Difference between revisions of "Conway"
bangerland (talk | contribs) m (filled in tables.) (Tag: Visual edit) |
Inceptor57 (talk | contribs) (Updated template w/ new design) |
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|''Arcade'' | |''Arcade'' | ||
|902 | |902 | ||
− | | | + | |1,110 |
|- | |- | ||
|''Realistic/Simulator'' | |''Realistic/Simulator'' | ||
Line 106: | Line 106: | ||
! style="width:4em" |Prior + Ace qualif. | ! style="width:4em" |Prior + Ace qualif. | ||
|- | |- | ||
− | | ''Arcade'' || 15.9 ||21.94||26.64 | + | | ''Arcade'' || 15.9 || 21.94 || 26.64 || 29.46 || 31.34 |
− | |29.46||31.34 | ||
|- | |- | ||
− | | ''Realistic'' || 10.7 ||12.6||15.3 | + | | ''Realistic'' || 10.7 || 12.6 || 15.3 || 16.92 || 18.00 |
− | |16.92||18 | ||
|- | |- | ||
! colspan="4" | Reloading rate (seconds) | ! colspan="4" | Reloading rate (seconds) | ||
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! colspan="1" style="width:4em" |Prior + Ace qualif. | ! colspan="1" style="width:4em" |Prior + Ace qualif. | ||
|- | |- | ||
− | | 19.4 ||17.13 | + | | 19.4 || 17.13 || 15.79 || 14.9 |
− | |15.79||14.9 | ||
|- | |- | ||
|} | |} | ||
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! rowspan="2" data-sort-type="text" | Ammunition | ! rowspan="2" data-sort-type="text" | Ammunition | ||
! rowspan="2" class="unsortable" | Type of <br /> warhead | ! rowspan="2" class="unsortable" | Type of <br /> warhead | ||
− | ! colspan="6" | '''Penetration''' '''''in mm''''' '''@ | + | ! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 0° Angle of Attack''' |
|- | |- | ||
! 10m | ! 10m | ||
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| Shot L1G || APDS || 1493 || 7.6 || N/A || N/A || N/A || +1.5° || 75° || 78° || 80° | | Shot L1G || APDS || 1493 || 7.6 || N/A || N/A || N/A || +1.5° || 75° || 78° || 80° | ||
|- | |- | ||
− | | Shell L1TK || HESH || 792 || | + | | Shell L1TK || HESH || 792 || 15.87 || 0.4 || 0.1 || 3,100 || +0° || 73° || 77° || 80° |
|- | |- | ||
|} | |} | ||
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|} | |} | ||
− | == Usage in | + | == Usage in battles == |
− | <!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--> | + | <!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--> |
As a tank destroyer, you might want to go for heavy tank hunt. In this case, you should check the battle rating of opposing team. Despite having heavy gun, your best bet in uptier would be long range '''flank''' sniping. This is due to APDS doing less damage to crew and components, the thicker the armor it penetrated was, thus doing minimal damage through heavy tank's frontal armour. As such, you are less dangerous to superheavy tanks (especially the ones from 8.0) from front, compared to [[FV4005|FV 4005]], which many players will mistake you for. You still can penetrate most of breakthrough tanks, forcing them to retreat or slip up at critical moment. Since APDS is super high velocity, you can snipe across the map with little issue, and do fatal damage from sides. | As a tank destroyer, you might want to go for heavy tank hunt. In this case, you should check the battle rating of opposing team. Despite having heavy gun, your best bet in uptier would be long range '''flank''' sniping. This is due to APDS doing less damage to crew and components, the thicker the armor it penetrated was, thus doing minimal damage through heavy tank's frontal armour. As such, you are less dangerous to superheavy tanks (especially the ones from 8.0) from front, compared to [[FV4005|FV 4005]], which many players will mistake you for. You still can penetrate most of breakthrough tanks, forcing them to retreat or slip up at critical moment. Since APDS is super high velocity, you can snipe across the map with little issue, and do fatal damage from sides. | ||
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=== Pros and cons === | === Pros and cons === | ||
− | <!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. | + | <!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they can be substituted with softer forms such as "inadequate" and "effective".''--> |
