 7 torpedoes, and two Mk. 6 depth charge racks.
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
  
 
== See also ==
 
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
 
 
* ''reference to the series of the ship;''
 
* ''reference to the series of the ship;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
  
== Bibliography ==
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== External links ==
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<!-- ''Paste links to sources and external resources, such as:''
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* ''topic on the official game forum;''
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* ''encyclopedia page on the ship;''
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* ''other literature.'' -->
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=== Bibliography ===
  
 
* Radigan, Joseph M. PT-3. NavSource Naval History. http://www.navsource.org/archives/12/05003.htm
 
* Radigan, Joseph M. PT-3. NavSource Naval History. http://www.navsource.org/archives/12/05003.htm
 
== External links ==
 
''Paste links to sources and external resources, such as:''
 
 
* ''topic on the official game forum;''
 
* ''encyclopedia page on ship;''
 
* ''other literature.''
 
  
 
{{USA boats}}
 
{{USA boats}}
 
{{USA premium ships}}
 
{{USA premium ships}}

Revision as of 08:51, 15 June 2020

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
PT-3
us_pt3.png
PT-3
Purchase:250 Specs-Card-Eagle.png
Show in game

Description

GarageImage PT-3.jpg


The 58 ft PT-3 is a premium rank I American motor torpedo boat with a battle rating of 1.0 (AB/RB/SB). It was introduced in Update 1.83 "Masters of the Sea" as part of the release of fleet into open beta test.

General info

Survivability and armour

The 58 ft PT-3 has no external armour to protect it, and as such cannot sustain much fire before sinking. Its hull is 40 mm of wood, while the superstructure, also made of wood, is 15 mm thick. The most vulnerable sections of the ship are the bridge and the aft section housing the torpedo and depth charge racks as well as the main propulsion system. This is the area that is also the most likely to catch fire as well. When housed, the torpedo and depth charges can be detonated from sustained fire. The 12.7 mm AN-M2 machine guns cannot be knocked out separate to the ship itself. The small crew size of 12 means the PT-3 can take even less of a beating than the PT-6.

Mobility

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 88 31
RB/SB Stock ___ ___
Upgraded 63 22

The PT-3 has great mobility, and can achieve a top speed of 63 km/h. When compared to the PT-6, the PT-3 with its shorter length overall can turn much sharper and can navigate narrow waters more easily, however it is slower than PT-6. From its top speed of 63 km/h, it takes roughly 14 seconds to come to a full stop using the auto stop feature. Compared to other vehicles at its BR, it is slower than the LS 3 and G-5, but is faster than the Type T-14 and the MTB-1 1.

Armament

Primary armament

Main article: AN-M2 (12.7 mm)

The PT-3 is armed with 2 turrets containing a single AN-M2 12.7 mm machine gun located aft of the bridge. They are placed to overlap slightly when firing forward or aft, so as to ensure that all lateral angles can be covered from aircraft and surface threats. They are unable to target aircraft that are flying directly above the ship. The guns are suitable for taking down other similarly sized boats, yet may prove inadequate against more heavily armoured opponents.

AP rounds are a good recommendation since they do similar amounts of damage to unarmoured targets as Universal belts. Additionally, using AP means you will have a better chance at penetrating the armour of low tier Russian boats and sub-chasers.

Torpedo armament

Main article: 18-inch Mk.7 (450 mm)

2 x 450 mm Mk.7 torpedoes are located in tube launchers aft of the ship. They are guided by the direction that the ship is facing. They can be fired while the ship is stationary or reversing and require 50 m to arm before they will detonate. They are powerful enough to sink any ship within the PT-3s BR range, and have a range of 3.65 km.

Special armament

Main article: Mk.6 depth charge

Once researched, you can equip 4 x Mk.6 depth charges. They are located at the stern of the boat between the torpedo tubes.

Usage in battles

Sitting at 1.0 BR it will occasionally fight bigger boats cable of destroying it in a single shot, but fairs pretty well against the other reserve vessels it faces off against. Compared to the PT-6, it has similar armament, yet is slower, and has a lower crew count of 12, meaning that it cannot take as much punishment as the PT-6 before sinking. In fact, the only advantages this ship has over the PT-6 is its smaller profile and tighter turn radius, making it able to easily navigate restricted waters.

There are 2 ways to play this vehicle.

