Difference between revisions of "2S1 (Italy)"
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== Description == | == Description == | ||
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> | <!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> | ||
− | The ''' | + | The '''2S1 Gvozdika''' was a self-propelled artillery piece used by the Hungarian Army during the Cold War and a few decades before the dissolution of the Warsaw Pact. During the Cold War, the USSR employed the use of military aid and training as a way to exert control over its weaker allies such as Poland, East Germany, and others such as Hungary. Due to the constant tension, these nations had to be armed and trained to be able to hold off Western powers until Soviet troops could arrive in case of an invasion, as well as aiding Soviet troops in their own invasion if necessary. The Soviet Union exported 144 of these artillery pieces to Hungary, which were mostly phased out of active service by 2004, as they had relied on Soviet aid for maintenance and spare parts. By 2018, Hungary signed a contract with KMW to replace their aging fleet of Soviet artillery with 24 units of the PzH 2000. |
+ | |||
+ | The 2S1 was introduced in [[Update "Sons of Attila"]] as part of the Hungarian branch of the Italian tech tree. As with most self-propelled howitzers in War Thunder, it lacks armour and has a poor turret traverse speed, but boasts great gun elevation. The 2S1 fields a 122 mm howitzer, which is smaller than conventional 155 mm howitzers, and thus its HE shell features less explosive filler. Nonetheless, the vehicle is relatively low-profile compared to its counterparts, and with a well-placed shot, even medium tanks can be destroyed. The vehicle is decently mobile, and thanks to its low profile, it can be used to flank enemy units. This is a recommended playstyle due to its poor armour and turret traverse. It can also be used to place ambushes in maps with plenty of cover like forests or cramped cities. For light vehicles, a shot to a weak spot like side armour should be sufficient, but for medium or heavy tanks, it is recommended aiming for the commander's cupola, or the gun mantlet. If unable to penetrate, try to retreat and incapacitate the enemy tank by shooting the barrel, tracks, or engine. Note that the 2S1 reloads faster than counterparts like the American M109, but it is still slow compared to most medium tanks even with an Aced crew. | ||
== General info == | == General info == | ||
Line 22: | Line 24: | ||
<!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof) | <!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof) | ||
* Cast homogeneous armour (Turret, Transmission area) --> | * Cast homogeneous armour (Turret, Transmission area) --> | ||
+ | |||
+ | * Rolled homogeneous armour | ||
+ | * Constrution Steel (4 mm plate on Front hull) | ||
{| class="wikitable" | {| class="wikitable" | ||
Line 27: | Line 32: | ||
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof | ! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof | ||
|- | |- | ||
− | | Hull || | + | | Hull || 14 mm (39°) |
+ | 18 mm (39°) ''additional plate'' | ||
+ | | 7 mm ''Top'' <br>7 mm ''Bottom'' || 7 mm (3°) || 7 mm | ||
+ | 10 mm ''Driver hatch'' | ||
|- | |- | ||
− | | Turret || | + | | Turret || 14 mm (20°) ''Turret front'' <br>20 mm ''Gun mantlet'' || 7 mm (20°) |
+ | 10 mm (19°) ''Ejection port'' | ||
+ | | 7 mm (15°) || 7 mm | ||
|- | |- | ||
− | | Cupola || | + | | Cupola || colspan="3" | 14 mm (cylindrical) || 7 - 14 mm |
|- | |- | ||
|} | |} | ||
Line 37: | Line 47: | ||
'''Notes:''' <!-- Any additional notes which the user needs to be aware of --> | '''Notes:''' <!-- Any additional notes which the user needs to be aware of --> | ||
<!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --> | <!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --> | ||
+ | |||
+ | * Suspension wheels are 20 mm thick and tracks are 20 mm thick. | ||
+ | * Belly armour is 7 mm thick. | ||
+ | |||
+ | The armour of the 2S1 can be easily penetrated by heavy machine guns like the 12.7mm M2HB Browning, often found on the roof of vehicles at Rank IV. | ||
=== Mobility === | === Mobility === | ||
Line 84: | Line 99: | ||
! 4th<br>rack empty | ! 4th<br>rack empty | ||
! 5th<br>rack empty | ! 5th<br>rack empty | ||
− | |||
! Visual<br>discrepancy | ! Visual<br>discrepancy | ||
|- | |- | ||
− | | '''40''' || | + | | '''40''' || 36 ''(+4)'' || 28 ''(+12)'' || 20 ''(+20)'' || ''13(+27)'' || 1 ''(+39)'' || No |
|- | |- | ||
|} | |} | ||
+ | |||
+ | ===== Notes: ===== | ||
+ | |||
+ | * Shells are modeled individually and disappear after having been shot or loaded. | ||
