Difference between revisions of "IJN Kongo"
Colok76286 (talk | contribs) (→Primary armament: Edits) |
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{{Specs-Fleet-Armour}} | {{Specs-Fleet-Armour}} | ||
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --> | <!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --> | ||
− | ' | + | Kongo's armor truly reflects her legacy as a battlecruiser, even though she has been uparmored from her original design. Her 203mm main belt is the second weakest capital ship belt in the game - only HMS Invincible's 152mm belt is worse, and its enough to stop cruiser shells, but will stand no chance against battleships. The rest of her amidships hull is protected by 152mm armor, which greatly improves her survivability against splash damage and weaker shells, but is not very effective against enemy AP. Her bow has a 76mm belt that extends from the waterline, but as with most battleships, the majority of the bow is left unarmored. Her turrets have 254mm of armor, while her barbettes have 229mm. This is reasonable by battleship standards, but still leaves her turrets vulnerable to even cruiser AP. Her conning tower, nestled behind turret B, is surrounded by 254mm of armor. |
+ | |||
+ | Within the ship, all four magazines are protected by a turtleback armor scheme, which greatly improves her protection against ammunition detonations, especially at close range. In addition to this, the steering at the stern of the ship is armored by an enormous concrete block. | ||
+ | |||
+ | Overall, her armor is certainly enough to give her protection against most cruisers and some battleships, especially when angled, but given her design and playstyle, it will never be her strength. At the end of the day, she is a battlecruiser at her core, and you should not expect her armor to make you impervious to battleship fire. | ||
+ | |||
+ | Her crew consists of 1437 men, which is respectable. It is far more than any WW1 era dreadnought, although it's less than the Scharnhorst's complement, and is smaller than the crews of even some WW2 cruisers. | ||
=== Mobility === | === Mobility === | ||
{{Specs-Fleet-Mobility}} | {{Specs-Fleet-Mobility}} | ||
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --> | <!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --> | ||
− | + | The Kongo's nature as a battlecruiser reflects in her speed, which is a very good 56 km/h. This is only slightly less than most cruisers, and is leaps and bounds ahead of the speed of dreadnoughts. However, her acceleration and deceleration is still unexceptional, and her turning is not very good. | |
{{NavalMobility}} | {{NavalMobility}} | ||
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<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --> | <!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --> | ||
{{main|36 cm/45 Type 41 (356 mm)}} | {{main|36 cm/45 Type 41 (356 mm)}} | ||
− | + | The 36cm/45 Type 41, also seen on IJN Hyuga, is an exceptional 14" battleship cannon. Compared to the Hyuga, she gets only 8 guns, but she features a new selection of shells. Her stock shell, Ordinary SAP, is identical to the shell on Hyuga, and certainly gets the job done. With the equivalent of 68.64kg of TNT, her SAP is still a head and shoulders over even the HE on most other battleships. These shells will smash cruisers whenever they hit, and against battleships, while they will rarely penetrate the hull armor, the splash damage from the detonation will frequently destroy guns and turrets. Type 91 APC is an improvement over the Hyuga's equivalent AP shell, with extra penetration. This shell is mostly used against battleships, where the extra penetration is needed to penetrate the belt armor. The last shell is Type 0 Common, an HE shell. This shell is very poor, possessing only half the explosive filler of SAP. It may find some utility when it comes to sniping patrol boats or stray floatplanes, but overall, it isn't very good. | |
{| class="wikitable sortable" style="text-align:center" width="100%" | {| class="wikitable sortable" style="text-align:center" width="100%" | ||
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<!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --> | <!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --> | ||
{{main|15 cm/50 Type 41 (152 mm)}} | {{main|15 cm/50 Type 41 (152 mm)}} | ||
− | ' | + | The Kongo's secondaries consist of 8 15cm/50 Type 41 cannons, four per side. Comparable guns can be found on the IJN Agano, although these guns can maintain a sustained rate of fire of 10 RPM. While they are 6" secondaries, they are nothing to write home about, as the best shell only has 81mm of penetration at point blank range. That being said, the exceptionally high explosive mass of the SAP round - nearly as good as HE - makes it very well suited for killing destroyers. |
{| class="wikitable sortable" style="text-align:center" width="100%" | {| class="wikitable sortable" style="text-align:center" width="100%" | ||
! colspan="8" | Penetration statistics | ! colspan="8" | Penetration statistics | ||
