Difference between revisions of "M41A1 (Japan)"
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{{About | {{About | ||
| about = light tank '''{{PAGENAME}}''' | | about = light tank '''{{PAGENAME}}''' | ||
− | | usage = other | + | | usage = other versions |
| link = M41 Walker Bulldog (Family) | | link = M41 Walker Bulldog (Family) | ||
+ | }} | ||
+ | {{Specs-Card | ||
+ | |code=jp_m41_walker_bulldog | ||
+ | |images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}} | ||
}} | }} | ||
== Description == | == Description == | ||
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> | <!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> | ||
− | + | The '''{{Specs|name}}''' was part of the second defense build-up plan, introduced to enhance the self defense capability of the JSDF. Japan also developed its own domestic tanks, such as the [[Type 61|Type 61 MBT]] and the [[Type 60 ATM|Type 60 APC]]. The M41s were supplied by the Americans to replace the obsolete [[M24 (Japan)|M24]], while the Type 61 took over the role of the [[M4A3 (76) W (Japan)|M4A3 (76) W]]. | |
− | |||
− | The '''{{Specs|name}}''' | ||
− | The | + | It was introduced in [[Update 1.65 "Way of the Samurai"]] along with the rest of the initial Japanese Ground Forces Tree. It shares its performance with the American [[M41A1|M41 Walker Bulldog]]. The playstyle of the M41A1 returns to the M24 after the previous medium tank in the line, the M4A3: shoot and scoot. The 'Bulldog' is best utilized as a flanker with its respectable 76 mm gun and high speed and manoeuvrability. Since the ammunition available is solid shot (no explosive filler), an idea of the internal layouts of the tanks it faces is necessary to make the shots count. At its current BR, it will regularly face American, British, Soviet, and in arcade battles, German heavy tanks, and anything it meets, including self propelled anti-aircraft vehicles will be able to reliable penetrate the M41A1's armour, so utilization of the terrain to maximize cover and good situational awareness is a must. |
== General info == | == General info == | ||
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! Armour !! Front (Slope angle)!! Sides !! Rear !! Roof | ! Armour !! Front (Slope angle)!! Sides !! Rear !! Roof | ||
|- | |- | ||
− | | Hull || 25.4 mm (60°) ''Front glacis''<br | + | | Hull || 25.4 mm (60°) ''Front glacis''<br> 31.7 mm (41-46°) ''Bottom glacis'' || 25.4 mm (0-48°) ''Front'' <br> 19 mm (0-48°) ''Back''|| 12.7 mm (57°) ''Top'' <br> 19 mm (33-38°) ''Bottom'' || 19 mm |
|- | |- | ||
| Turret || 25.4 mm (1-68°) ''Turret front'' <br> 31.7 mm (1-53°) ''Gun mantlet'' || 25.4 mm (2-29°) || 25.4 mm (1-25°) || 19 mm | | Turret || 25.4 mm (1-68°) ''Turret front'' <br> 31.7 mm (1-53°) ''Gun mantlet'' || 25.4 mm (2-29°) || 25.4 mm (1-25°) || 19 mm | ||
|- | |- | ||
− | + | | Cupola || 31.7 mm || 31.7 mm || 31.7 mm || 19 mm | |
− | | | ||
− | | | ||
|- | |- | ||
|} | |} | ||
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* Belly armour is 9.5 mm thick | * Belly armour is 9.5 mm thick | ||
− | There aren't any specific targets worth noting as the M41A1 will be hurt by pretty much anything. Be extra careful with [[:Category:Anti-aircraft_vehicles|SPAAs]] as they can knock out the | + | There aren't any specific targets worth noting as the M41A1 will be hurt by pretty much anything. Be extra careful with [[:Category:Anti-aircraft_vehicles|SPAAs]] as they can knock out the Walker Bulldog's components with ease and even destroy the tank. |
If at all possible, try only to expose the turret. If using the terrain to the M41A1's advantage, it'll usually be able to fire one to three shots, then start moving forwards and backwards, thus making it a lot harder for the enemy to hit the tank. Generally, the M41A1 be able to get in two shots on most targets before they can fire back, and the M41A1 accelerates from 0 to 30 km/h fast enough to become a hard target to hit if only the turret is exposed! | If at all possible, try only to expose the turret. If using the terrain to the M41A1's advantage, it'll usually be able to fire one to three shots, then start moving forwards and backwards, thus making it a lot harder for the enemy to hit the tank. Generally, the M41A1 be able to get in two shots on most targets before they can fire back, and the M41A1 accelerates from 0 to 30 km/h fast enough to become a hard target to hit if only the turret is exposed! | ||
