Difference between revisions of "Magach 6A"

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(Usage in battles and pros and cons)
(Edits)
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! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
|-
 
|-
| Hull || 93 mm (65°) ''Front glacis'' <br> 137 mm (55°) ''Lower glacis - Top'' <br> 117 mm (55°) ''Lower glacis - Bottom'' || 50 mm ''Front'' <br> 45 mm ''Top'' <br> 70 mm (cylindrical) ''Turret base'' <br> 36-70 mm (18-34°) ''Middle'' <br> 36 mm (60°) ''Bottom'' <br> 19 mm (66-82°) ''Belly - Front half'' <br> 13 mm (66-82°) ''Belly - Rear half'' <br> 36 mm ''Rear'' || 25 mm (3°) ''Engine vents'' <br> 40 mm (26°) ''Lower plate'' <br> 28 mm (59°) ''Lower glacis'' <br> 36 mm ''Hull sides''|| 93 mm (25°) ''Front glacis'' <br> 36 mm (5°) ''Front'' <br> 20-25 mm ''Engine compartment'' <br> 10 mm ''Radiator vents''
+
| Hull || 108 mm (65°) ''Front glacis'' <br> 137 mm (55°) ''Lower glacis - Top'' <br> 117 mm (55°) ''Lower glacis - Bottom'' || 50 mm ''Front'' <br> 45 mm ''Top'' <br> 70 mm (cylindrical) ''Turret base'' <br> 36-70 mm (18-34°) ''Middle'' <br> 36 mm (60°) ''Bottom'' <br> 19 mm (66-82°) ''Belly - Front half'' <br> 13 mm (66-82°) ''Belly - Rear half'' <br> 36 mm ''Rear'' || 25 mm (3°) ''Engine vents'' <br> 40 mm (26°) ''Lower plate'' <br> 28 mm (59°) ''Lower glacis'' <br> 36 mm ''Hull sides''|| 93 mm (25°) ''Front glacis'' <br> 36 mm (5°) ''Front'' <br> 20-25 mm ''Engine compartment'' <br> 10 mm ''Radiator vents''
 
|-
 
|-
 
| Turret ||  202 mm (spherical) ''Turret front - Loader side'' <br> 170 mm (spherical) ''Turret front - Gunner side'' <br> 152 mm (25°) ''Gun mantlet'' <br> 114 mm (cylindrical) ''Turret ring'' || 40-90 mm (30-41°) ''Loader side'' <br> 70-90 mm (18-33°) ''Gunner side'' || 50 mm (25°) || 48 mm (17°) ''Front'' <br> 25 mm ''Centre & Rear''
 
| Turret ||  202 mm (spherical) ''Turret front - Loader side'' <br> 170 mm (spherical) ''Turret front - Gunner side'' <br> 152 mm (25°) ''Gun mantlet'' <br> 114 mm (cylindrical) ''Turret ring'' || 40-90 mm (30-41°) ''Loader side'' <br> 70-90 mm (18-33°) ''Gunner side'' || 50 mm (25°) || 48 mm (17°) ''Front'' <br> 25 mm ''Centre & Rear''
Line 162: Line 162:
 
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
|-
| || ___ (___) || ___ || __° || __°
+
| Commander hatch || 5,950 (200) || 577 || __° || __°
 
|-
 
|-
 
|}
 
|}
Line 171: Line 171:
 
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
|-
| || ___ (___) || ___ || __° || __°
+
| Gun mantlet || 900 (200) || 626 || __° || __°
 
|-
 
|-
 
|}
 
|}
Line 180: Line 180:
 
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
|-
| || ___ (___) || ___ || __° || __°
+
| Coaxial || 5,950 (250) || 500 || N/A || N/A
 
|-
 
|-
 
|}
 
|}
Line 189: Line 189:
 
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
|-
| || ___ (___) || ___ || __° || __°
+
| Commander pintle || 900 (250) || 500 || __° || __°
 
|-
 
|-
 
|}
 
|}
Line 195: Line 195:
 
== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
With the Magach 6A being an M60A1, without the stabilizer, you loose an advantage against your enemies. Firing on the move will be difficult and your reaction time will be hindered, depending on the situation.
+
The Magach 6A is basically an M60A1 without the stabilizer, an advantage you lose against your enemies. Firing on the move will be difficult and your reaction time will be hindered, depending on the situation.
  
