Difference between revisions of "Gal Batash"

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{{About
 
| about = Israeli medium tank '''{{PAGENAME}}'''
 
| usage = other versions
 
| link = Magach (Family)
 
}}
 
 
{{Specs-Card
 
{{Specs-Card
 
|code=il_magach_6b_gal_batash
 
|code=il_magach_6b_gal_batash
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== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Israeli medium tank {{Battle-rating}}. It was introduced in [[Update "Wind of Change"]].
+
The Magach 6B Gal Batash was an upgrade present in a small number of Magach 6B Gal tanks, the idea of this upgrade was to increase firepower, protection and improve optics and electronics without affecting the mobility of the tank. The Magach 6B Gal Batash remained in low intensity service, since it was meant to complement the lack of Merkava tanks in rearguard and reserve units. The Magach 6B Gal Batash used the same fire control system as the Magach 6B Gal, that is, the "Gal" fire control system. To combat the added weight, a new engine was installed with 908hp. This model only saw limited production and was considered one of the most modern israeli tanks in service when it came out.
 +
 
 +
It was introduced in [[Update "Wind of Change"]]. The Magach 6B Gal Batash plays like most M60 tanks that rely heavily in it's fire control system and firepower. Much like other M48/M60 platforms with modernized armour and weaponry like the Magach 7C, the M48 Super, the M60A3 TTS and the CM11, the Magach 6B Gal Batash has a weak engine, with mediocre acceleration, poor reverse speed but being superior to tanks like the T-64 and T-72. This means that it relies on good positioning, target acquisition and precise shots to stay relevant in the battlefield, since it's ofter overshadowed by tanks like the Leopard 1 that are more mobile and multirole thanks to their good mobility. Still the Magach 6B Gal Batash has a good enough armour in the turret, specially to stop tandem shaped warheads and older ATGMs launched from helicopters or IFVs. It's also very resistent against shots from autocannons but APDS and APFSDS projectiles can still go trough it's armour in weak areas.
  
 
== General info ==
 
== General info ==
Line 64: Line 61:
 
|-
 
|-
 
! ''Arcade''
 
! ''Arcade''
| rowspan="2" | 63 || rowspan="2" | -10°/+20° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 21.4 || 29.7 || 36.0 || 39.8 || 42.4 || rowspan="2" | 8.71 || rowspan="2" | 7.70 || rowspan="2" | 7.10 || rowspan="2" | 6.70
+
| rowspan="2" | 63 || rowspan="2" | -10°/+20° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 21.4 || 29.6 || 36.0 || 39.8 || 42.4 || rowspan="2" | 8.71 || rowspan="2" | 7.70 || rowspan="2" | 7.10 || rowspan="2" | 6.70
 
|-
 
|-
 
! ''Realistic''
 
! ''Realistic''
| 13.4 || 15.7 || 19.1 || 21.2 || 22.5
+
| 13.4 || 15.8 || 19.1 || 21.2 || 22.5
 
|-
 
|-
 
|}
 
|}
  
 
==== Ammunition ====
 
==== Ammunition ====
{| class="wikitable sortable" style="text-align:center" width="100%"
+
{{:Sharir (105 mm)/Ammunition|M152, M156, M111, M416, M426}}
! colspan="8" | Penetration statistics
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! colspan="6" | Penetration @ 0° Angle of Attack (mm)
 
|-
 
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
|-
 
| M152 || HEATFS || 400 || 400 || 400 || 400 || 400 || 400
 
|-
 
| M156 || HESH || 127 || 127 || 127 || 127 || 127 || 127
 
|-
 
| M111 || APFSDS || 337 || 335 || 330 || 322 || 314 || 306
 
|-
 
| M426 || APFSDS || 430 || 427 || 420 || 409 || 400 || 390
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="10" | Shell details
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! rowspan="2" | Velocity<br>(m/s)
 
! rowspan="2" | Projectile<br>mass (kg)
 
! rowspan="2" | Fuse delay<br>(m)
 
