Difference between revisions of "Smelyi"

From War Thunder Wiki
Jump to: navigation, search
(Primary armament)
(Description)
 
(3 intermediate revisions by 3 users not shown)
Line 6: Line 6:
 
== Description ==
 
== Description ==
 
<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
 
<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} Soviet destroyer {{Battle-rating}}. It was introduced in [[Update "Direct Hit"]].
+
The '''{{Specs|name}}''' was a Soviet Project 30bis-class destroyer built in the late 1940s. The Skoryy class as the Project 30bis was also referred to, were modified versions of the late war Project 30 Ognevoy-class destroyers. Smelyi was laid down on 16th May 1948 and commissioned on 19th March 1950. Between January 1953 and December 1955, she was part of the Baltic Fleet. On 22nd November 1960, she was withdrawn from service and reclassified as a target ship. She served as a target ship until 31st January 1964 when she was changed into floating barracks. She was sold for scrap and broken up between 1965 and 1966.
 +
 
 +
Smelyi was introduced in [[Update "Direct Hit"]] as an GE premium ship. Featuring the same 130 mm guns as all other Soviet WWII era destroyers, she suffers from poor traverse speed of said guns as well as a fire rate of only 10 rounds per minute with aced crew. As the ship itself is in her 1955 configuration, she provides access to search radar alerting the captains of incoming aircraft as well as an enhanced anti-air protection suite in the form of four twin 37 mm automatic guns with fire rate of 180 rounds per minute and three twin 25 mm mounts with fire rate of 300 rounds per minute making her one of the best suited ships at her BR for short to medium range air defence.
  
 
== General info ==
 
== General info ==
Line 31: Line 33:
 
{{main|B-13 (130 mm)}}
 
{{main|B-13 (130 mm)}}
  
The main gun is the 130mm gun often found on most Soviet destroyers, the shells available are the OF-46 High Explosive, PB-46A Semi Armour Piercing Ballistic Cap, and the ZS-46R High Explosive Proximity Fuse. The best shell to use when in a head on with destroyer and small boats is the OF-46 HE shell which can easily take out enemy's frontal turrets with over pressure, the SAPCBC is best used on a ship's broadside providing penetration and plenty of fillers to destroy internal compartments. The ZS-46R is excellent for destroying aircraft accompanied with the track radar.
+
The shells available for the 130 mm main gun are the OF-46 high-explosive, PB-46A semi armour-piercing ballistic cap, and the ZS-46R high-explosive proximity fuse. The best shell to use when in a head-on with destroyer and small boats is the OF-46 HE shell which can easily take out the enemy's frontal turrets with overpressure. The SAPCBC round is best used on a ship's broadside providing penetration and plenty of fillers to destroy internal compartments. The ZS-46R HE-VT shell is excellent for destroying aircraft accompanied with the track radar.
  
{| class="wikitable sortable" style="text-align:center" width="100%"
+
{{:B-13 (130 mm)/Ammunition|130 mm OF-46 HE, 130 mm PB-46A SAPBC, 130 mm ZS-46R HE-VT}}
! colspan="8" | Penetration statistics
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! colspan="6" | Penetration @ 0° Angle of Attack (mm)
 
|-
 
! 1,000 m !! 2,500 m !! 5,000 m !! 7,500 m !! 10,000 m !! 15,000 m
 
|-
 
| 130 mm OF-46 HE || HE || 36 || 36 || 36 || 36 || 36 || 36
 
|-
 
| 130 mm PB-46A SAPBC || SAPCBC || 181 || 156 || 122 || 96 || 77 || 56
 
|-
 
| 130 mm ZS-46R HE-VT || HE-VT || 26 || 26 || 26 || 26 || 26 || 26
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="10" | Shell details
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! rowspan="2" | Velocity<br>(m/s)
 
! rowspan="2" | Projectile<br>mass (kg)
 
! rowspan="2" | Fuse delay<br>(s)
 
! rowspan="2" | Fuse sensitivity<br>(mm)
 
! rowspan="2" | Explosive mass<br>(TNT equivalent) (kg)
 
