Difference between revisions of "TAM 2C"

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(Main armament)
(Mobility)
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''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''
 
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''
  
{{tankMobility}}
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{{tankMobility|abMinHp=1116|rbMinHp=637|AoAweight=}}
  
 
== Armaments ==
 
== Armaments ==

Revision as of 15:06, 1 October 2020

Rank VI | Premium | Golden Eagles
Chinese A-5C Pack
germ_thyssen_henschel_tam_2c.png
TAM 2C
AB RB SB
10.0 10.3 10.3
Class:
Research:150 000 Specs-Card-Exp.png
Purchase:830 000 Specs-Card-Lion.png
Show in game

Description

GarageImage TAM 2C.jpg


The Tanque Argentino Mediano 2C is a rank VII German light tank with a battle rating of 10.0 (AB) and 10.3 (RB/SB). It was introduced in Update "Raining Fire".

General info

Survivability and armour

The armour is composed of welded steel, providing protection up to 32 mm.

The front can defend against 12.7 mm machine gun ammo, but the side armour is only proof against standard machine guns of 7.62 mm. However, most enemies that can be faced will usually have a 12.7 mm machine gun or larger in their possession, making it so even a burst of bullets could riddle the TAM with holes. With this in mind, take caution when flanking a tank with a disabled gun to get a side shot, as you can easily lose a few crew members to machine gunfire. This becomes less of an issue after unlocking the APFSDS round when side shots are rarely as necessary.

The TAM also is hull-breakable, and so rounds that hit have a chance of instantly destroying the vehicle.

Armor Composition:

  • Rolled Homogeneous Armor
  • Cast Homogeneous Armor - Gunner's Optics Port (Turret Roof)
  • Structural Steel - Fenders
  • Structural Steel of Chassis - Suspension
  • Tracks
Armour Front (Slope angle) Sides Rear Roof
Hull 11 mm - 32 mm (77°) Upper Glacis

32 mm (29° - 60°) Lower Glacis

15 mm 11 mm 5 mm - 32 mm
Turret 30 mm - 50 mm (6° - 35°) Turret front

30 mm (51° - 63°) Mantlet Front

25 mm (7° - 10°) Mantlet Sides

25 mm Crew Compartment

15 mm Bustle

15 mm 11 mm - 30 mm
Cupola 35 mm 11 mm

Notes:

  • Main Gun - 25 mm
  • Machine Guns - 5 mm
  • Tracks and Suspension - 20 mm
  • Fenders - 4 mm
  • There is a 25 mm ring around the gun where it meets the mantlet.
  • The mantlet covers most of the turret front
  • Sideskirts - 4 mm

Mobility

Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 84 84 30.5 1116 1,374 36.59 45.05
Realistic 75 75 637 720 20.89 23.61

Armaments

Main armament

Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: {{main|Name of the weapon}}. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.

105 mm FMK.4 Modelo 1L Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 50 -7°/+18° ±180° Two-plane 32.40 __.__ __.__ __.__ __.__ _.__ _.__ _.__ _.__
Realistic 20.20 __.__ __.__ __.__ __.__

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
DM12 HEATFS 400 400 400 400 400 400
DM502 HESH 127 127 127 127 127 127
DM33 APFSDS 408 405 398 389 379 370
DM63 APFSDS 436 434 426 416 406 396
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
DM12 HEATFS 1,173 10.50 0.05 1.0 1,270 65° 72° 77°
DM502 HESH 732 14.85 0.40 0.1 4,310 73° 77° 80°
DM33 APFSDS 1,455 3.79 N/A N/A N/A 78° 80° 81°
DM63 APFSDS 1,455 4.30 N/A N/A N/A 78° 80° 81°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
Visual
discrepancy
50 41 (+9) 30 (+20) 21 (+11) (+49) No

Machine guns

Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.

7.62 mm FN MAG 60-40
Mount Capacity (Belt) Fire rate Vertical Horizontal
___ (___) ___ __° __°
___ (___) ___ __° __°

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Modules

Tier Mobility Protection Firepower
I Tracks Parts Horizontal Drive DM502 DM33
II Suspension Brake System FPE Adjustment of Fire Airstrike LWS/LR
III Filters Crew Replenishment Elevation Mechanism NVD
IV Transmission Engine Smoke Grenade Artillery Support Improved Optics DM63

Pros and cons

Pros:

  • Powerful DM63 APFSDS round making it competitive at its battle rating.
  • Decent mobility allowing it to flank and retreat.
  • Excellent reverse speed, as fast in reverse as it is forwards.
  • High quality thermals in gunner and commander's sights.
  • Large first stage ammo stowage allows for enough rounds for the entire match.

Cons:

  • Extremely poor armor makes it vulnerable to hullbreak and heavy machine guns.
  • Only 12.0x magnification in gunner's sight, leading to poor FOV and tunnel vision.
  • Mediocre gun depression, only -7°.
  • Poor stock grind with expensive module RP costs.
  • Stock DM12 HEAT-FS is inadequate at its battle rating.

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the tank;
  • other literature.


Germany light tanks
Pz.II  Pz.II C · Pz.II C (DAK) · Pz.II C TD · Pz.II F · Pz.Sfl.Ic
Sd.Kfz.234  Sd.Kfz.234/1 · Sd.Kfz.234/2 · Sd.Kfz.234/2 TD
Marder  Marder A1- · Marder 1A3 · Begleitpanzer 57 · DF105
SPz PUMA  PUMA · PUMA VJTF
Wheeled  Sd.Kfz.221 (s.Pz.B.41) · Class 3 (P) · Radkampfwagen 90 · Boxer MGS
Other  Ru 251 · SPz 12-3 LGS
Argentina  TAM · TAM 2C · TAM 2IP · JaPz.K A2
Czechoslovakia  Pz.35(t) · Pz.38(t) A · Pz.38(t) F · Pz.38(t) n.A. · Sd.Kfz. 140/1
France  Pz.Sp.Wg.P204(f) KwK
Lithuania  Vilkas
USA  leKPz M41
USSR  SPz BMP-1