Difference between revisions of "DF105"

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== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German light tank {{Battle-rating}}. It was introduced in [[Update "Winged Lions"]].
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The DF105 was a support/light tank developed between France and Germany during the 1980s by the company Thyssen Henschel. The DF105 was intended to be used only as an export vehicle and not for domestical purposes. The DF105 introduced the same gun and turret as the Austrian [[SK-105A2|SK-105]], and had an overall very similar design. It's design and components were also based in the French AMX-13 and German TAM, developed for Argentina. The gun was the new [[CN105-57 (105 mm)]] only found on modernized AMX-13 tanks and the already mentioned SK-105. This tank had an autoloader making good use of it's oscillating turret. The vehicle also used the same hull as the Marder I IFV and a relatively powerful powerplant. However at the end the vehicle did not evolve and stayed as a prototype due to a lack of foreign buyers.
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Introduced in [[Update "Winged Lions"]], the DF105 is very lightly armoured, only having 40 mm of armour at most, but decent mobility having a 720 hp engine for its 30t weight. However, its armament is where it shines. It is equipped with a CN-105-57 cannon, with its main ammo being HEAT with 400 mm of penetration. While the shells it fires might not be the best, however it makes up by having only a 5-second reload in a 12-round first stage ammo rack. Even though its armour may be lacking it is still the hull of the Marder I IFV, this means that it would survive strafing runs from jets with 50.Cal or even 20 mm cannons and it would also be enough to provide cover against autocannon shots from the front, specially from BTR-80s, Bradleys and other Marders.
  
 
== General info ==
 
== General info ==
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{{Specs-Tank-Armour}}
 
{{Specs-Tank-Armour}}
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
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The DF105 has very thin armour. It can be penetrated in the sides by .50 cals quite easily. This does not mean it is not survivable. The tank is very spacious inside, making it quite survivable against the APFSDS which is the most common ammunition you will be shot at with. However, HE, HESH, and HEAT rounds are devastating against this vehicle. Its simple geometry and quite large size mean that it is relatively easy to knock out with explosive-type munitions.
  
 
'''Armour type:'''
 
'''Armour type:'''
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<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
  
{{tankMobility|abMinHp=1116|rbMinHp=637}}
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The mobility of the DF105 is respectable. It allows for quickly getting to capture points and flanking positions. Powered by a 720 hp MB-833 Ka-500 engine just like the [[TAM]], it can reach up to 70 km/h. It can also reach the same speed in reverse, which can be extremely useful for close-quarters fights, and for when a risky flank might be needed. It is overall very nimble, and its mobility will not let you down.
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{{tankMobility|abMinHp=1,116|rbMinHp=637}}
  
 
=== Modifications and economy ===
 
=== Modifications and economy ===
 
{{Specs-Economy}}
 
{{Specs-Economy}}
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The DF105 is quite okay when stock. It comes stock with its best and only shell that can deal with armoured targets.
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When spading this vehicle, Parts and FPE are always the most important things to have. "Artillery support", "Smoke grenade", and "Crew replenishment" are modifications that are generally important, so a balance between those "support" modifications along with your "main" modification is needed.
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Depending on your playstyle, you might prefer to play this as a scout so "Airstrike", "Improved Optics", "Artillery Support" and "Crew Replenisment" is what you would want, along with "Engine", "Transmission", "Filters" and "Tracks" to increase its overall mobility, helping it reach advantageous positions first.
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You can also use this tank as a Support tank, where mobility and firepower counts most. If you prefer to play like this, prioritising "Adjustment of Fire", "Horizontal Drive" and "Elevation mechanism" would be your top priority, followed closely by "Engine", "Transmission", "Filters" and "Tracks" and "Smoke grenade" for getting out of tricky situations
  
 
== Armaments ==
 
== Armaments ==
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{{main|CN105-57 (105 mm)}}
 
{{main|CN105-57 (105 mm)}}
  
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''
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The CN-105-57 that the DF105 sports is a pretty powerful cannon due to its very low reloading time. You sometimes have enough time to shoot the enemy a 2nd time before they get their guns on you in case you missed your first shot, or you did not disable their ability to shoot.
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The only con of this gun is the fact that it only shoots HEAT. At this BR, it is a very good shell, being able to deal devastating damage to most vehicles you will face, and has enough punching power to penetrate virtually any vehicle you face from the front. However, the shell is quite slow at 800 m/s, giving it quite some drop compared to more conventional ammo.
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The turret rotation is decent, but its vertical guidance is somewhat lacking. Due to its oscillating turret design, the turret has a tendency when stopping to go up and down more times and more aggressively than a conventional design, which can be a significant disadvantage compared to stabilized platforms.
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You also get access to a smoke shell and an HE shell. Both of which have their own uses, but should only be brought in small numbers, as they are nowhere nearly as effective as the main HEAT round.
  