+ | * Rack 4 and 5 are first stage ammo racks. They total 19 shells and gets filled first when loading up the tank. | ||
+ | * This rack is also emptied early: the rack depletion order at full capacity is: 4 - 5 - 1 - 2 - 3. | ||
+ | * If you pack 20 ''(+20)'' shells, it will keep the hull empty of ammo. | ||
+ | * Simply not firing when the gun is loaded will move ammo from racks 1-3 into racks 5 then 4. Firing will interrupt the restocking of the ready racks. | ||
== Usage in battles == | == Usage in battles == | ||
Line 100: | Line 122: | ||
'''Pros:''' | '''Pros:''' | ||
− | * Fairly mobile | + | * Fairly mobile with a low profile, decent for sneaking around the map |
− | * Main armament able to | + | * Main armament is able to obliterate light and medium tanks, particularly with hull shots |
+ | * Has a backup shell to defeat targets that are difficult to destroy with HE | ||
* Great elevation angles | * Great elevation angles | ||
'''Cons:''' | '''Cons:''' | ||
− | * | + | * HE is unreliable against heavy tanks, many medium tanks can resist turret shots |
− | * Very weak armour | + | * Very weak armour without any compensation |
− | * Crew placement not ideal | + | ** If more than 13 shells are carried, it's almost impossible to survive a turret hit due to the weird ammo rack placement, but having such a low ammo load is bad for long-term gameplay |
+ | ** Crew placement is not ideal, any shot that doesn't hit ammo racks will likely hit the gunner instead | ||
+ | * Long profile, being hit while passing a crossing in a city might end badly | ||
* Extremely slow turret traverse | * Extremely slow turret traverse | ||
+ | * Commander scope is blocked by the IR spotlight, can be very annoying to deal with | ||
== History == | == History == | ||
Line 117: | Line 143: | ||
== Media == | == Media == | ||
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --> | <!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --> | ||
− | + | ||
+ | ;Skins | ||
+ | |||
+ | * [https://live.warthunder.com/feed/camouflages/?vehicle=it_2s1 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.] | ||
== See also == | == See also == | ||
Line 125: | Line 154: | ||
;Related development | ;Related development | ||
+ | |||
* [[2S1]] | * [[2S1]] | ||
* [[2S3M]] | * [[2S3M]] | ||
;Similar vehicles | ;Similar vehicles | ||
+ | |||
* [[Type 75 SPH]] | * [[Type 75 SPH]] | ||
Latest revision as of 08:39, 28 September 2024
This page is about the tank destroyer 2S1 (Italy). For the other version, see 2S1. |
Contents
Description
The 2S1 Gvozdika was a self-propelled artillery piece used by the Hungarian Army during the Cold War and a few decades before the dissolution of the Warsaw Pact. During the Cold War, the USSR employed the use of military aid and training as a way to exert control over its weaker allies such as Poland, East Germany, and others such as Hungary. Due to the constant tension, these nations had to be armed and trained to be able to hold off Western powers until Soviet troops could arrive in case of an invasion, as well as aiding Soviet troops in their own invasion if necessary. The Soviet Union exported 144 of these artillery pieces to Hungary, which were mostly phased out of active service by 2004, as they had relied on Soviet aid for maintenance and spare parts. By 2018, Hungary signed a contract with KMW to replace their aging fleet of Soviet artillery with 24 units of the PzH 2000.
The 2S1 was introduced in Update "Sons of Attila" as part of the Hungarian branch of the Italian tech tree. As with most self-propelled howitzers in War Thunder, it lacks armour and has a poor turret traverse speed, but boasts great gun elevation. The 2S1 fields a 122 mm howitzer, which is smaller than conventional 155 mm howitzers, and thus its HE shell features less explosive filler. Nonetheless, the vehicle is relatively low-profile compared to its counterparts, and with a well-placed shot, even medium tanks can be destroyed. The vehicle is decently mobile, and thanks to its low profile, it can be used to flank enemy units. This is a recommended playstyle due to its poor armour and turret traverse. It can also be used to place ambushes in maps with plenty of cover like forests or cramped cities. For light vehicles, a shot to a weak spot like side armour should be sufficient, but for medium or heavy tanks, it is recommended aiming for the commander's cupola, or the gun mantlet. If unable to penetrate, try to retreat and incapacitate the enemy tank by shooting the barrel, tracks, or engine. Note that the 2S1 reloads faster than counterparts like the American M109, but it is still slow compared to most medium tanks even with an Aced crew.
General info
Survivability and armour
Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.
