Difference between revisions of "2S1"

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(See also, Pros n cons)
(New Description Project - USSR Priority: 2S1 Gvozdika)
 
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{{About
 +
| about = Soviet tank destroyer '''{{PAGENAME}}'''
 +
| usage = the other version
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| link = 2S1 (Italy)
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}}
 
{{Specs-Card
 
{{Specs-Card
 
|code=ussr_2s1
 
|code=ussr_2s1
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== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet tank destroyer {{Battle-rating}}. It was introduced in [[Update "Sons of Attila"]].
+
The '''2S1 Gvozdika''' is a Soviet self-propelled howitzer that was introduced in 1972. The vehicle utilizes the MT-LBu chassis and is equipped with a 122 mm 2A18 howitzer. The vehicle is operated by four crews: commander, gunner, loader, and driver. It is separated into two principal compartments, with the driver in the front on the left and the other crews in the turret at the back. The 2S1 Gvozdika's welded steel armour offers minor protection against small arms fire and artillery shrapnel but is insufficient for direct confrontations with enemies. The first prototype was delivered in 1969 and entered service with the Soviet Army in the early 1970s. It made its public debut at a Polish Army parade in 1974. The vehicle has amphibious capabilities and can be ready for amphibious operations in under 20 minutes. Before entering the water, crews will activate the bilge pump, mount the trim vane at the front of the hull, attach shrouds above the drive sprocket and front roadwheels, and lower water deflectors on rear track covers. During amphibious operations, the vehicle's tracks propel it forward, while a bilge pump through the exhaust pumps out any water that enters.
 +
 
 +
Introduced in the [[Update "Sons of Attila"]], the 2S1 Gvozdika has a distinct playstyle when compared to other vehicles in its rank. It is armed with a 122 mm 2A18 howitzer and fires high explosive (HE) shells at adversaries rather than the more frequent armour-piercing (AP) ammunition used by tanks. However, the large calibre of the main armament means that even if the HE shell fails to penetrate most enemy vehicles that the 2S1 Gvozdika encounters, the sheer explosive strength of the ordnance frequently ensures severe damage, if not outright destruction. Built on a light chassis, the 2S1 Gvozdika boasts exceptional top speed, allowing the player to get into key positions early in the battle. However, players must be aware of the vehicle's slow turret traverse speed and thin armour structure, as missing a shot is typically fatal due to poor survivability and a high reload time.
  
 
== General info ==
 
== General info ==
Line 12: Line 19:
 
{{Specs-Tank-Armour}}
 
{{Specs-Tank-Armour}}
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''
+
The 2S1 has as much armour as light tanks such as the [[PT-76B]], light enough armour to be penetrated by the American .50 cal, so this tank is not the most protected.
 +
 
 +
'''Armour type:'''
  
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations -->
+
* Rolled homogeneous armour
<!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)
 
* Cast homogeneous armour (Turret, Transmission area) -->
 
  
 
{| class="wikitable"
 
{| class="wikitable"
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! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
|-
 
|-
| Hull || ___ mm || ___ mm ''Top'' <br> ___ mm ''Bottom'' || ___ mm || ___ - ___ mm
+
| Hull || 14 mm at 39° || 7 mm ''Top'' <br> 7 mm ''Bottom'' || 7 mm || 7 mm
 
|-
 
|-
| Turret || ___ - ___ mm ''Turret front'' <br> ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm
+
| Turret || 7-14 mm ''Turret front'' <br>14-20 mm ''Gun mantlet'' || 7 mm || 7 mm || 7 mm
 
|-
 
|-
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm
+
| Cupola || 14 mm || 14 mm || 14mm || 7-14 mm
 
|-
 
|-
 
|}
 
|}
  
'''Notes:''' <!-- Any additional notes which the user needs to be aware of -->
+
'''Notes:''' <!-- From homogeneous armour plus structural steel gives 18 mm of armour -->
<!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. -->
+
<!-- Suspension wheels are 20 mm thick, tracks are 20 mm thick. -->
  
 
=== Mobility ===
 
=== Mobility ===
 
{{Specs-Tank-Mobility}}
 
{{Specs-Tank-Mobility}}
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''
+
In RB, the mobility of the 2S1 is tolerable. It reaches a higher speed quicker than most tanks in its BR due to it being built on a light chassis but bleeds speed quickly when turning. Turning the 2S1 from a stand still is incredibly slow and driving forward or reversing first is suggested to gain the needed momentum to turn.
  
