Difference between revisions of "D4Y3 Ko"

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{{Specs-Card|code=d4y3}}
 
 
{{About
 
{{About
 
| about = Japanese dive bomber '''{{PAGENAME}}'''
 
| about = Japanese dive bomber '''{{PAGENAME}}'''
| usage = other uses
+
| usage = other versions
 
| link = D4Y (Family)
 
| link = D4Y (Family)
 +
}}
 +
{{Specs-Card
 +
|code=d4y3
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}
 
}}
 
}}
  
 
== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
+
The '''D4Y3 mod. 33 Ko''', designated as the '''Suisei 33A ({{Annotation|彗星三三型甲|Comet, Model 33A}})''', was a stop-gap measure for the piling up [[D4Y2|Suisei 12]]s without engines due to the production shortage of the materially expensive licensed DB601 engine. Instead of going for the high-output Atsuta 32 inline engine, the Suisei 33 was equipped with the Kinsei 62 radial engine which had relatively high output and abundant supply. Simply switching out the engine for a radial of roughly the same output still resulted in a decline of performance due to the aerodynamic characteristics, so the previous Model 12 was kept in parallel production and delivered to high-priority units instead.
{{break}}
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese dive bomber {{Battle-rating}}. It was introduced in [[Update 1.71 "New E.R.A"]].  
 
  
The D4Y3 is an overall improvement to the D4Y series, it has improved defensive armaments, better bomb loads, and a new radial engine which keeps itself cool. All these advantages give it a 3.0 battle rating, which unfortunately outclasses its armament, rendering it less effective at the fighter role than the [[D4Y1]] and [[D4Y2]].  
+
It was introduced in [[Update 1.71 "New E.R.A."]]. While the main difference of the D4Y3 compared to the D4Y1 and D4Y2 is the engine, this doesn't result in better performance, on the contrary, due to the remodeled nose and aerial cooled engine, aerodynamics are worse and result in higher drag which put it just behind the D4Y2 in performance, while still performing better than the D4Y1. The main benefit of this Suisei however comes with the "Ko" subvariant, which was present on all standard production D4Ys, which swapped out their rear armament from the factory standard 7.7 mm Type 92 MG to the 13 mm Type 2 HMG which will shred any foe on its tail.
[[File:D4Y3-Ko6.png|thumb|The D4Y3 in flight]]
 
The D4Y3 is still a capable fighter despite these disadvantages, due to its high speed and turn time. It will find Spitfires excellent targets, as you can out turn spitfires and your guns will sooner or later knock out the pilot or rip off a wing, and sometimes damage the tail control. The D4Y3 is also strong in the ground attack role. Its three 250 kg (500 lb) bombs will have no trouble destroying light pillboxes, medium tanks, and bases. The machine guns can also destroy anti-aircraft artillery and light trucks.
 
  
[[File:D4Y3-Ko3.png|thumb|D4Y3 in a dive]]
+
;Nicknames:
 +
* [[Abbreviations#.28IJN.29_Official_name_designation|Official Designation]]: ''彗星 (Suisei, "Comet")''
 +
* Allied reporting name: Judy
  
 
== General info ==
 
== General info ==
=== Flight Performance ===
+
=== Flight performance ===
<!--''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''-->
+
[[File:D4Y3-Ko6.png|thumb|The D4Y3 in flight]]
The D4Y3 has superior performance to the first two [[D4Y (Family)|D4Y]] aircraft, as it has a radial engine, which won't overheat in combat conditions. The radial engine also has a less pronounced radiator, resulting in less drag. The D4Y3 is a capable turner but bleeds energy easily. It is recommended to do hard turns in combat situations.
+
{{Specs-Avia-Flight}}
 +
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
 +
While the D4Y3 switches out the inline ''Atsuta'' engine found on the first two [[D4Y (Family)|D4Y]] aircraft, for a radial ''Kinsei 62'' engine, it performs far better than the base model [[D4Y1]] but about on par with the improved inline ''Atsuta 32'' of the [[D4Y2]]. The radial engine won't overheat in combat conditions and also has a less pronounced radiator, resulting in less drag.
  