Similar to the Magach 6, try to play on the flanks, and/or away from the frontline. Be careful when you're on the move. Without the stabilizer, it will be significantly harder to shoot on the move. With the new turret, you will be able to bounce more shells than usual, even up to APDS shots, though don't rely on your armor heavily, especially if the enemies knows where your weak spots are located. Always expect to be penetrated by an enemy, unless you know you can shrug off a shot or two from them. The 105mm M68 cannon gains access to a new shell stock, M728. It's slightly worse on flat penetration than M392A2 but offers more angle penetration, and of course there is HEAT-FS to help overall, while having its own disadvantages.
+
Similar to the [[Magach 6]], play on the flanks, and/or away from the frontline. Without the stabilizer, it will be significantly harder to shoot on the move. With the new turret, you will be able to bounce more shells than usual, even APDS shots. However, don't rely on your armor heavily, especially if the enemies knows where your weak spots are located. Always expect to be penetrated by an enemy, unless you know you can shrug off a shot or two from them. With the 105 mm M68 cannon comes a new stock shell, the M728 APDS. It's slightly worse on flat penetration than the M392A2 but offers more penetration at an angle, and of course there is the HEATFS round to help overall, while having its own disadvantages.
  
In close quarters combat and urban environments, stick next and nearby teammates if you are going to the frontline or an objective. Lacking the stabilizer, will hinder your reaction time. Noticeable enemies to note are vehicles such as the T-55A/AM-1, all British MBTs such as the Centurion Mk10, and Leopard A1A1. Try to go around where a battle is taking place to catch the enemy off guard. Your armor will be slightly better than the Magach 6, but don't heavily rely on it, especially in close quarters combat where shells will be more effective than at range.  
+
In closed quarters combat and urban environments, stick to nearby teammates if you are going to the frontline or an objective. Lacking a stabilizer will hinder your reaction time. Noticeable enemies to note are vehicles such as the T-55A/AM-1, all British MBTs such as the Centurion Mk 10, and Leopard A1A1. Try to go around where a battle is taking place to catch the enemy off guard. Your armor will be slightly better than the Magach 6, but don't heavily rely on it, especially in closed quarters combat where shells will be more effective than at range.  
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->'''Pros:'''
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 +
'''Pros:'''
  
* Access to 2 50. caliber HMGs, perfect for sheading air targets and lightly armored targets alike.
+
* Access to 2 x .50 cal HMGs, perfect for shredding air targets and lightly-armoured targets
** The M2HB will always be a backup if your commander is knocked out.
+
** The M2HB will always be a backup if your commander is knocked out
* Very strong turret protection, can even stop rounds such as DM13, or even 3BM25
+
* Very strong turret protection
* Hunter-Killer system, commander can control the gun for a few seconds if the gunner is knocked out
+
* The commander can take control of the gun if the gunner is knocked out
* Great mobility and handling characteristics overall
+
* Great mobility and handling characteristics
* Great gun performance with APDS, and HEAT-FS
+
* Great gun performance with APDS and HEATFS shells
 
 
*
 
  
 
'''Cons:'''
 
'''Cons:'''
  
* Unlike the M60A1 (AOS), the Magach 6A looses access to its stabilizer.
+
* The Magach 6A lacks a stabilizer
**
+
* Big profile
* Quite a big target compared to other adversaries
+
* Commander cupola is a big weak spot for vehicles equipped with APHE shells
* Commander Cupola is a big weak spot for vehicles still using APHE
 
 
* Turret ring is a weak spot.
 
