Difference between revisions of "PTL02"
m (→Pros and cons) (Tag: Visual edit) |
(→Pros and cons) (Tag: Visual edit) |
||
Line 166: | Line 166: | ||
* Fast turret traverse | * Fast turret traverse | ||
* Two-plane stabiliser allows better targeting | * Two-plane stabiliser allows better targeting | ||
+ | * Roof-mounted 12.7mm HMG is lethal against helicopters and wheeled counterparts | ||
* Has a range of aesthetic camouflage for diverse environments | * Has a range of aesthetic camouflage for diverse environments | ||
Revision as of 06:41, 11 March 2021
Contents
Description
The HuoPao TuJi LunShi 02 is a rank VI Chinese light tank with a battle rating of 8.7 (AB) and 9.0 (RB/SB). It was introduced in Update "Ixwa Strike".
General info
Survivability and armour
Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.
Armour type:
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | ___ mm | ___ mm Top ___ mm Bottom |
___ mm | ___ - ___ mm |
Turret | ___ - ___ mm Turret front ___ mm Gun mantlet |
___ - ___ mm | ___ - ___ mm | ___ - ___ mm |
Cupola | ___ mm | ___ mm | ___ mm | ___ mm |
Notes:
Mobility
Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 94 | 8 | 19 | _,___ | 611 | __.__ | 32.16 |
Realistic | 84 | 8 | _,___ | 320 | __.__ | 16.84 |
Modifications and economy
Armaments
Main armament
Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: {{main|Name of the weapon}}
. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.
100 mm PTP86 | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 30 | -4°/+18° | ±180° | Two-plane | __._ | __._ | __._ | __._ | __._ | _.__ | _.__ | _.__ | _.__ |
Realistic | __._ | __._ | __._ | __._ | __._ |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
1-72-85 APDS-FS | APFSDS | __ | __ | __ | __ | __ | __ |
1-71-74 HE | HE | __ | __ | __ | __ | __ | __ |
Type 1973 HEAT-FS | HEATFS | __ | __ | __ | __ | __ | __ |
Shell details | |||||||||
---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | |||||||
1-72-85 APDS-FS | APFSDS | ___ | _.__ | __ | _._ | ___ | __° | __° | __° |
1-71-74 HE | HE | ___ | _.__ | __ | _._ | ___ | __° | __° | __° |
Type 1973 HEAT-FS | HEATFS | ___ | _.__ | __ | _._ | ___ | __° | __° | __° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|
30 | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ |
Machine guns
Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.
12.7 mm QJC88A | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
___ (___) | ___ | __° | __° |
7.62 mm Type 86 | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
___ (___) | ___ | __° | __° |
Usage in battles
Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).
Pros and cons
Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".
Pros:
- High speed and agility on hard surface
- Hard-hitting 100mm cannon firing powerful HEAT and APFSDS shells
- Gunner thermal optic significantly boosts its fighting capacity, especially at night
- Thin armour may cause over-penetrations, leading to minimal shrapnel damage
- Fast turret traverse
- Two-plane stabiliser allows better targeting
- Roof-mounted 12.7mm HMG is lethal against helicopters and wheeled counterparts
- Has a range of aesthetic camouflage for diverse environments
Cons:
- Extremely slow reverse speed for a wheeled vehicle (only -7.5 km/h)
- Poor gun depression (-4 degrees) renders it useless in hilly battlefields
- Very thin armour, can be mowed down by common .50 cals frontally as well as hull-broken by HEAT
- Tall profile
- Huge recoil, firing to the sides or on a slope will cause severe hull wobbling
- As with other wheeled vehicles, poor mobility on soft surface
- No thermal for commander
- Reloads quite slowly at ~10 seconds
History
Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
China light tanks | |
---|---|
Type 63 | Object 211 · Type 63 · ZTS63 |
Type 62 | Type 62 |
WZ551 | ZSL92 · PTL02 · WMA301 |
ZBL08 | ZLT11 |
Type 86 | ZBD86 |
WZ502 | ZBD04A |
ROC | M41D · M64 |
Type 59 | QN506 |
USA | ␗M8 LAC · ␗M3A3 Stuart · ␗M3A3 (1st PTG) · ␗M5A1 · ␗M24 · ␗M18 GMC · ␗M41A3 |
USSR | ␗T-26 · T-26 No.531 · ␗PT-76 |