 
{| class="wikitable" style="text-align:center" width="70%"
 
{| class="wikitable" style="text-align:center" width="70%"
|-
+
! rowspan="2" | Characteristics
! rowspan="2" |Characteristics
 
 
! colspan="2" | Max Speed<br>(km/h at 6,050 m)
 
! colspan="2" | Max Speed<br>(km/h at 6,050 m)
! rowspan="2" | Max altitude<br>(meters)
+
! rowspan="2" | Max altitude<br>(metres)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
! colspan="2" | Rate of climb<br>(meters/second)
+
! colspan="2" | Rate of climb<br>(metres/second)
! rowspan="2" | Take-off run<br>(meters)
+
! rowspan="2" | Take-off run<br>(metres)
 
|-
 
|-
! AB
+
! AB !! RB !! AB !! RB !! AB !! RB
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
 
|-
 
|-
!Stock
+
! Stock
| 541 || 529 || rowspan="2" | {{Specs|ceiling}} || 22.8 || 23.4 || 5.7 || 5.7 || rowspan="2" | 350
+
| 547 || 527 || rowspan="2" | {{Specs|ceiling}} || 22.8 || 23.5 || 5.7 || 5.7 || rowspan="2" | 350
 
|-
 
|-
!Upgraded
+
! Upgraded
|610||574||21.6||22.0||16.5||10.4
+
| 610 || 574 || 21.6 || 22.0 || 16.5 || 10.4
 
|-
 
|-
 
|}
 
|}
  
 
==== Details ====
 
==== Details ====
{| class="wikitable" style="text-align:center"
+
[[File:D4Y3-Ko3.png|thumb|D4Y3 in a dive]]
 +
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
 
! colspan="5" | Features
 
! colspan="5" | Features
 
|-
 
|-
! Combat flaps
+
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
! Take-off flaps
 
! Landing flaps
 
! Air brakes
 
! Arrestor gear
 
 
|-
 
|-
 
| ✓ || ✓ || ✓ || ✓ || ✓    <!-- ✓ -->
 
| ✓ || ✓ || ✓ || ✓ || ✓    <!-- ✓ -->
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|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | Limits
+
! colspan="7" | Limits
 
|-
 
|-
! rowspan="2" | Wing-break speed<br>(km/h)
+
! rowspan="2" | Wings (km/h)
! rowspan="2" | Gear limit<br>(km/h)
+
! rowspan="2" | Gear (km/h)
! rowspan="2" | Combat flaps<br>(km/h)
+
! colspan="3" | Flaps (km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
! +
+
! Combat !! Take-off !! Landing !! + !! -
! -
 
 
|-
 
|-
|{{Specs|destruction|body}}||{{Specs|destruction|gear}}|| 480 || ~15 || ~11
+
| 750 <!-- {{Specs|destruction|body}} --> || {{Specs|destruction|gear}} || 457 || 428 || 280 || ~16 || ~11
 
|-
 
|-
 
|}
 
|}
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{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Optimal velocities
+
! colspan="4" | Optimal velocities (km/h)
 
|-
 
|-
! Ailerons<br>(km/h)
+
! Ailerons !! Rudder !! Elevators !! Radiator
! Rudder<br>(km/h)
 
! Elevators<br>(km/h)
 
! Radiator<br>(km/h)
 
 
|-
 
|-
 
| < 350 || < 400 || < 430 || > 335
 
| < 350 || < 400 || < 430 || > 335
|-
 
|}
 
 
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="3" | Compressor (RB/SB)
 
|-
 
! colspan="3" | Setting 1
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| 1,000 m || 1,280 hp || 1,684 hp
 
|-
 
! colspan="3" | Setting 2
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| 5,000 m || 1,185 hp || 1,559 hp
 
 
|-
 
|-
 
|}
 
|}
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=== Survivability and armour ===
 
=== Survivability and armour ===
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''-->
+
{{Specs-Avia-Armour}}
The D4Y3 ditches self-sealing fuel tanks and armour for speed and agility. As such, the D4Y3 should be treated like any other Japanese aircraft, with the utmost caution.
+
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
 +
The [[D4Y (Family)]] lacks self-sealing fuel tanks and armour for speed and agility. As such, the D4Y3 should be treated like any other Japanese aircraft, with the utmost caution.
 +
 
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
 +
 
 +
The bomb load-outs should be a priority for this aircraft, and the frontal machine guns should also be a module of importance. The compressor, Engine, and Injection will prove useful. After researching the engine mods, rush the Suitability modules. Only then should you tackle the turrets. The Wings Repair and Fuselage repair should come last.
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Avia-Armaments}}
 
=== Offensive armament ===
 
=== Offensive armament ===
 +
{{Specs-Avia-Offensive}}
 
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 
{{main|Type 97 navy (7.7 mm)}}
 
{{main|Type 97 navy (7.7 mm)}}
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The '''''{{PAGENAME}}''''' is armed with:
 
The '''''{{PAGENAME}}''''' is armed with:
  
* 2 x 7.7 mm [[Type 97 navy (7.7 mm)|Type 97]] navy machine guns, nose-mounted (400 rpg = 800 total)
+
* 2 x 7.7 mm Type 97 navy machine guns, nose-mounted (400 rpg = 800 total)
  