! rowspan="2" | Fuse sensitivity<br>(mm)
 
! rowspan="2" | Explosive mass<br>(TNT equivalent) (g)
 
! colspan="3" | Ricochet
 
|-
 
! 0% !! 50% !! 100%
 
|-
 
| M152 || HEATFS || 1,174 || 10.5 || 0.05 || 0.1 || 1,270 || 65° || 72° || 77°
 
|-
 
| M156 || HESH || 731 || 11.4 || 0.1 || 4 || 3,170 || 73° || 77° || 80°
 
|-
 
| M111 || APFSDS || 1,455 || 4.2 || N/A || N/A || N/A || 78° || 80° || 81°
 
|-
 
| M426 || APFSDS || 1,455 || 4.4 || N/A || N/A || N/A || 78° || 80° || 81°
 
|-
 
|}
 
{| class="wikitable" style="text-align:center"
 
! colspan="7" | Smoke shell characteristics
 
|-
 
! Ammunition
 
! Velocity<br>(m/s)
 
! Projectile<br>mass (kg)
 
! Screen radius<br>(m)
 
! Screen deploy time<br>(s)
 
! Screen hold time<br>(s)
 
! Explosive mass<br>(TNT equivalent) (g)
 
|-
 
| M416 || 732 || 11.6 || 20 || 5 || 25 || 50
 
|-
 
|}
 
  
 
==== [[Ammo racks]] ====
 
==== [[Ammo racks]] ====
Line 151: Line 94:
 
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 
{{main|M2HB (12.7 mm)|FN MAG 60-40 (7.62 mm)}}
 
{{main|M2HB (12.7 mm)|FN MAG 60-40 (7.62 mm)}}
 
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''
 
  
 
{| class="wikitable" style="text-align:center" width="50%"
 
{| class="wikitable" style="text-align:center" width="50%"
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! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
|-
| || ___ (___) || ___ || __° || __°
+
| Coaxial || 1,000 (200) || 575 || - || -
 
|-
 
|-
 
|}
 
|}
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! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
|-
| || ___ (___) || ___ || __° || __°
+
| Pintle (loader) || 1,800 (200) || 600 || -10°/+50° || ±120°
 
|-
 
|-
| || ___ (___) || ___ || __° || __°
+
| Pintle (commander) || 1,800 (200) || 600 || -10°/+60° || ±180°
 
|-
 
|-
| || ___ (___) || ___ || __° || __°
+
| Coaxial || 6,000 (200) || 600 || - || -
 
|-
 
|-
 
|}
 
|}
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== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
The Magach 6B Gal Batash is rather unique compared to other M60 variants, in the sense that it is one of the few versions to have composite armour protecting any part of the tank. With this said, it's still an M60, so brawling will not be especially effective, as most enemies will penetrate your armour without issue. The best "safe" use of the Gal Batash will be to utilize the good gunner sight to snipe enemies at range. The M426 round has very respectable stats for this BR, and since it's an M60, your height will make it slightly easier to look over hills and terrain. Alternatively, one can flank the enemy, taking enemy light vehicles by surprise and protecting your teammates from enemy flanking manoeuvres, whilst simultaneously holding the ability to attack enemy MBTs from the side. This tactic is generally reliable on maps with lots of foliage on the flanks, especially in up-tiers, where the effectiveness of your APFSDS round will be immensely diminished by the improved armour of your foes.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
 
  
 
'''Pros:'''
 
'''Pros:'''
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* Has access to the potent M426 APFSDS round
 
* Has access to the potent M426 APFSDS round
 
* Good power-to-weight ratio because of the more powerful engine
 
* Good power-to-weight ratio because of the more powerful engine
 +
* LWS provides advance warning for enemy range finding, as well as laser guided ATGMs, bombs, etc.
  