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{{main|5 inch/40 Type 89 (127 mm)|25 mm/60 Type 96 (25 mm)}} | {{main|5 inch/40 Type 89 (127 mm)|25 mm/60 Type 96 (25 mm)}} | ||
− | + | The Kongo's AA armament sets her apart from other battleships. It includes 6 5 inch/40 Type 89 twin cannons, as well as a total of 100 25mm cannons. The 5" guns, which behave more like secondaries, are automatically loaded with HE-VT, with no alternate ammunition choice, which makes them pretty useless against surface targets, as the shells will always detonate early, but decent against aircraft. Meanwhile, the 25mm cannons provide the Kongo with exceptional close-range AA firepower, being able to put up a hail of fire in any direction. However, note the stopping power of the 25mm is not very good, and these cannons are only really suitable for self-defence. | |
=== Scout plane === | === Scout plane === | ||
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== Usage in battles == | == Usage in battles == | ||
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --> | <!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --> | ||
− | + | Aside from perhaps the Scharnhorst, there is no better ship when it comes to agressive capital ship gameplay. While she has the ability to snipe passively, but the Hyuga simply is more specialized in that role over the Kongo. It is best to lean into her advantages, and play like the battlecruiser that she was originally designed as. Her speed allows her to keep pace with friendly cruisers, while her exceptional gun arcs on the rear turrets (±150°) allow her to make the most of her somewhat lackluster armor, as well as maintaining the ability to deliver full broadsides while sailing into combat. In addition, her AA is an extremely useful asset, as it allows her to be self-sufficient in combat, instead of relying on teammates for AA support. | |
+ | |||
+ | Overall, the Kongo is the most efficient ship in the game when it comes to delivering devastating firepower to the enemy. Don't sit passively - put your ship on the line and don't be too afraid to engage in brawls, despite her light protection. While she isn't exactly a very well protected capital ship, her armor is good enough to let her speed and firepower do the rest. | ||
+ | |||
+ | '''Specific enemies worth noting''' | ||
− | + | * '''Cruisers''' | |
− | + | ** Most cruisers are completely incapable of doing significant damage to you, but if left to their own devices they will eventually chip away at you. Learn their ammunition locations, and dispose of them quickly with SAP. Also, keep in mind which enemy cruisers are armed with torpedoes, and keep them at arms length. | |
− | '' | + | * '''Scharnhorst''' |
+ | ** The Scharnhorst is the Kongo's biggest rival, boasting heavier armor and a lower profile hull, while having weaker but more rapid firing armament. Approach them with caution, aiming to disable turrets, and preferably have backup from your team. Never brawl them, as the Scharnhorst's torpedoes will be decisive. | ||
+ | * '''USS Arizona''' | ||
+ | ** The USS Arizona is extremely durable, and their broadside of 12 14" guns is very imposing. However, her Achilles' heel is her reload. Knocking out turrets and dodging incoming fire from an Arizona will cripple their damage output, while you can bombard them until they eventually explode. | ||
+ | * '''IJN Hyuga''' | ||
+ | ** Essentially having your guns, but four more of them, the Hyuga has the deadliest broadside in the game. Chip away from them at long range, and make sure you do not get hit in return. If the Hyuga is playing passively, use your speed to flank and attack from an unexpected direction. | ||
+ | === Pros and cons<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> === | ||
'''Pros:''' | '''Pros:''' | ||
+ | |||
+ | * Exceptional 14" guns with the most potent SAP round in the game | ||
+ | * Very fast for her size | ||
+ | * Good AA protection | ||
+ | * Comfortable gun arcs | ||
+ | * Workable armor; turtleback around the magazines | ||
+ | * Floatplane | ||
+ | |||
* | * | ||
'''Cons:''' | '''Cons:''' | ||
+ | |||
+ | * Armor still too weak to match battleships, and occasionally cruiser AP | ||
+ | * Extensive AA mounts are all exposed crew members; vulnerable to HE | ||
+ | * No torpedo armament | ||
+ | * Lackluster secondary armament | ||
+ | |||
* | * | ||
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* ''links to approximate analogues of other nations and research trees.'' --> | * ''links to approximate analogues of other nations and research trees.'' --> | ||
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' | ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' | ||
+ | |||
* ''reference to the series of the ship;'' | * ''reference to the series of the ship;'' | ||
* ''links to approximate analogues of other nations and research trees.'' | * ''links to approximate analogues of other nations and research trees.'' |
Revision as of 05:03, 6 April 2022
Contents
Description
The Kongo-class, IJN Kongo, 1944 (金剛, namesake: Mount Kongō) is a rank VI Japanese battleship with a battle rating of 7.0 (AB/RB/SB). It was introduced in Update "Wind of Change".