 
[[File:D4Y3-Ko2.png|thumb|D4Y3 in a steep dive]]
 
[[File:D4Y3-Ko2.png|thumb|D4Y3 in a steep dive]]
  
 
=== Suspended armament ===
 
=== Suspended armament ===
 +
{{Specs-Avia-Suspended}}
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 
{{main|Navy Type 97 Number 6 (60 kg)|Navy Type Number 25 Model 2 (250 kg)|Number Type 2 50 Model 1 GP(SAP) (500 kg)}}
 
{{main|Navy Type 97 Number 6 (60 kg)|Navy Type Number 25 Model 2 (250 kg)|Number Type 2 50 Model 1 GP(SAP) (500 kg)}}
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=== Defensive armament ===
 
=== Defensive armament ===
 +
{{Specs-Avia-Defensive}}
 
<!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' -->
 
<!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' -->
{{main|Type 2 navy (13 mm)}}
+
{{main|Type 2 (13 mm)}}
  
 
The '''''{{PAGENAME}}''''' is defended by:
 
The '''''{{PAGENAME}}''''' is defended by:
  
* 1 x 13 mm Type 2 navy machine gun, dorsal turret (250 rpg)
+
* 1 x 13 mm Type 2 machine gun, dorsal turret (250 rpg)
  
 
[[File:D4Y3-Ko1.png|thumb|The D4Y3 about to destroy a medium tank]]
 
[[File:D4Y3-Ko1.png|thumb|The D4Y3 about to destroy a medium tank]]
  
 
== Usage in battles ==
 
== Usage in battles ==
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
+
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
The D4Y3 is an excellent example of a multirole aircraft, as it is an excellent ground attack aircraft, fighter, and bomber. Since you get a bomber air spawn, you can drop your bomb on a base and then start to engage the many fighters below you. You should have no problems engaging them, as long as you keep your speed up and your energy high. One key thing to note is that you don't need to use your defensive turret to shoo away enemy interceptors. You can easily out-turn any interceptor at that battle rating. Besides the fighter role, the ground attack is the D4Y3's natural method of play. The 500 kg bomb will be excellent for destroying Pillboxes, and you can use your rifle-calibre machine guns to destroy any soft target you please.
 
The D4Y3 is an excellent example of a multirole aircraft, as it is an excellent ground attack aircraft, fighter, and bomber. Since you get a bomber air spawn, you can drop your bomb on a base and then start to engage the many fighters below you. You should have no problems engaging them, as long as you keep your speed up and your energy high. One key thing to note is that you don't need to use your defensive turret to shoo away enemy interceptors. You can easily out-turn any interceptor at that battle rating. Besides the fighter role, the ground attack is the D4Y3's natural method of play. The 500 kg bomb will be excellent for destroying Pillboxes, and you can use your rifle-calibre machine guns to destroy any soft target you please.
  
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! rowspan="2" | Turbocharger
 
! rowspan="2" | Turbocharger
 
|-
 
|-
! Oil
+
! Oil !! Water !! Type
! Water
 
! Type
 
 
|-
 
|-
| Controllable || rowspan="2" | Controllable<br>Not auto controlled || rowspan="2" | Controllable<br>Not auto controlled || rowspan="2" | Controllable<br>Not auto controlled || rowspan="2" | Separate || rowspan="2" | Controllable<br>2 gears || rowspan="2" | Not controllable
+
| Controllable || Controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Separate || Controllable<br>2 gears || Not controllable
 
|-
 
|-
 
|}
 
|}
The radiator can be kept at 0% in climbs, the D4Y3 will manage to keep cool. Open the oil radiator and radiator to 10% when levelling off, to avoid overheat after prolonged periods of time. Propeller pitch should be kept at 90-100%, and stage two of the supercharger should only be activated at 3,000 meters (10,000 feet).
 
  
=== Modules ===
+
The radiator can be kept at 0% in climbs, the D4Y3 will manage to keep cool. Open the oil radiator and radiator to 10% when levelling off, to avoid overheat after prolonged periods of time. Propeller pitch should be kept at 90-100%, and stage two of the supercharger should only be activated at 3,000 m (10,000 ft).
{| class="wikitable"
+
 
! colspan="1" | Tier
 
! colspan="2" | Flight performance
 
! colspan="1" | Survivability
 
! colspan="2" | Weaponry
 
|-
 
| I
 
| Fuselage repair
 
| Radiator
 
|
 
| Offensive 7 mm
 
| 9 in (mod35)
 
|-
 
| II
 
|
 
| Compressor
 
| Airframe
 
| New 7 mm MGs
 
|
 
|-
 
| III
 
| Wings repair
 
| Engine
 
|
 
| Turret 13 mm
 
| 13 in (mod35)
 
|-
 
| IV
 
|
 
| Engine injection
 
| Cover
 
| New 13 mm MGs (turret)
 
|
 
|-
 
|}
 
The bomb load-outs should be a priority for this aircraft, and the frontal machine guns should also be a module of importance. The compressor, Engine, and Injection will prove useful. After researching the engine mods, rush the Suitability modules. Only then should you tackle the turrets. The Wings Repair and Fuselage repair should come last.
 
