Difference between revisions of "Sho't"
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+ | {{TankManufacturer Israeli Ordnance Corps}} | ||
{{Israel medium tanks}} | {{Israel medium tanks}} |
Revision as of 05:49, 15 May 2022
This page is about the Israeli medium tank Sho't. For other versions, see Sho't (Family). |
Contents
Description
The Sho't is a rank IV Israeli medium tank with a battle rating of 7.7 (AB/RB/SB). It was introduced in Update "Wind of Change".
General info
Survivability and armour
Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.
Armour type:
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | ___ mm | ___ mm Top ___ mm Bottom |
___ mm | ___ - ___ mm |
Turret | ___ - ___ mm Turret front ___ mm Gun mantlet |
___ - ___ mm | ___ - ___ mm | ___ - ___ mm |
Cupola | ___ mm | ___ mm | ___ mm | ___ mm |
Notes:
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 39 | 14 | 50.8 | 1,007 | 1,240 | 19.82 | 24.41 |
Realistic | 35 | 13 | 575 | 650 | 11.32 | 12.8 |
Modifications and economy
Armaments
Main armament
84 mm 20pdr OQF Mk.I | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 64 | -10°/+20° | ±180° | Two-plane | 19.0 | 26.4 | 32.0 | 35.4 | 37.6 | 8.19 | 7.25 | 6.68 | 6.30 |
Realistic | 11.9 | 14.0 | 17.0 | 18.8 | 20.0 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
Shot Mk.1 | APCBC | 232 | 229 | 216 | 201 | 187 | 173 |
Shot Mk.3 | APDS | 285 | 283 | 262 | 239 | 218 | 198 |
Shell Mk.1 | HE | 15 | 15 | 15 | 15 | 15 | 15 |
Shell details | |||||||||
---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | |||||||
Shot Mk.1 | APCBC | 1,000 | 9.1 | N/A | N/A | N/A | 48° | 63° | 71° |
Shot Mk.3 | APDS | 1,430 | 3.2 | N/A | N/A | N/A | 75° | 78° | 80° |
Shell Mk.1 | HE | 600 | 7.5 | 0 | 0.1 | 1,130 | 79° | 80° | 81° |
Smoke shell characteristics | ||||||
---|---|---|---|---|---|---|
Ammunition | Velocity (m/s) |
Projectile Mass (kg) |
Screen radius (m) |
Screen deploy time (s) |
Screen hold time (s) |
Explosive Mass (TNT equivalent) (g) |
20pdr Shell SS Mk.1 | 250 | 9.3 | 13 | 5 | 20 | 50 |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
---|---|---|---|---|---|
64 | 63 (+1) | 59 (+5) | 52 (+12) | 44 (+20) | 37 (+27) |
6th rack empty |
7th rack empty |
8th rack empty |
9th rack empty |
Visual discrepancy |
|
29 (+35) | 9 (+55) | 5 (+59) | 1 (+63) | No |
Notes:
- Shells are modeled individually and disappear after having been shot or loaded.
- Racks 8 and 9 are first stage ammo racks. They total 8 shells and get filled first when loading up the tank.
- These racks are also emptied early: the depletion order at full capacity is 8 - 9 - 1 - 2 - etc. until 7.
- Full reload speed will be realized as long as shells are available in the ready racks 8 and 9. If the ready racks are empty, a penalty to reload speed will occur.
- Simply not firing when the gun is loaded will move ammo from racks 1-7 into racks 9 then 8. Firing will interrupt the restocking of the ready racks.
Machine guns
12.7 mm M2HB | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Pintle | 1,000 (200) | 577 | -10°/+50° | ±120° |
7.62 mm L3A1 | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Coaxial | 3,600 (250) | 500 | N/A | N/A |
Usage in battles
Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).
Pros and cons
Pros:
- Has a two-plane gun stabilizer, making it able to shoot on the move
- Cannon with good penetration power
- Has a roof-mounted .50 cal MG
Cons:
- The ammo stowage in the front of the tank is a huge weak spot easy to target
- Slow for a medium tank being slower than some heavy tanks of the same BR
- 3 out of 4 crew members are on the same side of the tank and can be knocked out at once with a well-placed shot
History
Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
- Skins
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
Israeli Ordnance Corps (חיל החימוש) | |
---|---|
Medium Tanks | M-51 · M-51 (W) |
MBTs | |
Magach | Magach 1 · Magach 2 · Magach 3 · Magach 3 (ERA) · ▃Magach 3 (ERA) · Magach 5 |
Magach 6 · Magach 6A · Magach 6B · Magach 6C · Magach 6R · Magach 6M · Gal Batash | |
Sho't | Sho't · Sho't Kal Alef · Sho't Kal Gimel · Sho't Kal Dalet · ▄Sho't Kal Dalet |
Tiran | Tiran 4 · Tiran 4S |
Merkava | ▃Merkava Mk.1 · Merkava Mk.1B · Merkava Mk.2B · ▃Merkava Mk.2B · Merkava Mk.2D |
Merkava Mk.3B · Merkava Mk.3C · ▃Merkava Mk.3D · Merkava Mk.4B · Merkava Mk.4M | |
Tank destroyers | Zachlam Tager |
See Also | Chrysler Defense · Department of Tank Design · Morozov Design Bureau |
Israel medium tanks | |
---|---|
M-51 | M-51 · M-51 (W) |
Magach | Magach 1 · Magach 2 · Magach 3 · Magach 3 (ERA) · Magach 5 · Magach 6 |
Magach 6A · Magach 6B · Magach 6B Gal · Gal Batash · Magach 6C · Magach 6M · Magach 6R · Magach Hydra · Magach 7C | |
Tiran | Tiran 4 · Tiran 4S · Tiran 6 |
Sho't | Sho't · Sho't Kal Alef · Sho't Kal Gimel · Sho't Kal Dalet |
Merkava | Merkava Mk.1B · Merkava Mk.2B · Merkava Mk.2D · Merkava Mk.3B · Merkava Mk.3C · Ra'am Sagol |
Merkava Mk.4B · Merkava Mk.4M · Merkava Mk.4 LIC |