Difference between revisions of "CV 90120"
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− | + | {{Specs-Card|code=sw_cv_90120}} | |
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− | {{Specs-Card | ||
− | |code=sw_cv_90120 | ||
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− | }} | ||
== Description == | == Description == | ||
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> | <!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> | ||
− | + | [[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]] | |
− | + | {{Break}} | |
− | + | The '''{{Specs|name}}''' is a rank {{Specs|rank}} Swedish light tank {{Battle-rating}}. It was introduced in [[Update 1.97 "Viking Fury"]]. | |
== General info == | == General info == | ||
=== Survivability and armour === | === Survivability and armour === | ||
− | + | The CV 90120 combines the Combat vehicle 90’s chassis with a new turret with a 120mm CTG cannon. As a result, armor is barely present and can only withstand heavy machine gun from the front. Even auto cannons can penetrate its turret and 12.7mm machine guns can cut clean through its side armor. There is also a chance you will hull break even if no critical modules are damaged, so be aware, so your main goal should be to not receive any enemy fire. | |
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− | The CV 90120 combines the Combat | ||
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=== Mobility === | === Mobility === | ||
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<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --> | <!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --> | ||
− | {{tankMobility|abMinHp=1, | + | {{tankMobility|abMinHp=1,038|rbMinHp=593}} |
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== Armaments == | == Armaments == | ||
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=== Main armament === | === Main armament === | ||
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<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --> | <!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --> | ||
{{main|CTG (120 mm)}} | {{main|CTG (120 mm)}} | ||
Line 67: | Line 23: | ||
{| class="wikitable" style="text-align:center" width="100%" | {| class="wikitable" style="text-align:center" width="100%" | ||
|- | |- | ||
− | ! colspan="5" | [[CTG (120 mm)|120 mm CTG]] || colspan="5" | Turret rotation speed (°/s) || Reloading rate (seconds) | + | ! colspan="5" | [[CTG (120 mm)|120 mm CTG]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds) |
|- | |- | ||
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer | ! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer | ||
! Stock !! Upgraded !! Full !! Expert !! Aced | ! Stock !! Upgraded !! Full !! Expert !! Aced | ||
− | ! | + | ! Stock !! Full !! Expert !! Aced |
|- | |- | ||
! ''Arcade'' | ! ''Arcade'' | ||
− | | rowspan="2" | | + | | rowspan="2" | 40 || rowspan="2" | -8°/+22° || rowspan="2" | ±180° || rowspan="2" | Two-plane || __.__ || __.__ || __.__ || __.__ || __.__ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__ |
|- | |- | ||
! ''Realistic'' | ! ''Realistic'' | ||
− | | | + | | __.__ || __.__ || __.__ || __.__ || __.__ |
|- | |- | ||
|} | |} | ||
==== Ammunition ==== | ==== Ammunition ==== | ||
− | {{: | + | {| class="wikitable sortable" style="text-align:center" width="100%" |
+ | ! colspan="8" | Penetration statistics | ||
+ | |- | ||
+ | ! rowspan="2" data-sort-type="text" | Ammunition | ||
+ | ! rowspan="2" | Type of<br>warhead | ||
+ | ! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)''' | ||
+ | |- | ||
+ | ! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m | ||
+ | |- | ||
+ | | DM23 || APFSDS || 410 || 408 || 401 || 393 || 384 || 376 | ||
+ | |- | ||
+ | | DM12A1 || HEATFS || 480 || 480 || 480 || 480 || 480 || 480 | ||
+ | |- | ||
+ | | slsgr m/95 || HE || 36 || 36 || 36 || 36 || 36 || 36 | ||
+ | |- | ||
+ | | slpprj m/95 || APFSDS || 625 || 622 || 613 || 601 || 588 || 575 | ||
+ | |- | ||
+ | |} | ||