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|- | |- | ||
! ''Arcade'' | ! ''Arcade'' | ||
− | | rowspan="2" | 65 || rowspan="2" | -10°/+20° || rowspan="2" | ±180° || rowspan="2" | | + | | rowspan="2" | 65 || rowspan="2" | -10°/+20° || rowspan="2" | ±180° || rowspan="2" | - || 22.8 || 31.6 || 38.4 || 42.5 || 45.2 || rowspan="2" | 7.67 || rowspan="2" | 6.79 || rowspan="2" | 6.25 || rowspan="2" | 5.90 |
|- | |- | ||
! ''Realistic'' | ! ''Realistic'' | ||
− | | | + | | 14.3 || 16.8 || 20.4 || 22.6 || 24.0 |
|- | |- | ||
|} | |} | ||
==== Ammunition ==== | ==== Ammunition ==== | ||
− | { | + | {{:M32 (76 mm)/Ammunition|M339 shot, M352 shell, M319 shot, M331A2 shot, M361}} |
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− | | M339 shot | ||
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==== [[Ammo racks]] ==== | ==== [[Ammo racks]] ==== | ||
− | [[File: | + | [[File:Ammoracks_M41A1.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] |
+ | <!-- '''Last updated: 2.27.1.50''' --> | ||
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
|- | |- | ||
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! Visual<br>discrepancy | ! Visual<br>discrepancy | ||
|- | |- | ||
− | | '''65''' || | + | | '''65''' || 45 ''(+20)'' || 12 ''(+53)'' || 1 ''(+64)'' || No |
|- | |- | ||
|} | |} | ||
+ | '''Notes''': | ||
+ | |||
+ | * Shells are modeled individually and disappear after having been shot or loaded. | ||
+ | * Rack 3 is a first stage ammo rack. It totals 11 shells and gets filled first when loading up the tank. | ||
+ | * This rack is also emptied early: the rack depletion order at full capacity is: 3 - 1 - 2. | ||
+ | * If you pack 15 ''(+40)'' shells, it will keep most of the hull empty of ammo. | ||
+ | * Full reload speed will be realized as long as shells are available in the ready rack 3. If the ready rack is empty, a penalty to reload speed will occur. | ||
+ | * Simply not firing when the gun is loaded will move ammo from racks 1-3 into rack 3. Firing will interrupt the restocking of the ready rack. | ||
==== Optics ==== | ==== Optics ==== | ||
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! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal | ! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal | ||
|- | |- | ||
− | | Pintle || 2, | + | | Pintle || 2,200 (200) || 575 || -10°/+70° || ±60° |
|- | |- | ||
|} | |} | ||
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! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal | ! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal | ||
|- | |- | ||
− | | Coaxial || | + | | Coaxial || 5,000 (250) || 500 || - || - |
|- | |- | ||
|} | |} | ||
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== Usage in battles == | == Usage in battles == | ||
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | <!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | ||
− | Like the tanks that come before it, the | + | Like the tanks that come before it, the Bulldog should be used as a rapid-deployment support vehicle in conjunction with heavier vehicles. It is best used to run rapid insertion and flanking operations while allowing the heavier tanks absorb the brunt of the enemy attack. The Bulldog's top speed does cap off-road, requiring good knowledge of the map to make the most of the terrain. |
− | Always remember that the | + | Always remember that the Bulldog lacks any effective armour. In a frontal attack, it will be easily penetrated by almost anything the enemy throws at it. Try to use the terrain to hide the tank and relocate after shots. Also, attempt to engage targets who are busy or already engaged with a teammates. The Bulldog's 76 mm gun has great penetration, but due to the solid shot AP rounds it has it is necessary to make each shot count by hitting either ammo racks or fuel tanks/engines to disable and or destroy an enemy vehicle. Equipping HVAP rounds later on makes it easier to destroy vehicles with better side armour such as the [[IS-3]] which has a fairly strong side profile. |
===Tactics=== | ===Tactics=== | ||
− | The | + | The Bulldog is best playing a mobile role; trail the outskirts of the map and take shots at the enemy from a distance and keep relocating. Don't stand still for too long as one or two hits are usually enough to completely disable the tank. |