* Turret ring is a weak spot.
* Vulnerable to HEAT-FS and ATGM launchers
+
* Vulnerable to HEATFS and ATGM launchers
 
* Huge turret ammo rack when fully loaded.
 
* Huge turret ammo rack when fully loaded.
 
*
 
  
 
== History ==
 
== History ==
Line 231: Line 227:
 
== Media ==
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
+
 
 +
;Skins
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=il_magach_6a Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
 
== See also ==
 
== See also ==

Revision as of 11:37, 13 June 2022

Rank VI | Premium | Golden Eagles
Chinese A-5C Pack
This page is about the Israeli medium tank Magach 6A. For other versions, see Magach (Family).
Magach 6A
il_magach_6a.png
GarageImage Magach 6A.jpg
Magach 6A
AB RB SB
8.0 8.0 8.0
Class:
Research:95 000 Specs-Card-Exp.png
Purchase:270 000 Specs-Card-Lion.png
Show in game

Description

The Magach 6A is a rank V Israeli medium tank with a battle rating of 8.0 (AB/RB/SB). It was introduced in Update "Wind of Change".

General info

Survivability and armour

Armourfront / side / back
Hull108 / 70 / 40
Turret230 / 49 / 57
Crew4 people
Visibility142 %

Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.

Armour type:

  • Cast homogeneous armour (hull, turret, roof)
  • Rolled homogeneous armour (hull roof - engine compartment, hull rear - engine grille)
Armour Front (Slope angle) Sides Rear Roof
Hull 108 mm (65°) Front glacis
137 mm (55°) Lower glacis - Top
117 mm (55°) Lower glacis - Bottom
50 mm Front
45 mm Top
70 mm (cylindrical) Turret base
36-70 mm (18-34°) Middle
36 mm (60°) Bottom
19 mm (66-82°) Belly - Front half
13 mm (66-82°) Belly - Rear half
36 mm Rear
25 mm (3°) Engine vents
40 mm (26°) Lower plate
28 mm (59°) Lower glacis
36 mm Hull sides
93 mm (25°) Front glacis
36 mm (5°) Front
20-25 mm Engine compartment
10 mm Radiator vents
Turret 202 mm (spherical) Turret front - Loader side
170 mm (spherical) Turret front - Gunner side
152 mm (25°) Gun mantlet
114 mm (cylindrical) Turret ring
40-90 mm (30-41°) Loader side
70-90 mm (18-33°) Gunner side
50 mm (25°) 48 mm (17°) Front
25 mm Centre & Rear
Cupola 25.4 mm (spherical)

Notes:

  • Suspension wheels, tracks, and torsion bars are 20 mm thick.
  • Belly armour is 19 mm thick in the front, 13 in the rear.
  • Mudguards and storage boxes are 4 mm thick.

Mobility

Speedforward / back
AB53 / 13 km/h
RB and SB48 / 12 km/h
Number of gears6 forward
2 back
Weight48.0 t
Engine power
AB1 431 hp
RB and SB750 hp
Power-to-weight ratio
AB29.8 hp/t
RB and SB15.6 hp/t

Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 53 13 48 1,162 1,431 24.21 29.81
Realistic 48 12 663 750 13.81 15.63

