Difference between revisions of "Merkava Mk.1B"
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== Description == | == Description == | ||
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− | The '''Merkava Mark 1B''' is the first and only subvariant of [[Merkava Mk.1 (USA)|Merkava Mark 1]], which is the first variant of the [[Merkava (Family)|Merkava main battle tank family]]. Israel deployed the Merkava Mark 1 during the Lebanon War in 1982. By removing the palletized ammunition racks from storage during the war, some Merkava Mark 1s were transformed into improvised APCs or armoured ambulances. Through the back entrance, ten troops or walking wounded could enter and leave. Numerous modifications were made and implemented following the battle. Under the back of the turret bustle, there was a shot trap where a well-placed shot might totally jam the turret. Chain netting was added to pre-maturely detonate rocket-propelled grenades (RPGs) before they hit the main armour, increasing survivability. The Merkava Mark 1B and Merkava Mark 1 are essentially distinguished by the addition of a new firing control system, additional side armour for the suspension, and chains with balls on the back of the turret (not implemented in-game). In 1983, manufacturing was stopped in favour of the upgraded Merkava Mark 2 variant. | + | The '''Merkava Mark 1B''' is the first and only subvariant of [[Merkava Mk.1 (USA)|Merkava Mark 1]], which is the first variant of the [[Merkava (Family)|Merkava main battle tank family]]. Israel first deployed the Merkava Mark 1 during the Lebanon War in 1982. By removing the palletized ammunition racks from storage during the war, some Merkava Mark 1s were transformed into improvised APCs or armoured ambulances. Through the back entrance, ten troops or walking wounded could enter and leave. Numerous modifications were made and implemented following the battle. Under the back of the turret bustle, there was a shot trap where a well-placed shot might totally jam the turret. Chain netting was added to pre-maturely detonate rocket-propelled grenades (RPGs) before they hit the main armour, increasing survivability. The Merkava Mark 1B and Merkava Mark 1 are essentially distinguished by the addition of a new firing control system, additional side armour for the suspension, and chains with balls on the back of the turret (not implemented in-game). In 1983, manufacturing was stopped in favour of the upgraded Merkava Mark 2 variant. |
− | Introduced in [[Update "Wind of Change"]], the Merkava Mark 1B is the first indigenous ground force vehicle used by the Israel Army. The Israel Army formerly had to rely on importing foreign weapons to maintain its armoured units since its industry was inadequate to develop domestic vehicles. The | + | Introduced in [[Update "Wind of Change"]], the Merkava Mark 1B is the first indigenous ground force vehicle used by the Israel Army. The Israel Army formerly had to rely on importing foreign weapons to maintain its armoured units since its industry was inadequate to develop domestic vehicles. The British deciding not to sell the Chieftain to the Israelis (because they were already supplying them to Arab countries) led to Israel to begin their own tank development program. The positioning of the engine on the front rather than the back, which is the conventional tank configuration, is one of the Merkava main combat tank's extremely distinctive features. The objective of such a design is to increase crew survivability since Israel is a small country with limited resources and manpower, making it essential for them to survive battles. With its much-improved survivability compared to conventional main battle tanks, players will enjoy playing one of the Middle East's most ironic main battle tanks. |
== General info == | == General info == |
Revision as of 01:31, 3 September 2023
This page is about the Israeli medium tank Merkava Mk.1B. For other versions, see Merkava (Family). |
Contents
Description
The Merkava Mark 1B is the first and only subvariant of Merkava Mark 1, which is the first variant of the Merkava main battle tank family. Israel first deployed the Merkava Mark 1 during the Lebanon War in 1982. By removing the palletized ammunition racks from storage during the war, some Merkava Mark 1s were transformed into improvised APCs or armoured ambulances. Through the back entrance, ten troops or walking wounded could enter and leave. Numerous modifications were made and implemented following the battle. Under the back of the turret bustle, there was a shot trap where a well-placed shot might totally jam the turret. Chain netting was added to pre-maturely detonate rocket-propelled grenades (RPGs) before they hit the main armour, increasing survivability. The Merkava Mark 1B and Merkava Mark 1 are essentially distinguished by the addition of a new firing control system, additional side armour for the suspension, and chains with balls on the back of the turret (not implemented in-game). In 1983, manufacturing was stopped in favour of the upgraded Merkava Mark 2 variant.
Introduced in Update "Wind of Change", the Merkava Mark 1B is the first indigenous ground force vehicle used by the Israel Army. The Israel Army formerly had to rely on importing foreign weapons to maintain its armoured units since its industry was inadequate to develop domestic vehicles. The British deciding not to sell the Chieftain to the Israelis (because they were already supplying them to Arab countries) led to Israel to begin their own tank development program. The positioning of the engine on the front rather than the back, which is the conventional tank configuration, is one of the Merkava main combat tank's extremely distinctive features. The objective of such a design is to increase crew survivability since Israel is a small country with limited resources and manpower, making it essential for them to survive battles. With its much-improved survivability compared to conventional main battle tanks, players will enjoy playing one of the Middle East's most ironic main battle tanks.