 
'''Cons:'''
 
'''Cons:'''
  
*
+
* Poor survivability due to cramped interior and ammo storage layout
 +
* Composite does not stop most APFSDS rounds effectively
 +
* Poor gun handling
 +
* Track and diesel engine noise will often telegraph your position to nearby enemies
  
 
== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
+
The Magach 6B Gal Batash was a limited production upgrade of the Magach 6B Gal, which in itself was an upgrade to the fire control system and electronics of the Magach 6B. As said earlier, the Magach 6B Gal Batash uses the "Gal" fire control system, also known in international markets as "Matador" which was the name employed by Israel to sell it to outside customers.
 +
 
 +
The fire control system was the same used in early Merkava tanks, and the objective of this upgrade was to update several Magach tanks, since it was obvious that the Merkava wouldn't be available for all units and many rearguard and reserve units needed more modern tanks in case of conflict with neighbour nations. The Magach 6B Gal Batash incorporated several upgrades but since the electronics and optics remained largely the same, must upgrades were appointed to the protection and crew safety.
 +
 
 +
With more powerful anti tank guns like guided ATGMs and tandem shaped warheads for RPGs available for militias in Palestine and Lebanon, the Magach tanks and their Blazer ERA were deemed too weak. Thus a new upgrade was planned to deal with this threat. A set of more modern armour developed by the IMI was installed, based in the spaced armour used in Merkava tanks, both composite screens for the turret and side skirts as well as new ERA blocks in front of the hull. Also more mine protection was added in the form of thicker belly and side armour to resist IEDs
 +
 
 +
Since the tank's weight increased a new powerplant was installed . It received a 908hp version of the older AVDS diesel called AVDS-1790-5A with the same transmission as used on the Merkava MK.1 tank. The suspension was also upgraded, using a lighter one, very similar to the one fitted in the Merkava.
 +
 
 +
It was called "Batash" an acronym that refers to "Overall Security
  
 
== Media ==
 
== Media ==
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;Skins
 
;Skins
 +
 
* [https://live.warthunder.com/feed/camouflages/?vehicle=il_magach_6b_gal_batash Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 
* [https://live.warthunder.com/feed/camouflages/?vehicle=il_magach_6b_gal_batash Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
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* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
* ''links to approximate analogues of other nations and research trees.'' -->
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
  
* ''reference to the series of the vehicles;''
+
;Related development
* ''links to approximate analogues of other nations and research trees.''
+
 
 +
* [[Magach (Family)]]
  
 
== External links ==
 
== External links ==
Line 217: Line 170:
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''other literature.'' -->
 
* ''other literature.'' -->
''Paste links to sources and external resources, such as:''
 
  
* ''topic on the official game forum;''
+
* [[wikipedia:Magach|[Wikipedia] Magach]]
* ''other literature.''
 
  
 
{{TankManufacturer Israeli Ordnance Corps}}
 
{{TankManufacturer Israeli Ordnance Corps}}
 
{{Israel medium tanks}}
 
{{Israel medium tanks}}

Latest revision as of 23:18, 23 October 2023

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
Gal Batash
il_magach_6b_gal_batash.png
GarageImage Gal Batash.jpg
Gal Batash
AB RB SB
9.3 9.3 9.3
Class:
Research:190 000 Specs-Card-Exp.png
Purchase:520 000 Specs-Card-Lion.png
Show in game

Description

The Magach 6B Gal Batash was an upgrade present in a small number of Magach 6B Gal tanks, the idea of this upgrade was to increase firepower, protection and improve optics and electronics without affecting the mobility of the tank. The Magach 6B Gal Batash remained in low intensity service, since it was meant to complement the lack of Merkava tanks in rearguard and reserve units. The Magach 6B Gal Batash used the same fire control system as the Magach 6B Gal, that is, the "Gal" fire control system. To combat the added weight, a new engine was installed with 908hp. This model only saw limited production and was considered one of the most modern israeli tanks in service when it came out.