Modifications and economy

Repair costBasic → Reference
AB4 211 → 5 516 Sl icon.png
RB4 689 → 6 142 Sl icon.png
SB6 649 → 8 710 Sl icon.png
Total cost of modifications76 700 Rp icon.png
129 200 Sl icon.png
Talisman cost2 000 Ge icon.png
Crew training78 000 Sl icon.png
Experts270 000 Sl icon.png
Aces1 100 Ge icon.png
Research Aces670 000 Rp icon.png
Reward for battleAB / RB / SB
130 / 190 / 220 % Sl icon.png
190 / 190 / 190 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
5 300 Rp icon.png
Cost:
8 600 Sl icon.png
250 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
3 600 Rp icon.png
Cost:
5 800 Sl icon.png
165 Ge icon.png
Mods new tank break.png
Brake System
Research:
3 600 Rp icon.png
Cost:
5 800 Sl icon.png
165 Ge icon.png
Mods new tank filter.png
Filters
Research:
5 000 Rp icon.png
Cost:
8 100 Sl icon.png
230 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
5 200 Rp icon.png
Cost:
8 400 Sl icon.png
240 Ge icon.png
Mods new tank engine.png
Engine
Research:
5 200 Rp icon.png
Cost:
8 400 Sl icon.png
240 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
3 400 Rp icon.png
Cost:
8 600 Sl icon.png
250 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
2 300 Rp icon.png
Cost:
5 800 Sl icon.png
165 Ge icon.png
Mods tank reinforcement il.png
Crew Replenishment
Research:
5 000 Rp icon.png
Cost:
8 100 Sl icon.png
230 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
5 300 Rp icon.png
Cost:
8 600 Sl icon.png
250 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
3 600 Rp icon.png
Cost:
5 800 Sl icon.png
165 Ge icon.png
Mods tank ammo.png
105mm_usa_HESH_ammo_pack
Research:
3 600 Rp icon.png
Cost:
5 800 Sl icon.png
165 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
5 000 Rp icon.png
Cost:
8 100 Sl icon.png
230 Ge icon.png
Mods tank ammo.png
105mm_us_M416_Smoke_ammo_pack
Research:
5 000 Rp icon.png
Cost:
8 100 Sl icon.png
230 Ge icon.png
Mods art support.png
Artillery Support
Research:
5 200 Rp icon.png
Cost:
8 400 Sl icon.png
240 Ge icon.png
Mods tank ammo.png
105mm_usa_HEAT_FS_ammo_pack
Research:
5 200 Rp icon.png
Cost:
8 400 Sl icon.png
240 Ge icon.png
Mods tank rangefinder.png
Rangefinder
Research:
5 200 Rp icon.png
Cost:
8 400 Sl icon.png
240 Ge icon.png

Armaments

Rangefinder
Reduces the error and increases the maximum measurable distance of the rangefinder

Main armament

Ammunition63 rounds
First-order37 rounds
Reloadbasic crew → aces
8.7 → 6.7 s
Vertical guidance-10° / 20°
Main article: M68 (105 mm)

Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: {{main|Name of the weapon}}. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.

105 mm M68 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 57 -9°/+19° ±180° N/A __._ __._ __._ __._ __._ _.__ _.__ _.__ _.__
Realistic __._ __._ __._ __._ __._

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
M728 APDS 260 258 250 240 231 222
M393A2 HESH 127 127 127 127 127 127
M456 HEATFS 400 400 400 400 400 400
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
M728 APDS 1,426 4.65 N/A N/A N/A 75° 78° 80°
M393A2 HESH 732 14.85 0.1 4 4,310 73° 77° 80°
M456 HEATFS 1,173 10.5 0.05 0.1 1,270 65° 72° 77°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
Mass (kg)
Screen radius
(m)
Screen deploy time
(s)
Screen hold time
(s)
Explosive Mass
(TNT equivalent) (g)
M416 730 11.4 20 5 25 50

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
57 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Machine guns

Ammunition1 000 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate575 shots/min
Ammunition900 rounds
Belt capacity180 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate626 shots/min
Vertical guidance-9° / 60°
Ammunition6 000 rounds
Belt capacity250 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate500 shots/min
Ammunition6 000 rounds
Belt capacity250 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate500 shots/min

Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.

12.7 mm M2HB
Mount Capacity (Belt) Fire rate Vertical Horizontal
Commander hatch 5,950 (200) 577 __° __°
12.7 mm M85
Mount Capacity (Belt) Fire rate Vertical Horizontal
Gun mantlet 900 (200) 626 __° __°
7.62 mm M73
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 5,950 (250) 500 N/A N/A
7.62 mm M1919A4
Mount Capacity (Belt) Fire rate Vertical Horizontal
Commander pintle 900 (250) 500 __° __°

Usage in battles

The Magach 6A is basically an M60A1 without the stabilizer, an advantage you lose against your enemies. Firing on the move will be difficult and your reaction time will be hindered, depending on the situation.