The Kongō was the lead ship of the Kongō-class and would be the last Japanese capital ship built outside Japan. Designed by the British naval engineer George Thurston and laid down in 1911 initially as a battlecruiser she would see 2 major refits that would reclassify her as a fast battleship.
First commissioned in 1913, patrolling the Chinese coast during WWI, she would see many major naval actions in the Pacific War until November 1944 when she would sink while in transit by a submarine.
General info
Survivability and armour
Kongo's armor truly reflects her legacy as a battlecruiser, even though she has been uparmored from her original design. Her 203mm main belt is the second weakest capital ship belt in the game - only HMS Invincible's 152mm belt is worse, and its enough to stop cruiser shells, but will stand no chance against battleships. The rest of her amidships hull is protected by 152mm armor, which greatly improves her survivability against splash damage and weaker shells, but is not very effective against enemy AP. Her bow has a 76mm belt that extends from the waterline, but as with most battleships, the majority of the bow is left unarmored. Her turrets have 254mm of armor, while her barbettes have 229mm. This is reasonable by battleship standards, but still leaves her turrets vulnerable to even cruiser AP. Her conning tower, nestled behind turret B, is surrounded by 254mm of armor.
Within the ship, all four magazines are protected by a turtleback armor scheme, which greatly improves her protection against ammunition detonations, especially at close range. In addition to this, the steering at the stern of the ship is armored by an enormous concrete block.
Overall, her armor is certainly enough to give her protection against most cruisers and some battleships, especially when angled, but given her design and playstyle, it will never be her strength. At the end of the day, she is a battlecruiser at her core, and you should not expect her armor to make you impervious to battleship fire.
Her crew consists of 1437 men, which is respectable. It is far more than any WW1 era dreadnought, although it's less than the Scharnhorst's complement, and is smaller than the crews of even some WW2 cruisers.
Mobility
The Kongo's nature as a battlecruiser reflects in her speed, which is a very good 56 km/h. This is only slightly less than most cruisers, and is leaps and bounds ahead of the speed of dreadnoughts. However, her acceleration and deceleration is still unexceptional, and her turning is not very good.
Mobility Characteristics | |||
---|---|---|---|
Game Mode | Upgrade Status | Maximum Speed (km/h) | |
Forward | Reverse | ||
AB | |||
Upgraded | 65 | 29 | |
RB/SB | |||
Upgraded | 56 | 25 |
Modifications and economy
Armament
Primary armament
The 36cm/45 Type 41, also seen on IJN Hyuga, is an exceptional 14" battleship cannon. Compared to the Hyuga, she gets only 8 guns, but she features a new selection of shells. Her stock shell, Ordinary SAP, is identical to the shell on Hyuga, and certainly gets the job done. With the equivalent of 68.64kg of TNT, her SAP is still a head and shoulders over even the HE on most other battleships. These shells will smash cruisers whenever they hit, and against battleships, while they will rarely penetrate the hull armor, the splash damage from the detonation will frequently destroy guns and turrets. Type 91 APC is an improvement over the Hyuga's equivalent AP shell, with extra penetration. This shell is mostly used against battleships, where the extra penetration is needed to penetrate the belt armor. The last shell is Type 0 Common, an HE shell. This shell is very poor, possessing only half the explosive filler of SAP. It may find some utility when it comes to sniping patrol boats or stray floatplanes, but overall, it isn't very good.
