Difference between revisions of "M113A1 (TOW)"
bangerland (talk | contribs) m (Only T-55AM-1 is premium, so made it more clear. As for the rest, it all can be extremely subjective with this vehicle, i suppose.) |
bangerland (talk | contribs) (Tried to rearrange and fix text a bit? Specifically tried to look which APHE would not detonate, appearantly that's american 20mm fuse shells, when fired at the back of tank. Problem is though, it still causes enough spalling to wreck entire vehicle, lol.) |
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The vehicle profile is a basic rectangle with a slightly sloped front which increases protection from machine gun fire. The main areas of the vehicle to target when attacking is the missile launcher, machine gun to disable its attack capability or a main vehicle shot. | The vehicle profile is a basic rectangle with a slightly sloped front which increases protection from machine gun fire. The main areas of the vehicle to target when attacking is the missile launcher, machine gun to disable its attack capability or a main vehicle shot. | ||
− | The M1113A1 is meant to be a stand-off vehicle, which is due to its role on the battlefield, it is not built to be on the front line. The aluminium alloy armour will not stand up to much and as is will barely stop 12 mm machine gun fire. Anything of higher calibre | + | The M1113A1 is meant to be a stand-off vehicle, which is due to its role on the battlefield, it is not built to be on the front line. The aluminium alloy armour will not stand up to much and as is will barely stop 12 mm machine gun fire. Anything of higher calibre is almost guaranteed to penetrate. |
+ | [[File:M113A1 gunner is hit.jpg|220px|thumb|right|Try to hide as best as you can, or not only the gunner will suffer consequences, but entirety of the crew.]] | ||
− | The gunner is exposed outside of the vehicle when directing the launcher and can be hit. Be aware, | + | The gunner is exposed outside of the vehicle when directing the launcher and can be hit. Be aware, as launcher's base and sometimes even rangefinder, located next to launcher, can trigger APHE fuse and cause it to explode infront of gunner's face, then ricochet back and shred nonexistant roof armour, while taking out everyone in the middle of the vehicle. Also, since gunner stands with opened roof hatch, if chemical warhead hits rangefinder, then payload can enter vehicle through it and take out loader as well. |
− | Since the vehicle's armour is very thin it | + | Since the vehicle's armour is very thin it sometimes does not detonate shells, while armour-ripping shells cause less than fatal damage. However, only '''very''' high calibre shells with fuses of about 20-22 mm won't detonate. The main key here is to avoid being hit at all. Vehicle also seems to not have hull break, as example, when an ATGM hits the side of the vehicle in arcade mode, it will only set it on fire. |
All in all, it's best to just get out of the way of other tanks and sneak around, this is a vehicle of strategy, not brute force. | All in all, it's best to just get out of the way of other tanks and sneak around, this is a vehicle of strategy, not brute force. | ||
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The M113A1 is a specialized vehicle which has a TOW missile launcher mounted onto the top of the vehicle. The firing tubes plus storage only contain 10 rockets to use before it needs to reload or resupply. | The M113A1 is a specialized vehicle which has a TOW missile launcher mounted onto the top of the vehicle. The firing tubes plus storage only contain 10 rockets to use before it needs to reload or resupply. | ||
− | Anti-tank guided missiles (ATGM) loaded in | + | Anti-tank guided missiles (ATGM) loaded in TOW launcher have two purposes: Be extremely fast and attack at range across the battlefield, much like artillery cannons. As such, of all ATGMs at its battle rating, the M113A1 is probably one of the fastest with both launch and a top speed of 300 m/s. Be aware, this vehicle can easily be beaten by hybrid tank ATGMs, however, they're typically found at battle rating IX, aside from US light tank [[M551]] and Soviet medium tank [[T-55AM-1]], which is also a premium vehicle. |
When initially using the M113A1, the standard ATGM is available for use, which is a TOW which when fired can travel for approximately 3 km and has a 430 mm of penetration at 0 degrees or 214 mm of penetration at 60 degrees. | When initially using the M113A1, the standard ATGM is available for use, which is a TOW which when fired can travel for approximately 3 km and has a 430 mm of penetration at 0 degrees or 214 mm of penetration at 60 degrees. | ||