! colspan="3" | Ricochet
 
|-
 
! 0% !! 50% !! 100%
 
|-
 
| 130 mm OF-46 HE || HE || 870 || 33.4 || 0 || 0.1 || 3.58 || 79° || 80° || 81°
 
|-
 
| 130 mm PB-46A SAPBC || SAPCBC || 870 || 33.5 || 0.01 || 6 || 2.35 || 48° || 63° || 71°
 
|-
 
|}
 
{| class="wikitable" style="text-align:center" width="100%"
 
! colspan="12" | Proximity-fused shell details
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! rowspan="2" | Velocity<br>(m/s)
 
! rowspan="2" | Projectile<br>mass (kg)
 
! rowspan="2" | Fuse delay<br>(s)
 
! rowspan="2" | Fuse sensitivity<br>(mm)
 
! rowspan="2" | Arming distance<br>(m)
 
! rowspan="2" | Trigger radius<br>(m)
 
! rowspan="2" | Explosive mass<br>(TNT equivalent) (kg)
 
! colspan="3" | Ricochet
 
|-
 
! 0% !! 50% !! 100%
 
|-
 
| 130 mm ZS-46R HE-VT || HE-VT || 870 || 33.8 || 0 || 0.1 || 240 || 16 || 2.06 || 79° || 80° || 81°
 
|-
 
|}
 
  
 
=== Secondary armament ===
 
=== Secondary armament ===
Line 94: Line 43:
  
 
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''
 
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''
{| class="wikitable sortable" style="text-align:center" width="100%"
+
 
! colspan="8" | Penetration statistics
+
{{:85 mm/52 92-K (85 mm)/Ammunition|85 mm O-365K, 85 mm BR-365, 85 mm O-365M}}
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! colspan="6" | Penetration @ 0° Angle of Attack (mm)
 
|-
 
! 100 m !! 1,000 m !! 2,000 m !! 3,000 m !! 4,000 m !! 5,000 m
 
|-
 
| 85 mm O-365K || HE || 11 || 11 || 11 || 11 || 11 || 11
 
|-
 
| 85 mm O-365M || HE-TF || 10 || 10 || 10 || 10 || 10 || 10
 
|-
 
| 85 mm BR-365 || APHEBC || 133 || 112 || 92 || 76 || 63 || 52
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="10" | Shell details
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! rowspan="2" | Velocity<br>(m/s)
 
! rowspan="2" | Projectile<br>mass (kg)
 
! rowspan="2" | Fuse delay<br>(m)
 
! rowspan="2" | Fuse sensitivity<br>(mm)
 
! rowspan="2" | Explosive mass<br>(TNT equivalent) (g)
 
! colspan="3" | Ricochet
 
|-
 
! 0% !! 50% !! 100%
 
|-
 
| 85 mm O-365K || HE || 785 || 9.54 || 0 || 1 || 741 || 79° || 80° || 81°
 
|-
 
| 85 mm O-365M || HE-TF || 792 || 9.2 || 0 || 0.1 || 660 || 79° || 80° || 81°
 
|-
 
| 85 mm BR-365 || APHEBC || 792 || 9.2 || 1.2 || 14 || 164 || 48° || 63° || 71°
 
|-
 
|}
 
  
 
=== Anti-aircraft armament ===
 
=== Anti-aircraft armament ===
Line 151: Line 65:
  
 
=== Pros and cons ===
 
=== Pros and cons ===
 +
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
'''Pros:'''
 
'''Pros:'''
  
* Extremely effective AAA, among the strongest of all destroyers
+
* Extremely effective AAA for a destroyer
 
* Ten ready-to-launch torpedoes
 
* Ten ready-to-launch torpedoes
 
* Large mine supply makes mine laying a viable option
 
* Large mine supply makes mine laying a viable option
* HE-VT rounds for main gun  
+
* HE-VT rounds for main gun
  
 
'''Cons:'''
 
'''Cons:'''

Latest revision as of 09:19, 3 November 2023

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
Smelyi
ussr_destroyer_pr30bis_smelyi.png
GarageImage Smelyi.jpg
Smelyi
AB RB SB
4.3 4.3 4.3
Purchase:1 000 Specs-Card-Eagle.png
Show in game

