Difference between revisions of "IJN Hatsuzuki (WT Mobile)"
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== Description == | == Description == | ||
<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --> | <!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --> | ||
− | The '''{{Specs|name}}''' | + | The '''{{Specs|name}}''' (初月, [[Abbreviations#.28JP.29_Naval|namesake]]: New Moon) was the fourth ship of her class. She belonged to the 61st Destroyer Squadron and participated in fleet escort and transport missions in the Central Pacific and Southeast Asia. She was assigned to the First Air Fleet as a direct escort during the Battle of the Philippine Sea in 1944. In October that year, she took part in the Battle of Leyte Gulf as part of Ozawa's decoy force that lured the U.S. surface fleet away from the landing beaches in the Battle of Cape Engaño. However, this came at a heavy price for the Japanese fleet. She was the last Japanese ship to go down in the battle after putting up a strong fight and hitting several US ships. She eventually sank after being hit by several bombs from American dive bombers, and only 8 of her crew survived, drifting with 17 Zuikaku crew members on a raft all the way to Formosa (Japanese Taiwan). |
+ | |||
+ | She was introduced during [[Update "La Royale"]] as a [[wt:en/news/8405-a-sound-of-thunder-the-release-of-war-thunder-mobile-en|promotional reward for the release of War Thunder Mobile]] she was also featured in a cross event with warthunder mobile for its two year anniversery. Unlike her sister, [[IJN Akizuki|Akizuki]], Hatsuzuki is in her earliest fit, only offering four triple 25 mm anti-air guns in the centre of the ship which dampens her AA capability. Other than that she fares the same as her sister, offering the quick firing 100 mm Type 98A cannons and a quad-mount torpedo launcher with reload. | ||
== General info == | == General info == | ||
Line 57: | Line 59: | ||
== Usage in battles == | == Usage in battles == | ||
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --> | <!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --> | ||
− | + | In arcade battles, the best way to start the match is by taking out the light boats (torpedo boats, etc.). Those are going to be your main problem: you can take quite a few hits from guns but a few torpedoes will take you out of the match. Use your fire control system to your advantage: snipe the enemy boats from far away. Since the guns are quite easy to aim, so you won't have a hard time. | |
=== Pros and cons === | === Pros and cons === | ||
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> | <!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> | ||
− | |||
'''Pros:''' | '''Pros:''' | ||
− | * | + | |
+ | * Easy to aim guns | ||
+ | * Timed shells for anti-aircraft role | ||
+ | * Good armour | ||
'''Cons:''' | '''Cons:''' | ||
− | * | + | |
+ | * Painfully slow, pretty average turn rate | ||
== History == | == History == | ||
Line 75: | Line 80: | ||
== Media == | == Media == | ||
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --> | <!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --> | ||
− | '' | + | |
+ | ;Videos | ||
+ | {{Youtube-gallery|9jYudkO5B1U|'''HE Hailstorm - IJN Hatsuzuki, 1942''' - ''Napalmratte''}} | ||
== See also == | == See also == | ||
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* ''links to approximate analogues of other nations and research trees.'' --> | * ''links to approximate analogues of other nations and research trees.'' --> | ||
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' | ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' | ||
+ | |||
* ''reference to the series of the ship;'' | * ''reference to the series of the ship;'' | ||
* ''links to approximate analogues of other nations and research trees.'' | * ''links to approximate analogues of other nations and research trees.'' | ||
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* ''other literature.'' --> | * ''other literature.'' --> | ||
''Paste links to sources and external resources, such as:'' | ''Paste links to sources and external resources, such as:'' | ||
+ | |||
* ''topic on the official game forum;'' | * ''topic on the official game forum;'' | ||
* ''other literature.'' | * ''other literature.'' |
Latest revision as of 09:52, 17 November 2024
Contents
Description
The Akizuki-class, IJN Hatsuzuki, 1942 (初月, namesake: New Moon) was the fourth ship of her class. She belonged to the 61st Destroyer Squadron and participated in fleet escort and transport missions in the Central Pacific and Southeast Asia. She was assigned to the First Air Fleet as a direct escort during the Battle of the Philippine Sea in 1944. In October that year, she took part in the Battle of Leyte Gulf as part of Ozawa's decoy force that lured the U.S. surface fleet away from the landing beaches in the Battle of Cape Engaño. However, this came at a heavy price for the Japanese fleet. She was the last Japanese ship to go down in the battle after putting up a strong fight and hitting several US ships. She eventually sank after being hit by several bombs from American dive bombers, and only 8 of her crew survived, drifting with 17 Zuikaku crew members on a raft all the way to Formosa (Japanese Taiwan).
