Difference between revisions of "MC 485"

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(Filled the article with content.)
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{{Specs-Fleet-Armour}}
 
{{Specs-Fleet-Armour}}
 
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
 
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''
+
Unlike most low-BR vessels, Schnellboots have an armoured bridge, with 10 mm rolled homogeneous steel sloped between 2 and 76°, which makes it relatively rare to lose control over the vessel. While this, combined with a relatively large size, might make the vessel appear to be very survivable, in reality it's a fragile vessel. A mediocre crew count, few internal compartments, wooden hull, and the necessity to expose its sides to deliver the bulk of the firepower, make it an easy target to destroy.
 +
 
 +
The best survivability can be achieved by moving directly towards or away from the enemy, where a single compartment is exposed to the enemy fire. The second-best option is to approach the enemy at an angle, where the exposed silhouette remains relatively small.
  
 
=== Mobility ===
 
=== Mobility ===
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=== Modifications and economy ===
 
=== Modifications and economy ===
 
{{Specs-Economy}}
 
{{Specs-Economy}}
 +
 +
Much like all the premium vessels, MC 485 comes with all modifications unlocked and installed. If used in a Coastal matches, it might be best to uninstall the Torpedo mode modification, in order to trade shorter range for a much higher speed of the Tipo L torpedoes. When pulling MC into the high BR bluewater matches, it's best to leave it installed, as these 8 km range give a great utility.
  
 
== Armament ==
 
== Armament ==
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{{main|Bofors L/60 Mark 3 (40 mm)}}
 
{{main|Bofors L/60 Mark 3 (40 mm)}}
  
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''
+
The main weapons of the MC 485 are two Bofors L/60 Mark 3. Their firing angles make it impossible to engage enemy warships directly front and aft to the vessel, making it tricky to use, but the overall firepower for a BR 2.7 is relatively impressive. It is, however, lacking when pulled into a high BR matches.
 +
 
 +
In terms of the ammunition choice, the Universal or APT magazines are recommended against surface targets, while HET magazines are best used against aerial targets.
 +
 
 +
APT magazines have an advantage in being able to pierce through the ship, oftentimes entering through the bow and exiting through the rear of a small torpedo boats. These are best used against ships approaching directly frontally (e.g. in an attempt to bow tank).
 +
 
 +
HET magazines are highly advantageous against aerial targets, there they'll do the highest amount of damage per the round hit, while also offering the best chance of igniting the fuel tanks. Alternatively, they can be used against a particularly small boats, such as [[LS 3]] or [[G-5]].
  
 
* '''Universal:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}
 
* '''Universal:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}
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{{main|S.I. 270/533X6.84 Tipo L (533 mm)}}
 
{{main|S.I. 270/533X6.84 Tipo L (533 mm)}}
  
''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.''
+
The 533 mm Tipo L torpedoes some of the best that Italy has to offer, featuring a great combination of range and speed, while still maintaining a decently sized, 270 kg, warhead. While it will struggle against larger warships, especially these equipped in a torpedo bulges, it's sufficient to deal with lesser targets.
 +
 
 +
For matches with destroyers, it's best to keep the torpedo mode installed, as increasing that range from 4 to 8 km makes a difference between life and death. But in the BR 2.7 matches, full of coastal vessels, it's best to uninstall it and benefit from a small (13%) increase in speed.
  
 
== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
 
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''
+
The MC 485 can [[S-boot (Family)|Schnellboots]]. Making a use of all your firepower requires you to expose an entire broadside - if an enemy sprays your entire broadside, you'll most likely die right away. This creates an interesting play style, where one has to either approach or depart from the enemy at a sufficient angle to make use of at least two of your guns, while preferably avoiding being fired upon, and thus - playing on the outskirts of the main engagements. Its excellent top-speed is a huge enabler in playing such a harassing role.
 +
 
 +
Much like other fast boats, it finds a great use in contesting the capture points and flanking the enemies. On larger maps it might be beneficial to go for a more distant capture points, often these dedicated to the bluewater vessels, as the MC 485 will likely be the first vessel to arrive at the location, long before lumbering destroyers get close enough to kill you and prevent capture.
 +
 
 +
Gameplay in the MC 485 hugely benefits from regularly checking the minimap and relocating, rather than rushing towards the nearest targets, as a number of gunboats can easily outgun you in a duel.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
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* Fast and very agile vessel
 
* Fast and very agile vessel
 +
* Good firepower for the BR
 +
* Very good torpedoes, which can be used even in a higher BR matches
  
 
'''Cons:'''
 
'''Cons:'''
  
 
* Very little armour, allowing almost any calibre to penetrate it  
 
* Very little armour, allowing almost any calibre to penetrate it  
 +
* No forward or aft-firing guns
 +
* No access to mines, commonly found on other Schnellboots
  
 
== History ==
 
== History ==
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* [[wt:en/news/8360-development-battle-pass-vehicles-mc-485-en|[Devblog] Battle Pass vehicles: MC 485]]
 