 
[[File:D4Y3-Ko7RADIAL.png|thumb|The D4Y3 as seen from the front. The radial engine produces less drag, thus making it the fastest variant]]
 
[[File:D4Y3-Ko7RADIAL.png|thumb|The D4Y3 as seen from the front. The radial engine produces less drag, thus making it the fastest variant]]
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 +
[[File:D4Y3-Ko9TURRETCLOSE.png|thumb|The D4Y3's HMG turret, which is very strong at picking off fighters. However, your primary method of defence is your manoeuvrability, not your turret]]
  
'''Pros:'''  
+
'''Pros:'''
 +
* '''D'''4Y for Carrier-based dive bomber:
 +
** Great bomb load-outs, can equip three 250 kg bombs, for a total weight of 750 kg
 +
** Bomber airspawn, outclimbs anything and can intercept
 +
** Airbrakes
 +
* Common Navy plane construction:
 +
** Nose-mounted armament
 +
** Small radiator drag
 +
** Excellent manoeuvrability, can outrun early Corsairs, Wildcats, and Spitfires
 +
* '''D4Y''' Specific:
 +
** Fast, can outrun almost anything, save P-38s
 +
*** Its speed forces the enemy to tail behind your gunner, giving you a chance to shoot at the approaching fighter with your turret
 +
* '''{{PAGENAME}}''' Specific:
 +
** Improved defensive armament
 +
** Improved radial engine which won't overheat, and is an improvement from the [[D4Y1]] and [[D4Y2]]
  
* Fast, can outrun early Corsairs, Wildcats, and Spitfires
 
* Agile, can turn extremely well
 
* Excellent defensive armament
 
* Great bomb load-outs, can equip three 250 kg bombs, for a total weight of 750 kg
 
* Bomber air spawn
 
* Improved radial engine which won't overheat, and is an improvement from the [[D4Y1]] and [[D4Y2]]
 
* Small radiator drag
 
* Has extremely effective Airbrakes
 
* Armament is nose-mounted
 
* Its speed forces the enemy to tail behind your gunner, giving you a chance to shoot at the approaching fighter with your turret
 
 
[[File:D4Y3-Ko9TURRETCLOSE.png|thumb|The D4Y3's HMG turret, which is very strong at picking off fighters. However, your primary method of defence is your manoeuvrability, not your turret]]
 
 
'''Cons:'''
 
'''Cons:'''
  
* Bleeds energy quickly in turns
+
* '''D'''4Y for Carrier-based dive bomber:
* Has decreased ammo counted compared with the [[D4Y1]]
+
** Has bomb cradle, significant delay in fuselage bomb drop
* Poor guns for its battle rating, [[Type 97 navy (7.7 mm)|Type 97s]] don't fare well at battle rating 3.0
+
** Not good for bombing bases
* No rocket payload, unlike the [[D4Y2]]
+
* Common Navy plane construction:
* Inability to carry torpedoes
+
** Poor offensive armament: [[Type 97 navy (7.7 mm)|7.7 mm Type 97 MG]]
* Limited ammo count for both 7.7 mm and 13.2 mm armaments
+
** Fragile, little armour, and no self-sealing fuel tanks
* Fragile, little armour, and no self-sealing fuel tanks
+
** Exposed tail gunner
 +
* '''{{PAGENAME}}''' Specific:
 +
** Has decreased ammo counted compared with the [[D4Y1]]
 +
** Limited ammo count for both 7.7 mm and 13.2 mm armaments
  
 
== History ==
 
== History ==
<!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).''-->
+
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 +
{{main|D4Y (Family)#History|l1=D4Y History}}
  
 
Nicknamed the "Judy" by allied pilots, the D4Y3 was feared by both troops on the ground and ships in the sea.
 
Nicknamed the "Judy" by allied pilots, the D4Y3 was feared by both troops on the ground and ships in the sea.
 