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The first-tier ammunition upgrade unleashes the "I-TOW" which provides 630 mm of penetration at 0 degrees and 314 mm of penetration at 60 degrees with a range of approximately 3.75 km. The drawback to using this rocket is that it does slightly less damage in realistic battle mode. | The first-tier ammunition upgrade unleashes the "I-TOW" which provides 630 mm of penetration at 0 degrees and 314 mm of penetration at 60 degrees with a range of approximately 3.75 km. The drawback to using this rocket is that it does slightly less damage in realistic battle mode. | ||
− | The placement of weapon is high enough to fire over cover, however, advantages also at | + | The placement of weapon is high enough to fire over cover, however, advantages also at times spawn disadvantages and in this case, with the vehicle gunner standing tall outside of the vehicle, he has no protection and can easily be hit, despite the rest of vehicle being concealed. |
The launcher has a rather limited arc of fire - 45 degrees in either direction, which isn't compensated by missile's characteristics like in case of [[Swingfire]] or armour like in case of [[IT-1]]. If you want to fire over cover best bet is to stand far away from the enemy and cover, or right in front of the cover, however, this still probably won't protect the gunner. | The launcher has a rather limited arc of fire - 45 degrees in either direction, which isn't compensated by missile's characteristics like in case of [[Swingfire]] or armour like in case of [[IT-1]]. If you want to fire over cover best bet is to stand far away from the enemy and cover, or right in front of the cover, however, this still probably won't protect the gunner. | ||
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The single 12.7 mm machine gun can be effective when fighting against open-topped vehicles or to cause some confusion/distraction to the enemy vehicles as the M113A1 reloads. | The single 12.7 mm machine gun can be effective when fighting against open-topped vehicles or to cause some confusion/distraction to the enemy vehicles as the M113A1 reloads. | ||
− | At this battle rating, this vehicle is limited to keeping helicopters from getting too comfy since they too have thin to no armour, the rest should be left to the designated anti-air vehicles. As a last resort, the | + | At this battle rating, this vehicle is limited to keeping helicopters from getting too comfy, since they too have thin to no armour, the rest of aircrafts should be left to the designated anti-air vehicles. As a last resort, the ATGM can be used. |
== Usage in the battles == | == Usage in the battles == | ||
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'''Pros:''' | '''Pros:''' | ||
− | * The M113A1 is a mobile artillery platform with the power to stop | + | * The M113A1 is a mobile artillery platform with the power to stop tanks at very long range |
− | * Fast | + | * Fast enough to get to covered locations and set up for ambushes |
'''Cons:''' | '''Cons:''' |
Revision as of 20:45, 25 April 2019
Contents
Description
The OTO Melara VTC M113A1 TOW is a Rank VI Italy tank destroyer
with a battle rating of 8.3 (AB/RB/SB). It was introduced in Update 1.85 "Supersonic".
General info
Survivability and armour
The vehicle profile is a basic rectangle with a slightly sloped front which increases protection from machine gun fire. The main areas of the vehicle to target when attacking is the missile launcher, machine gun to disable its attack capability or a main vehicle shot.
The M1113A1 is meant to be a stand-off vehicle, which is due to its role on the battlefield, it is not built to be on the front line. The aluminium alloy armour will not stand up to much and as is will barely stop 12 mm machine gun fire. Anything of higher calibre is almost guaranteed to penetrate.
The gunner is exposed outside of the vehicle when directing the launcher and can be hit. Be aware, as launcher's base and sometimes even rangefinder, located next to launcher, can trigger APHE fuse and cause it to explode infront of gunner's face, then ricochet back and shred nonexistant roof armour, while taking out everyone in the middle of the vehicle. Also, since gunner stands with opened roof hatch, if chemical warhead hits rangefinder, then payload can enter vehicle through it and take out loader as well.
