Letuchiy

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Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
Letuchiy
ussr_destroyer_regele_ferdinand_class_letuchiy.png
GarageImage Letuchiy.jpg
Letuchiy
AB RB SB
4.0 4.0 4.0
Class:
Research:4 000 Specs-Card-Exp.png
Purchase:2 100 Specs-Card-Lion.png
Show in game

Description

The Regele Ferdinand-class, Letuchiy, 1945 was a Romanian Regele Ferdinand-class destroyer. She was built by the Regina Marina at Pattison Yard, Naples. She was laid down in 1927 and commissioned on 7th September 1930. As built, her main armament was made up of five Swedish-made 120 mm cannons in single mounts, with two on the bow before the bridge, a third behind the funnels, and the last two aft. Anti-air protection was provided by a single 76 mm Bofors anti-air cannon and a pair of Škoda 4 cm guns. The torpedo armament was made up of two triple 533 mm launchers amidship. On 26th June 1941, she participated in the defense of the port of Constanta from Soviet attack. She allegedly damaged a Soviet destroyer leader during the battle. After that, due to the Soviet navy being superior in numbers to the German and Romanian navies in the Black Sea area, she conducted minelaying and convoy escort duties. In early 1944, she evacuated Axis troops from besieged Sevastopol. On 5th September 1944, after Romania switched sides, she was seized by the Soviets and renamed Letuchiy. She served in the Soviet navy until 1951 when she was handed back to the Romanian navy where she was renamed D22. She then continued serving until 1961 when she was sold for scrap.

The Letuchiy was introduced in Update "Apex Predators". Unlike her contemporaries, she lacks adequate anti-air protection as the pair of 4 cm guns have very limited firing arcs and low fire rate, making her extremely vulnerable to air attacks. The torpedo armament is adequate with Italian torpedoes being utilized. These trade range for speed having a limited range of only 4 km without the torpedo mode installed. Magazines are located under waterline, making them protected from direct hits that would otherwise lead to fatal explosion.

General info

Survivability and armour

Armourfront / side / back
Main fire tower5 / 5 / 0 mm
Hull16 mm (steel)
Superstructure4 mm (steel)
Number of section8
Displacement1 850 t
Crew212 people

Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.

Mobility

Speedforward / back
AB86 / 40 km/h
RB70 / 32 km/h

Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock 63 29 ~111.77 ~217.41
Upgraded 86 40 ___ ___
RB/SB Stock ___ ___ ___ ___
Upgraded 70 32 ___ ___

Modifications and economy

Repair costBasic → Reference
AB435 → 565 Sl icon.png
RB680 → 884 Sl icon.png
Total cost of modifications4 440 Rp icon.png
2 695 Sl icon.png
Talisman cost300 Ge icon.png
Crew training600 Sl icon.png
Experts2 100 Sl icon.png
Aces45 Ge icon.png
Research Aces110 000 Rp icon.png
Reward for battleAB / RB / SB
40 / 90 / 100 % Sl icon.png
100 / 100 / 100 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
150 Rp icon.png
Cost:
90 Sl icon.png
45 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
200 Rp icon.png
Cost:
120 Sl icon.png
60 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
220 Rp icon.png
Cost:
135 Sl icon.png
65 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
360 Rp icon.png
Cost:
220 Sl icon.png
110 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
150 Rp icon.png
Cost:
90 Sl icon.png
45 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
200 Rp icon.png
Cost:
120 Sl icon.png
60 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
200 Rp icon.png
Cost:
120 Sl icon.png
60 Ge icon.png
Mods ship anti fragmentation protection.png
Shrapnel Protection
Research:
220 Rp icon.png
Cost:
135 Sl icon.png
65 Ge icon.png
Mods ship venting.png
Ventilation
Research:
220 Rp icon.png
Cost:
135 Sl icon.png
65 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
360 Rp icon.png
Cost:
220 Sl icon.png
110 Ge icon.png
Mods ship ammo wetting.png
Ammo Wetting
Research:
360 Rp icon.png
Cost:
220 Sl icon.png
110 Ge icon.png
Mods tank ammo.png
76mm_it_ansaldo_navy_aphe_ammo_pack
Research:
150 Rp icon.png
Cost:
90 Sl icon.png
45 Ge icon.png
Mods new aa caliber turrets.png
Anti-Air Armament Targeting
Research:
150 Rp icon.png
Cost:
90 Sl icon.png
45 Ge icon.png
Mods tank ammo.png
120mm_ussr_50_bofors_sap_ammo_pack
Research:
150 Rp icon.png
Cost:
90 Sl icon.png
45 Ge icon.png
Mods tank ammo.png
88mm_spgr_br_lh31_navy_hei_ammo_pack
Research:
150 Rp icon.png
Cost:
90 Sl icon.png
45 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
200 Rp icon.png
Cost:
120 Sl icon.png
60 Ge icon.png
Mods tank ammo.png
76-mm HE-TF
Research:
200 Rp icon.png
Cost:
120 Sl icon.png
60 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
220 Rp icon.png
Cost:
135 Sl icon.png
65 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
220 Rp icon.png
Cost:
135 Sl icon.png
65 Ge icon.png
Mods torpedo.png
Torpedo Mode
Research:
360 Rp icon.png
Cost:
220 Sl icon.png
110 Ge icon.png