[[File:D4Y3-Ko4.png|thumb|D4Y3 in Frozen Pass]]
 
[[File:D4Y3-Ko4.png|thumb|D4Y3 in Frozen Pass]]
The D4Y3 was converted to be a land based Dive Bomber, while its predecessor the D4Y2 was a carrier based dive bomber. The removal of the tail hook and the addition of the Mitsubishi Kinsei 62 radial engine added 150 horse power while reducing weight. The D4Y3 would see 3 variants, D4Y3 model 33, D4Y3 model 33A, and D4Y3 model 33 night-fighter.  
+
The D4Y3 was converted to be a land based Dive Bomber, while its predecessor the D4Y2 was a carrier based dive bomber. The removal of the tail hook and the addition of the Mitsubishi Kinsei 62 radial engine added 150 horse power while reducing weight. The D4Y3 would see 3 variants, D4Y3 model 33, D4Y3 model 33A, and D4Y3 model 33 night-fighter.
  
Differences between the Model 33 and the Model 33a was the A variant had the Type 1, 7.92mm rear firing machine gun replaced with an upgraded Type 2, 13mm rear firing machine gun. With the night-fighter variant being equipped with an upwards firing 20mm cannon. Only 3 night-fighters were built as the D4Y2 night fighters were being used with success with fighters already available and assembly lines already making them.  
+
Differences between the Model 33 and the Model 33a was the A variant had the 7.92 mm Type 1 rear-firing machine gun replaced with an upgraded 13 mm Type 2 rear-firing machine gun. With the night-fighter variant being equipped with an upwards firing 20 mm cannon. Only 3 night fighters were built as the D4Y2 night fighters were being used with success with fighters already available and assembly lines already making them.
  
With a range of 1,400 miles the D4Y3 was perfect for the defense of the Japanese territories. Combined with its extreme accuracy in a dive it saw great success especially in the battles at the end of the war. Notably, crippling the USS Kalinin Bay and the USS Suwannee both escort carriers. Eventually they would convert the D4Y3 into a D4Y4, which was exactly the same as the D4Y3 except it carried an un-removable 800kg bomb for kamikaze attacks. Some D4Y4's were equipped with rockets to increase the speed at which the aircrafts would strike their targets increasing the damage they caused.
+
With a range of 1,400 miles the D4Y3 was perfect for the defense of the Japanese territories. Combined with its extreme accuracy in a dive it saw great success especially in the battles at the end of the war. Notably, crippling the USS Kalinin Bay and the USS Suwannee both escort carriers. Eventually they would convert the D4Y3 into a D4Y4, which was exactly the same as the D4Y3 except it carried an un-removable 800 kg bomb for kamikaze attacks. Some D4Y4s were equipped with rockets to increase the speed at which the aircraft would strike their targets increasing the damage they caused.
  
No D4Y3's survived the war, but a D4Y1 was reconstructed with a Pratt and Whitney R-1830 radial engine to represent a D4Y3. This plane can be seen at the Planes of Fame Air Museum in Chino, California.
+
No D4Y3's survived the war, but a D4Y1 was reconstructed with a Pratt and Whitney R-1830 radial engine to represent a D4Y3. This plane can be seen at the Planes of Fame Air Museum in Chino, California.
  
 
== Media ==
 
== Media ==
<!--''Excellent additions to the article would be video guides, screenshots from the game, and photos.''-->
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
 
 +
;Skins
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* [https://live.warthunder.com/feed/camouflages/?vehicle=d4y3 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
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 +
;Videos
 
{{Youtube-gallery|_FXOCmAXPKY|'''War Thunder - Update 1.71 - D4Y3''' - ''TheEuropeanCanadian''}}
 
{{Youtube-gallery|_FXOCmAXPKY|'''War Thunder - Update 1.71 - D4Y3''' - ''TheEuropeanCanadian''}}
  
 
== See also ==
 
== See also ==
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
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<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
* ''links to approximate analogues of other nations and research trees.''-->
+
* ''links to approximate analogues of other nations and research trees.'' -->
 
 
* [[D4Y1]], the first series of the D4Y
 
* [[D4Y2]], a D4Y1 with the ability to carry rockets
 
* [[D4Y (Family)|D4Y family]]
 
 
 
=== Aircraft of comparable role and era ===
 
  
* [[SBD-3]]
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;[[D4Y (Family)|Related development]]
* [[SB2C-4]]
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* [[D4Y1]] - Base model with a weaker inline engine (Atsuta 21)
* [[A-35B (France)|A-35B]]
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* [[D4Y2]] - earlier model with a stronger inline engine (Atsuta 31) and rocket payload
* [[B17A]]/[[B17B|B]]
 
* [[Ju 87 (Family)|Ju-87 D]]
 
  
 
== External links ==
 
== External links ==
<!--''Paste links to sources and external resources, such as:''
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<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on the aircraft;''
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* ''other literature.'' -->
* ''other literature.''-->
 
