Difference between revisions of "Magach 6A"
WigglyGripen (talk | contribs) (Usage in battles and pros and cons) (Tag: Visual edit) |
Colok76286 (talk | contribs) (Edits) |
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! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof | ! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof | ||
|- | |- | ||
− | | Hull || | + | | Hull || 108 mm (65°) ''Front glacis'' <br> 137 mm (55°) ''Lower glacis - Top'' <br> 117 mm (55°) ''Lower glacis - Bottom'' || 50 mm ''Front'' <br> 45 mm ''Top'' <br> 70 mm (cylindrical) ''Turret base'' <br> 36-70 mm (18-34°) ''Middle'' <br> 36 mm (60°) ''Bottom'' <br> 19 mm (66-82°) ''Belly - Front half'' <br> 13 mm (66-82°) ''Belly - Rear half'' <br> 36 mm ''Rear'' || 25 mm (3°) ''Engine vents'' <br> 40 mm (26°) ''Lower plate'' <br> 28 mm (59°) ''Lower glacis'' <br> 36 mm ''Hull sides''|| 93 mm (25°) ''Front glacis'' <br> 36 mm (5°) ''Front'' <br> 20-25 mm ''Engine compartment'' <br> 10 mm ''Radiator vents'' |
|- | |- | ||
| Turret || 202 mm (spherical) ''Turret front - Loader side'' <br> 170 mm (spherical) ''Turret front - Gunner side'' <br> 152 mm (25°) ''Gun mantlet'' <br> 114 mm (cylindrical) ''Turret ring'' || 40-90 mm (30-41°) ''Loader side'' <br> 70-90 mm (18-33°) ''Gunner side'' || 50 mm (25°) || 48 mm (17°) ''Front'' <br> 25 mm ''Centre & Rear'' | | Turret || 202 mm (spherical) ''Turret front - Loader side'' <br> 170 mm (spherical) ''Turret front - Gunner side'' <br> 152 mm (25°) ''Gun mantlet'' <br> 114 mm (cylindrical) ''Turret ring'' || 40-90 mm (30-41°) ''Loader side'' <br> 70-90 mm (18-33°) ''Gunner side'' || 50 mm (25°) || 48 mm (17°) ''Front'' <br> 25 mm ''Centre & Rear'' | ||
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! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal | ! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal | ||
|- | |- | ||
− | | || | + | | Commander hatch || 5,950 (200) || 577 || __° || __° |
|- | |- | ||
|} | |} | ||
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! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal | ! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal | ||
|- | |- | ||
− | | || | + | | Gun mantlet || 900 (200) || 626 || __° || __° |
|- | |- | ||
|} | |} | ||
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! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal | ! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal | ||
|- | |- | ||
− | | || | + | | Coaxial || 5,950 (250) || 500 || N/A || N/A |
|- | |- | ||
|} | |} | ||
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! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal | ! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal | ||
|- | |- | ||
− | | || | + | | Commander pintle || 900 (250) || 500 || __° || __° |
|- | |- | ||
|} | |} | ||
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== Usage in battles == | == Usage in battles == | ||
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | <!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | ||
− | + | The Magach 6A is basically an M60A1 without the stabilizer, an advantage you lose against your enemies. Firing on the move will be difficult and your reaction time will be hindered, depending on the situation. | |
− | Similar to the Magach 6, | + | Similar to the [[Magach 6]], play on the flanks, and/or away from the frontline. Without the stabilizer, it will be significantly harder to shoot on the move. With the new turret, you will be able to bounce more shells than usual, even APDS shots. However, don't rely on your armor heavily, especially if the enemies knows where your weak spots are located. Always expect to be penetrated by an enemy, unless you know you can shrug off a shot or two from them. With the 105 mm M68 cannon comes a new stock shell, the M728 APDS. It's slightly worse on flat penetration than the M392A2 but offers more penetration at an angle, and of course there is the HEATFS round to help overall, while having its own disadvantages. |
− | In | + | In closed quarters combat and urban environments, stick to nearby teammates if you are going to the frontline or an objective. Lacking a stabilizer will hinder your reaction time. Noticeable enemies to note are vehicles such as the T-55A/AM-1, all British MBTs such as the Centurion Mk 10, and Leopard A1A1. Try to go around where a battle is taking place to catch the enemy off guard. Your armor will be slightly better than the Magach 6, but don't heavily rely on it, especially in closed quarters combat where shells will be more effective than at range. |
=== Pros and cons === | === Pros and cons === | ||