+ | {| class="wikitable sortable" style="text-align:center" width="100%" | ||
+ | ! colspan="10" | Shell details | ||
+ | |- | ||
+ | ! rowspan="2" data-sort-type="text" | Ammunition | ||
+ | ! rowspan="2" | Type of<br>warhead | ||
+ | ! rowspan="2" | Velocity<br>(m/s) | ||
+ | ! rowspan="2" | Projectile<br>Mass (kg) | ||
+ | ! rowspan="2" | Fuse delay<br>(m) | ||
+ | ! rowspan="2" | Fuse sensitivity<br>(mm) | ||
+ | ! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g) | ||
+ | ! colspan="3" | Ricochet | ||
+ | |- | ||
+ | ! 0% !! 50% !! 100% | ||
+ | |- | ||
+ | | DM23 || APFSDS || 1,640 || 4.30 || N/A || N/A || N/A || 78° || 80° || 81° | ||
+ | |- | ||
+ | | DM12A1 || HEATFS || 1,140 || 13.50 || N/A || 0.1 || 2,150 || 65° || 72° || 77° | ||
+ | |- | ||
+ | | slsgr m/95 || HE || 736 || 17.50 || 0.1 || 0.1 || 3,540 || 79° || 80° || 81° | ||
+ | |- | ||
+ | | slpprj m/95 || APFSDS || 1,705 || 4.30 || N/A || N/A || N/A || 78° || 80° || 81° | ||
+ | |- | ||
+ | |} | ||
==== [[Ammo racks]] ==== | ==== [[Ammo racks]] ==== | ||
− | [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] | + | <!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --> |
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{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
|- | |- | ||
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! 3rd<br>rack empty | ! 3rd<br>rack empty | ||
! 4th<br>rack empty | ! 4th<br>rack empty | ||
+ | ! 5th<br>rack empty | ||
+ | ! 6th<br>rack empty | ||
! Visual<br>discrepancy | ! Visual<br>discrepancy | ||
|- | |- | ||
− | | ''' | + | | '''40''' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || __ |
|- | |- | ||
|} | |} | ||
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=== Machine guns === | === Machine guns === | ||
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<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --> | <!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --> | ||
{{main|ksp 88 (12.7 mm)}} | {{main|ksp 88 (12.7 mm)}} | ||
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== Usage in battles == | == Usage in battles == | ||
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | <!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | ||
+ | As discussed in the armor section, you have minimal armor meant to withstand small arms fire and indirect shrapnel. Your playstyle should involve sitting back and maintaining overwatch of a specific area of the battlefield. Stay far away from the heat of close quarters combat as enemy tanks will have a harder time finding and killing you. With the slpprj m/95 round, you can penetrate any vehicle in the game from the front at any range (excluding areas such as the Leopard 2A5’s turret cheeks). The stock DM33 round is, although powerful, somewhat lackluster compared to m/95, but holds its own against tanks at its BR. You will just have to play more passively and know how to hit weak spots at longer ranges. Use your mobility to flank on large maps such as Maginot Line and (if you have them researched) use your powerful thermal optics to acquire and destroy a target. If the enemy is looking at you and you are too close, reposition and try to make them lose focus on you. By playing more passively and smarter than you would a normal MBT, you can make the most of this vehicle. | ||
− | + | With an aced reload of 5 seconds, it shares the fastest top tier reload with the Type 90 and the aced 105mm Abrams, beating the Leclerc and any other tank’s aced crew. This means that if you get the first shot off, and either their return shot misses or you destroy their cannon, then you can do wonders with the CV90120. It packs an INSANE amount of firepower for a light tank, dishing out 625mm of pen every five seconds, and can by itself cripple distracted players. | |
− | + | === Modules === | |
− | + | {| class="wikitable" | |
− | + | ! Tier | |
+ | ! colspan="2" | Mobility | ||
+ | ! Protection | ||
+ | ! colspan="3" | Firepower | ||
+ | |- | ||
+ | | I | ||
+ | | Tracks | ||
+ | | | ||
+ | | Parts | ||
