Difference between revisions of "Ra'am Sagol"
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== Usage in battles == | == Usage in battles == | ||
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | <!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | ||
− | ' | + | The Raam Segol is a Merkava Mk. 3 |
+ | |||
+ | If you are wanting more information on how to use this tank, search up their WIKI's or youtube videos as the play styles will be identical. | ||
+ | |||
+ | A very powerful M322 APFSDS round will give you great advantages at long ranges capable of penetrating any tank in the game. In up-tiers you will have to aim for weak-spots on tanks such as the T-80BVM but in down-tiers you can shoot where ever you want and get a penetration. The round consistently one shots enemy tanks even with poor placement due to good spalling and penetration. | ||
+ | |||
+ | The M339 HE-TF round is great against hovering helicopters due to the time fuse and can 1 shot any tank with over-pressure provided you aim in the correct spots. Aiming at an enemies wheels will cause the M339 to detonate directly under the enemy tank and destroying their entire crew. Bring 3-5 of these HE-TF shells for light tanks or hovering helicopters. | ||
+ | |||
+ | The very distinctive turret on the Merkava's allows the enemy to instantly know where to aim for your weak-spots. This can be mitigated by placing some bushes to conceal the look of your turret. If properly done it greatly increases the survivability as the enemies first shots will be against the weak spots of the more popular Abrams, Leopard, or Chieftain which tend to be your strong spots. Allowing you to punish anyone who mistakes you for another tank. Combine this with the low position of the crew inside the hull, and it makes positions where only your turret is visible very rewarding. | ||
+ | |||
+ | You have more smokes than you ever need, while the smokes on the side of the turret can be fired as quickly as you want, the mortar smoke that launches directly forward takes a few seconds to reload. This is not an issue unless you have expended over 30 of your smokes and the ones from the turret now shoot to your sides, which will leave your front vulnerable if the launcher is reloading. | ||
+ | |||
+ | Gen 1 thermals have massive disadvantages due to the fuzzy-ness of the optics compared to similar tanks at your BR. But the APFSDS round more than makes up for the poor aim you will have in long range thermals. | ||
+ | |||
+ | The commander sight does not get thermals and only gets night vision. In up-tiers this can be a drawback. | ||
+ | |||
+ | You will be the last to get into position majority of the time, this requires you to be a little more cautious but the good gun depression and very strong cannon allow you punish from range. | ||
+ | |||
+ | Engine smoke is very useful in down-tiers where most tanks do not have thermals to look though it. | ||
+ | |||
+ | The Raam Segol is not a brawler, and will lose most fights that require quick reloads or fast speed for positioning. This tank excels at long ranges where it can use it's M322 round to it's advantage. The uniqueness and rarity of the tank can be advantageous as some players will not know where to aim. But veteran players will tend to always 1 shot you. Avoid exposing your hull as that is your weak-spot to APFSDS. | ||
=== Pros and cons === | === Pros and cons === | ||
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== History == | == History == | ||
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<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --> | <!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --> | ||
+ | ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' | ||
== Media == | == Media == | ||
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --> | <!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --> | ||
+ | |||
;Videos | ;Videos | ||
{{Youtube-gallery|SqxntIySLo4|'''The Shooting Range #406''' - ''Metal Beasts'' section at 00:25 discusses the {{PAGENAME}}.}} | {{Youtube-gallery|SqxntIySLo4|'''The Shooting Range #406''' - ''Metal Beasts'' section at 00:25 discusses the {{PAGENAME}}.}} | ||
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;Related development | ;Related development | ||
+ | |||
* [[Merkava (Family)]] | * [[Merkava (Family)]] | ||
Revision as of 00:35, 12 June 2024
Contents
Description
The Merkava Siman 3 Ra'am Sagol is a premium gift rank VII Israeli medium tank with a battle rating of 11.3 (AB/RB/SB). It was introduced in Update "Alpha Strike".
General info
Survivability and armour
Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.
Armour type:
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | ___ mm | ___ mm Top ___ mm Bottom |
___ mm | ___ - ___ mm |
Turret | ___ - ___ mm Turret front ___ mm Gun mantlet |
___ - ___ mm | ___ - ___ mm | ___ - ___ mm |
Cupola | ___ mm | ___ mm | ___ mm | ___ mm |
Notes:
Mobility
Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 67 | 29 | 65 | _,___ | 2,290 | __.__ | 35.23 |
Realistic | 60 | 26 | _,___ | 1,200 | __.__ | 18.46 |
Modifications and economy
Armaments
Main armament
Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: {{main|Name of the weapon}}
. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.
120 mm IMI MG251 | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 46 | -7°/+20° | ±180° | Two-plane | __._ | __._ | __._ | __._ | __._ | _.__ | _.__ | _.__ | _.__ |
Realistic | __._ | __._ | __._ | __._ | __._ |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
M325 | HEATFS | 480 | 480 | 480 | 480 | 480 | 480 |
M339 | HE-TF | 65 | 65 | 60 | 58 | 53 | 50 |
M322 | APFSDS | 589 | 586 | 577 | 565 | 553 | 541 |
Shell details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (kg) |
Ricochet | |||||
0% | 50% | 100% | ||||||||||
M325 | HEATFS | 1,078 | 15.81 | 0.05 | 0.1 | 2.36 | 65° | 72° | 77° | |||
M339 | HE-TF | 900 | 17 | 1.5 | 3 | 3.66 | 79° | 80° | 81° | |||
M322 | APFSDS | 1,705 | 5.6 | - | - | - | 78° | 80° | 81° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|
46 | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ |
Machine guns
Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.