  
 
* [https://forum.warthunder.com/index.php?/topic/476272-d4y3-ko-multitask-er/ War Thunder Forum - D4Y3 Ko - Multitasker]
 
* [https://forum.warthunder.com/index.php?/topic/476272-d4y3-ko-multitask-er/ War Thunder Forum - D4Y3 Ko - Multitasker]
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* [https://forum.warthunder.com/index.php?/topic/378379-d4y3/ Official data sheet - more details about the performance]
  
 
{{AirManufacturer Yokosuka}}
 
{{AirManufacturer Yokosuka}}
 
{{Japan bombers}}
 
{{Japan bombers}}

Latest revision as of 18:21, 12 April 2024

Rank VI | Premium | Golden Eagles
Chinese A-5C Pack
This page is about the Japanese dive bomber D4Y3 Ko. For other versions, see D4Y (Family).
d4y3.png
GarageImage D4Y3 Ko.jpg
ArtImage D4Y3 Ko.png
D4Y3 Ko
Research:11 000 Specs-Card-Exp.png
Purchase:22 000 Specs-Card-Lion.png
Show in game

Description

The D4Y3 mod. 33 Ko, designated as the Suisei 33A (彗星三三型甲), was a stop-gap measure for the piling up Suisei 12s without engines due to the production shortage of the materially expensive licensed DB601 engine. Instead of going for the high-output Atsuta 32 inline engine, the Suisei 33 was equipped with the Kinsei 62 radial engine which had relatively high output and abundant supply. Simply switching out the engine for a radial of roughly the same output still resulted in a decline of performance due to the aerodynamic characteristics, so the previous Model 12 was kept in parallel production and delivered to high-priority units instead.

It was introduced in Update 1.71 "New E.R.A.". While the main difference of the D4Y3 compared to the D4Y1 and D4Y2 is the engine, this doesn't result in better performance, on the contrary, due to the remodeled nose and aerial cooled engine, aerodynamics are worse and result in higher drag which put it just behind the D4Y2 in performance, while still performing better than the D4Y1. The main benefit of this Suisei however comes with the "Ko" subvariant, which was present on all standard production D4Ys, which swapped out their rear armament from the factory standard 7.7 mm Type 92 MG to the 13 mm Type 2 HMG which will shred any foe on its tail.

Nicknames

General info

Flight performance

The D4Y3 in flight
Arrestor gear
Accelerates braking by grabbing the brake cable on the deck of the aircraft carrier
Air brakes
Allows you to dramatically reduce the flight speed by releasing special flaps
Max speed
at 6 050 m574 km/h
Turn time22 s
Max altitude9 800 m
EngineMitsubishi Kinsei 62
TypeRadial
Cooling systemAir
Take-off weight5 t

While the D4Y3 switches out the inline Atsuta engine found on the first two D4Y aircraft, for a radial Kinsei 62 engine, it performs far better than the base model D4Y1 but about on par with the improved inline Atsuta 32 of the D4Y2. The radial engine won't overheat in combat conditions and also has a less pronounced radiator, resulting in less drag.

Characteristics Max Speed
(km/h at 6,050 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 547 527 9800 22.8 23.5 5.7 5.7 350
Upgraded 610 574 21.6 22.0 16.5 10.4

Details

D4Y3 in a dive
Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
750 350 457 428 280 ~16 ~11
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 350 < 400 < 430 > 335
D4Y3 cockpit

Survivability and armour

Crew2 people
Speed of destruction
Structural0 km/h
Gear350 km/h

The D4Y (Family) lacks self-sealing fuel tanks and armour for speed and agility. As such, the D4Y3 should be treated like any other Japanese aircraft, with the utmost caution.