* [[wt:en/news/8360-development-battle-pass-vehicles-mc-485-en|[Devblog] Battle Pass vehicles: MC 485]]
 +
* [https://it.wikipedia.org/wiki/MC_485 <nowiki>[Italian Wikipedia]</nowiki> MC 485]
  
 
{{ShipManufacturer Lürssen}}
 
{{ShipManufacturer Lürssen}}
 
{{Italy boats}}
 
{{Italy boats}}
 
{{Italy premium ships}}
 
{{Italy premium ships}}

Revision as of 11:57, 23 February 2024

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
MC 485
it_mc_485.png
GarageImage MC 485.jpg
MC 485
Show in game

Description

With the Presidential Decree of 11 February 1952, several torpedo motorboats of the Elco and Vosper types were acquired, but one of them in particular was the S-26 of German origin renamed MC-485, part of the 1 February 1952, the patrol boat (MV) 621 was registered in the State Military Naval Register, the unit was a German torpedo boat of the S-26 type which survived the war and was captured by Great Britain in 1945, in 1948 it had been sold to private individuals for commercial use under the name of Torus, it was acquired at the beginning of 1952 and sent to the La Spezia Military Arsenal to be refitted, on 1 November 1952 she was reclassified as torpedo motor torpedo boat, taking the name MS 621 and as NATO pennant number (P) 460, in 1953 the construction work was completed, on 1 January 1954 she was given the new name MC 485 and the pennant number changed to (P) 485 and was classified as a motor torpedo boat, in 1963 she was sent to the Taranto Arsenal for a cycle of extraordinary works, but as the hull had given way in several places, it was not considered advisable to proceed with her refit, and the unit was laid up on 1 July 1964 and then decommissioned on 1 March 1966.

The MC-485 introduced in the "La Royale" Update, as a Battle Pass reward vehicle: Season XII, "Armour Breaking Ambusher", is a German Schnellboot class ship modified by the Italians with radar, 2 Italian 40mm cannons and the replacement of the German torpedoes with Italian ones, being Premium grants more PR and SL, the ship has good manoeuvrability and firepower thanks to the two 40mm Bofors mounted at the rear that guarantee continuous damage and penetration of enemy boats, but as they are positioned behind the guns cannot aim frontally, this causes a major weakness to the ship at the front the survivability of the Schnellboot is very low, but is always compensated for by the speed and manoeuvrability that helps you to aim and make surprise attacks on larger ships with torpedoes

General info

Survivability and armour

Armourfront / side / back
Hull40 mm (wood)
Superstructure4 mm (steel)
Number of section3
Displacement120 t
Crew26 people

Unlike most low-BR vessels, Schnellboots have an armoured bridge, with 10 mm rolled homogeneous steel sloped between 2 and 76°, which makes it relatively rare to lose control over the vessel. While this, combined with a relatively large size, might make the vessel appear to be very survivable, in reality it's a fragile vessel. A mediocre crew count, few internal compartments, wooden hull, and the necessity to expose its sides to deliver the bulk of the firepower, make it an easy target to destroy.

The best survivability can be achieved by moving directly towards or away from the enemy, where a single compartment is exposed to the enemy fire. The second-best option is to approach the enemy at an angle, where the exposed silhouette remains relatively small.

Mobility

Speedforward / back
AB101 / 33 km/h
RB72 / 24 km/h
Three propellers of the MC 485 in the Deforming Camouflage

With a top speed of 101 km/h, the MC 485 can beat even the hydrofoils in a straight line. It's one of the faster naval vessels in the game, making it perfect for capturing the points and relocating to more comfortable locations when dealing with a bluewater vessels. For its large size, the vessel remains relatively manoeuvrable, being able to even dodge incoming high-calibre projectiles. That being said, its large size also impacts the turning circle, making it easier to crash into islands or other surface obstacles while manoeuvring in narrow areas of the map designed for smaller coastal vessels.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock 74 24
Upgraded 101 33
RB/SB Stock 62 20
Upgraded 72 24

Modifications and economy

Repair cost
AB743 Sl icon.png
RB951 Sl icon.png
Crew training10 000 Sl icon.png
Experts115 000 Sl icon.png
Aces500 Ge icon.png
Research Aces640 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 90 / 150 / 50 % Sl icon.png
Talisman.png 2 × 142 / 142 / 142 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Mods new ship rudder.png
Rudder Replacement
Mods new ship screw.png
Propeller Replacement
Mods new ship engine.png
Engine Maintenance
Mods ship damage control crew.png
Damage Control Division
Mods ship fire control crew.png
Fire Division
Mods engine smoke screen system.png
Smokescreen
Mods new ship pumps.png
New Pumps
Mods ammo.png
40 mm HE clips
Mods ammo.png
40 mm AP clips
Mods new main caliber turrets.png
Primary Armament Targeting
Mods ship art support.png
Artillery Support
Mods torpedo.png
Torpedo Mode

Much like all the premium vessels, MC 485 comes with all modifications unlocked and installed. If used in a Coastal matches, it might be best to uninstall the Torpedo mode modification, in order to trade shorter range for a much higher speed of the Tipo L torpedoes. When pulling MC into the high BR bluewater matches, it's best to leave it installed, as these 8 km range give a great utility.