'''Pros:''' | '''Pros:''' | ||
− | |||
* Very powerful 120 mm gun. | * Very powerful 120 mm gun. | ||
* Gun mantlet has decent armour. | * Gun mantlet has decent armour. | ||
'''Cons:''' | '''Cons:''' | ||
− | |||
* Weak armour overall | * Weak armour overall | ||
* Long reload time | * Long reload time | ||
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== History == | == History == | ||
− | <!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to | + | <!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's devblog entry (if applicable) and the ingame encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).''--> |
When the [[Centurion Mk 1|Centurion]] tanks entered service in British service in 1945, the British didn't tank account to the sudden appearance of the Soviet [[IS-3]]. The IS-3 tank showed the Western Allies needed to reconsider their tank inventories, which at the time the IS-3 was introduced only composed of mostly [[M4A3 (76) W|M4 Shermans]], [[M26|M26 Pershing]]s, and the [[Centurion Mk 1|Centurion]]s. The British, recognizing the need of a bigger gun to fight the IS-3, started production on [[Conqueror|Conqueror]] tank. However, development takes time and the Conqueror would not be ready until 1955. As an interim project until it is done, the British took a [[Centurion Mk 3]] tank and upgraded with a new turret made from rolled plate that can mount the 120 mm L1 gun, the same gun meant for the Conqueror. This vehicle, designated the '''FV4004 Conway''' was to have the heavy armament, yet the same maneuverability as the base Centurion. One of such vehicle was made in this matter before the whole thing was cancelled in 1951. The sole piece made is now stored in the Bovington Tank Museum. | When the [[Centurion Mk 1|Centurion]] tanks entered service in British service in 1945, the British didn't tank account to the sudden appearance of the Soviet [[IS-3]]. The IS-3 tank showed the Western Allies needed to reconsider their tank inventories, which at the time the IS-3 was introduced only composed of mostly [[M4A3 (76) W|M4 Shermans]], [[M26|M26 Pershing]]s, and the [[Centurion Mk 1|Centurion]]s. The British, recognizing the need of a bigger gun to fight the IS-3, started production on [[Conqueror|Conqueror]] tank. However, development takes time and the Conqueror would not be ready until 1955. As an interim project until it is done, the British took a [[Centurion Mk 3]] tank and upgraded with a new turret made from rolled plate that can mount the 120 mm L1 gun, the same gun meant for the Conqueror. This vehicle, designated the '''FV4004 Conway''' was to have the heavy armament, yet the same maneuverability as the base Centurion. One of such vehicle was made in this matter before the whole thing was cancelled in 1951. The sole piece made is now stored in the Bovington Tank Museum. | ||
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== Media == | == Media == | ||
− | '' | + | ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' |
− | |||
− | |||
− | |||
− | |||
− | |||
− | == | + | == See also == |
− | '' | + | ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' |
+ | * ''reference to the series of the vehicles;'' | ||
+ | * ''links to approximate analogues of other nations and research trees.'' | ||
+ | == External links == | ||
+ | <!--''Paste links to sources and external resources, such as:'' | ||
* ''topic on the official game forum;'' | * ''topic on the official game forum;'' | ||
− | * ''other literature.'' | + | * ''encyclopedia page on the tank;'' |
+ | * ''other literature.''--> | ||
+ | * [http://warthunder.com/en/devblog/current/872/ [Devblog<nowiki>]</nowiki> FV4004 Conway: IS Hunter] | ||
{{Britain tank destroyers}} | {{Britain tank destroyers}} |
Revision as of 17:27, 11 March 2019
Contents
Description
The FV4004 Conway is a Rank IV British tank destroyer
with a battle rating of 6.7 (AB) and 7.0 (RB/SB). The tank destroyer was released with Update 1.57 "Battle March". It is armed with a cannon developed to take on the heavy Soviet IS-3 tank. It excels in fighting the top-rank heavies.