{{tankMobility}}
+
In AB, the 2S1 moves like a light tank, accelerates quickly and has a high speed with good turning with some speed bleeding.
 +
 
 +
{{tankMobility|abMinHp=426|rbMinHp=265}}
  
 
=== Modifications and economy ===
 
=== Modifications and economy ===
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<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
{{main|2A31 (122 mm)}}
 
{{main|2A31 (122 mm)}}
 
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''
 
  
 
{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
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|-
 
|-
 
! ''Arcade''
 
! ''Arcade''
| rowspan="2" | 40 || rowspan="2" | -3°/+70° || rowspan="2" | ±180° || rowspan="2" | - || __._ || __._ || __._ || __._ || __._ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__
+
| rowspan="2" | 40 || rowspan="2" | -3°/+70° || rowspan="2" | ±180° || rowspan="2" | - || 8.8 || 12.2 || 14.8 || 16.4 || 17.4 || rowspan="2" | 13.00 || rowspan="2" | 11.50 || rowspan="2" | 10.60 || rowspan="2" | 10.00
 
|-
 
|-
 
! ''Realistic''
 
! ''Realistic''
| __._ || __._ || __._ || __._ || __._
+
| 5.9 || 7.0 || 8.5 || 9.4 || 10.0
 
|-
 
|-
 
|}
 
|}
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== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
The 2S1's biggest weakness is high fire rate guns such as AA and other howitzers as both can eviscerate your vehicle very quickly. In RB, it is suggested to use your howitzer as it was intended: long distance destruction. Use your speed to get to vantage points. The 2S1 does not have much gun depression so you will need to use the environment for your own concealment and gun shooting angles.
 +
 
 +
In AB, it is quite the opposite, since there is no point in concealment in arcade your best being in the second line behind heavy tanks and mediums picking off enemy heavy's and mediums.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
 
  
 
'''Pros:'''
 
'''Pros:'''
  
 
* Fairly mobile
 
* Fairly mobile
* Main armament able to deal with soft and medium targets
+
* HE rounds have enough filler to destroy any target
 
* Great elevation angles
 
* Great elevation angles
 
*
 
  
 
'''Cons:'''
 
'''Cons:'''
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* Crew placement not ideal
 
* Crew placement not ideal
 
* Extremely slow turret traverse
 
* Extremely slow turret traverse
 
+
* Slow turn speed from standstill
*
 
  
 
== History ==
 
== History ==
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== Media ==
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
+
 
 +
;Skins
 +
 
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_2s1 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
 
== See also ==
 
== See also ==
Line 128: Line 136:
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
* ''links to approximate analogues of other nations and research trees.'' -->
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
 
 +
;Related development
  
 
* [[2S1 (Italy)]]
 
* [[2S1 (Italy)]]
Line 137: Line 146:
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''other literature.'' -->
 
* ''other literature.'' -->
''Paste links to sources and external resources, such as:''
 
  
* ''topic on the official game forum;''
+
* [[wt:en/news/8408-development-2s1-the-blast-blossom-en|[Devblog] 2S1: The Blast Blossom]]
* ''other literature.''
+
 
  
 
{{USSR tank destroyers}}
 
{{USSR tank destroyers}}

Latest revision as of 21:08, 25 March 2024

Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
This page is about the Soviet tank destroyer 2S1. For the other version, see 2S1 (Italy).
ussr_2s1.png
GarageImage 2S1.jpg
2S1
AB RB SB
6.0 6.0 6.0
Research:63 000 Specs-Card-Exp.png
Purchase:200 000 Specs-Card-Lion.png
Show in game

Description

The 2S1 Gvozdika is a Soviet self-propelled howitzer that was introduced in 1972. The vehicle utilizes the MT-LBu chassis and is equipped with a 122 mm 2A18 howitzer. The vehicle is operated by four crews: commander, gunner, loader, and driver. It is separated into two principal compartments, with the driver in the front on the left and the other crews in the turret at the back. The 2S1 Gvozdika's welded steel armour offers minor protection against small arms fire and artillery shrapnel but is insufficient for direct confrontations with enemies. The first prototype was delivered in 1969 and entered service with the Soviet Army in the early 1970s. It made its public debut at a Polish Army parade in 1974. The vehicle has amphibious capabilities and can be ready for amphibious operations in under 20 minutes. Before entering the water, crews will activate the bilge pump, mount the trim vane at the front of the hull, attach shrouds above the drive sprocket and front roadwheels, and lower water deflectors on rear track covers. During amphibious operations, the vehicle's tracks propel it forward, while a bilge pump through the exhaust pumps out any water that enters.