Armament

Primary armament

2 х Turret40 mm Bofors L/60 Mark 3 gun
Ammunition2000 rounds
Belt capacity4 rounds
Fire rate160 shots/min
Vertical guidance-10° / 85°

The main weapons of the MC 485 are two Bofors L/60 Mark 3. Their firing angles make it impossible to engage enemy warships directly front and aft to the vessel, making it tricky to use, but the overall firepower for a BR 2.7 is relatively impressive. It is, however, lacking when pulled into a high BR matches.

In terms of the ammunition choice, the Universal or APT magazines are recommended against surface targets, while HET magazines are best used against aerial targets.

APT magazines have an advantage in being able to pierce through the ship, oftentimes entering through the bow and exiting through the rear of a small torpedo boats. These are best used against ships approaching directly frontally (e.g. in an attempt to bow tank).

HET magazines are highly advantageous against aerial targets, there they'll do the highest amount of damage per the round hit, while also offering the best chance of igniting the fuel tanks. Alternatively, they can be used against a particularly small boats, such as LS 3 or G-5.

  • Universal: AP-T · HEFI-T
  • 40 mm AP clips: AP-T · AP-T · AP-T · HEFI-T
  • 40 mm HE clips: HEFI-T · HEFI-T · HEFI-T · AP-T

Penetration statistics
Ammunition Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
HEFI-T 3 3 3 3 3 3
AP-T 81 78 68 58 49 41
Shell details
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
HEFI-T 874 0.9 0 0.1 67.13 79° 80° 81°
AP-T 874 0.89 - - - 47° 60° 65°

Additional armament

Setup 12 x 533 mm steam turbined torpedo S.I. 270/533X6.84 Tipo L

The 533 mm Tipo L torpedoes some of the best that Italy has to offer, featuring a great combination of range and speed, while still maintaining a decently sized, 270 kg, warhead. While it will struggle against larger warships, especially these equipped in a torpedo bulges, it's sufficient to deal with lesser targets.

For matches with destroyers, it's best to keep the torpedo mode installed, as increasing that range from 4 to 8 km makes a difference between life and death. But in the BR 2.7 matches, full of coastal vessels, it's best to uninstall it and benefit from a small (13%) increase in speed.

Usage in battles

The MC 485 can Schnellboots. Making a use of all your firepower requires you to expose an entire broadside - if an enemy sprays your entire broadside, you'll most likely die right away. This creates an interesting play style, where one has to either approach or depart from the enemy at a sufficient angle to make use of at least two of your guns, while preferably avoiding being fired upon, and thus - playing on the outskirts of the main engagements. Its excellent top-speed is a huge enabler in playing such a harassing role.

Much like other fast boats, it finds a great use in contesting the capture points and flanking the enemies. On larger maps it might be beneficial to go for a more distant capture points, often these dedicated to the bluewater vessels, as the MC 485 will likely be the first vessel to arrive at the location, long before lumbering destroyers get close enough to kill you and prevent capture.

Gameplay in the MC 485 hugely benefits from regularly checking the minimap and relocating, rather than rushing towards the nearest targets, as a number of gunboats can easily outgun you in a duel.

Pros and cons

Pros:

  • Fast and very agile vessel
  • Good firepower for the BR
  • Very good torpedoes, which can be used even in a higher BR matches

Cons:

  • Very little armour, allowing almost any calibre to penetrate it
  • No forward or aft-firing guns
  • No access to mines, commonly found on other Schnellboots

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Videos

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links


Lürssen Werft
Schnellboot 
Type S-38  S-38 · S-38b · MC 485*
Type S-100  S-100 · S-147 · S-204 Lang
Fast Attack Craft 
Jaguar-class  Jaguar
Albatros-class  Albatros · Bussard
  *S-67 in post-war Italian Service

Italy boats
Motor torpedo boats  MC-490 · Freccia P-493 · MAS 555 · MAS 561 · MAS 569
  MS-15 · MS-53 · MS-472 · Stefano Turr · VAS 201 · GIS 811 · MS 444 · MC 485
Motor gun boats  MAS 441 · MS-473 · MV-611 · Alano · Sparviero
Motor torpedo gun boats  Saetta P-494
Gunboats  Albatros · Alcione

Italy premium ships
Motor torpedo boats  Freccia P-493 · MAS 569 · MS 444 · MC 485
Motor gun boats  Sparviero
Sub-chasers  Folaga
Destroyers  RN Aquilone · RN Aviere · RN Geniere · RN Tigre · Geniere
Heavy cruisers  RN Pola
Battleships  RN Leonardo da Vinci