Similar to the Magach 6, play on the flanks, and/or away from the frontline. Without the stabilizer, it will be significantly harder to shoot on the move. With the new turret, you will be able to bounce more shells than usual, even APDS shots. However, don't rely on your armor heavily, especially if the enemies knows where your weak spots are located. Always expect to be penetrated by an enemy, unless you know you can shrug off a shot or two from them. With the 105 mm M68 cannon comes a new stock shell, the M728 APDS. It's slightly worse on flat penetration than the M392A2 but offers more penetration at an angle, and of course there is the HEATFS round to help overall, while having its own disadvantages.

In closed quarters combat and urban environments, stick to nearby teammates if you are going to the frontline or an objective. Lacking a stabilizer will hinder your reaction time. Noticeable enemies to note are vehicles such as the T-55A/AM-1, all British MBTs such as the Centurion Mk 10, and Leopard A1A1. Try to go around where a battle is taking place to catch the enemy off guard. Your armor will be slightly better than the Magach 6, but don't heavily rely on it, especially in closed quarters combat where shells will be more effective than at range.

Pros and cons

Pros:

  • Access to 2 x .50 cal HMGs, perfect for shredding air targets and lightly-armoured targets
    • The M2HB will always be a backup if your commander is knocked out
  • Very strong turret protection
  • The commander can take control of the gun if the gunner is knocked out
  • Great mobility and handling characteristics
  • Great gun performance with APDS and HEATFS shells

Cons:

  • The Magach 6A lacks a stabilizer
  • Big profile
  • Commander cupola is a big weak spot for vehicles equipped with APHE shells
  • Turret ring is a weak spot.
  • Vulnerable to HEATFS and ATGM launchers
  • Huge turret ammo rack when fully loaded.

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Israeli Ordnance Corps (חיל החימוש)
Medium Tanks  M-51 · M-51 (W)
MBTs 
Magach  Magach 1 · Magach 2 · Magach 3 · Magach 3 (ERA) · ▃Magach 3 (ERA) · Magach 5
  Magach 6 · Magach 6A · Magach 6B · Magach 6C · Magach 6R · Magach 6M · Gal Batash
Sho't  Sho't · Sho't Kal Alef · Sho't Kal Gimel · Sho't Kal Dalet · ▄Sho't Kal Dalet
Tiran  Tiran 4 · Tiran 4S
Merkava  ▃Merkava Mk.1 · Merkava Mk.1B · Merkava Mk.2B · ▃Merkava Mk.2B · Merkava Mk.2D
  Merkava Mk.3B · Merkava Mk.3C · ▃Merkava Mk.3D · Merkava Mk.4B · Merkava Mk.4M
Tank destroyers  Zachlam Tager
See Also  Chrysler Defense · Department of Tank Design · Morozov Design Bureau

Israel medium tanks
M-51  M-51 · M-51 (W)
Magach  Magach 1 · Magach 2 · Magach 3 · Magach 3 (ERA) · Magach 5 · Magach 6
  Magach 6A · Magach 6B · Magach 6B Gal · Gal Batash · Magach 6C · Magach 6M · Magach 6R · Magach Hydra · Magach 7C
Tiran  Tiran 4 · Tiran 4S · Tiran 6
Sho't  Sho't · Sho't Kal Alef · Sho't Kal Gimel · Sho't Kal Dalet
Merkava  Merkava Mk.1B · Merkava Mk.2B · Merkava Mk.2D · Merkava Mk.3B · Merkava Mk.3C · Ra'am Sagol
  Merkava Mk.4B · Merkava Mk.4M · Merkava Mk.4 LIC