She was introduced during Update "La Royale" as a promotional reward for the release of War Thunder Mobile she was also featured in a cross event with warthunder mobile for its two year anniversery. Unlike her sister, Akizuki, Hatsuzuki is in her earliest fit, only offering four triple 25 mm anti-air guns in the centre of the ship which dampens her AA capability. Other than that she fares the same as her sister, offering the quick firing 100 mm Type 98A cannons and a quad-mount torpedo launcher with reload.
General info
Survivability and armour
Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.
Mobility
Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.
Mobility Characteristics | |||
---|---|---|---|
Game Mode | Upgrade Status | Maximum Speed (km/h) | |
Forward | Reverse | ||
AB | |||
Upgraded | 75 | 35 | |
RB/SB | |||
Upgraded | 61 | 29 |
Modifications and economy
Armament
Primary armament
Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: {{main|Weapon name (calibre)}}
. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
100 m | 1,000 m | 2,000 m | 3,000 m | 4,000 m | 5,000 m | ||
100 mm HE | HE | 13 | 13 | 13 | 13 | 13 | 13 |
100 mm HE-TF | HE-TF | 13 | 13 | 13 | 13 | 13 | 13 |
Shell details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (g) |
Ricochet | |||||
0% | 50% | 100% | ||||||||||
100 mm HE | HE | 1,000 | 13 | 0 | 0.1 | 950 | 79° | 80° | 81° | |||
100 mm HE-TF | HE-TF | 1,000 | 13 | 0 | 0.1 | 950 | 79° | 80° | 81° |
Secondary armament
Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control Select secondary weapon
. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.
- Universal: HEF-T* · HEF · AP-T · HEI
- 25 mm APT belt: AP-T · AP-T · AP-T · HEF
- 25 mm HEIT belts: HEF-T* · HEI · HEI · HEI
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Penetration @ 0° Angle of Attack (mm) | ||||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
HEI | 2 | 2 | 2 | 2 | 2 | 2 | |
HEF-T* | 2 | 2 | 2 | 2 | 2 | 2 | |
HEF | 2 | 2 | 2 | 2 | 2 | 2 | |
AP-T | 55 | 53 | 43 | 33 | 25 | 19 |
Shell details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (g) |
Ricochet | ||||||
0% | 50% | 100% | ||||||||||
HEI | 900 | 0.26 | 0 | 0.1 | 5.52 | 79° | 80° | 81° | ||||
HEF-T* | 900 | 0.24 | 0 | 0.1 | 8.5 | 79° | 80° | 81° | ||||
HEF | 900 | 0.25 | 0 | 0.1 | 23.93 | 79° | 80° | 81° | ||||
AP-T | 900 | 0.28 | - | - | - | 47° | 60° | 65° |
Additional armament
Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.
Usage in battles
In arcade battles, the best way to start the match is by taking out the light boats (torpedo boats, etc.). Those are going to be your main problem: you can take quite a few hits from guns but a few torpedoes will take you out of the match. Use your fire control system to your advantage: snipe the enemy boats from far away. Since the guns are quite easy to aim, so you won't have a hard time.
Pros and cons
Pros:
- Easy to aim guns
- Timed shells for anti-aircraft role
- Good armour
Cons:
- Painfully slow, pretty average turn rate
History
Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
- Videos
See also
Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the ship;
- links to approximate analogues of other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
Maizuru Naval Arsenal (舞鶴海軍工廠) | |
---|---|
Torpedo Boats (TB) | |
Chidori-class | Chidori |
Destroyers (DD) | |
Yugumo-class | IJN Yugumo · IJN Hayanami |
Shimakaze-class | IJN Shimakaze |
Akizuki-class | IJN Akizuki · IJN Hatsuzuki |
Japan destroyers | |
---|---|
IJN | |
Momi-class | IJN Momi |
Mutsuki-class | IJN Mutsuki · IJN Satsuki |
Fubuki-class | IJN Ayanami |
Hatsuharu-class | IJN Hatsuharu · IJN Nenohi |
Shiratsuyu-class | IJN Yuudachi |
Yugumo-class | IJN Yugumo · IJN Hayanami · IJN Kiyoshimo |
Shimakaze-class | IJN Shimakaze |
Akizuki-class | IJN Akizuki · IJN Hatsuzuki |
JMSDF | |
Ariake-class* | JDS Yūgure (DD-184) |
Harukaze-class | JDS Harukaze (DD-101) |
Murasame-class | JDS Murasame (DD-107) |
* Modified Fletcher-class destroyers |