 
{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
 
|-
 
|-
! colspan="5" | [[CN105-57 (105 mm)|105 mm CN105-57]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
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! colspan="5" | [[CN105-57 (105 mm)|105 mm CN105-57]] || colspan="5" | Turret rotation speed (°/s) || Reloading rate (seconds)
 
|-
 
|-
 
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
 
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
 
! Stock !! Upgraded !! Full !! Expert !! Aced
 
! Stock !! Upgraded !! Full !! Expert !! Aced
! Stock !! Full !! Expert !! Aced
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! Autoloader
 
|-
 
|-
 
! ''Arcade''
 
! ''Arcade''
| rowspan="2" | 38 || rowspan="2" | -6°/+13° || rowspan="2" | ±180° || rowspan="2" | N/A || 28.6 || 39.5 || 48.0 || 53.1 || 56.5 || rowspan="2" | 5.00 || rowspan="2" | 5.00 || rowspan="2" | 5.00 || rowspan="2" | 5.00
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| rowspan="2" | 38 || rowspan="2" | -6°/+13° || rowspan="2" | ±180° || rowspan="2" | - || 28.6 || 39.5 || 48.0 || 53.1 || 56.5 || rowspan="2" | 5.00
 
|-
 
|-
 
! ''Realistic''
 
! ''Realistic''
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! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
|-
| Coaxial || 2,000 (200) || 600 || N/A || N/A
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| Coaxial || 2,000 (200) || 600 || - || -
 
|-
 
|-
 
|}
 
|}
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* Powerful HEAT shell
 
* Powerful HEAT shell
 
* Autoloader grants a short and steady reload time
 
* Autoloader grants a short and steady reload time
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* Small turret profile. It is possible to peek over hills at long range with lower chance of getting hit
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* Very spacious interior leading to non-explosive shells dealing little to no damage unless they hit critical components
  
 
'''Cons:'''
 
'''Cons:'''
  
* Little to no armour
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* Little to no armour. Explosive-type ammunition and .50 cals will have an easy time to go through you
 
* Lacks a gun stabilizer leads to a bouncy gun sight when moving and slowing to a stop
 
* Lacks a gun stabilizer leads to a bouncy gun sight when moving and slowing to a stop
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* Quite big in size, which can be a disadvantage in close-quarters fights
 +
* No kinetic energy shells, can be a problem when facing tanks with ERA
  
 
== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
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The '''Combat Tank DF 105''' was a prototype developed between France and Germany in the mid 1980s by Thyssen Henschel with intentions of being used as an export vehicle, rather than for national use. The vehicle used the hull of the [[Marder IFV (Family)|Marder I]], with the French made FL-15 oscillating turret housing the [[CN105-57 (105 mm)]] which was meant for the [[AMX-13 (Family)|AMX-13 series]].
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Even though it was meant to be a support/light tank the vehicle could still carry a total of 5 dismounted infantrymen in the back of the tank thanks to the Marder's crew compartment. However, carrying those soldiers meant that the DF105 would loose the 50 rounds of ammunition stored in this area. Like many tanks and other vehicles of that era the DF105 had to be fitted with modern equipment's and electronics to stay relevant as an import candidate for many countries. As such, the vehicle used the TCV 186 laser rangefinder and SOPTAC fire control system. Also, the DF105 used an autoloader and a favourable gun depression for the gun even though it was an oscillating turret.
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With the autoloader the DF105 had a fire rate of up to 12 rounds per minute and a total ammo capacity of 50 shots including those already present in the autoloader. The DF105 was able to fire HE, HEAT, APDS and eventually APFSDS, but since it was also meant to be used as a support tank or a direct fire tank in infantry formations (similar role to an infantry support tank) the most common rounds for the DF105 in battle would have been HE (T) and HEAT shells to penetrate fortifications and deal with entrenched infantry, as well as some lightly armed vehicles like BTR-60/70s.
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The vehicle was relatively light, with a weight of up to 30 tons when fully loaded. To power this tank, a 720hp MB-833 Ka-500 engine was used, just like the one the TAM uses. While top speed is still unknown, it is estimated to be around the same as the one of the Marder IFV (75 km/h).
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The development of the '''Combat Tank DF 105''' can be traced to the French and Dutch AMX-13s and to the TAM project developed by Germany. Things like the similarities in the design, turret choices and other components used can be attributed to this tanks, since many of the design choices where made based on the performance and already available experience with these tanks that had very good success in the international markets. However, even though it was a promising design the DF105 stayed as a prototype, since no countries were interested in acquiring it. This lack of interest can be attributed in part to the inspirations of this tank. The AMX-13 was already operated by many countries that saw very little upgrade in the DF105, also, Argentina already operated the TAM so it was not needed a new support tank in their army. Not only that, the Austrian SK-105 used the AMX-13 design with the same gun and turret as the DF105, this meant that it was a cheaper upgrade for many countries that where trying to get rid of their old AMX-13s but wanted something similar in terms of performance and logistic.
  