12.7 mm M2HB | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
___ (___) | ___ | __° | __° |
7.62 mm FN MAG 60-40 | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
___ (___) | ___ | __° | __° | |
___ (___) | ___ | __° | __° | |
___ (___) | ___ | __° | __° |
Usage in battles
The Raam Segol is a Merkava Mk. 3
If you are wanting more information on how to use this tank, search up their WIKI's or youtube videos as the play styles will be identical.
A very powerful M322 APFSDS round will give you great advantages at long ranges capable of penetrating any tank in the game. In up-tiers you will have to aim for weak-spots on tanks such as the T-80BVM but in down-tiers you can shoot where ever you want and get a penetration. The round consistently one shots enemy tanks even with poor placement due to good spalling and penetration.
The M339 HE-TF round is great against hovering helicopters due to the time fuse and can 1 shot any tank with over-pressure provided you aim in the correct spots. Aiming at an enemies wheels will cause the M339 to detonate directly under the enemy tank and destroying their entire crew. Bring 3-5 of these HE-TF shells for light tanks or hovering helicopters.
The very distinctive turret on the Merkava's allows the enemy to instantly know where to aim for your weak-spots. This can be mitigated by placing some bushes to conceal the look of your turret. If properly done it greatly increases the survivability as the enemies first shots will be against the weak spots of the more popular Abrams, Leopard, or Chieftain which tend to be your strong spots. Allowing you to punish anyone who mistakes you for another tank. Combine this with the low position of the crew inside the hull, and it makes positions where only your turret is visible very rewarding.
You have more smokes than you ever need, while the smokes on the side of the turret can be fired as quickly as you want, the mortar smoke that launches directly forward takes a few seconds to reload. This is not an issue unless you have expended over 30 of your smokes and the ones from the turret now shoot to your sides, which will leave your front vulnerable if the launcher is reloading.
Gen 1 thermals have massive disadvantages due to the fuzzy-ness of the optics compared to similar tanks at your BR. But the APFSDS round more than makes up for the poor aim you will have in long range thermals.
The commander sight does not get thermals and only gets night vision. In up-tiers this can be a drawback.
You will be the last to get into position majority of the time, this requires you to be a little more cautious but the good gun depression and very strong cannon allow you punish from range.
Engine smoke is very useful in down-tiers where most tanks do not have thermals to look though it.
The Raam Segol is not a brawler, and will lose most fights that require quick reloads or fast speed for positioning. This tank excels at long ranges where it can use it's M322 round to it's advantage. The uniqueness and rarity of the tank can be advantageous as some players will not know where to aim. But veteran players will tend to always 1 shot you. Avoid exposing your hull as that is your weak-spot to APFSDS.
Pros and cons
Pros:
- Extremely large amount of smoke grenades, practically infinite for most battles
- Strong APFSDS shells, with great velocity and penetration
- Unique HE-TF that can be used as a pseudo-SAP round
- Good crew survivability
- Well-protected against IFV autocannons and HEAT rounds
Cons:
- Poor KE protection overall, weak turret cheeks and little meaningful hull armor
- Vulnerable engine and transmission due to frontal placement
- Rear-mounted turret can make it hard to fight around corners
- No thermals for the commander sight
History
Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
- Videos
See also
- Related development
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
Israel medium tanks | |
---|---|
M-51 | M-51 · M-51 (W) |
Magach | Magach 1 · Magach 2 · Magach 3 · Magach 3 (ERA) · Magach 5 · Magach 6 |
Magach 6A · Magach 6B · Magach 6B Gal · Gal Batash · Magach 6C · Magach 6M · Magach 6R · Magach Hydra · Magach 7C | |
Tiran | Tiran 4 · Tiran 4S · Tiran 6 |
Sho't | Sho't · Sho't Kal Alef · Sho't Kal Gimel · Sho't Kal Dalet |
Merkava | Merkava Mk.1B · Merkava Mk.2B · Merkava Mk.2D · Merkava Mk.3B · Merkava Mk.3C · Ra'am Sagol |
Merkava Mk.4B · Merkava Mk.4M · Merkava Mk.4 LIC |
Israel premium ground vehicles | |
---|---|
Medium tanks | M-51 (W) · Magach 3 (ERA) · Sho't Kal Dalet · Merkava Mk.2D · Ra'am Sagol |
Tank destroyers | Sholef |
- Ground vehicles
- Israel ground vehicles
- Seventh rank ground vehicles
- Premium ground vehicles
- Medium tanks
- Gift ground vehicles
- Ground vehicles with smoke grenades
- Ground vehicles with engine smoke generating system
- Ground vehicles with night vision device
- Ground vehicles with thermal sight
- Ground vehicles with gun stabilizer