Armament

Primary armament

4 х Turret120 mm/50 Mk.4 Bofors M1924 cannon
Ammunition200 rounds
Vertical guidance-5° / 30°

Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: {{main|Weapon name (calibre)}}. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
1,000 m 2,500 m 5,000 m 7,500 m 10,000 m 15,000 m
sgr M/25 HE HE 33 33 33 33 33 33
stgr M/39 SAP SAP 112 93 69 52 41 34
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(s)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
sgr M/25 HE HE 800 21 0 0.1 2.77 79° 80° 81°
stgr M/39 SAP SAP 775 22.4 0.005 6 1.63 47° 60° 65°

Secondary armament

Turret8.8 cm/45 SK C/30 cannon
Ammunition220 rounds
Turret76 mm/40 Ansaldo cannon, mod.1917
Ammunition240 rounds

Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control Select secondary weapon. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
100 m 1,000 m 2,000 m 3,000 m 4,000 m 5,000 m
Spgr. L/4.5 Lh 31 HE 11 11 11 11 11 11
Spgr. L/4.5 Br. Lh 31 HEF-I 11 11 11 11 11 11
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
Spgr. L/4.5 Lh 31 HE 700 9 0 0.1 698 79° 80° 81°
Spgr. L/4.5 Br. Lh 31 HEF-I 700 9 0 0.1 698 79° 80° 81°

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
100 m 1,000 m 2,000 m 3,000 m 4,000 m 5,000 m
76 mm HE HE 10 10 10 10 10 10
76 mm APHE APHE 69 32 14 7 6 6
76 mm HE-TF HE-TF 10 10 10 10 10 10
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
76 mm HE HE 690 6 0 0.1 650 79° 80° 81°
76 mm APHE APHE 690 5.87 1.6 4 319 47° 60° 65°
76 mm HE-TF HE-TF 690 6 0 0.1 650 79° 80° 81°

Anti-aircraft armament

2 х Turret4 cm Skoda anti-aircraft gun
Ammunition500 rounds
Main article: Skoda (40 mm)

An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control Select anti-aircraft weapons. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.

Additional armament

Setup 16 x 533 mm steam turbined torpedo S.I. 250/533,4X7,5 Tipo A

Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.

Usage in battles

Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).

Pros and cons

Pros:

  • 120 mm HE shell has a high explosive mass, useful against exposed crew and soft targets

Cons:

  • Lacks useful AA armament
  • Prone to fires
  • Only one main gun is facing front
  • Only HE shells for main guns and 88 mm
  • Slowly rotating turrets
  • Overall poor survivability

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Cantieri Navali Pattison
Destroyers 
Aquila-class  RN Aquila
Regele Ferdinand-class  Letuchiy*
  *NMS Regina Maria before war reparation to the USSR

USSR destroyers
  Imperial Russia
Derzky-class  Frunze
Fidonisy-class  Kerch
  Soviet Union
Pr. 1  Leningrad · Moskva
Pr. 45  Opytny
Pr. 7  Besposhchadny · Ryany
Pr. 7U  Soobrazitelny · Stroyny
Pr. 20  Tashkent
Pr. 30  Ognevoy
Pr. 30-bis  Smelyi · Bezuprechny
Pr. 41  Neustrashimy
Pr. 56  Spokoinyy · Blagorodnyy · Bravy
Trophies  Romania
Regele Ferdinand-class  Letuchiy