Since the vehicle's armour is very thin it sometimes does not detonate shells, while armour-ripping shells cause less than fatal damage. However, only very high calibre shells with fuses of about 20-22 mm won't detonate. The main key here is to avoid being hit at all. Vehicle also seems to not have hull break, as example, when an ATGM hits the side of the vehicle in arcade mode, it will only set it on fire.
All in all, it's best to just get out of the way of other tanks and sneak around, this is a vehicle of strategy, not brute force.
Mobility
While game stats state the top speed of this vehicle is about 64-71 km/h, in reality, it seems to manage around 30-40 km/h, which compared to other vehicles in its rank is rather slow. The turn rate of the vehicle also isn't that amazing, which can be a problem in an ambush or an immediate change of direction is needed.
Armaments
Main armament
The M113A1 is a specialized vehicle which has a TOW missile launcher mounted onto the top of the vehicle. The firing tubes plus storage only contain 10 rockets to use before it needs to reload or resupply.
Anti-tank guided missiles (ATGM) loaded in TOW launcher have two purposes: Be extremely fast and attack at range across the battlefield, much like artillery cannons. As such, of all ATGMs at its battle rating, the M113A1 is probably one of the fastest with both launch and a top speed of 300 m/s. Be aware, this vehicle can easily be beaten by hybrid tank ATGMs, however, they're typically found at battle rating IX, aside from US light tank M551 and Soviet medium tank T-55AM-1, which is also a premium vehicle.
When initially using the M113A1, the standard ATGM is available for use, which is a TOW which when fired can travel for approximately 3 km and has a 430 mm of penetration at 0 degrees or 214 mm of penetration at 60 degrees.
The first-tier ammunition upgrade unleashes the "I-TOW" which provides 630 mm of penetration at 0 degrees and 314 mm of penetration at 60 degrees with a range of approximately 3.75 km. The drawback to using this rocket is that it does slightly less damage in realistic battle mode.
The placement of weapon is high enough to fire over cover, however, advantages also at times spawn disadvantages and in this case, with the vehicle gunner standing tall outside of the vehicle, he has no protection and can easily be hit, despite the rest of vehicle being concealed.
The launcher has a rather limited arc of fire - 45 degrees in either direction, which isn't compensated by missile's characteristics like in case of Swingfire or armour like in case of IT-1. If you want to fire over cover best bet is to stand far away from the enemy and cover, or right in front of the cover, however, this still probably won't protect the gunner.
Machine guns
The single 12.7 mm machine gun can be effective when fighting against open-topped vehicles or to cause some confusion/distraction to the enemy vehicles as the M113A1 reloads.
At this battle rating, this vehicle is limited to keeping helicopters from getting too comfy, since they too have thin to no armour, the rest of aircrafts should be left to the designated anti-air vehicles. As a last resort, the ATGM can be used.
Usage in the battles
Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).
Pros and cons
Pros:
- The M113A1 is a mobile artillery platform with the power to stop tanks at very long range
- Fast enough to get to covered locations and set up for ambushes
Cons:
- Extremely light armour - not suited for frontline duty
- Rather slow at turning
- Gunner is exposed, can easily be knocked out
History
Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the main
template. Be sure to include links to sources at the end of the article.
Media
An excellent addition to the article will be video guides, as well as screenshots from the game and photos.
Read also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
ETC.
Sources
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
Italy tank destroyers | |
---|---|
Italy | |
M41 | 75/18 M41 · 75/32 M41 · 90/53 M41M |
M42 | 75/34 M42 |
M43 | 105/25 M43 · M43 "G.C.Leoncello" · 75/34 M43 · 75/46 M43 |
Wheeled | Lancia 3Ro (100/17) · AS 42/47 · Breda 90/53 · Breda 501 |
Other | L3/33 CC · 47/32 L40 |
Germany | ▄StuG III G |
USA | M36B1 · ▄M109G · M113A1 (TOW) |
Hungary | |
Zrínyi | Zrinyi I · Zrinyi II |
USSR | ◔2S1 |