Modifications and economy

Repair costBasic → Reference
AB810 → 1 101 Sl icon.png
RB1 322 → 1 797 Sl icon.png
SB2 142 → 2 913 Sl icon.png
Total cost of modifications10 320 Rp icon.png
13 710 Sl icon.png
Talisman cost750 Ge icon.png
Crew training6 300 Sl icon.png
Experts22 000 Sl icon.png
Aces250 Ge icon.png
Research Aces220 000 Rp icon.png
Reward for battleAB / RB / SB
60 / 120 / 200 % Sl icon.png
124 / 124 / 124 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
520 Rp icon.png
Cost:
690 Sl icon.png
90 Ge icon.png
Mods radiator.png
Radiator
Research:
520 Rp icon.png
Cost:
690 Sl icon.png
90 Ge icon.png
Mods armor frame.png
Airframe
Research:
780 Rp icon.png
Cost:
1 000 Sl icon.png
135 Ge icon.png
Mods compressor.png
Compressor
Research:
780 Rp icon.png
Cost:
1 000 Sl icon.png
135 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
520 Rp icon.png
Cost:
690 Sl icon.png
90 Ge icon.png
Mods new engine.png
Engine
Research:
520 Rp icon.png
Cost:
690 Sl icon.png
90 Ge icon.png
Mods armor cover.png
Cover
Research:
1 100 Rp icon.png
Cost:
1 500 Sl icon.png
190 Ge icon.png
Mods metanol.png
Engine injection
Research:
1 100 Rp icon.png
Cost:
1 500 Sl icon.png
190 Ge icon.png
Mods engine extinguisher.png
EFS
Research:
520 Rp icon.png
Cost:
690 Sl icon.png
90 Ge icon.png
Mods ammo.png
type89_belt_pack
Research:
520 Rp icon.png
Cost:
690 Sl icon.png
90 Ge icon.png
Mod arrow 0.png
Mods pilon bomb.png
9 in (mod35)
Research:
520 Rp icon.png
Cost:
690 Sl icon.png
90 Ge icon.png
Mod arrow 1.png
Mods weapon.png
type97_new_gun
Research:
780 Rp icon.png
Cost:
1 000 Sl icon.png
135 Ge icon.png
Mods ammo.png
type2_turret_belt_pack
Research:
520 Rp icon.png
Cost:
690 Sl icon.png
90 Ge icon.png
Mod arrow 0.png
Mods pilon bomb.png
13 in (mod35)
Research:
520 Rp icon.png
Cost:
690 Sl icon.png
90 Ge icon.png
Mods turret gun.png
type2_turret_new_gun
Research:
1 100 Rp icon.png
Cost:
1 500 Sl icon.png
190 Ge icon.png

The bomb load-outs should be a priority for this aircraft, and the frontal machine guns should also be a module of importance. The compressor, Engine, and Injection will prove useful. After researching the engine mods, rush the Suitability modules. Only then should you tackle the turrets. The Wings Repair and Fuselage repair should come last.

Armaments

Offensive armament

Main article: Type 97 navy (7.7 mm)

The D4Y3 Ko is armed with:

  • 2 x 7.7 mm Type 97 navy machine guns, nose-mounted (400 rpg = 800 total)
D4Y3 in a steep dive

Suspended armament

The D4Y3 Ko can be outfitted with the following ordnance:

  • Without load
  • 1 x 250 kg Navy Type Number 25 Model 2 bomb + 2 x 60 kg Navy Type 97 Number 6 bombs (370 kg total)
  • 3 x 250 kg Navy Type Number 25 Model 2 bombs (750 kg total)
  • 1 x 500 kg Number Type 2 50 Model 1 GP(SAP) bomb (500 kg total)
  • 1 x 500 kg Number Type 2 50 Model 1 GP(SAP) bomb + 2 x 60 kg Navy Type 97 Number 6 bombs (620 kg total)

Defensive armament

Main article: Type 2 (13 mm)

The D4Y3 Ko is defended by:

  • 1 x 13 mm Type 2 machine gun, dorsal turret (250 rpg)
The D4Y3 about to destroy a medium tank

Usage in battles

The D4Y3 is an excellent example of a multirole aircraft, as it is an excellent ground attack aircraft, fighter, and bomber. Since you get a bomber air spawn, you can drop your bomb on a base and then start to engage the many fighters below you. You should have no problems engaging them, as long as you keep your speed up and your energy high. One key thing to note is that you don't need to use your defensive turret to shoo away enemy interceptors. You can easily out-turn any interceptor at that battle rating. Besides the fighter role, the ground attack is the D4Y3's natural method of play. The 500 kg bomb will be excellent for destroying Pillboxes, and you can use your rifle-calibre machine guns to destroy any soft target you please.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable
Not auto controlled
Controllable
Not auto controlled
Controllable
Not auto controlled
Separate Controllable
2 gears
Not controllable

The radiator can be kept at 0% in climbs, the D4Y3 will manage to keep cool. Open the oil radiator and radiator to 10% when levelling off, to avoid overheat after prolonged periods of time. Propeller pitch should be kept at 90-100%, and stage two of the supercharger should only be activated at 3,000 m (10,000 ft).