− | <!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->'''Pros:''' | + | <!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> |
+ | '''Pros:''' | ||
− | * Access to 2 50 | + | * Access to 2 x .50 cal HMGs, perfect for shredding air targets and lightly-armoured targets |
− | ** The M2HB will always be a backup if your commander is knocked out | + | ** The M2HB will always be a backup if your commander is knocked out |
− | * Very strong turret protection | + | * Very strong turret protection |
− | * | + | * The commander can take control of the gun if the gunner is knocked out |
− | * Great mobility and handling characteristics | + | * Great mobility and handling characteristics |
− | * Great gun performance with APDS | + | * Great gun performance with APDS and HEATFS shells |
− | |||
− | |||
'''Cons:''' | '''Cons:''' | ||
− | * | + | * The Magach 6A lacks a stabilizer |
− | + | * Big profile | |
− | * | + | * Commander cupola is a big weak spot for vehicles equipped with APHE shells |
− | * Commander | ||
* Turret ring is a weak spot. | * Turret ring is a weak spot. | ||
− | * Vulnerable to | + | * Vulnerable to HEATFS and ATGM launchers |
* Huge turret ammo rack when fully loaded. | * Huge turret ammo rack when fully loaded. | ||
− | |||
− | |||
== History == | == History == | ||
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== Media == | == Media == | ||
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --> | <!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --> | ||
− | + | ||
+ | ;Skins | ||
+ | * [https://live.warthunder.com/feed/camouflages/?vehicle=il_magach_6a Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.] | ||
== See also == | == See also == |
Revision as of 11:37, 13 June 2022
This page is about the Israeli medium tank Magach 6A. For other versions, see Magach (Family). |
Contents
Description
The Magach 6A is a rank V Israeli medium tank with a battle rating of 8.0 (AB/RB/SB). It was introduced in Update "Wind of Change".
General info
Survivability and armour
Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.
Armour type:
- Cast homogeneous armour (hull, turret, roof)
- Rolled homogeneous armour (hull roof - engine compartment, hull rear - engine grille)
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 108 mm (65°) Front glacis 137 mm (55°) Lower glacis - Top 117 mm (55°) Lower glacis - Bottom |
50 mm Front 45 mm Top 70 mm (cylindrical) Turret base 36-70 mm (18-34°) Middle 36 mm (60°) Bottom 19 mm (66-82°) Belly - Front half 13 mm (66-82°) Belly - Rear half 36 mm Rear |
25 mm (3°) Engine vents 40 mm (26°) Lower plate 28 mm (59°) Lower glacis 36 mm Hull sides |
93 mm (25°) Front glacis 36 mm (5°) Front 20-25 mm Engine compartment 10 mm Radiator vents |
Turret | 202 mm (spherical) Turret front - Loader side 170 mm (spherical) Turret front - Gunner side 152 mm (25°) Gun mantlet 114 mm (cylindrical) Turret ring |
40-90 mm (30-41°) Loader side 70-90 mm (18-33°) Gunner side |
50 mm (25°) | 48 mm (17°) Front 25 mm Centre & Rear |
Cupola | 25.4 mm (spherical) |
Notes:
- Suspension wheels, tracks, and torsion bars are 20 mm thick.
- Belly armour is 19 mm thick in the front, 13 in the rear.
- Mudguards and storage boxes are 4 mm thick.
Mobility
Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 53 | 13 | 48 | 1,162 | 1,431 | 24.21 | 29.81 |
Realistic | 48 | 12 | 663 | 750 | 13.81 | 15.63 |
Modifications and economy
Armaments
Main armament
Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: {{main|Name of the weapon}}
. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.
105 mm M68 | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 57 | -9°/+19° | ±180° | N/A | __._ | __._ | __._ | __._ | __._ | _.__ | _.__ | _.__ | _.__ |
Realistic | __._ | __._ | __._ | __._ | __._ |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
M728 | APDS | 260 | 258 | 250 | 240 | 231 | 222 |
M393A2 | HESH | 127 | 127 | 127 | 127 | 127 | 127 |
M456 | HEATFS | 400 | 400 | 400 | 400 | 400 | 400 |
Shell details | |||||||||
---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | |||||||
M728 | APDS | 1,426 | 4.65 | N/A | N/A | N/A | 75° | 78° | 80° |
M393A2 | HESH | 732 | 14.85 | 0.1 | 4 | 4,310 | 73° | 77° | 80° |
M456 | HEATFS | 1,173 | 10.5 | 0.05 | 0.1 | 1,270 | 65° | 72° | 77° |
Smoke shell characteristics | ||||||
---|---|---|---|---|---|---|
Ammunition | Velocity (m/s) |
Projectile Mass (kg) |
Screen radius (m) |
Screen deploy time (s) |
Screen hold time (s) |
Explosive Mass (TNT equivalent) (g) |
M416 | 730 | 11.4 | 20 | 5 | 25 | 50 |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|
57 | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ |
Machine guns
Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.