It was introduced in Update "Wind of Change". The Magach 6B Gal Batash plays like most M60 tanks that rely heavily in it's fire control system and firepower. Much like other M48/M60 platforms with modernized armour and weaponry like the Magach 7C, the M48 Super, the M60A3 TTS and the CM11, the Magach 6B Gal Batash has a weak engine, with mediocre acceleration, poor reverse speed but being superior to tanks like the T-64 and T-72. This means that it relies on good positioning, target acquisition and precise shots to stay relevant in the battlefield, since it's ofter overshadowed by tanks like the Leopard 1 that are more mobile and multirole thanks to their good mobility. Still the Magach 6B Gal Batash has a good enough armour in the turret, specially to stop tandem shaped warheads and older ATGMs launched from helicopters or IFVs. It's also very resistent against shots from autocannons but APDS and APFSDS projectiles can still go trough it's armour in weak areas.

General info

Survivability and armour

ERA
Effective action against the cumulative ammunition
Composite armour
Balanced protection against all types of ammunition
Smoke grenades
Creation of a smoke screen in front of the vehicle
ESS
Creation of a smoke screen in the direction of movement of the vehicle
LWS
Notifies about the vehicle's exposure to laser emissions
Armourfront / side / back
Hull108 / 70 / 40
Turret230 / 49 / 57
Crew4 people
Visibility142 %

Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.

Armour type:

Armour Front (Slope angle) Sides Rear Roof
Hull ___ mm ___ mm Top
___ mm Bottom
___ mm ___ - ___ mm
Turret ___ - ___ mm Turret front
___ mm Gun mantlet
___ - ___ mm ___ - ___ mm ___ - ___ mm
Cupola ___ mm ___ mm ___ mm ___ mm

Notes:

Mobility

Speedforward / back
AB53 / 13 km/h
RB and SB48 / 12 km/h
Number of gears6 forward
2 back
Weight55.0 t
Engine power
AB1 732 hp
RB and SB908 hp
Power-to-weight ratio
AB31.5 hp/t
RB and SB16.5 hp/t

Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 53 13 55 1,407 1,732 25.58 31.49
Realistic 48 12 803 908 14.6 16.51

Modifications and economy

Repair costBasic → Reference
AB3 887 → 6 137 Sl icon.png
RB3 837 → 6 058 Sl icon.png
SB4 995 → 7 887 Sl icon.png
Total cost of modifications158 100 Rp icon.png
264 000 Sl icon.png
Talisman cost2 600 Ge icon.png
Crew training150 000 Sl icon.png
Experts520 000 Sl icon.png
Aces2 100 Ge icon.png
Research Aces950 000 Rp icon.png
Reward for battleAB / RB / SB
150 / 200 / 230 % Sl icon.png
220 / 220 / 220 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
6 700 Rp icon.png
Cost:
11 000 Sl icon.png
310 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
7 600 Rp icon.png
Cost:
12 000 Sl icon.png
350 Ge icon.png
Mods new tank break.png
Brake System
Research:
7 600 Rp icon.png
Cost:
12 000 Sl icon.png
350 Ge icon.png
Mods new tank filter.png
Filters
Research:
8 400 Rp icon.png
Cost:
13 000 Sl icon.png
390 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
9 100 Rp icon.png
Cost:
14 000 Sl icon.png
420 Ge icon.png
Mods new tank engine.png
Engine
Research:
9 100 Rp icon.png
Cost:
14 000 Sl icon.png
420 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
2 000 Rp icon.png
Cost:
11 000 Sl icon.png
310 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
2 300 Rp icon.png
Cost:
12 000 Sl icon.png
350 Ge icon.png
Mods tank reinforcement il.png
Crew Replenishment
Research:
8 400 Rp icon.png
Cost:
13 000 Sl icon.png
390 Ge icon.png
Mods counterMeasures.png
LWS/LR
Research:
8 400 Rp icon.png
Cost:
13 000 Sl icon.png
390 Ge icon.png
Mods engine smoke screen system.png
ESS
Research:
9 100 Rp icon.png
Cost:
14 000 Sl icon.png
420 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
9 100 Rp icon.png
Cost:
14 000 Sl icon.png
420 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
6 700 Rp icon.png
Cost:
11 000 Sl icon.png
310 Ge icon.png
Mods tank ammo.png
105mm_usa_HESH_ammo_pack
Research:
6 700 Rp icon.png
Cost:
11 000 Sl icon.png
310 Ge icon.png
Mods tank ammo.png
105mm_usa_M735_APDS_FS_ammo_pack
Research:
6 700 Rp icon.png
Cost:
11 000 Sl icon.png
310 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
7 600 Rp icon.png
Cost:
12 000 Sl icon.png
350 Ge icon.png
Mods tank ammo.png
105mm_us_M416_Smoke_ammo_pack
Research:
7 600 Rp icon.png
Cost:
12 000 Sl icon.png
350 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
8 400 Rp icon.png
Cost:
13 000 Sl icon.png
390 Ge icon.png
Mods thermal sight.png
NVD
Research:
8 400 Rp icon.png
Cost:
13 000 Sl icon.png
390 Ge icon.png
Mods art support.png
Artillery Support
Research:
9 100 Rp icon.png
Cost:
14 000 Sl icon.png
420 Ge icon.png
Mods tank ammo.png
105mm_DM63_APDS_FS_ammo_pack
Research:
9 100 Rp icon.png
Cost:
14 000 Sl icon.png
420 Ge icon.png