− | While playing this tank, the biggest concern should be not to get hit | + | While playing this tank, the biggest concern should be not to get hit by anything. Given its thin armour, anything that the Bulldog is facing will be able to deal heavy damage. In summary, the Bulldog is a very manoeuvrable tank and with practice is a very potent threat to enemies. |
− | If up against heavy tanks, such as the [[Tiger II (H) | + | If up against heavy tanks, such as the [[Tiger II (H)]], don't bother trying to hit its front chassis armour even with APDS. The chances to penetrate this tank's upper glacis are very low. It is better to try and either ignoring him or aiming for his lower glacis and turret. Should the round penetrate the lower glacis, the transmission is likely to catch on fire. When attacking the turret, aim for the gunner on the left (player's right) of the gun. After that, disengage as the gunner will be replaced faster than the M41A1 can reload. Fighting off heavily armoured targets takes a lot of practice, but the gun's accuracy and good penetration can be used to the M41A1's advantage. |
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=== Pros and cons === | === Pros and cons === | ||
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* Extremely agile tank | * Extremely agile tank | ||
* Top speed of 72 km/h | * Top speed of 72 km/h | ||
− | * Fast turret traverse | + | * Fast turret traverse (30.6°/s) |
* Fast reload rate | * Fast reload rate | ||
* Respectable firepower when loaded with APDS | * Respectable firepower when loaded with APDS | ||
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== Media == | == Media == | ||
− | ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' | + | <!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --> |
+ | |||
+ | ;Skins | ||
+ | * [https://live.warthunder.com/feed/camouflages/?vehicle=jp_m41_walker_bulldog Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.] | ||
== See also == | == See also == | ||
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''Paste links to sources and external resources, such as:'' | ''Paste links to sources and external resources, such as:'' | ||
* ''topic on the official game forum;'' | * ''topic on the official game forum;'' | ||
− | |||
* ''other literature.'' | * ''other literature.'' | ||
{{Japan light tanks}} | {{Japan light tanks}} |
Latest revision as of 21:58, 12 August 2023
This page is about the light tank M41A1 (Japan). For other versions, see M41 Walker Bulldog (Family). |
Contents
Description
The Light Tank M41 SDF was part of the second defense build-up plan, introduced to enhance the self defense capability of the JSDF. Japan also developed its own domestic tanks, such as the Type 61 MBT and the Type 60 APC. The M41s were supplied by the Americans to replace the obsolete M24, while the Type 61 took over the role of the M4A3 (76) W.
It was introduced in Update 1.65 "Way of the Samurai" along with the rest of the initial Japanese Ground Forces Tree. It shares its performance with the American M41 Walker Bulldog. The playstyle of the M41A1 returns to the M24 after the previous medium tank in the line, the M4A3: shoot and scoot. The 'Bulldog' is best utilized as a flanker with its respectable 76 mm gun and high speed and manoeuvrability. Since the ammunition available is solid shot (no explosive filler), an idea of the internal layouts of the tanks it faces is necessary to make the shots count. At its current BR, it will regularly face American, British, Soviet, and in arcade battles, German heavy tanks, and anything it meets, including self propelled anti-aircraft vehicles will be able to reliable penetrate the M41A1's armour, so utilization of the terrain to maximize cover and good situational awareness is a must.
General info
Survivability and armour
Armour type:
- Rolled homogeneous armour
- Cast homogeneous armour (Gun mantlet)
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 25.4 mm (60°) Front glacis 31.7 mm (41-46°) Bottom glacis |
25.4 mm (0-48°) Front 19 mm (0-48°) Back |
12.7 mm (57°) Top 19 mm (33-38°) Bottom |
19 mm |
Turret | 25.4 mm (1-68°) Turret front 31.7 mm (1-53°) Gun mantlet |
25.4 mm (2-29°) | 25.4 mm (1-25°) | 19 mm |
Cupola | 31.7 mm | 31.7 mm | 31.7 mm | 19 mm |
Notes:
- Suspension wheels and tracks are both 15 mm thick.
- Belly armour is 9.5 mm thick
There aren't any specific targets worth noting as the M41A1 will be hurt by pretty much anything. Be extra careful with SPAAs as they can knock out the Walker Bulldog's components with ease and even destroy the tank.