12.7 mm M2HB | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Commander hatch | 5,950 (200) | 577 | __° | __° |
12.7 mm M85 | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Gun mantlet | 900 (200) | 626 | __° | __° |
7.62 mm M73 | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Coaxial | 5,950 (250) | 500 | N/A | N/A |
7.62 mm M1919A4 | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Commander pintle | 900 (250) | 500 | __° | __° |
Usage in battles
The Magach 6A is basically an M60A1 without the stabilizer, an advantage you lose against your enemies. Firing on the move will be difficult and your reaction time will be hindered, depending on the situation.
Similar to the Magach 6, play on the flanks, and/or away from the frontline. Without the stabilizer, it will be significantly harder to shoot on the move. With the new turret, you will be able to bounce more shells than usual, even APDS shots. However, don't rely on your armor heavily, especially if the enemies knows where your weak spots are located. Always expect to be penetrated by an enemy, unless you know you can shrug off a shot or two from them. With the 105 mm M68 cannon comes a new stock shell, the M728 APDS. It's slightly worse on flat penetration than the M392A2 but offers more penetration at an angle, and of course there is the HEATFS round to help overall, while having its own disadvantages.
In closed quarters combat and urban environments, stick to nearby teammates if you are going to the frontline or an objective. Lacking a stabilizer will hinder your reaction time. Noticeable enemies to note are vehicles such as the T-55A/AM-1, all British MBTs such as the Centurion Mk 10, and Leopard A1A1. Try to go around where a battle is taking place to catch the enemy off guard. Your armor will be slightly better than the Magach 6, but don't heavily rely on it, especially in closed quarters combat where shells will be more effective than at range.
Pros and cons
Pros:
- Access to 2 x .50 cal HMGs, perfect for shredding air targets and lightly-armoured targets
- The M2HB will always be a backup if your commander is knocked out
- Very strong turret protection
- The commander can take control of the gun if the gunner is knocked out
- Great mobility and handling characteristics
- Great gun performance with APDS and HEATFS shells
Cons:
- The Magach 6A lacks a stabilizer
- Big profile
- Commander cupola is a big weak spot for vehicles equipped with APHE shells
- Turret ring is a weak spot.
- Vulnerable to HEATFS and ATGM launchers
- Huge turret ammo rack when fully loaded.
History
Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
- Skins
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
Israeli Ordnance Corps (חיל החימוש) | |
---|---|
Medium Tanks | M-51 · M-51 (W) |
MBTs | |
Magach | Magach 1 · Magach 2 · Magach 3 · Magach 3 (ERA) · ▃Magach 3 (ERA) · Magach 5 |
Magach 6 · Magach 6A · Magach 6B · Magach 6C · Magach 6R · Magach 6M · Gal Batash | |
Sho't | Sho't · Sho't Kal Alef · Sho't Kal Gimel · Sho't Kal Dalet · ▄Sho't Kal Dalet |
Tiran | Tiran 4 · Tiran 4S |
Merkava | ▃Merkava Mk.1 · Merkava Mk.1B · Merkava Mk.2B · ▃Merkava Mk.2B · Merkava Mk.2D |
Merkava Mk.3B · Merkava Mk.3C · ▃Merkava Mk.3D · Merkava Mk.4B · Merkava Mk.4M | |
Tank destroyers | Zachlam Tager |
See Also | Chrysler Defense · Department of Tank Design · Morozov Design Bureau |
Israel medium tanks | |
---|---|
M-51 | M-51 · M-51 (W) |
Magach | Magach 1 · Magach 2 · Magach 3 · Magach 3 (ERA) · Magach 5 · Magach 6 |
Magach 6A · Magach 6B · Magach 6B Gal · Gal Batash · Magach 6C · Magach 6M · Magach 6R · Magach Hydra · Magach 7C | |
Tiran | Tiran 4 · Tiran 4S · Tiran 6 |
Sho't | Sho't · Sho't Kal Alef · Sho't Kal Gimel · Sho't Kal Dalet |
Merkava | Merkava Mk.1B · Merkava Mk.2B · Merkava Mk.2D · Merkava Mk.3B · Merkava Mk.3C · Ra'am Sagol |
Merkava Mk.4B · Merkava Mk.4M · Merkava Mk.4 LIC |