Alcione

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Alcione
it_albatros_class_f544.png
GarageImage Alcione.jpg
Alcione
AB RB SB
4.0 4.0 4.0
Show in game
MARKET

Description

Alcione was the second vessel of the Albatros-class of Italian corvettes, designated PCE 1920 when built, and F 544 on commissioning. Her motto was Nihil me deflectit ("nothing deflects me"). She entered service on 23 October 1955 and had a rather unremarkable record during the Cold War, which ended with decommissioning in 1991.

The Albatros-class, Alcione F544 was introduced during Update "Seek & Destroy" as a reward for the 2024 Flight of the Albatross event. She is nearly identical to her sister ship Albatros F543, with the only difference being the use of Mk.4 depth charges instead of B TG 100 depth charges. She is a very good corvette thanks to her firepower: the SMP 3 cannons can only equip HE and HE-VT shells, but thanks to their continuous and quick firing without overheating compared to other 76 mm cannons, you can cause a lot of explosive damage and continuous crew loss to enemy vessels. Meanwhile, the 40 mm Breda-Bofors cannons with their rapid fire rate can quickly destroy any small targets. Additionally, the 76 mm are able to be equipped with HE-VT and guided by the fire director, which allows locking on targets and easily killing them even at a long range.

General info

Survivability and armour

Armourfront / side / back
Hull16 mm (steel)
Superstructure4 mm (steel)
Number of section6
Displacement950 t
Crew117 people

Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.

Mobility

Speedforward / back
AB54 / 25 km/h
RB39 / 18 km/h

Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 54 25
RB/SB Stock ___ ___
Upgraded 39 18

Modifications and economy

Repair costBasic → Reference
AB9 533 → 12 154 Sl icon.png
RB13 686 → 17 449 Sl icon.png
Total cost of modifications207 000 Rp icon.png
329 000 Sl icon.png
Talisman cost2 000 Ge icon.png
Crew training200 000 Sl icon.png
Experts700 000 Sl icon.png
Aces1 500 Ge icon.png
Research Aces670 000 Rp icon.png
Reward for battleAB / RB / SB
220 / 420 / 100 % Sl icon.png
190 / 190 / 190 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
14 000 Rp icon.png
Cost:
22 000 Sl icon.png
350 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
9 400 Rp icon.png
Cost:
15 000 Sl icon.png
240 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
10 000 Rp icon.png
Cost:
16 000 Sl icon.png
250 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
17 000 Rp icon.png
Cost:
27 000 Sl icon.png
430 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
14 000 Rp icon.png
Cost:
22 000 Sl icon.png
350 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
9 400 Rp icon.png
Cost:
15 000 Sl icon.png
240 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
9 400 Rp icon.png
Cost:
15 000 Sl icon.png
240 Ge icon.png
Mods ship anti fragmentation protection.png
Shrapnel Protection
Research:
10 000 Rp icon.png
Cost:
16 000 Sl icon.png
250 Ge icon.png
Mods ship venting.png
Ventilation
Research:
10 000 Rp icon.png
Cost:
16 000 Sl icon.png
250 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
17 000 Rp icon.png
Cost:
27 000 Sl icon.png
430 Ge icon.png
Mods ship ammo wetting.png
Ammo Wetting
Research:
17 000 Rp icon.png
Cost:
27 000 Sl icon.png
430 Ge icon.png
Mods tank ammo.png
76 mm OM-2 HE
Research:
14 000 Rp icon.png
Cost:
22 000 Sl icon.png
350 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
9 400 Rp icon.png
Cost:
15 000 Sl icon.png
240 Ge icon.png
Mods tank ammo.png
76 mm OM-2 HE-VT
Research:
9 400 Rp icon.png
Cost:
15 000 Sl icon.png
240 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
10 000 Rp icon.png
Cost:
16 000 Sl icon.png
250 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
10 000 Rp icon.png
Cost:
16 000 Sl icon.png
250 Ge icon.png
Mods ship mortar.png
Bomb mortar
Research:
17 000 Rp icon.png
Cost:
27 000 Sl icon.png
430 Ge icon.png

Armament

Primary armament

2 х Turret76 mm/62 SMP 3 gun
Ammunition504 rounds
Belt capacity14 rounds
Fire rate90 shots/min
Vertical guidance-15° / 85°

Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: {{main|Weapon name (calibre)}}. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
100 m 1,000 m 2,000 m 3,000 m 4,000 m 5,000 m
OM-1 HE HE 11 11 11 11 11 11
OM-2 HE HE 12 12 12 12 12 12
OM-2 HE-VT HE-VT* 12 12 12 12 12 12
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
OM-1 HE HE 930 6.3 0 0.1 777.6 79° 80° 81°
OM-2 HE HE 930 6.43 0 0.1 864 79° 80° 81°
Proximity-fused shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Arming
distance (m)
Trigger
radius (m)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
OM-2 HE-VT HE-VT* 930 6.43 0 0.1 500 15 864 79° 80° 81°

Secondary armament

Turret2 x 40 mm L70 Bofors-Breda gun
Ammunition2400 rounds
Belt capacity4 rounds
Fire rate240 shots/min

Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control Select secondary weapon. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
HEI-T HEFI-T 5 5 5 5 5 5
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
HEI-T HEFI-T 1,000 0.96 0 0.1 184 79° 80° 81°

Additional armament

Setup 120 x 305 mm Mk.4 depth charge
2 x Mk.10 Hedgehog mortar

Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.

Usage in battles

Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

Cons:

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Devblog

Alcione (Italian for "Kingfisher") became the second in a series of eight small ships that were intended to patrol the coastal zone and hunt submarines. Alcione was laid down at the Navalmeccanica Shipyard in 1953, launched the following year, and put into service in 1955. Like other ships in the series, the main Alcione's main caliber gun was the first Italian 76 mm automatic SMP-3 cannon, and to combat submarines, it was equipped with depth charges and Hedgehog mortars. In 1991, Alcione was scrapped for metal.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

External links


Royal Dockyard of Castellammare di Stabia (Regio Cantiere di Castellammare di Stabia)
Corvettes 
Albatros-class  Albatros · Alcione
Battleships 
Unique Ships  RN Dante Alighieri
Duilio-class  RN Duilio

Italy boats
Motor torpedo boats  MC-490 · Freccia P-493 · MAS 555 · MAS 561 · MAS 569
  MS-15 · MS-53 · MS-472 · Stefano Turr · VAS 201 · GIS 811 · MC 485
Motor gun boats  MAS 441 · MS-473 · MV-611 · Alano · Sparviero
Motor torpedo gun boats  Saetta P-494
Gunboats  Albatros · Alcione