The D4Y3 as seen from the front. The radial engine produces less drag, thus making it the fastest variant

Pros and cons

The D4Y3's HMG turret, which is very strong at picking off fighters. However, your primary method of defence is your manoeuvrability, not your turret

Pros:

  • D4Y for Carrier-based dive bomber:
    • Great bomb load-outs, can equip three 250 kg bombs, for a total weight of 750 kg
    • Bomber airspawn, outclimbs anything and can intercept
    • Airbrakes
  • Common Navy plane construction:
    • Nose-mounted armament
    • Small radiator drag
    • Excellent manoeuvrability, can outrun early Corsairs, Wildcats, and Spitfires
  • D4Y Specific:
    • Fast, can outrun almost anything, save P-38s
      • Its speed forces the enemy to tail behind your gunner, giving you a chance to shoot at the approaching fighter with your turret
  • D4Y3 Ko Specific:
    • Improved defensive armament
    • Improved radial engine which won't overheat, and is an improvement from the D4Y1 and D4Y2

Cons:

  • D4Y for Carrier-based dive bomber:
    • Has bomb cradle, significant delay in fuselage bomb drop
    • Not good for bombing bases
  • Common Navy plane construction:
    • Poor offensive armament: 7.7 mm Type 97 MG
    • Fragile, little armour, and no self-sealing fuel tanks
    • Exposed tail gunner
  • D4Y3 Ko Specific:
    • Has decreased ammo counted compared with the D4Y1
    • Limited ammo count for both 7.7 mm and 13.2 mm armaments

History

Main article: D4Y History

Nicknamed the "Judy" by allied pilots, the D4Y3 was feared by both troops on the ground and ships in the sea.

D4Y3 in Frozen Pass

The D4Y3 was converted to be a land based Dive Bomber, while its predecessor the D4Y2 was a carrier based dive bomber. The removal of the tail hook and the addition of the Mitsubishi Kinsei 62 radial engine added 150 horse power while reducing weight. The D4Y3 would see 3 variants, D4Y3 model 33, D4Y3 model 33A, and D4Y3 model 33 night-fighter.

Differences between the Model 33 and the Model 33a was the A variant had the 7.92 mm Type 1 rear-firing machine gun replaced with an upgraded 13 mm Type 2 rear-firing machine gun. With the night-fighter variant being equipped with an upwards firing 20 mm cannon. Only 3 night fighters were built as the D4Y2 night fighters were being used with success with fighters already available and assembly lines already making them.

With a range of 1,400 miles the D4Y3 was perfect for the defense of the Japanese territories. Combined with its extreme accuracy in a dive it saw great success especially in the battles at the end of the war. Notably, crippling the USS Kalinin Bay and the USS Suwannee both escort carriers. Eventually they would convert the D4Y3 into a D4Y4, which was exactly the same as the D4Y3 except it carried an un-removable 800 kg bomb for kamikaze attacks. Some D4Y4s were equipped with rockets to increase the speed at which the aircraft would strike their targets increasing the damage they caused.

No D4Y3's survived the war, but a D4Y1 was reconstructed with a Pratt and Whitney R-1830 radial engine to represent a D4Y3. This plane can be seen at the Planes of Fame Air Museum in Chino, California.

Media

Skins
Videos

See also

Related development
  • D4Y1 - Base model with a weaker inline engine (Atsuta 21)
  • D4Y2 - earlier model with a stronger inline engine (Atsuta 31) and rocket payload

External links


Yokosuka Naval Air Technical Arsenal (海軍航空技術廠)
Bombers  D4Y1 · D4Y2 · D4Y3 Ko
  P1Y1 mod. 11
Jet fighters  R2Y2 Kai V1 · R2Y2 Kai V2 · R2Y2 Kai V3
Captured  ␗P1Y1 mod. 11
  While the arsenal was simply known as the Naval Air Technical Arsenal and usually referred to as Kūgi-shō (Kaigun Kōkū Gijutsu-shō).
  The name Yokosuka prevailed however, even though it referred to the Arsenal's location.
See also  Yokosuka Naval Arsenal (Shipyard)

Japan bombers
Navy 
Carrier-based attack bomber 
B5N  B5N2
B6N  B6N1 · B6N2 · B6N2a
B7A  B7A2 · B7A2 (Homare 23)
Carrier-based dive bomber 
D3A  D3A1
D4Y  D4Y1 · D4Y2 · D4Y3 Ko
Shipboard Observation seaplane 
F1M  F1M2
Land-based Attack bomber 
G4M  G4M1
G5N  G5N1
G8N  G8N1
Flying boat 
H6K  H6K4
H8K  H8K2 · H8K3
Land-based Bomber 
P1Y  P1Y1
Army 
Light  Ki-32
  Ki-48-II otsu
Heavy  Ki-21-Ia · Ki-21-I hei
  Ki-49-I · Ki-49-IIa · Ki-49-IIb · Ki-49-IIb/L
  Ki-67-I Ko · Ki-67-I otsu
Other countries  ▅B-17E