 
== Media ==
 
== Media ==

Latest revision as of 04:45, 19 October 2024

Rank 7 USA
F-5C Pack
germ_marder_df_105.png
GarageImage DF105.jpg
ArtImage DF105.png
DF105
AB RB SB
8.0 8.0 8.0
Class:
Research:61 000 Specs-Card-Exp.png
Purchase:340 000 Specs-Card-Lion.png
Show in game

Description

The DF105 was a support/light tank developed between France and Germany during the 1980s by the company Thyssen Henschel. The DF105 was intended to be used only as an export vehicle and not for domestical purposes. The DF105 introduced the same gun and turret as the Austrian SK-105, and had an overall very similar design. It's design and components were also based in the French AMX-13 and German TAM, developed for Argentina. The gun was the new CN105-57 (105 mm) only found on modernized AMX-13 tanks and the already mentioned SK-105. This tank had an autoloader making good use of it's oscillating turret. The vehicle also used the same hull as the Marder I IFV and a relatively powerful powerplant. However at the end the vehicle did not evolve and stayed as a prototype due to a lack of foreign buyers.

Introduced in Update "Winged Lions", the DF105 is very lightly armoured, only having 40 mm of armour at most, but decent mobility having a 720 hp engine for its 30t weight. However, its armament is where it shines. It is equipped with a CN-105-57 cannon, with its main ammo being HEAT with 400 mm of penetration. While the shells it fires might not be the best, however it makes up by having only a 5-second reload in a 12-round first stage ammo rack. Even though its armour may be lacking it is still the hull of the Marder I IFV, this means that it would survive strafing runs from jets with 50.Cal or even 20 mm cannons and it would also be enough to provide cover against autocannon shots from the front, specially from BTR-80s, Bradleys and other Marders.

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
Armourfront / side / back
Hull32 / 15 / 11
Turret30 / 25 / 15
Crew3 people
Visibility89 %

The DF105 has very thin armour. It can be penetrated in the sides by .50 cals quite easily. This does not mean it is not survivable. The tank is very spacious inside, making it quite survivable against the APFSDS which is the most common ammunition you will be shot at with. However, HE, HESH, and HEAT rounds are devastating against this vehicle. Its simple geometry and quite large size mean that it is relatively easy to knock out with explosive-type munitions.

Armour type:

  • Rolled homogeneous armour (entire hull, turret sides, turret roof, turret back)
  • Cast homogeneous armour (front turret, lower side turret, cupola)
  • Rubber-fabric screens (side skirts)
Armour Front (Slope angle) Sides Rear Roof
Hull 11 mm (76°) Upper glacis
32 mm (22°) Lower plate
32 mm (48°-57°) Lower glacis
15 mm (30°) Top
15+5 mm Bottom
10 - 11 mm (21°) 11 mm (14°) Front glacis
10 - 11 mm Crew compartment
Turret 40 mm (36°-44°) Turret front
40 mm (cylindrical) Gun mantlet
15 - 20 mm 20 mm Bustle
20 mm (spherical) Underside
10 mm
50 mm Cupola area
Cupola 20 mm (spherical) Outer ring
50 mm (spherical) Dome

Notes:

  • Tracks, suspension wheels, and torsion bars are 20 mm thick.
  • There is 5 mm internal RHA plating separating engine compartment from the crew compartment.
  • Mudguards and storage boxes are 4 mm thick
  • Belly armour is 11 mm thick.