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
1,000 m | 2,500 m | 5,000 m | 7,500 m | 10,000 m | 15,000 m | ||
Ordinary SAP | SAPCBC | 301 | 280 | 248 | 222 | 199 | 168 |
Type 91 APC | APCBC | 635 | 593 | 476 | 476 | 431 | 366 |
Type 0 Common | HE | 85 | 85 | 85 | 85 | 85 | 85 |
Shell details | |||||||||
---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | |||||||
Ordinary SAP | SAPCBC | 780 | 635.6 | 0 | 12 | 68,640 | 48° | 63° | 71° |
Type 91 APC | APCBC | 771 | 671.3 | 18 | 12 | 12,210 | 48° | 63° | 71° |
Type 0 Common | HE | 805 | 621.0 | 0 | 0.1 | 32,450 | 79° | 80° | 81° |
Secondary armament
The Kongo's secondaries consist of 8 15cm/50 Type 41 cannons, four per side. Comparable guns can be found on the IJN Agano, although these guns can maintain a sustained rate of fire of 10 RPM. While they are 6" secondaries, they are nothing to write home about, as the best shell only has 81mm of penetration at point blank range. That being said, the exceptionally high explosive mass of the SAP round - nearly as good as HE - makes it very well suited for killing destroyers.
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
1,000 m | 2,500 m | 5,000 m | 7,500 m | 10,000 m | 15,000 m | ||
Type 0 HE | HE | 35 | 35 | 35 | 35 | 35 | 35 |
Type 4 SAP | SAP | 81 | 68 | 52 | 40 | 34 | 34 |
Shell details | |||||||||
---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | |||||||
Type 0 HE | HE | 850 | 45.26 | 0 | 0.1 | 3,170 | 79° | 80° | 81° |
Type 4 SAP | SAP | 850 | 45.26 | 8 | 7 | 2,920 | 47° | 60° | 65° |
Anti-aircraft armament
The Kongo's AA armament sets her apart from other battleships. It includes 6 5 inch/40 Type 89 twin cannons, as well as a total of 100 25mm cannons. The 5" guns, which behave more like secondaries, are automatically loaded with HE-VT, with no alternate ammunition choice, which makes them pretty useless against surface targets, as the shells will always detonate early, but decent against aircraft. Meanwhile, the 25mm cannons provide the Kongo with exceptional close-range AA firepower, being able to put up a hail of fire in any direction. However, note the stopping power of the 25mm is not very good, and these cannons are only really suitable for self-defence.
Scout plane
Usage in battles
Aside from perhaps the Scharnhorst, there is no better ship when it comes to agressive capital ship gameplay. While she has the ability to snipe passively, but the Hyuga simply is more specialized in that role over the Kongo. It is best to lean into her advantages, and play like the battlecruiser that she was originally designed as. Her speed allows her to keep pace with friendly cruisers, while her exceptional gun arcs on the rear turrets (±150°) allow her to make the most of her somewhat lackluster armor, as well as maintaining the ability to deliver full broadsides while sailing into combat. In addition, her AA is an extremely useful asset, as it allows her to be self-sufficient in combat, instead of relying on teammates for AA support.
Overall, the Kongo is the most efficient ship in the game when it comes to delivering devastating firepower to the enemy. Don't sit passively - put your ship on the line and don't be too afraid to engage in brawls, despite her light protection. While she isn't exactly a very well protected capital ship, her armor is good enough to let her speed and firepower do the rest.
Specific enemies worth noting
- Cruisers
- Most cruisers are completely incapable of doing significant damage to you, but if left to their own devices they will eventually chip away at you. Learn their ammunition locations, and dispose of them quickly with SAP. Also, keep in mind which enemy cruisers are armed with torpedoes, and keep them at arms length.
