Difference between revisions of "Meteor F.8 (Israel)"

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{{About
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| about = jet fighter '''{{PAGENAME}}'''
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| usage = other versions
 +
| link = Meteor (Family)
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}}
 
{{Specs-Card
 
{{Specs-Card
 
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|code=meteor_fmk8_iaf
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== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Israeli jet fighter {{Battle-rating}}. It was introduced in [[Update "Winged Lions"]].
+
The Meteor F Mk.8 was a jet aircraft designed by Britain as an upgrade of the Meteor family. During the 1950s, Israel tried to obtain more jet aircraft due to the arms race happening in the region. 11 Meteors of the Mk.8 variant were delivered to Israel between 1953 and 1954. These units would be part of several squadrons, participating in the Suez Crisis and later being retired from frontline duties in 1956. After that it would be used as a trainer aircraft for the next years.
 +
 
 +
It was introduced in [[Update "Winged Lions"]] alongside the initial Israeli air tech tree. It plays as a support/frontline fighter, with great acceleration and good low speed manoeuvrability. Having good awareness is crucial to staying alive on the battlefield, picking fights that you know you can win.
  
 
== General info ==
 
== General info ==
Line 12: Line 19:
 
{{Specs-Avia-Flight}}
 
{{Specs-Avia-Flight}}
 
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
 
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
 +
The acceleration of the Meteor F Mk.8 is a very important characteristic of its flight performance, it will be one of the first to the battlefield, but lacks good acceleration at higher speeds. As with all Meteors, it has very good turn time, being capable of out-turning fighters like the Su-11 and the F-89D common in battles. However, the roll rate is inadequate for most combat scenarios.
  
 
{| class="wikitable" style="text-align:center" width="70%"
 
{| class="wikitable" style="text-align:center" width="70%"
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{{Specs-Avia-Armour}}
 
{{Specs-Avia-Armour}}
 
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
 
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''
+
The Meteor F Mk.8 is a very big target in combat, thanks to its big and wide wings and the fact that it has 2 engines. This means that even pilots with bad aim can destroy the Meteor with a few bursts. The cockpit protection is average for its BR, being capable of withstanding some lower calibre shots in the windshield. Also, it has EFS to put out fires. Thus, if one engine catches fire, the fire can be eliminated, and the other engine can be used to fly back to base, albeit at very low speeds.
  
 
=== Modifications and economy ===
 
=== Modifications and economy ===
 
{{Specs-Economy}}
 
{{Specs-Economy}}
 +
 +
Most important upgrades are the ones in the performance area, since early jet engines can be very bad at accelerating. However, unlocking the EFS as fast as possible is very recommended, because this upgrade would save your plane multiple times. Most important upgrades (not in order):
 +
 +
* Compressor
 +
* EFS
 +
* G-Suit
 +
* Engine
 +
* Wings Repair
 +
* Airframe
  
 
== Armaments ==
 
== Armaments ==
Line 120: Line 137:
  
 
* 4 x 20 mm Hispano Mk.V cannons, nose-mounted (200 rpg upper + 190 rpg lower = 780 total)
 
* 4 x 20 mm Hispano Mk.V cannons, nose-mounted (200 rpg upper + 190 rpg lower = 780 total)
 +
 +
This armament is sufficient in most situations. It lacks penetration and damage to destroy most ground targets but its large ammo pool compared to similar BR planes makes it very easy to aim for newer players not used to Hispanos. Damage would feel inadequate most of the time, this means that in many situations enemy jets can withstand several shots without critical damage.
  
 
=== Suspended armament ===
 
=== Suspended armament ===
Line 133: Line 152:
 
== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
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Like most Meteors, it has very good acceleration, making you one of the first to the battle. This Meteor also has very good climb rate. Pilots can do several strategies to be in superior positions to its opponents. However, some key factors when playing the Meteor are, staying fast, and not commit to a turn fight even if you can win it. Some aircraft at this BR have superior acceleration to the Meteor F Mk.8, so committing to a fight with enemies around would make you a sitting duck, an easy target for pilots that do remember to stay fast.
 +
 