Mobility

Reverse gearbox
Forward and backward movement is possible at the same maximum speed
Speedforward / back
AB83 / 83 km/h
RB and SB75 / 75 km/h
Number of gears8 forward
8 back
Weight30.0 t
Engine power
AB1 374 hp
RB and SB720 hp
Power-to-weight ratio
AB45.8 hp/t
RB and SB24.0 hp/t

The mobility of the DF105 is respectable. It allows for quickly getting to capture points and flanking positions. Powered by a 720 hp MB-833 Ka-500 engine just like the TAM, it can reach up to 70 km/h. It can also reach the same speed in reverse, which can be extremely useful for close-quarters fights, and for when a risky flank might be needed. It is overall very nimble, and its mobility will not let you down.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 83 83 30 1,116 1,374 37.2 45.8
Realistic 75 75 637 720 21.23 24

Modifications and economy

Repair costBasic → Reference
AB3 160 → 4 540 Sl icon.png
RB3 734 → 5 365 Sl icon.png
SB4 745 → 6 818 Sl icon.png
Total cost of modifications98 500 Rp icon.png
166 800 Sl icon.png
Talisman cost2 200 Ge icon.png
Crew training98 000 Sl icon.png
Experts340 000 Sl icon.png
Aces1 300 Ge icon.png
Research Aces780 000 Rp icon.png
Reward for battleAB / RB / SB
110 / 170 / 200 % Sl icon.png
202 / 202 / 202 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
5 100 Rp icon.png
Cost:
8 200 Sl icon.png
210 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
4 600 Rp icon.png
Cost:
7 400 Sl icon.png
185 Ge icon.png
Mods new tank break.png
Brake System
Research:
4 600 Rp icon.png
Cost:
7 400 Sl icon.png
185 Ge icon.png
Mods new tank filter.png
Filters
Research:
8 500 Rp icon.png
Cost:
14 000 Sl icon.png
340 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
6 600 Rp icon.png
Cost:
11 000 Sl icon.png
270 Ge icon.png
Mods new tank engine.png
Engine
Research:
6 600 Rp icon.png
Cost:
11 000 Sl icon.png
270 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
3 300 Rp icon.png
Cost:
8 200 Sl icon.png
210 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
3 000 Rp icon.png
Cost:
7 400 Sl icon.png
185 Ge icon.png
Mods tank reinforcement ger.png
Crew Replenishment
Research:
8 500 Rp icon.png
Cost:
14 000 Sl icon.png
340 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
6 600 Rp icon.png
Cost:
11 000 Sl icon.png
270 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
5 100 Rp icon.png
Cost:
8 200 Sl icon.png
210 Ge icon.png
Mods tank ammo.png
105mm_fr_CN105_Smoke_ammo_pack
Research:
5 100 Rp icon.png
Cost:
8 200 Sl icon.png
210 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
4 600 Rp icon.png
Cost:
7 400 Sl icon.png
185 Ge icon.png
Mods airstrike.png
Airstrike
Research:
4 600 Rp icon.png
Cost:
7 400 Sl icon.png
185 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
8 500 Rp icon.png
Cost:
14 000 Sl icon.png
340 Ge icon.png
Mods art support.png
Artillery Support
Research:
6 600 Rp icon.png
Cost:
11 000 Sl icon.png
270 Ge icon.png
Mods scouting.png
Improved optics
Research:
6 600 Rp icon.png
Cost:
11 000 Sl icon.png
270 Ge icon.png

The DF105 is quite okay when stock. It comes stock with its best and only shell that can deal with armoured targets.

When spading this vehicle, Parts and FPE are always the most important things to have. "Artillery support", "Smoke grenade", and "Crew replenishment" are modifications that are generally important, so a balance between those "support" modifications along with your "main" modification is needed.

Depending on your playstyle, you might prefer to play this as a scout so "Airstrike", "Improved Optics", "Artillery Support" and "Crew Replenisment" is what you would want, along with "Engine", "Transmission", "Filters" and "Tracks" to increase its overall mobility, helping it reach advantageous positions first.

You can also use this tank as a Support tank, where mobility and firepower counts most. If you prefer to play like this, prioritising "Adjustment of Fire", "Horizontal Drive" and "Elevation mechanism" would be your top priority, followed closely by "Engine", "Transmission", "Filters" and "Tracks" and "Smoke grenade" for getting out of tricky situations

Armaments

Main armament

105 mm CN105-57 cannon
Autoloader
Automatically feeds projectiles into the breech. The speed does not depend on the skills of the loader
Ammunition38 rounds
First-order12 rounds
Reload5.0 s
Vertical guidance-6° / 13°
Main article: CN105-57 (105 mm)

The CN-105-57 that the DF105 sports is a pretty powerful cannon due to its very low reloading time. You sometimes have enough time to shoot the enemy a 2nd time before they get their guns on you in case you missed your first shot, or you did not disable their ability to shoot.