Armour type:
- Rolled homogeneous armour
- Constrution Steel (4 mm plate on Front hull)
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 14 mm (39°)
18 mm (39°) additional plate |
7 mm Top 7 mm Bottom |
7 mm (3°) | 7 mm
10 mm Driver hatch |
Turret | 14 mm (20°) Turret front 20 mm Gun mantlet |
7 mm (20°)
10 mm (19°) Ejection port |
7 mm (15°) | 7 mm |
Cupola | 14 mm (cylindrical) | 7 - 14 mm |
Notes:
- Suspension wheels are 20 mm thick and tracks are 20 mm thick.
- Belly armour is 7 mm thick.
The armour of the 2S1 can be easily penetrated by heavy machine guns like the 12.7mm M2HB Browning, often found on the roof of vehicles at Rank IV.
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 66 | 12 | 15.7 | 426 | 572 | 27.13 | 36.43 |
Realistic | 61 | 11 | 265 | 300 | 16.88 | 19.11 |
Modifications and economy
Armaments
Main armament
122 mm 2A31 | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 40 | -3°/+70° | ±180° | - | 8.8 | 12.2 | 14.8 | 16.4 | 17.4 | 13.00 | 11.50 | 10.60 | 10.00 |
Realistic | 5.9 | 7.0 | 8.5 | 9.4 | 10.0 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
3OF24 | HE | 51 | 51 | 51 | 51 | 51 | 51 |
3BK-10 | HEATFS | 400 | 400 | 400 | 400 | 400 | 400 |
3OF7 | HE-VT* | 51 | 51 | 51 | 51 | 51 | 51 |
3OF56 | HE | 51 | 51 | 51 | 51 | 51 | 51 |
Shell details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (kg) |
Ricochet | |||||
0% | 50% | 100% | ||||||||||
3OF24 | HE | 686 | 27.2 | 0.3 | 0.1 | 6.11 | 79° | 80° | 81° | |||
3BK-10 | HEATFS | 726 | 18.4 | 0.05 | 0.1 | 1.67 | 65° | 72° | 77° | |||
3OF56 | HE | 690 | 21.8 | 0.3 | 0.1 | 6.11 | 79° | 80° | 81° |
Proximity-fused shell details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Arming distance (m) |
Trigger radius (m) |
Explosive mass (TNT equivalent) (kg) |
Ricochet | |||
0% | 50% | 100% | ||||||||||
3OF7 | HE-VT* | 686 | 27.2 | 0.3 | 0.1 | 500 | 7 | 6.11 | 79° | 80° | 81° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|
40 | 36 (+4) | 28 (+12) | 20 (+20) | 13(+27) | 1 (+39) | No |
Notes:
- Shells are modeled individually and disappear after having been shot or loaded.
- Rack 4 and 5 are first stage ammo racks. They total 19 shells and gets filled first when loading up the tank.
- This rack is also emptied early: the rack depletion order at full capacity is: 4 - 5 - 1 - 2 - 3.
- If you pack 20 (+20) shells, it will keep the hull empty of ammo.
- Simply not firing when the gun is loaded will move ammo from racks 1-3 into racks 5 then 4. Firing will interrupt the restocking of the ready racks.
Usage in battles
Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).
Pros and cons
Pros:
- Fairly mobile with a low profile, decent for sneaking around the map
- Main armament is able to obliterate light and medium tanks, particularly with hull shots
- Has a backup shell to defeat targets that are difficult to destroy with HE
- Great elevation angles
Cons:
- HE is unreliable against heavy tanks, many medium tanks can resist turret shots
- Very weak armour without any compensation
- If more than 13 shells are carried, it's almost impossible to survive a turret hit due to the weird ammo rack placement, but having such a low ammo load is bad for long-term gameplay
- Crew placement is not ideal, any shot that doesn't hit ammo racks will likely hit the gunner instead
- Long profile, being hit while passing a crossing in a city might end badly
- Extremely slow turret traverse
- Commander scope is blocked by the IR spotlight, can be very annoying to deal with
History
The 2S1 was used extensively by the Hungarian Army during the Cold War. These vehicles were produced in the USSR as Hungary did not possess the necessary equipment to produce these vehicles in large numbers. The 144 remaining 2S1s were phased out by the Hungarian army in 2004.
Media
- Skins
See also
- Related development
- Similar vehicles
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
Italy tank destroyers | |
---|---|
Italy | |
M41 | 75/18 M41 · 75/32 M41 · 90/53 M41M |
M42 | 75/34 M42 |
M43 | 105/25 M43 · M43 "G.C.Leoncello" · 75/34 M43 · 75/46 M43 |
Wheeled | Lancia 3Ro (100/17) · AS 42/47 · Breda 90/53 · Breda 501 |
Other | L3/33 CC · 47/32 L40 |
Germany | ▄StuG III G |
USA | M36B1 · ▄M109G · M113A1 (TOW) |
Hungary | |
Zrínyi | Zrinyi I · Zrinyi II |
USSR | ◔2S1 |