Introduced in the Update "Sons of Attila", the 2S1 Gvozdika has a distinct playstyle when compared to other vehicles in its rank. It is armed with a 122 mm 2A18 howitzer and fires high explosive (HE) shells at adversaries rather than the more frequent armour-piercing (AP) ammunition used by tanks. However, the large calibre of the main armament means that even if the HE shell fails to penetrate most enemy vehicles that the 2S1 Gvozdika encounters, the sheer explosive strength of the ordnance frequently ensures severe damage, if not outright destruction. Built on a light chassis, the 2S1 Gvozdika boasts exceptional top speed, allowing the player to get into key positions early in the battle. However, players must be aware of the vehicle's slow turret traverse speed and thin armour structure, as missing a shot is typically fatal due to poor survivability and a high reload time.

General info

Survivability and armour

Armourfront / side / back
Hull14 / 7 / 7
Turret14 / 7 / 7
Crew4 people
Visibility94 %

The 2S1 has as much armour as light tanks such as the PT-76B, light enough armour to be penetrated by the American .50 cal, so this tank is not the most protected.

Armour type:

  • Rolled homogeneous armour
Armour Front (Slope angle) Sides Rear Roof
Hull 14 mm at 39° 7 mm Top
7 mm Bottom
7 mm 7 mm
Turret 7-14 mm Turret front
14-20 mm Gun mantlet
7 mm 7 mm 7 mm
Cupola 14 mm 14 mm 14mm 7-14 mm

Notes:

Mobility

Speedforward / back
AB66 / 12 km/h
RB and SB61 / 11 km/h
Number of gears11 forward
2 back
Weight15.7 t
Engine power
AB572 hp
RB and SB300 hp
Power-to-weight ratio
AB36.4 hp/t
RB and SB19.1 hp/t

In RB, the mobility of the 2S1 is tolerable. It reaches a higher speed quicker than most tanks in its BR due to it being built on a light chassis but bleeds speed quickly when turning. Turning the 2S1 from a stand still is incredibly slow and driving forward or reversing first is suggested to gain the needed momentum to turn.

In AB, the 2S1 moves like a light tank, accelerates quickly and has a high speed with good turning with some speed bleeding.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 66 12 15.7 426 572 27.13 36.43
Realistic 61 11 265 300 16.88 19.11

Modifications and economy

Repair costBasic → Reference
AB3 459 → 4 278 Sl icon.png
RB4 021 → 4 973 Sl icon.png
SB5 268 → 6 516 Sl icon.png
Total cost of modifications52 800 Rp icon.png
91 200 Sl icon.png
Talisman cost1 700 Ge icon.png
Crew training57 000 Sl icon.png
Experts200 000 Sl icon.png
Aces800 Ge icon.png
Research Aces520 000 Rp icon.png
Reward for battleAB / RB / SB
120 / 190 / 250 % Sl icon.png
172 / 172 / 172 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
2 600 Rp icon.png
Cost:
4 500 Sl icon.png
135 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
3 000 Rp icon.png
Cost:
5 200 Sl icon.png
160 Ge icon.png
Mods new tank break.png
Brake System
Research:
3 000 Rp icon.png
Cost:
5 200 Sl icon.png
160 Ge icon.png
Mods new tank filter.png
Filters
Research:
4 400 Rp icon.png
Cost:
7 600 Sl icon.png
230 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
4 300 Rp icon.png
Cost:
7 400 Sl icon.png
230 Ge icon.png
Mods new tank engine.png
Engine
Research:
4 300 Rp icon.png
Cost:
7 400 Sl icon.png
230 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
2 600 Rp icon.png
Cost:
4 500 Sl icon.png
135 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
3 000 Rp icon.png
Cost:
5 200 Sl icon.png
160 Ge icon.png
Mods tank reinforcement ussr.png
Crew Replenishment
Research:
4 400 Rp icon.png
Cost:
7 600 Sl icon.png
230 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
2 600 Rp icon.png
Cost:
4 500 Sl icon.png
135 Ge icon.png
Mods tank ammo.png
122mm_HEAT_ZBK_ammo_pack
Research:
2 600 Rp icon.png
Cost:
4 500 Sl icon.png
135 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
3 000 Rp icon.png
Cost:
5 200 Sl icon.png
160 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
4 400 Rp icon.png
Cost:
7 600 Sl icon.png
230 Ge icon.png
Mods tank ammo.png
122mm_ussr_HE_VT_ammo_pack
Research:
4 300 Rp icon.png
Cost:
7 400 Sl icon.png
230 Ge icon.png
Mods tank ammo.png
122mm_ussr_3OF_56_HE_ammo_pack
Research:
4 300 Rp icon.png
Cost:
7 400 Sl icon.png
230 Ge icon.png