If at all possible, try only to expose the turret. If using the terrain to the M41A1's advantage, it'll usually be able to fire one to three shots, then start moving forwards and backwards, thus making it a lot harder for the enemy to hit the tank. Generally, the M41A1 be able to get in two shots on most targets before they can fire back, and the M41A1 accelerates from 0 to 30 km/h fast enough to become a hard target to hit if only the turret is exposed!
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 81 | 21 | 23.1 | 775 | 954 | 33.55 | 41.3 |
Realistic | 73 | 19 | 442 | 500 | 19.13 | 21.65 |
Modifications and economy
Armaments
Main armament
76 mm M32 | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 65 | -10°/+20° | ±180° | - | 22.8 | 31.6 | 38.4 | 42.5 | 45.2 | 7.67 | 6.79 | 6.25 | 5.90 |
Realistic | 14.3 | 16.8 | 20.4 | 22.6 | 24.0 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
M339 shot | APBC | 177 | 173 | 159 | 143 | 129 | 116 |
M352 shell | HE | 15 | 15 | 14 | 12 | 12 | 12 |
M319 shot | APCR | 206 | 200 | 174 | 146 | 122 | 103 |
M331A2 shot | APDS | 300 | 296 | 278 | 256 | 237 | 219 |
Shell details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (g) |
Ricochet | |||||
0% | 50% | 100% | ||||||||||
M339 shot | APBC | 975 | 6.6 | - | - | - | 47° | 60° | 65° | |||
M352 shell | HE | 732 | 6.8 | 0.2 | 0.1 | 867.22 | 79° | 80° | 81° | |||
M319 shot | APCR | 1,234 | 3.2 | - | - | - | 66° | 70° | 72° | |||
M331A2 shot | APDS | 1,257 | 2.81 | - | - | - | 75° | 78° | 80° |
Smoke shell characteristics | ||||||
---|---|---|---|---|---|---|
Ammunition | Velocity (m/s) |
Projectile mass (kg) |
Screen radius (m) |
Screen deploy time (s) |
Screen hold time (s) |
Explosive mass (TNT equivalent) (g) |
M361 | 713 | 7.1 | 13 | 5 | 20 | 50 |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
Visual discrepancy |
---|---|---|---|---|
65 | 45 (+20) | 12 (+53) | 1 (+64) | No |
Notes:
- Shells are modeled individually and disappear after having been shot or loaded.
- Rack 3 is a first stage ammo rack. It totals 11 shells and gets filled first when loading up the tank.
- This rack is also emptied early: the rack depletion order at full capacity is: 3 - 1 - 2.
- If you pack 15 (+40) shells, it will keep most of the hull empty of ammo.
- Full reload speed will be realized as long as shells are available in the ready rack 3. If the ready rack is empty, a penalty to reload speed will occur.
- Simply not firing when the gun is loaded will move ammo from racks 1-3 into rack 3. Firing will interrupt the restocking of the ready rack.
Optics
M41A1 (Japan) Optics | ||
---|---|---|
Which ones | Default magnification | Maximum magnification |
Main Gun optics | X7.5 (Estimated) | X8 (Estimated) |
Comparable optics | AMX-13 (SS.11) (X7.5) , AMX-30 (X8) |
Machine guns
12.7 mm M2HB | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Pintle | 2,200 (200) | 575 | -10°/+70° | ±60° |
7.62 mm M1919A4 | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Coaxial | 5,000 (250) | 500 | - | - |
Usage in battles
Like the tanks that come before it, the Bulldog should be used as a rapid-deployment support vehicle in conjunction with heavier vehicles. It is best used to run rapid insertion and flanking operations while allowing the heavier tanks absorb the brunt of the enemy attack. The Bulldog's top speed does cap off-road, requiring good knowledge of the map to make the most of the terrain.
Always remember that the Bulldog lacks any effective armour. In a frontal attack, it will be easily penetrated by almost anything the enemy throws at it. Try to use the terrain to hide the tank and relocate after shots. Also, attempt to engage targets who are busy or already engaged with a teammates. The Bulldog's 76 mm gun has great penetration, but due to the solid shot AP rounds it has it is necessary to make each shot count by hitting either ammo racks or fuel tanks/engines to disable and or destroy an enemy vehicle. Equipping HVAP rounds later on makes it easier to destroy vehicles with better side armour such as the IS-3 which has a fairly strong side profile.