This tank plays very similarly to the KV-2. It lacks armor on all sides and has a very large caliber gun, able to penetrate everything it faces, severely damaging most. It can be played as a usual tank destroyer, excelling at it with its high velocity APDS rounds, sniping from a distance. Extraordinarily, it is also able to take a heavy tank in a 1v1 as well.
General info
Survivability and armour
Armour type:
- Rolled homogeneous armour
- Cast homogeneous armour (Gun mantlet)
Armour | Front | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 76.2 mm (58°) Front glacis 76.2 mm (47-48°) Lower glacis |
50.8 (12°) + 6 mm | 38 mm (8-12°) | 29 mm 8-14 mm Engine deck |
Turret | 132 mm (19°) Turret front 140 mm (7-61°) Gun Mantlet |
95 mm (0-6°) Front 47 mm (2°) Middle 30 mm Rear |
30 mm Border 20 mm Hatch |
17 mm |
Armour | Front | Sides | Roof | |
Cupola | 47 mm | 47 mm Right side 30 mm Left & Rear | 47 mm |
Notes:
- Suspension wheels are 20 mm thick while tracks are 30 mm thick.
- Turret sides are angled, causing inaccurate shots to bounce.
Mobility
Mobility characteristic | ||
---|---|---|
Weight (tons) | Add-on Armour weight (tons) |
Max speed (km/h) |
49.8 | N/A | 41 (AB) |
37 (RB/SB) | ||
Engine power (horsepower) | ||
Mode | Stock | Upgraded |
Arcade | 902 | 1,110 |
Realistic/Simulator | 562 | 635 |
Power-to-weight ratio (hp/ton) | ||
Mode | Stock | Upgraded |
Arcade | 18.11 | 22.28 |
Realistic/Simulator | 11.28 | 12.75 |
Armaments
Main armament
120 mm Ordnance QF Tk. L1A2 | |||||
---|---|---|---|---|---|
Capacity | Vertical guidance |
Horizontal guidance |
Stabilizer | ||
20 | -5°/+10° | ±180° | N/A | ||
Turret rotation speed (°/s) | |||||
Mode | Stock | Upgraded | Prior + Full crew | Prior + Expert qualif. | Prior + Ace qualif. |
Arcade | 15.9 | 21.94 | 26.64 | 29.46 | 31.34 |
Realistic | 10.7 | 12.6 | 15.3 | 16.92 | 18.00 |
Reloading rate (seconds) | |||||
Stock | Prior + Full crew | Prior + Expert qualif. | Prior + Ace qualif. | ||
19.4 | 17.13 | 15.79 | 14.9 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration in mm @ 0° Angle of Attack | |||||
10m | 100m | 500m | 1000m | 1500m | 2000m | ||
Shot L1G | APDS | 362 | 361 | 359 | 354 | 339 | 321 |
Shell L1TK | HESH | 152 | 152 | 152 | 152 | 152 | 152 |
Shell details | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity in m/s |
Projectile Mass in kg |
Fuse delay
in m: |
Fuse sensitivity
in mm: |
Explosive Mass in g (TNT equivalent): |
Normalization At 30° from horizontal: |
Ricochet: | ||
0% | 50% | 100% | ||||||||
Shot L1G | APDS | 1493 | 7.6 | N/A | N/A | N/A | +1.5° | 75° | 78° | 80° |
Shell L1TK | HESH | 792 | 15.87 | 0.4 | 0.1 | 3,100 | +0° | 73° | 77° | 80° |
Ammo racks
Full ammo |
Ammo Part |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|
20 | Projectiles Propellants |
17 (+3) 16 (+4) |
14 (+6) 10 (+10) |
13 (+7) 1 (+19) |
1 (+19) |
No |
Turret empty: 10 (+10)
Machine guns
7.62 mm L3A1 | ||||||
---|---|---|---|---|---|---|
Coaxial mount | ||||||
Capacity (Belt capacity) | Fire rate (shots/minute) |
Vertical guidance |
Horizontal guidance | |||
3,600 (250) | 500 | N/A | N/A |
Usage in battles
As a tank destroyer, you might want to go for heavy tank hunt. In this case, you should check the battle rating of opposing team. Despite having heavy gun, your best bet in uptier would be long range flank sniping. This is due to APDS doing less damage to crew and components, the thicker the armor it penetrated was, thus doing minimal damage through heavy tank's frontal armour. As such, you are less dangerous to superheavy tanks (especially the ones from 8.0) from front, compared to FV 4005, which many players will mistake you for. You still can penetrate most of breakthrough tanks, forcing them to retreat or slip up at critical moment. Since APDS is super high velocity, you can snipe across the map with little issue, and do fatal damage from sides.