+ | | Horizontal Drive | ||
+ | | Laser rangefinder | ||
+ | | DM12A1 | ||
+ | |- | ||
+ | | II | ||
+ | | Suspension | ||
+ | | Brake System | ||
+ | | FPE | ||
+ | | Adjustment of Fire | ||
+ | | Airstrike | ||
+ | | slsgr m/95 | ||
+ | |- | ||
+ | | III | ||
+ | | Filters | ||
+ | | | ||
+ | | Crew Replenishment | ||
+ | | Elevation Mechanism | ||
+ | | Improved optics | ||
+ | | NVD | ||
+ | |- | ||
+ | | IV | ||
+ | | Transmission | ||
+ | | Engine | ||
+ | | Smoke grenade | ||
+ | | Artillery Support | ||
+ | | slpprj m/95 | ||
+ | | | ||
+ | |- | ||
+ | |} | ||
=== Pros and cons === | === Pros and cons === | ||
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'''Pros:''' | '''Pros:''' | ||
− | * Excellent gun and reload, with access to the slpprj m/95 round, the | + | * Excellent gun and reload, with access to the slpprj m/95 round, which shares identical stats to the Italian CL3143 |
* Adequate mobility enabling you to get to an early game position and quickly change positions if spotted or injured | * Adequate mobility enabling you to get to an early game position and quickly change positions if spotted or injured | ||
* The weak armour may reduce the amount of spalling caused by being hit by enemy shells | * The weak armour may reduce the amount of spalling caused by being hit by enemy shells | ||
− | * | + | * Access to scouting and “Airstrike” ability (reduced spawn cost for friendlies destroying enemy tanks you scouted) |
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'''Cons:''' | '''Cons:''' | ||
− | * | + | * Non-existent armor, can be penetrated by heavy machine guns on the side and autocannons in the front |
− | + | * No top machine gun for anti-helicopter and aircraft defense | |
− | * No top machine gun for anti-helicopter and aircraft | + | * Susceptible to hull break, ANY chemical charge such as HEAT or ATGM will almost certainly destroy the hull in a single hit |
* The slpprj m/95 round is a tier IV modification and will take some time to get access to it | * The slpprj m/95 round is a tier IV modification and will take some time to get access to it | ||
− | * Difficult to hide due to the | + | * |
− | + | * Difficult to hide due to tall profile, with the “doorknob” optic on the roof of the turret | |
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== History == | == History == | ||
− | + | The CV90120 is a 2010’s era vehicle developed as a private venture by BAe Hagglunds as an export vehicle, coupling the Combat Vehicle 90 chassis with a 120mm cannon and assisted loading. | |
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== Media == | == Media == | ||
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --> | <!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --> | ||
− | + | {{Youtube-gallery|YIPHzv54GQw|'''The Shooting Range #197''' - ''Metal Beasts'' section at 00:33 discusses the CV 90120.}} | |
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− | {{Youtube-gallery | ||
== See also == | == See also == | ||
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* ''topic on the official game forum;'' | * ''topic on the official game forum;'' | ||
+ | * ''encyclopedia page on the tank;'' | ||
* ''other literature.'' | * ''other literature.'' | ||
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{{Sweden light tanks}} | {{Sweden light tanks}} |
Revision as of 07:22, 1 July 2020
Contents
Description
The Combat Vehicle 90120 is a rank VIII Swedish light tank
with a battle rating of 11.3 (AB/RB/SB). It was introduced in Update 1.97 "Viking Fury".
General info
Survivability and armour
The CV 90120 combines the Combat vehicle 90’s chassis with a new turret with a 120mm CTG cannon. As a result, armor is barely present and can only withstand heavy machine gun from the front. Even auto cannons can penetrate its turret and 12.7mm machine guns can cut clean through its side armor. There is also a chance you will hull break even if no critical modules are damaged, so be aware, so your main goal should be to not receive any enemy fire.