The only con of this gun is the fact that it only shoots HEAT. At this BR, it is a very good shell, being able to deal devastating damage to most vehicles you will face, and has enough punching power to penetrate virtually any vehicle you face from the front. However, the shell is quite slow at 800 m/s, giving it quite some drop compared to more conventional ammo.

The turret rotation is decent, but its vertical guidance is somewhat lacking. Due to its oscillating turret design, the turret has a tendency when stopping to go up and down more times and more aggressively than a conventional design, which can be a significant disadvantage compared to stabilized platforms.

You also get access to a smoke shell and an HE shell. Both of which have their own uses, but should only be brought in small numbers, as they are nowhere nearly as effective as the main HEAT round.

105 mm CN105-57 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Autoloader
Arcade 38 -6°/+13° ±180° - 28.6 39.5 48.0 53.1 56.5 5.00
Realistic 17.9 21.0 25.5 28.2 30.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
OCC 105 F1 HEAT 400 400 400 400 400 400
OE 105 F1 Mle.60 HE 25 25 25 25 25 25
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
OCC 105 F1 HEAT 800 10.95 0.05 0.1 1.02 62° 69° 73°
OE 105 F1 Mle.60 HE 800 12.1 0 0.1 2 79° 80° 81°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Screen radius
(m)
Screen deploy
time (s)
Screen hold
time (s)
Explosive mass
(TNT equivalent) (g)
OFPH 105 F1 600 11.4 20 5 25 50

Ammo racks

Ammo racks of the DF105
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
Visual
discrepancy
38 34 (+4) 13 (+25) (+31) (+37) No

Notes:

  • Shells are modeled individually and disappear after having been shot or loaded.
  • Rack 3* and 4* (autoloader magazines) are first stage ammo racks. They total 12 shells.
    • These racks get filled first when loading up the tank and are also emptied first.
    • As the DF105 is equipped with an autoloader, manual reloading of the gun is not possible.
    • Once the autoloader magazines have been depleted, you can't shoot until the loader has restocked the autoloader. The restocking time is longer than the normal reload time of the gun.
    • Simply not firing when the gun is loaded will move ammo from racks 1 to 2 into rack 4 then 3. Firing will interrupt the restocking of the ready racks.
    • The depletion order at full capacity is: 3 - 4 - 1 - 2.

Machine guns

Ammunition2 000 rounds
Belt capacity200 rounds
Reload8.0 s
Fire rate1 001 shots/min
7.62 mm FN MAG 60-40
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 2,000 (200) 600 - -

Usage in battles

Due to its high mobility, high penetration HEAT round, and autoloader, the tank offers great potential for flanking around the frontline and picking off enemy vehicles from a variety of angles. The HEAT round allows the player to destroy nearly every vehicle they might encounter (except for tanks featuring composite armour) at every range. However, the high drop, the low velocity of the ammo, and the lack of a rangefinder make hitting the first shot at longer ranges difficult. Thus, it is best used at around 800 m or in a squad with vehicles featuring rangefinders. The greatest danger to the tank, when in a flanking role, would be other light tanks (especially those outfitted with autocannons), which remain operational after the first shot. Aircraft also pose a high risk to the tank, since the roof armour is only 10 mm thick.

The tank is also very useful at suppressing enemies, since the autoloader and relatively high turret traverse enable the tank to fire at multiple targets in a short time. It can also be used to engage medium/heavy tanks in close proximity and on urban maps. However, one should try to destroy the enemies' cannon first, since return fire can be expected prior to the second shot. Using the tank for such tactics comes at a relative risk, since shots from cannons can often disable the tank. Another risk of this strategy is the swift destruction one may face when encountering light tanks with autocannons or anti-air vehicles.

Regardless of strategy, the tank works best when using cover. While it has a small turret, leaving it exposed is not favourable, since it not only houses two of the three crew members, but also up to 12 shots of ammunition. Baiting enemy tanks to push you by firing a shot is also a good idea. However, whilst the autoloader is fast, one has to remember that is not instantaneous, and that taking hits is a bad idea in the DF105.