- Scharnhorst
- The Scharnhorst is the Kongo's biggest rival, boasting heavier armor and a lower profile hull, while having weaker but more rapid firing armament. Approach them with caution, aiming to disable turrets, and preferably have backup from your team. Never brawl them, as the Scharnhorst's torpedoes will be decisive.
- USS Arizona
- The USS Arizona is extremely durable, and their broadside of 12 14" guns is very imposing. However, her Achilles' heel is her reload. Knocking out turrets and dodging incoming fire from an Arizona will cripple their damage output, while you can bombard them until they eventually explode.
- IJN Hyuga
- Essentially having your guns, but four more of them, the Hyuga has the deadliest broadside in the game. Chip away from them at long range, and make sure you do not get hit in return. If the Hyuga is playing passively, use your speed to flank and attack from an unexpected direction.
Pros and cons
Pros:
- Exceptional 14" guns with the most potent SAP round in the game
- Very fast for her size
- Good AA protection
- Comfortable gun arcs
- Workable armor; turtleback around the magazines
- Floatplane
Cons:
- Armor still too weak to match battleships, and occasionally cruiser AP
- Extensive AA mounts are all exposed crew members; vulnerable to HE
- No torpedo armament
- Lackluster secondary armament
History
Devblog
After the Royal Navy commissioned the battlecruiser HMS Invincible into service in 1908, the IJN was quick to react with a plan to expand its fighting force with modern warships being approved already by the end of the decade. However, the problem persisted that Japanese shipyards simply lacked the technological know-how to build such warships at the time. As a result, taking advantage of the existing naval cooperation agreement with Great Britain, Japan sought assistance from the Vickers company, who besides helping design a matching warship, also agreed to manufacture the lead ship, to be named Kongō, while the remaining ones would be built in Japan.
IJN Kongō was laid down in January 1911 as the lead ship of its class of modern battlecruisers to be built for the Imperial Japanese Navy. It was launched in May 1912 and completed in April 1913, subsequently entering service in August as the most advanced Japanese warship of its time. During WWI, IJN Kongō took part in minor operations but was quickly placed in reserve after the conflict. With international agreements limiting naval power after WWI, Japan was forced to upgrade existing warships in order to maintain its fighting power. As a result, Kongō was extensively upgraded on two occasions in the interwar period, not only vastly improving its characteristics but also noticeably changing its visual appearance.
During WWII however, Kongō had a rather illustrious service record. It took part in several major operations, including the Invasion of the Dutch East Indies, the Battle of Midway and also supported Japanese forces at Guadalcanal. After taking part in the famous Battle of Leyte Gulf, Kongō would serve until November 1944 when it was sunk by a successful torpedo attack by the American submarine USS Sealion.
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the ship;
- links to approximate analogues of other nations and research trees.
External links
Vickers-Armstrongs Limited | |
---|---|
Ships | |
Tribal-class | HMS Eskimo · HMCS Haida |
Invincible-class | HMS Invincible* |
Kongō-class | IJN Kongo** |
Tanks | |
Light Tanks | VFM5*** · Vickers Mk.11*** |
Light Tank Mk VI | Light AA Mk I |
Light Tank Mk VII | Tetrarch I |
Light Tank Mk VIII | Alecto I |
Tank, Infantry, Valentine | Valentine I · Valentine IX · Valentine XI · Archer |
Vickers MBT | Vickers Mk.1 · Vickers Mk.3 · Vickers Mk.7*** |
Heavy Tanks | Independent**** |
Export | ▂МК-IX "Valentine" · Vickers Mk.E**** |
See also | Vickers-Armstrongs Aircraft Limited |
*Previously Armstrong Whitworth | |
**Built for Japan | |
***Vickers Defence Systems | |
****Previously Vickers Limited |
Japan battleships | |
---|---|
Kawachi-class | IJN Settsu |
Fusō-class | IJN Fuso · IJN Yamashiro |
Ise-class | IJN Ise · IJN Hyuga |
Kongō-class | IJN Kongo · IJN Haruna |
Nagato-class | IJN Mutsu |