Armaments

Laser rangefinder
Reduces the error and increases the maximum measurable distance of the rangefinder
Night vision device
Improves visibility by enhancing natural light or active illumination.
Thermal imager
Allows to see thermal radiation in the infrared range day and night

Main armament

Two-plane stabilizer
Reduces the swing of the gun in two planes while moving
Ammunition63 rounds
First-order37 rounds
Reloadbasic crew → aces
8.7 → 6.7 s
Vertical guidance-10° / 20°
Main article: Sharir (105 mm)
105 mm Sharir Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 63 -10°/+20° ±180° Two-plane 21.4 29.6 36.0 39.8 42.4 8.71 7.70 7.10 6.70
Realistic 13.4 15.8 19.1 21.2 22.5

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
M152 HEATFS 400 400 400 400 400 400
M156 HESH 127 127 127 127 127 127
M111 APFSDS 337 335 330 322 314 306
M426 APFSDS 430 427 420 409 400 390
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
M152 HEATFS 1,174 10.5 0.05 0.1 1.27 65° 72° 77°
M156 HESH 731 11.4 0.1 4 3.17 73° 77° 80°
M111 APFSDS 1,455 4.2 - - - 78° 80° 81°
M426 APFSDS 1,455 4.4 - - - 78° 80° 81°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Screen radius
(m)
Screen deploy
time (s)
Screen hold
time (s)
Explosive mass
(TNT equivalent) (g)
M416 732 11.6 20 5 25 50

Ammo racks

Ammo racks of the Gal Batash
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
Visual
discrepancy
63 48 (+15) 38 (+25) 17 (+46) (+59) (+62) No

Machine guns

Ammunition1 000 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate575 shots/min
Ammunition6 000 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate1 001 shots/min
Ammunition3 600 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate1 001 shots/min
12.7 mm M2HB
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 1,000 (200) 575 - -
7.62 mm FN MAG 60-40
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle (loader) 1,800 (200) 600 -10°/+50° ±120°
Pintle (commander) 1,800 (200) 600 -10°/+60° ±180°
Coaxial 6,000 (200) 600 - -

Usage in battles

The Magach 6B Gal Batash is rather unique compared to other M60 variants, in the sense that it is one of the few versions to have composite armour protecting any part of the tank. With this said, it's still an M60, so brawling will not be especially effective, as most enemies will penetrate your armour without issue. The best "safe" use of the Gal Batash will be to utilize the good gunner sight to snipe enemies at range. The M426 round has very respectable stats for this BR, and since it's an M60, your height will make it slightly easier to look over hills and terrain. Alternatively, one can flank the enemy, taking enemy light vehicles by surprise and protecting your teammates from enemy flanking manoeuvres, whilst simultaneously holding the ability to attack enemy MBTs from the side. This tactic is generally reliable on maps with lots of foliage on the flanks, especially in up-tiers, where the effectiveness of your APFSDS round will be immensely diminished by the improved armour of your foes.