Description

The Pr.30-bis, Smelyi, 1955 was a Soviet Project 30bis-class destroyer built in the late 1940s. The Skoryy class as the Project 30bis was also referred to, were modified versions of the late war Project 30 Ognevoy-class destroyers. Smelyi was laid down on 16th May 1948 and commissioned on 19th March 1950. Between January 1953 and December 1955, she was part of the Baltic Fleet. On 22nd November 1960, she was withdrawn from service and reclassified as a target ship. She served as a target ship until 31st January 1964 when she was changed into floating barracks. She was sold for scrap and broken up between 1965 and 1966.

Smelyi was introduced in Update "Direct Hit" as an GE premium ship. Featuring the same 130 mm guns as all other Soviet WWII era destroyers, she suffers from poor traverse speed of said guns as well as a fire rate of only 10 rounds per minute with aced crew. As the ship itself is in her 1955 configuration, she provides access to search radar alerting the captains of incoming aircraft as well as an enhanced anti-air protection suite in the form of four twin 37 mm automatic guns with fire rate of 180 rounds per minute and three twin 25 mm mounts with fire rate of 300 rounds per minute making her one of the best suited ships at her BR for short to medium range air defence.

General info

Survivability and armour

Armourfront / side / back
Main fire tower8 / 8 / 8 mm
Hull16 mm (steel)
Superstructure4 mm (steel)
Number of section8
Displacement3 060 t
Crew286 people

Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.

Mobility

Speedforward / back
AB82 / 35 km/h
RB67 / 29 km/h

Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 82 35
RB/SB Stock ___ ___
Upgraded 67 29

Modifications and economy

Repair cost
AB3 017 Sl icon.png
RB2 340 Sl icon.png
Crew training4 800 Sl icon.png
Experts32 000 Sl icon.png
Aces250 Ge icon.png
Research Aces440 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 190 / 350 / 50 % Sl icon.png
Talisman.png 2 × 124 / 124 / 124 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Mods new ship rudder.png
Rudder Replacement
Mods new ship screw.png
Propeller Replacement
Mods new ship engine.png
Engine Maintenance
Mods ship damage control crew.png
Damage Control Division
Mods ship fire control crew.png
Fire Division
Mods engine smoke screen system.png
Smokescreen
Mods ship anti fragmentation protection.png
Shrapnel Protection
Mods ship venting.png
Ventilation
Mods new ship pumps.png
New Pumps
Mods ship ammo wetting.png
Ammo Wetting
Mods tank ammo.png
130mm_ussr_SAP_ammo_pack
Mods tank ammo.png
85mm_ussr_navy_AP_ammo_pack
Mods new aa caliber turrets.png
Anti-Air Armament Targeting
Mods he frag dist fuse ship.png
85mm_ussr_distant_fuse_navy_he_ammo_pack
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Mods he frag proxi fuze ship.png
130mm_ussr_aa_radiofuse_ammo_pack
Mods ship rangefinder.png
Improved Rangefinder
Mods new main caliber turrets.png
Primary Armament Targeting
Mods ship mortar.png
Bomb mortar
Mods naval mine.png
Mines
Mods torpedo.png
Torpedo Mode

Armament

Primary armament

2 х Turret2 x 130 mm/50 B-13 cannon
Ammunition300 rounds
Vertical guidance-5° / 45°
Main article: B-13 (130 mm)

The shells available for the 130 mm main gun are the OF-46 high-explosive, PB-46A semi armour-piercing ballistic cap, and the ZS-46R high-explosive proximity fuse. The best shell to use when in a head-on with destroyer and small boats is the OF-46 HE shell which can easily take out the enemy's frontal turrets with overpressure. The SAPCBC round is best used on a ship's broadside providing penetration and plenty of fillers to destroy internal compartments. The ZS-46R HE-VT shell is excellent for destroying aircraft accompanied with the track radar.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
1,000 m 2,500 m 5,000 m 7,500 m 10,000 m 15,000 m
130 mm OF-46 HE HE 36 36 36 36 36 36
130 mm PB-46A SAPBC SAPCBC 181 156 122 96 77 56
130 mm ZS-46R HE-VT HE-VT 26 26 26 26 26 26
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(s)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
130 mm OF-46 HE HE 870 33.4 0 0.1 3.58 79° 80° 81°
130 mm PB-46A SAPBC SAPCBC 870 33.5 0.01 6 2.35 48° 63° 71°
Proximity-fused shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Arming
distance (m)
Trigger
radius (m)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
130 mm ZS-46R HE-VT HE-VT 870 33.8 0 0.1 240 16 2.06 79° 80° 81°