General info
Survivability and armour
Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.
Armour type:
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | ___ mm | ___ mm Top ___ mm Bottom |
___ mm | ___ - ___ mm |
Turret | ___ - ___ mm Turret front ___ mm Gun mantlet |
___ - ___ mm | ___ - ___ mm | ___ - ___ mm |
Cupola | ___ mm | ___ mm | ___ mm | ___ mm |
Notes:
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 60 | 13 | 61 | 1,492 | 1,717 | 24.46 | 28.15 |
Realistic | 54 | 12 | 852 | 900 | 13.97 | 14.75 |
Modifications and economy
Armaments
Main armament
105 mm Sharir | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 54 | -8°/+20° | ±180° | Two-plane | 38.1 | 52.7 | 64.0 | 70.8 | 75.3 | 8.71 | 7.70 | 7.10 | 6.70 |
Realistic | 23.8 | 28.0 | 34.0 | 37.6 | 40.0 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
M152 | HEATFS | 400 | 400 | 400 | 400 | 400 | 400 |
M156 | HESH | 127 | 127 | 127 | 127 | 127 | 127 |
M111 | APFSDS | 337 | 335 | 330 | 322 | 314 | 306 |
Shell details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (kg) |
Ricochet | |||||
0% | 50% | 100% | ||||||||||
M152 | HEATFS | 1,174 | 10.5 | 0.05 | 0.1 | 1.27 | 65° | 72° | 77° | |||
M156 | HESH | 731 | 11.4 | 0.1 | 4 | 3.17 | 73° | 77° | 80° | |||
M111 | APFSDS | 1,455 | 4.2 | - | - | - | 78° | 80° | 81° |
Smoke shell characteristics | ||||||
---|---|---|---|---|---|---|
Ammunition | Velocity (m/s) |
Projectile mass (kg) |
Screen radius (m) |
Screen deploy time (s) |
Screen hold time (s) |
Explosive mass (TNT equivalent) (g) |
M416 | 732 | 11.6 | 20 | 5 | 25 | 50 |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
Visual discrepancy |
---|---|---|---|---|
54 | 31 (+23) | 7 (+47) | 1 (+53) | No |
Machine guns
12.7 mm M2HB | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Coaxial | 1,000 (200) | 577 | N/A | N/A |
7.62 mm FN MAG 60-40 | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Pintle (loader) | 1,800 (200) | 600 | -10°/+50° | ±120° |
Pintle (commander) | 1,800 (200) | 600 | -10°/+50° | ±120° |
Coaxial | 6,000 (200) | 600 | N/A | N/A |
Usage in battles
Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).
Pros and cons
Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".
Pros:
Cons:
History
Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
- Skins
See also
- Related development
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
Israeli Ordnance Corps (חיל החימוש) | |
---|---|
Medium Tanks | M-51 · M-51 (W) |
MBTs | |
Magach | Magach 1 · Magach 2 · Magach 3 · Magach 3 (ERA) · ▃Magach 3 (ERA) · Magach 5 |
Magach 6 · Magach 6A · Magach 6B · Magach 6C · Magach 6R · Magach 6M · Gal Batash | |
Sho't | Sho't · Sho't Kal Alef · Sho't Kal Gimel · Sho't Kal Dalet · ▄Sho't Kal Dalet |
Tiran | Tiran 4 · Tiran 4S |
Merkava | ▃Merkava Mk.1 · Merkava Mk.1B · Merkava Mk.2B · ▃Merkava Mk.2B · Merkava Mk.2D |
Merkava Mk.3B · Merkava Mk.3C · ▃Merkava Mk.3D · Merkava Mk.4B · Merkava Mk.4M | |
Tank destroyers | Zachlam Tager |
See Also | Chrysler Defense · Department of Tank Design · Morozov Design Bureau |
Israel medium tanks | |
---|---|
M-51 | M-51 · M-51 (W) |
Magach | Magach 1 · Magach 2 · Magach 3 · Magach 3 (ERA) · Magach 5 · Magach 6 |
Magach 6A · Magach 6B · Magach 6B Gal · Gal Batash · Magach 6C · Magach 6M · Magach 6R · Magach Hydra · Magach 7C | |
Tiran | Tiran 4 · Tiran 4S · Tiran 6 |
Sho't | Sho't · Sho't Kal Alef · Sho't Kal Gimel · Sho't Kal Dalet |
Merkava | Merkava Mk.1B · Merkava Mk.2B · Merkava Mk.2D · Merkava Mk.3B · Merkava Mk.3C · Ra'am Sagol |
Merkava Mk.4B · Merkava Mk.4M · Merkava Mk.4 LIC |