Armaments

Main armament

122 mm 2A31 cannon
Ammunition40 rounds
First-order19 rounds
Reloadbasic crew → aces
13.0 → 10.0 s
Vertical guidance-3° / 70°
Main article: 2A31 (122 mm)
122 mm 2A31 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 40 -3°/+70° ±180° - 8.8 12.2 14.8 16.4 17.4 13.00 11.50 10.60 10.00
Realistic 5.9 7.0 8.5 9.4 10.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
3OF24 HE 51 51 51 51 51 51
3BK-10 HEATFS 400 400 400 400 400 400
3OF7 HE-VT* 51 51 51 51 51 51
3OF56 HE 51 51 51 51 51 51
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
3OF24 HE 686 27.2 0.3 0.1 6.11 79° 80° 81°
3BK-10 HEATFS 726 18.4 0.05 0.1 1.67 65° 72° 77°
3OF56 HE 690 21.8 0.3 0.1 6.11 79° 80° 81°
Proximity-fused shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Arming
distance (m)
Trigger
radius (m)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
3OF7 HE-VT* 686 27.2 0.3 0.1 500 7 6.11 79° 80° 81°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
40 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Usage in battles

The 2S1's biggest weakness is high fire rate guns such as AA and other howitzers as both can eviscerate your vehicle very quickly. In RB, it is suggested to use your howitzer as it was intended: long distance destruction. Use your speed to get to vantage points. The 2S1 does not have much gun depression so you will need to use the environment for your own concealment and gun shooting angles.

In AB, it is quite the opposite, since there is no point in concealment in arcade your best being in the second line behind heavy tanks and mediums picking off enemy heavy's and mediums.

Pros and cons

Pros:

  • Fairly mobile
  • HE rounds have enough filler to destroy any target
  • Great elevation angles

Cons:

  • Long profile
  • Very weak armour
  • Crew placement not ideal
  • Extremely slow turret traverse
  • Slow turn speed from standstill

History

The development of a new self-propelled gun for the Soviet army was based on the well-proven D-30 howitzer and the chassis of the MT-LB multipurpose amphibious towing vehicle. The D-30 towed howitzer was modified to be placed in the SPG turret, the MT-LB chassis was lengthened by adding a wheel pair to improve the driving performance and increase the room of the fighting compartment. After a year of testing, the vehicle was put into service in September 1970 under the designation 2S1 Gvozdika. Serial production of the SPG continued until 1991. The vehicle was produced in the USSR, as well as in Bulgaria and Poland under license. The 2S1 is still in service with the armies of many countries of the world.

- From Devblog

Media

Skins

See also

Related development

External links


USSR tank destroyers
SU-76M  SU-76M · SU-76M (5th Gv.Kav.Corps) · SU-85A
SU-57B  SU-57B · SU-76D
T-34 Derivatives  SU-122 · SU-85 · SU-85M · SU-100 · SU-122P
Heavy Tank Derivatives  SU-100Y · ISU-122 · ISU-122S · SU-152 · ISU-152 · Object 268
SU-100P and Derivatives  SU-100P · Object 120
Wheeled  YaG-10 (29-K)
Airborne  ASU-57 · ASU-85
Rocket  BM-8-24 · BM-13N · BM-31-12
ATGM  IT-1 · Shturm-S · Object 775 · Khrizantema-S
Artillery  2S1 · 2S3M
Other  SU-5-1 · ZiS-30 · SU-122-54
USA  SU-57