Pros and cons

Pros:

  • Has access to the potent M426 APFSDS round
  • Good power-to-weight ratio because of the more powerful engine
  • LWS provides advance warning for enemy range finding, as well as laser guided ATGMs, bombs, etc.

Cons:

  • Poor survivability due to cramped interior and ammo storage layout
  • Composite does not stop most APFSDS rounds effectively
  • Poor gun handling
  • Track and diesel engine noise will often telegraph your position to nearby enemies

History

The Magach 6B Gal Batash was a limited production upgrade of the Magach 6B Gal, which in itself was an upgrade to the fire control system and electronics of the Magach 6B. As said earlier, the Magach 6B Gal Batash uses the "Gal" fire control system, also known in international markets as "Matador" which was the name employed by Israel to sell it to outside customers.

The fire control system was the same used in early Merkava tanks, and the objective of this upgrade was to update several Magach tanks, since it was obvious that the Merkava wouldn't be available for all units and many rearguard and reserve units needed more modern tanks in case of conflict with neighbour nations. The Magach 6B Gal Batash incorporated several upgrades but since the electronics and optics remained largely the same, must upgrades were appointed to the protection and crew safety.

With more powerful anti tank guns like guided ATGMs and tandem shaped warheads for RPGs available for militias in Palestine and Lebanon, the Magach tanks and their Blazer ERA were deemed too weak. Thus a new upgrade was planned to deal with this threat. A set of more modern armour developed by the IMI was installed, based in the spaced armour used in Merkava tanks, both composite screens for the turret and side skirts as well as new ERA blocks in front of the hull. Also more mine protection was added in the form of thicker belly and side armour to resist IEDs

Since the tank's weight increased a new powerplant was installed . It received a 908hp version of the older AVDS diesel called AVDS-1790-5A with the same transmission as used on the Merkava MK.1 tank. The suspension was also upgraded, using a lighter one, very similar to the one fitted in the Merkava.

It was called "Batash" an acronym that refers to "Overall Security

Media

Skins

See also

Related development

External links


Israeli Ordnance Corps (חיל החימוש)
Medium Tanks  M-51 · M-51 (W)
MBTs 
Magach  Magach 1 · Magach 2 · Magach 3 · Magach 3 (ERA) · ▃Magach 3 (ERA) · Magach 5
  Magach 6 · Magach 6A · Magach 6B · Magach 6C · Magach 6R · Magach 6M · Gal Batash
Sho't  Sho't · Sho't Kal Alef · Sho't Kal Gimel · Sho't Kal Dalet · ▄Sho't Kal Dalet
Tiran  Tiran 4 · Tiran 4S
Merkava  ▃Merkava Mk.1 · Merkava Mk.1B · Merkava Mk.2B · ▃Merkava Mk.2B · Merkava Mk.2D
  Merkava Mk.3B · Merkava Mk.3C · ▃Merkava Mk.3D · Merkava Mk.4B · Merkava Mk.4M
Tank destroyers  Zachlam Tager
See Also  Chrysler Defense · Department of Tank Design · Morozov Design Bureau

Israel medium tanks
M-51  M-51 · M-51 (W)
Magach  Magach 1 · Magach 2 · Magach 3 · Magach 3 (ERA) · Magach 5 · Magach 6
  Magach 6A · Magach 6B · Magach 6B Gal · Gal Batash · Magach 6C · Magach 6M · Magach 6R · Magach Hydra · Magach 7C
Tiran  Tiran 4 · Tiran 4S · Tiran 6
Sho't  Sho't · Sho't Kal Alef · Sho't Kal Gimel · Sho't Kal Dalet
Merkava  Merkava Mk.1B · Merkava Mk.2B · Merkava Mk.2D · Merkava Mk.3B · Merkava Mk.3C · Ra'am Sagol
  Merkava Mk.4B · Merkava Mk.4M · Merkava Mk.4 LIC