 +
Boom and zoom tactics work pretty well in the Meteor F Mk.8 picking up enemies that are distracted/slow. This tactic works only in downtiers however, and this is where the Meteor suffers a lot. During uptiers it faces jets that are superior in almost every aspect except in dogfights at low speeds. So staying fast also applies, but awareness is even more important than never. Picking up the right enemy to start a dogfight and how to start it is very important. However pilots should be reminded that most jets above 8.0 BR would outrun the Meteor F Mk.8 and missiles can also be seen, most of these missiles would be early variants of the AIM-9 like the AIM-9B and similar ones like the R-3s, but even those can hit the Meteor when it's slow.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
 
  
'''Pros: Guns are mounted at the nose allowing better head-on potential'''
+
'''Pros:'''
  
*
+
* Guns are mounted in the nose, allowing better head-on potential
 +
* Large ammo pool for its BR
 +
* Good energy retention and turn time
 +
* Good acceleration at low speeds even in stock
  
'''Cons:'''  
+
'''Cons:'''
  
*
+
* Relatively low damage in the Hispano cannons
 +
* Sub-par roll rate compared to similar BR jets
 +
* Bad acceleration at higher speeds
 +
* Lacking ground ordnance
  
 
== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
+
Operated by squadrons 107, 109, 110 and 117. It was operated by Israel since 1953 and it was retired as a fighter in 1956, remaining as a training aircraft for the next years. The Meteor F Mk.8 was ordered by Israel in 1953 with the last unit of the original order for 11 aircraft reaching Israel in 1954. It flew during the Suez Crisis with decent results during the war. As a fighter, it was mostly used in air combat, patrolling combat areas to provide cover for the ground forces.
 +
 
 +
However, it proved insufficient against superior fighters such as the MiG-15 that where capable of flying higher and faster. But even with this, it was effective against Egyptian bombers and de Havilland Vampires. It was also modified to use HVAR rockets from the US, however it was not used in consistent ground support duties until the bombing of Egyptian airbases later in the war.
  
 
== Media ==
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
+
 
 +
;Videos
 +
{{Youtube-gallery|Qs_QXHOLLU0|'''Best Jet So Far! Meteor F.8 - Israel''' - ''Jengar''}}
  
 
== See also ==
 
== See also ==
Line 159: Line 189:
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
* ''links to approximate analogues of other nations and research trees.'' -->
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
'''Related Development'''
  
* ''reference to the series of the aircraft;''
+
* [[Meteor (Family)]]
* ''links to approximate analogues of other nations and research trees.''
 
  
 
== External links ==
 
== External links ==

Latest revision as of 08:58, 21 August 2024

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This page is about the jet fighter Meteor F.8 (Israel). For other versions, see Meteor (Family).
meteor_fmk8_iaf.png
GarageImage Meteor F.8 (Israel).jpg
Meteor F.8
AB RB SB
7.7 8.0 8.0
Research:105 000 Specs-Card-Exp.png
Purchase:300 000 Specs-Card-Lion.png
Show in game

Description

The Meteor F Mk.8 was a jet aircraft designed by Britain as an upgrade of the Meteor family. During the 1950s, Israel tried to obtain more jet aircraft due to the arms race happening in the region. 11 Meteors of the Mk.8 variant were delivered to Israel between 1953 and 1954. These units would be part of several squadrons, participating in the Suez Crisis and later being retired from frontline duties in 1956. After that it would be used as a trainer aircraft for the next years.

It was introduced in Update "Winged Lions" alongside the initial Israeli air tech tree. It plays as a support/frontline fighter, with great acceleration and good low speed manoeuvrability. Having good awareness is crucial to staying alive on the battlefield, picking fights that you know you can win.

General info

Flight performance

Air brakes
Allows you to dramatically reduce the flight speed by releasing special flaps
Max speed
at 100 m962 km/h
Turn time23 s
Max altitude12 500 m
Engine2 х Rolls-Royce Derwent 8
TypeJet
Cooling systemAir
Take-off weight8 t

The acceleration of the Meteor F Mk.8 is a very important characteristic of its flight performance, it will be one of the first to the battlefield, but lacks good acceleration at higher speeds. As with all Meteors, it has very good turn time, being capable of out-turning fighters like the Su-11 and the F-89D common in battles. However, the roll rate is inadequate for most combat scenarios.