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 79 | 45 | 27.7 | 1,038 | 1,526 | 37.47 | 55.09 |
Realistic | 71 | 41 | 593 | 800 | 21.41 | 28.88 |
Armaments
Main armament
120 mm CTG | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 40 | -8°/+22° | ±180° | Two-plane | __.__ | __.__ | __.__ | __.__ | __.__ | _.__ | _.__ | _.__ | _.__ |
Realistic | __.__ | __.__ | __.__ | __.__ | __.__ |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
DM23 | APFSDS | 410 | 408 | 401 | 393 | 384 | 376 |
DM12A1 | HEATFS | 480 | 480 | 480 | 480 | 480 | 480 |
slsgr m/95 | HE | 36 | 36 | 36 | 36 | 36 | 36 |
slpprj m/95 | APFSDS | 625 | 622 | 613 | 601 | 588 | 575 |
Shell details | |||||||||
---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | |||||||
DM23 | APFSDS | 1,640 | 4.30 | N/A | N/A | N/A | 78° | 80° | 81° |
DM12A1 | HEATFS | 1,140 | 13.50 | N/A | 0.1 | 2,150 | 65° | 72° | 77° |
slsgr m/95 | HE | 736 | 17.50 | 0.1 | 0.1 | 3,540 | 79° | 80° | 81° |
slpprj m/95 | APFSDS | 1,705 | 4.30 | N/A | N/A | N/A | 78° | 80° | 81° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
Visual discrepancy |
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40 | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ |
Machine guns
12.7 mm ksp 88 | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Coaxial | 1,200 (200) | 577 | N/A | N/A |
Usage in battles
As discussed in the armor section, you have minimal armor meant to withstand small arms fire and indirect shrapnel. Your playstyle should involve sitting back and maintaining overwatch of a specific area of the battlefield. Stay far away from the heat of close quarters combat as enemy tanks will have a harder time finding and killing you. With the slpprj m/95 round, you can penetrate any vehicle in the game from the front at any range (excluding areas such as the Leopard 2A5’s turret cheeks). The stock DM33 round is, although powerful, somewhat lackluster compared to m/95, but holds its own against tanks at its BR. You will just have to play more passively and know how to hit weak spots at longer ranges. Use your mobility to flank on large maps such as Maginot Line and (if you have them researched) use your powerful thermal optics to acquire and destroy a target. If the enemy is looking at you and you are too close, reposition and try to make them lose focus on you. By playing more passively and smarter than you would a normal MBT, you can make the most of this vehicle.
With an aced reload of 5 seconds, it shares the fastest top tier reload with the Type 90 and the aced 105mm Abrams, beating the Leclerc and any other tank’s aced crew. This means that if you get the first shot off, and either their return shot misses or you destroy their cannon, then you can do wonders with the CV90120. It packs an INSANE amount of firepower for a light tank, dishing out 625mm of pen every five seconds, and can by itself cripple distracted players.
Modules
Tier | Mobility | Protection | Firepower | |||
---|---|---|---|---|---|---|
I | Tracks | Parts | Horizontal Drive | Laser rangefinder | DM12A1 | |
II | Suspension | Brake System | FPE | Adjustment of Fire | Airstrike | slsgr m/95 |
III | Filters | Crew Replenishment | Elevation Mechanism | Improved optics | NVD | |
IV | Transmission | Engine | Smoke grenade | Artillery Support | slpprj m/95 |
Pros and cons
Pros:
- Excellent gun and reload, with access to the slpprj m/95 round, which shares identical stats to the Italian CL3143
- Adequate mobility enabling you to get to an early game position and quickly change positions if spotted or injured
- The weak armour may reduce the amount of spalling caused by being hit by enemy shells
- Access to scouting and “Airstrike” ability (reduced spawn cost for friendlies destroying enemy tanks you scouted)
Cons:
- Non-existent armor, can be penetrated by heavy machine guns on the side and autocannons in the front
- No top machine gun for anti-helicopter and aircraft defense
- Susceptible to hull break, ANY chemical charge such as HEAT or ATGM will almost certainly destroy the hull in a single hit
- The slpprj m/95 round is a tier IV modification and will take some time to get access to it
- Difficult to hide due to tall profile, with the “doorknob” optic on the roof of the turret
History
The CV90120 is a 2010’s era vehicle developed as a private venture by BAe Hagglunds as an export vehicle, coupling the Combat Vehicle 90 chassis with a 120mm cannon and assisted loading.
Media
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- encyclopedia page on the tank;
- other literature.
Sweden light tanks | |
---|---|
L-60 | Strv m/38 · Strv m/39 · Strv m/39 TD · Strv m/40L |
Strv m/41 | Strv m/41 S-I · Strv m/41 S-II |
Ikv 91 | Ikv 91 · Ikv 91-105 |
CV 90 | Strf 9040B · Strf 9040C · Strf 9040 BILL |
CV 90105 · CV 90120 | |
Wheeled | Pbil m/40 · U-SH 405 |
Other | Strv m/31 · Strv 74 · Pbv 501 |
Finland | Vickers Mk.E · ▄T-26E · BT-42 · ▄PT-76 · CV9030FIN · CT-CV 105HP |
Denmark | CV9035DK |