Tactics
The Bulldog is best playing a mobile role; trail the outskirts of the map and take shots at the enemy from a distance and keep relocating. Don't stand still for too long as one or two hits are usually enough to completely disable the tank.
While playing this tank, the biggest concern should be not to get hit by anything. Given its thin armour, anything that the Bulldog is facing will be able to deal heavy damage. In summary, the Bulldog is a very manoeuvrable tank and with practice is a very potent threat to enemies.
If up against heavy tanks, such as the Tiger II (H), don't bother trying to hit its front chassis armour even with APDS. The chances to penetrate this tank's upper glacis are very low. It is better to try and either ignoring him or aiming for his lower glacis and turret. Should the round penetrate the lower glacis, the transmission is likely to catch on fire. When attacking the turret, aim for the gunner on the left (player's right) of the gun. After that, disengage as the gunner will be replaced faster than the M41A1 can reload. Fighting off heavily armoured targets takes a lot of practice, but the gun's accuracy and good penetration can be used to the M41A1's advantage.
Pros and cons
Pros:
- Extremely agile tank
- Top speed of 72 km/h
- Fast turret traverse (30.6°/s)
- Fast reload rate
- Respectable firepower when loaded with APDS
- APDS has high muzzle velocity, easy to hit targets at longer ranges
- Good flanker, but if the momentum is lost, it's over
- Good suspension; can drive away from steep downhills and jumps
- .50 cal AA machine gun with good coverage
Cons:
- Low torque; without a downhill run, the tank won't reach higher speeds than 50 km/h
- Thin armour, even SPAA tanks will take the M41A1 out given the opportunity
- Its poor engine is its biggest weakness, makes it a bad scouting unit
- Ammo storage in the front, next to the driver
- APDS shot causes only punctual damage (aim carefully)
- No explosive filler on any AP shells
- Quite tall for a light tank
History
Development
The U.S. Army light tank in the later part of World War II, the M24 Chaffee, was a promising design but was deemed not effective for the future of armour encounters. Though its role as a scout was seen as needing the 75 mm gun, the army wanted a tank with a better gun to have a more equal chance against tanks. The project began as the T37 program in 1947 with the focus of being air-transportable with an anti-tank capability in the form of a 76 mm gun and a rangefinder. The adoption of a simplified rangefinder had the project designation changed to the T41. After testings and evaluations, the T41 model was accepted into service as the M41 Little Bulldog, with production starting at Cadillac Cleveland Tank Plant in 1951. The name "Little Bulldog" stayed until General Walton Walker, the first commander of the 8th US Army in Korea, died in a car accident, so the tank was renamed into the M41 Walker Bulldog in remembrance. Production went from 1953 to somewhere in the late 1960s with about 3,728 units produced.
The M41 light tank would go on to replace the M24 Chaffees by 1953. The M41 had a crew of four, commander, gunner, loader, and driver. The tank had a profile of under 9 feet and 19 feet long. The tank was lightweight at 23.5 tons and thus had rather thin armour, with the front armour only 25.4 mm thick (sloped at 60 degrees for about 50 mm effective). However, the tank was very agile with its torsion bar suspension and Continental AOS 895-3 series 6-cylinder gasoline engine of 500 hp which could deliver a road speed of 45 mph with a 100 miles operating range. Unfortunately, the tank was criticized for being noisy, a fuel-guzzler, rather heavy, and the American crewman found the Bulldog interior to be quite cramped. Despite that, it delivered speed, firepower, and reliability in a light tank format. Several upgrades were made on the M41 with better technology, the M41A1 had a hydraulic turret traverse with more ammo storage, the M41A2 had a new fuel system, and the M41A3 are old M41A1 tanks with the new fuel system from the M41A2.
Japanese Service
In 1961, the United States gave 150 M41 Walker Bulldog tanks to the Japanese Self Defense Force to supplement their new and heavier Type 61 main battle tank. These would see service all the way until 1981.
Media
- Skins
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
Japan light tanks | |
---|---|
Type 89 | I-Go Ko |
Type 95 | Ha-Go · Ha-Go Commander |
Type 98 | Ke-Ni |
Other | Ka-Mi |
IFV | Type 89 |
RCV | Type 87 RCV (P) · Type 87 RCV · RCV (P) |
MCV | Type 16 (P) · Type 16 (FPS) · Type 16 |
USA | ▅M24 · ▅M41A1 |