Characteristics Max Speed
(km/h at 100 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 920 897 12500 24.1 24.7 33.6 31.7 325
Upgraded 976 962 22.2 23.0 47.4 40.2

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear Drogue chute
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
999 390 495 462 290 ~11 ~5
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 560 < 600 < 620 N/A

Engine performance

Engine Aircraft mass
Engine name Number Basic mass Wing loading (full fuel)
Rolls-Royce Derwent 8 2 5,496 kg 216 kg/m2
Engine characteristics Mass with fuel (no weapons load) Max Takeoff
Weight
Weight (each) Type 7m fuel 20m fuel 23m fuel
443 kg Centrifugal-flow turbojet 5,953 kg 6,796 kg 7,020 kg 8,061 kg
Maximum engine thrust @ 0 m (RB/SB) Thrust to weight ratio @ 0 m (100%)
Condition 100% WEP 7m fuel 20m fuel 23m fuel MTOW
Stationary 1,633 kgf N/A 0.55 0.48 0.47 0.41
Optimal 1,633 kgf
(0 km/h)
N/A 0.55 0.48 0.47 0.41

Survivability and armour

Crew1 person
Speed of destruction
Structural0 km/h
Gear390 km/h

The Meteor F Mk.8 is a very big target in combat, thanks to its big and wide wings and the fact that it has 2 engines. This means that even pilots with bad aim can destroy the Meteor with a few bursts. The cockpit protection is average for its BR, being capable of withstanding some lower calibre shots in the windshield. Also, it has EFS to put out fires. Thus, if one engine catches fire, the fire can be eliminated, and the other engine can be used to fly back to base, albeit at very low speeds.

Modifications and economy

Repair costBasic → Reference
AB3 293 → 4 689 Sl icon.png
RB9 131 → 13 002 Sl icon.png
SB11 724 → 16 694 Sl icon.png
Total cost of modifications91 400 Rp icon.png
147 800 Sl icon.png
Talisman cost2 100 Ge icon.png
Crew training86 000 Sl icon.png
Experts300 000 Sl icon.png
Aces1 700 Ge icon.png
Research Aces720 000 Rp icon.png
Reward for battleAB / RB / SB
130 / 360 / 600 % Sl icon.png
196 / 196 / 196 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
9 100 Rp icon.png
Cost:
15 000 Sl icon.png
360 Ge icon.png
Mods armor frame.png
Airframe
Research:
6 800 Rp icon.png
Cost:
11 000 Sl icon.png
270 Ge icon.png
Mods jet compressor.png
Compressor
Research:
6 800 Rp icon.png
Cost:
11 000 Sl icon.png
270 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
5 700 Rp icon.png
Cost:
9 200 Sl icon.png
230 Ge icon.png
Mods jet engine.png
Engine
Research:
5 700 Rp icon.png
Cost:
9 200 Sl icon.png
230 Ge icon.png
Mods g suit.png
G-suit
Research:
5 700 Rp icon.png
Cost:
9 200 Sl icon.png
230 Ge icon.png
Mods armor cover.png
Cover
Research:
15 000 Rp icon.png
Cost:
24 000 Sl icon.png
590 Ge icon.png
Mods jet engine extinguisher.png
EFS
Research:
15 000 Rp icon.png
Cost:
24 000 Sl icon.png
590 Ge icon.png
Mods ammo.png
hispano_belt_pack
Research:
9 100 Rp icon.png
Cost:
15 000 Sl icon.png
360 Ge icon.png
Mod arrow 1.png
Mods pilon rocket.png
AR
Research:
6 800 Rp icon.png
Cost:
11 000 Sl icon.png
270 Ge icon.png
Mods weapon.png
hispano_mk5_new_gun
Research:
5 700 Rp icon.png
Cost:
9 200 Sl icon.png
230 Ge icon.png

Most important upgrades are the ones in the performance area, since early jet engines can be very bad at accelerating. However, unlocking the EFS as fast as possible is very recommended, because this upgrade would save your plane multiple times. Most important upgrades (not in order):

  • Compressor
  • EFS
  • G-Suit
  • Engine
  • Wings Repair
  • Airframe

Armaments

Offensive armament

Ammunition780 rounds
Fire rate750 shots/min
Main article: Hispano Mk.V (20 mm)

The Meteor F.8 (Israel) is armed with:

  • 4 x 20 mm Hispano Mk.V cannons, nose-mounted (200 rpg upper + 190 rpg lower = 780 total)

This armament is sufficient in most situations. It lacks penetration and damage to destroy most ground targets but its large ammo pool compared to similar BR planes makes it very easy to aim for newer players not used to Hispanos. Damage would feel inadequate most of the time, this means that in many situations enemy jets can withstand several shots without critical damage.