Pros and cons

Pros:

  • Good mobility
  • Powerful HEAT shell
  • Autoloader grants a short and steady reload time
  • Small turret profile. It is possible to peek over hills at long range with lower chance of getting hit
  • Very spacious interior leading to non-explosive shells dealing little to no damage unless they hit critical components

Cons:

  • Little to no armour. Explosive-type ammunition and .50 cals will have an easy time to go through you
  • Lacks a gun stabilizer leads to a bouncy gun sight when moving and slowing to a stop
  • Quite big in size, which can be a disadvantage in close-quarters fights
  • No kinetic energy shells, can be a problem when facing tanks with ERA

History

The Combat Tank DF 105 was a prototype developed between France and Germany in the mid 1980s by Thyssen Henschel with intentions of being used as an export vehicle, rather than for national use. The vehicle used the hull of the Marder I, with the French made FL-15 oscillating turret housing the CN105-57 (105 mm) which was meant for the AMX-13 series.

Even though it was meant to be a support/light tank the vehicle could still carry a total of 5 dismounted infantrymen in the back of the tank thanks to the Marder's crew compartment. However, carrying those soldiers meant that the DF105 would loose the 50 rounds of ammunition stored in this area. Like many tanks and other vehicles of that era the DF105 had to be fitted with modern equipment's and electronics to stay relevant as an import candidate for many countries. As such, the vehicle used the TCV 186 laser rangefinder and SOPTAC fire control system. Also, the DF105 used an autoloader and a favourable gun depression for the gun even though it was an oscillating turret.

With the autoloader the DF105 had a fire rate of up to 12 rounds per minute and a total ammo capacity of 50 shots including those already present in the autoloader. The DF105 was able to fire HE, HEAT, APDS and eventually APFSDS, but since it was also meant to be used as a support tank or a direct fire tank in infantry formations (similar role to an infantry support tank) the most common rounds for the DF105 in battle would have been HE (T) and HEAT shells to penetrate fortifications and deal with entrenched infantry, as well as some lightly armed vehicles like BTR-60/70s.

The vehicle was relatively light, with a weight of up to 30 tons when fully loaded. To power this tank, a 720hp MB-833 Ka-500 engine was used, just like the one the TAM uses. While top speed is still unknown, it is estimated to be around the same as the one of the Marder IFV (75 km/h).

The development of the Combat Tank DF 105 can be traced to the French and Dutch AMX-13s and to the TAM project developed by Germany. Things like the similarities in the design, turret choices and other components used can be attributed to this tanks, since many of the design choices where made based on the performance and already available experience with these tanks that had very good success in the international markets. However, even though it was a promising design the DF105 stayed as a prototype, since no countries were interested in acquiring it. This lack of interest can be attributed in part to the inspirations of this tank. The AMX-13 was already operated by many countries that saw very little upgrade in the DF105, also, Argentina already operated the TAM so it was not needed a new support tank in their army. Not only that, the Austrian SK-105 used the AMX-13 design with the same gun and turret as the DF105, this meant that it was a cheaper upgrade for many countries that where trying to get rid of their old AMX-13s but wanted something similar in terms of performance and logistic.

Media

Skins

See also

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Thyssen-Henschel
TAM  TAM · TAM 2C · TAM 2IP
Marder IFV  Marder A1- · Marder 1A3 · DF105
TH800  Class 3 (P)

Germany light tanks
Pz.II  Pz.II C · Pz.II C (DAK) · Pz.II C TD · Pz.II F · Pz.Sfl.Ic
Sd.Kfz.234  Sd.Kfz.234/1 · Sd.Kfz.234/2 · Sd.Kfz.234/2 TD
Marder  Marder A1- · Marder 1A3 · Begleitpanzer 57 · DF105
SPz PUMA  PUMA · PUMA VJTF
Wheeled  Sd.Kfz.221 (s.Pz.B.41) · Class 3 (P) · Radkampfwagen 90 · Boxer MGS
Other  Ru 251 · SPz 12-3 LGS
Argentina  TAM · TAM 2C · TAM 2IP · JaPz.K A2
Czechoslovakia  Pz.35(t) · Pz.38(t) A · Pz.38(t) F · Pz.38(t) n.A. · Sd.Kfz. 140/1
France  Pz.Sp.Wg.P204(f) KwK
Lithuania  Vilkas
USA  leKPz M41
USSR  SPz BMP-1