  1. Aggressive: Keep the max speed and attempt to manoeuvre through enemy fire as you attempt to get close enough to launch torpedoes. Return fire constantly as you get closer. If you get close enough that you will cross the bow of the enemy ship, launch all depth charges with 5 (or more) second fuse delay to sink it instantly. Be mindful not to hold on to the torpedoes for too long, as they can detonate if hit and sink the ship instantly. During the reload period attempt to spin the ship around and activate smoke to retreat after firing off torpedoes.
  2. Reserved: This strategy is the preferred method and is more likely to keep you alive. Find a good spot on the map where you can take cover behind and have a clear line of sight on approaching vessels. Launch torpedoes at probable approaches of enemy ships. Slow yourself to a stop behind cover and attempt to point your nose in the direction of incoming enemies so as to use both .50 cals. Try to engage targets at as far away as you can reliably aim, as you do not have the armour to withstand much punishment at close quarters, especially against the German LS 3. Once you start receiving fire, or during the middle of a lengthy reload, activate your smoke and reverse into the smoke to cover you. Slightly alter your course while reversing to avoid incoming blind fire. Once the smoke has dissipated, your guns should have reloaded and you can fire again, and the smoke discharger should be mostly recharged as well. Try to pick a spot where you can ambush incoming ships, and be sure to wait for supporting allies before attempting to take cap zones.

Pros and cons

Pros:

  • Main armament is effective at neutralizing both PT boats and aircraft
  • Large ammo reserves for the primary armament
  • Manoeuvrable
  • Smaller profile than the PT-6
  • Quick acceleration and deceleration

Cons:

  • Low crew count; lower than the PT-6
  • Unarmoured
  • Slower than Russian and German counterparts; slower than the PT-6
  • Machine guns can take some time to reload

History

PT-3 was laid down on August 1, 1939 by Fisher Boat Works in Detroit, Michigan as hull No.. It was launched on April 18, 1940 and it was completed on June 20 of the same year. It entered service on July 24 and it was assigned to Motor Torpedo Boat Squadron ONE (PTRon 1) to be evaluated. PTRon 1 was the first squadron of its kind, and it was a squadron of experimental ships when it was created and was under the command of Lt. Earl S. Caldwell, USN.

It was to be given to the Royal Navy on April 19, 1942 and would have been re-designated as the HM MTB-273. However, the transfer was cancelled and was instead transferred to the Royal Canadian Air Force (RCAF) with the designation Bras D'Or (M 413). It was intended to be used as a high speed rescue launch boat. Following its service in the war, it was was returned to the US on April 10, 1945 and once again re-designated, this time as the B-119. The last transfer in its long and storied history was between the United States Navy (USN) to the War Shipping Administration on May 2, 1946.

It still survives today in rather poor condition and can be found at Flanigan Brothers Boatyard, Fairton, NJ (as of 2012), waiting to be restored.

The ship historically had a displacement of 25 t, a length of 58 ft, and a beam of 18 ft. It was powered by two 1,350 hp Packard gasoline engines, and had two shafts. The armament consisted of two .50 cal machine guns, two 18 inch Mk. 7 torpedoes, and two Mk. 6 depth charge racks.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

Bibliography


USA boats
Motor torpedo boats  PT-3 · PT-6 · PT-20 · PT-71 · PT-103 · PT-109 · PT-174
  PT-200 · PT-314 · Thunderbolt (PT-556) · PT-565 · PT-658 · PT-810 · PT-811 · PT-812
Motor gun boats  Kim Qui · LCS(L)(3) · PT-59 · PTF-7 · USS Candid · USS Asheville · USS Douglas · USS Flagstaff · USS Tucumcari · USS Cyclone
Armoured gun boats  LCM(6) Zippo

USA premium ships
Motor torpedo boats  PT-3 · PT-109 · PT-174 · Thunderbolt (PT-556) · PT-658 · PT-811
Motor gun boats  LCM(6) Zippo · USS Douglas · USS Flagstaff
Sub-chasers  Carmi (PC-466)
Destroyers  USS Welborn C. Wood · USS Wilkinson · USS Bennion · USS Cowell · USS Davis · USS Moffett · USS Phelps · USS Frank Knox
Light cruisers  USS Detroit · USS Helena
Heavy cruisers  USS Des Moines
Battleships  USS Arkansas