Suspended armament

List of setups (1)
Setup 18 x AR rockets
Main article: AR

The Meteor F.8 (Israel) can be outfitted with the following ordnance:

  • Without load
  • 8 x AR rockets

Usage in battles

Like most Meteors, it has very good acceleration, making you one of the first to the battle. This Meteor also has very good climb rate. Pilots can do several strategies to be in superior positions to its opponents. However, some key factors when playing the Meteor are, staying fast, and not commit to a turn fight even if you can win it. Some aircraft at this BR have superior acceleration to the Meteor F Mk.8, so committing to a fight with enemies around would make you a sitting duck, an easy target for pilots that do remember to stay fast.

Boom and zoom tactics work pretty well in the Meteor F Mk.8 picking up enemies that are distracted/slow. This tactic works only in downtiers however, and this is where the Meteor suffers a lot. During uptiers it faces jets that are superior in almost every aspect except in dogfights at low speeds. So staying fast also applies, but awareness is even more important than never. Picking up the right enemy to start a dogfight and how to start it is very important. However pilots should be reminded that most jets above 8.0 BR would outrun the Meteor F Mk.8 and missiles can also be seen, most of these missiles would be early variants of the AIM-9 like the AIM-9B and similar ones like the R-3s, but even those can hit the Meteor when it's slow.

Pros and cons

Pros:

  • Guns are mounted in the nose, allowing better head-on potential
  • Large ammo pool for its BR
  • Good energy retention and turn time
  • Good acceleration at low speeds even in stock

Cons:

  • Relatively low damage in the Hispano cannons
  • Sub-par roll rate compared to similar BR jets
  • Bad acceleration at higher speeds
  • Lacking ground ordnance

History

Operated by squadrons 107, 109, 110 and 117. It was operated by Israel since 1953 and it was retired as a fighter in 1956, remaining as a training aircraft for the next years. The Meteor F Mk.8 was ordered by Israel in 1953 with the last unit of the original order for 11 aircraft reaching Israel in 1954. It flew during the Suez Crisis with decent results during the war. As a fighter, it was mostly used in air combat, patrolling combat areas to provide cover for the ground forces.

However, it proved insufficient against superior fighters such as the MiG-15 that where capable of flying higher and faster. But even with this, it was effective against Egyptian bombers and de Havilland Vampires. It was also modified to use HVAR rockets from the US, however it was not used in consistent ground support duties until the bombing of Egyptian airbases later in the war.

Media

Videos

See also

Related Development

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Gloster Aircraft Company, Limited
Fighters  Gladiator Mk II · Sea Gladiator Mk I · Gladiator Mk IIF · Gladiator Mk IIS · Tuck's Gladiator Mk II
Jet Fighters  Meteor F Mk 3 · Sea Meteor F Mk 3 · Meteor F Mk 4 G.41F · Meteor F Mk 4 G.41G · Meteor F Mk 8 G.41K · Meteor F Mk.8 Reaper
  Javelin F.(A.W.) Mk.9
Export  J8A · Iacobi's J8A · ␗Gladiator Mk I · ▄Gladiator Mk I
  ▄Meteor F Mk.8 · Meteor F.8 · Meteor NF.13
See Also  Fokker

Israel jet aircraft
  Kfir Canard · Kfir C.2 · Kfir C.7 · Nesher
Britain 
Meteor  Meteor NF.13 · Meteor F.8
France 
Vautour  Vautour IIA · Vautour IIN
Super Mystere  Sambad · Sa'ar
Mirage III  Shahak
Other  M.D.450B Ouragan · Mystere IVA
USA 
F-84  F-84F
A-4  A-4H · A-4E Early (M) · A-4E · Ayit
F-4  Kurnass · Kurnass 2000
F-15  Baz · Baz Meshupar · F-15I Ra’am
F-16  Netz · F-16C Barak II · F-16D Barak II