Secondary armament

Turret2 x 85 mm/52 92-K cannon
Ammunition800 rounds
Main article: 85 mm/52 92-K (85 mm)

Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control Select secondary weapon. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
100 m 1,000 m 2,000 m 3,000 m 4,000 m 5,000 m
O-365K HE 11 11 11 11 11 11
BR-365 APHEBC 133 112 92 76 63 52
O-365M HE-TF 10 10 10 10 10 10
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
O-365K HE 785 9.54 0 1 741 79° 80° 81°
BR-365 APHEBC 792 9.2 1.2 14 164 48° 63° 71°
O-365M HE-TF 792 9.2 0 0.1 660 79° 80° 81°

Anti-aircraft armament

4 х Turret2 x 37 mm/67 twin automatic V-11 cannon
Ammunition4000 rounds
Belt capacity5 rounds
Fire rate180 shots/min
3 х Turret2 x 25 mm 2M-3 mounting
Ammunition3900 rounds
Belt capacity65 rounds
Fire rate300 shots/min
Main articles: V-11 (37 mm), 2M-3 (25 mm)

An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control Select anti-aircraft weapons. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.

Additional armament

Setup 110 x 533 mm 53-39 torpedo
Setup 22 x BB-1 large depth charge
Setup 310 x 533 mm 53-39 torpedo
2 x BB-1 large depth charge
Setup 460 x KB-1 pattern 1931 moored contact mine
Setup 510 x 533 mm 53-39 torpedo
2 x KB-1 pattern 1931 moored contact mine

Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.

Usage in battles

Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).

Pros and cons

Pros:

  • Extremely effective AAA for a destroyer
  • Ten ready-to-launch torpedoes
  • Large mine supply makes mine laying a viable option
  • HE-VT rounds for main gun

Cons:

  • Main battery of only four cannons is subpar for its BR
  • Mediocre torpedo performance

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins

See also

Related development

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Shipyard named after A. A. Zhdanov (Судостроительный завод имени А. А. Жданова)
Patrol Ships 
Project 2  Groza
Destroyers 
Project 1  Leningrad
Project 45  Opytny
Project 7U  Stroyny
Project 30-bis  Smelyi
Project 41  Neustrashimy
Project 56  Spokoinyy

USSR destroyers
  Imperial Russia
Derzky-class  Frunze
Fidonisy-class  Kerch
  Soviet Union
Pr. 1  Leningrad · Moskva
Pr. 45  Opytny
Pr. 7  Besposhchadny · Ryany
Pr. 7U  Soobrazitelny · Stroyny
Pr. 20  Tashkent
Pr. 30  Ognevoy
Pr. 30-bis  Smelyi · Bezuprechny
Pr. 41  Neustrashimy
Pr. 56  Spokoinyy · Blagorodnyy · Bravy
Trophies  Romania
Regele Ferdinand-class  Letuchiy

USSR premium ships
Motor torpedo boats  G-5 (ShVAK) · Pr.123K (A-10bis)
Motor gun boats  TKA-412 · Pr.183 BM-21 · Ya-5M
Motor torpedo gun boats  MPK Pr.12412P
Armoured gun boats  MBK-161 early · MBK pr.186 (MK 85) · Pr.1124 MLRS · Pr.1204
Sub-chasers  MPK Pr.122bis
Frigates  Rosomacha
Destroyers  Kerch · Ryany · Leningrad · Stroyny · Smelyi · Neustrashimy · Blagorodnyy
Light cruisers  Murmansk · Kerch · Zheleznyakov
Battleships  Marat