To everything else you are extremely dangerous, and, if detected, have some presence factor. This can be beneficial and bad at same time, since you can scare off heavy tanks and attract medium and light tanks, and even other SPG's. Your turret might hold off a few stray shots from distant or weak opponents, but your hull is still quite fragile, and reload times are still too long, so there is no room for mistakes at close range duels. For these reasons, if possible, adversaries must be kept away from you, so their guns are inadequate at fighting you, your hull must be kept hidden, and enemy SPG and "sniper" oriented medium tanks must be neutralized on sight.
In case if light vehicle is stalking you, sometimes it's better to just load HESH, provoke, then hopefully blast enemy away. Heavily armoured vehicles are still more vulnerable to APDS, than HESH, regardless of range, unless you hit them at specific weakspots with it.
Modules
The first upgrades to head for is Parts and FPE for increased survivability. Once you got these two, everything is good, but get the rangefinder for enhanced RB or SB gameplay. It is also important to get Fire adjustment and Elevation gear upgrades, since they reduce probability of a miss.
Pros and cons
Pros:
- Very powerful 120 mm gun.
- Gun mantlet has decent armour.
Cons:
- Weak armour overall
- Long reload time
- Fairly low speed for a lightly armoured vehicle.
- Only carries a maximum of 20 shells.
History
When the Centurion tanks entered service in British service in 1945, the British didn't tank account to the sudden appearance of the Soviet IS-3. The IS-3 tank showed the Western Allies needed to reconsider their tank inventories, which at the time the IS-3 was introduced only composed of mostly M4 Shermans, M26 Pershings, and the Centurions. The British, recognizing the need of a bigger gun to fight the IS-3, started production on Conqueror tank. However, development takes time and the Conqueror would not be ready until 1955. As an interim project until it is done, the British took a Centurion Mk 3 tank and upgraded with a new turret made from rolled plate that can mount the 120 mm L1 gun, the same gun meant for the Conqueror. This vehicle, designated the FV4004 Conway was to have the heavy armament, yet the same maneuverability as the base Centurion. One of such vehicle was made in this matter before the whole thing was cancelled in 1951. The sole piece made is now stored in the Bovington Tank Museum.
Another attempt at this kind of mounting with the Centurion was the FV4005, which was meant to be a tank destroyer with a larger 183 mm gun. The project started in 1951 and developed in July 1955. The gun was mounted in a similar fashion as the Conway on a lightly armoured turret. This was a limited production and by August 1957, the whole project was disassembled. The FV4005 also has survived in the Bovington Tank Museum.
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
Britain tank destroyers | |
---|---|
Infantry tank derivatives | Archer · Gun Carrier (3-in) |
Light tank derivatives | Alecto I |
M10 Achilles | Achilles · Achilles (65 Rg.) |
Centurion derivatives | FV4005 · Conway |
ATGM | Swingfire · Striker |
Other | Tortoise · ▄M109A1 |
Canada | QF 3.7 Ram |
South Africa | G6 · ZT3A2 |